mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix survival time not counted after clothes change
Vanilla commits:cf4fde633574dd04616f
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@@ -21,7 +21,7 @@ _1 = name player;
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dayz_currentGlobalZombies = count entities "zZombie_Base";
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//Work out survival time
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_currentTime = floor (dayz_sessionTime / 60);
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_currentTime = floor ((diag_tickTime - dayz_loginTime) / 60);
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_totalMins = (player getVariable "SurvivalTime") + _currentTime;
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_days = floor (_totalMins / 1440);
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_totalMins = (_totalMins - (_days * 1440));
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@@ -660,7 +660,6 @@ if (!isDedicated) then {
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Dayz_freefall = [ time, 0, 0.1 ];
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dayz_getoutTime = 0;
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dayz_hitByTime = 0;
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dayz_sessionTime = 0; //Approximate time elapsed since login in seconds
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skipGearSound = false;
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TimeOutDisplayed = false;
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voice_actions = ["voiceOverNet","PushToTalk","PushToTalkAll","PushToTalkCommand","PushToTalkDirect","PushToTalkGroup","PushToTalkSide","PushToTalkVehicle"];
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@@ -862,6 +862,7 @@ class FSM
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"dayz_lastDrink = (_lastDrank * 60);" \n
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"dayz_zombiesLocal = 0; //Used to record how many local zombies being tracked" \n
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"dayz_Survived = [_days,_hours,_mins,(_survival select 3)]; //total alive dayz" \n
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"dayz_loginTime = diag_tickTime;" \n
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"" \n
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"//load in medical details" \n
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"r_player_dead = player getVariable[""USEC_isDead"",false];" \n
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@@ -58,8 +58,6 @@ sched_medical = { // 1 second
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} else {
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[] spawn fnc_usec_playerHandleBlood;
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};
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dayz_sessionTime = dayz_sessionTime + 1;
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[_unconHdlr]
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};
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@@ -231,7 +231,7 @@ if (dayz_townGenerator) then {
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};
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//record time started
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_playerObj setVariable ["lastTime",time];
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_playerObj setVariable ["lastTime",diag_ticktime];
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//set server-side inventory variable to monitor player gear
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if (count _inventory > 2) then {
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@@ -41,7 +41,7 @@ _bankCoins = _character getVariable [Z_BankVariable, -1];
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_coins = _character getVariable [Z_MoneyVariable, -1]; //should getting coins fail set the variable to an invalid value to prevent overwritting the in the DB
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_lastPos = _character getVariable ["lastPos",_charPos];
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_usec_Dead = _character getVariable ["USEC_isDead",false];
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_lastTime = _character getVariable ["lastTime",diag_ticktime];
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_lastTime = _character getVariable ["lastTime",-1];
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_modelChk = _character getVariable ["model_CHK",""];
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_temp = round (_character getVariable ["temperature",100]);
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_lastMagazines = _character getVariable ["ServerMagArray",[[],""]];
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@@ -116,10 +116,18 @@ if (!_usec_Dead) then {
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};
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_character setVariable ["medForceUpdate",false,true];
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_character addScore _kills;
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_timeGross = (diag_ticktime - _lastTime);
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_timeSince = floor (_timeGross / 60);
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_timeLeft = (_timeGross - (_timeSince * 60));
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_character addScore _kills;
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/*
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Assess how much time has passed, for recording total time on server
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Note "lastTime" is -1 after clothes change
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*/
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if (_lastTime == -1) then {
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_character setVariable ["lastTime",diag_tickTime,false];
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} else {
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_timeGross = (diag_tickTime - _lastTime);
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_timeSince = floor (_timeGross / 60);
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_timeLeft = (_timeGross - (_timeSince * 60));
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};
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/*
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Get character state details
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*/
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