Additional Folders/Files in System

This commit is contained in:
icomrade
2016-02-27 22:34:50 -05:00
parent 3ba3781432
commit c034f43d0b
53 changed files with 22237 additions and 0 deletions

View File

@@ -0,0 +1,161 @@
if (!isServer) then {
_vehicle_1 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [13383.615, 12108.852, -7.6293945e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_1 = _this;
_this setDir -157.98087;
_this setPos [13383.615, 12108.852, -7.6293945e-005];
};
_vehicle_2 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13379.557, 12107.342, -0.00049591064];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_2 = _this;
_this setPos [13379.557, 12107.342, -0.00049591064];
};
_vehicle_3 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13377.169, 12106.324, -0.00025939941];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_3 = _this;
_this setDir -17.968742;
_this setPos [13377.169, 12106.324, -0.00025939941];
};
_vehicle_5 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13385.378, 12102.333, -0.00020599365];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_5 = _this;
_this setPos [13385.378, 12102.333, -0.00020599365];
};
_vehicle_10 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13384.223, 12103.464, -0.00019836426];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_10 = _this;
_this setDir -127.13429;
_this setPos [13384.223, 12103.464, -0.00019836426];
};
_vehicle_12 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13371.131, 12099.254, 0.00051116943];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_12 = _this;
_this setDir -17.968742;
_this setPos [13371.131, 12099.254, 0.00051116943];
};
_vehicle_14 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13345.344, 12055.598, -5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_14 = _this;
_this setDir -17.968742;
_this setPos [13345.344, 12055.598, -5.3405762e-005];
};
_vehicle_16 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [13394.821, 12091.484, -0.047801755];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_16 = _this;
_this setDir -106.27802;
_this setPos [13394.821, 12091.484, -0.047801755];
};
_vehicle_18 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13350.278, 12058.968, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_18 = _this;
_this setDir -107.82382;
_this setPos [13350.278, 12058.968, -0.00012207031];
};
_vehicle_21 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13347.763, 12056.695, 0.00011444092];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_21 = _this;
_this setPos [13347.763, 12056.695, 0.00011444092];
};
_vehicle_23 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [13277.084, 11933.121, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_23 = _this;
_this setPos [13277.084, 11933.121, -2.2888184e-005];
};
_vehicle_25 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13274.308, 11937.976, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_25 = _this;
_this setPos [13274.308, 11937.976, 1.5258789e-005];
};
_vehicle_27 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13277.561, 11929.183, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_27 = _this;
_this setPos [13277.561, 11929.183, -2.2888184e-005];
};
_vehicle_30 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13278.021, 11938.413];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_30 = _this;
_this setDir -145.52971;
_this setPos [13278.021, 11938.413];
};
_vehicle_32 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13281.352, 11935.071, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_32 = _this;
_this setDir -63.390606;
_this setPos [13281.352, 11935.071, 1.5258789e-005];
};
};

View File

@@ -0,0 +1,75 @@
if (!isServer) then {
_vehicle_186 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10174.857, 3126.1104, -1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_186 = _this;
_this setPos [10174.857, 3126.1104, -1.9073486e-005];
};
_vehicle_189 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10177.264, 3126.8271, 1.1444092e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_189 = _this;
_this setDir -241.20241;
_this setPos [10177.264, 3126.8271, 1.1444092e-005];
};
_vehicle_192 = objNull;
if (true) then
{
_this = "BRDMWreck" createVehicleLocal [10212.747, 3181.915, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_192 = _this;
_this setDir 79.571251;
_this setPos [10212.747, 3181.915, -2.2888184e-005];
};
_vehicle_195 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10213.748, 3179.0986, 6.6757202e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_195 = _this;
_this setPos [10213.748, 3179.0986, 6.6757202e-005];
};
_vehicle_198 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10214.048, 3185.6113, -0.00019645691];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_198 = _this;
_this setDir -208.83;
_this setPos [10214.048, 3185.6113, -0.00019645691];
};
_vehicle_200 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10217.711, 3180.9695, -0.00023651123];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_200 = _this;
_this setDir -321.35828;
_this setPos [10217.711, 3180.9695, -0.00023651123];
};
_vehicle_203 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10216.19, 3186.8555, -0.00011634827];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_203 = _this;
_this setPos [10216.19, 3186.8555, -0.00011634827];
};
};

View File

@@ -0,0 +1,53 @@
if (!isServer) then {
_vehicle_150 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [8294.6152, 12149.16, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_150 = _this;
_this setPos [8294.6152, 12149.16, 3.0517578e-005];
};
_vehicle_152 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [8287.1045, 12132.071, -0.00047302246];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_152 = _this;
_this setPos [8287.1045, 12132.071, -0.00047302246];
};
_vehicle_154 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [8264.8877, 12148.402, 0.00038146973];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_154 = _this;
_this setPos [8264.8877, 12148.402, 0.00038146973];
};
_vehicle_157 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [8268.8555, 12156.784, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_157 = _this;
_this setDir -128.94524;
_this setPos [8268.8555, 12156.784, -0.00012207031];
};
_vehicle_159 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [8278.6172, 12133.853, 0.00077819824];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_159 = _this;
_this setDir 34.286942;
_this setPos [8278.6172, 12133.853, 0.00077819824];
};
};

View File

@@ -0,0 +1,54 @@
if (!isServer) then {
_vehicle_314 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5626.4521, 8577.7822, 0];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_314 = _this;
_this setPos [5626.4521, 8577.7822, 0];
};
_vehicle_316 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5653.271, 8565.1514, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_316 = _this;
_this setPos [5653.271, 8565.1514, -3.0517578e-005];
};
_vehicle_319 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5631.9009, 8564.624, 9.1552734e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_319 = _this;
_this setDir 120.97764;
_this setPos [5631.9009, 8564.624, 9.1552734e-005];
};
_vehicle_321 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5626.8066, 8571.2871];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_321 = _this;
_this setDir -6.9082727;
_this setPos [5626.8066, 8571.2871];
};
_vehicle_323 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5624.5215, 8586.6445, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_323 = _this;
_this setDir -10.941958;
_this setPos [5624.5215, 8586.6445, -3.0517578e-005];
};
};

View File

@@ -0,0 +1,108 @@
if (!isServer) then {
_vehicle_162 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [7698.6094, 3984.0344, 5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_162 = _this;
_this setDir -127.91888;
_this setPos [7698.6094, 3984.0344, 5.3405762e-005];
};
_vehicle_165 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7696.6646, 3979.2568, 6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_165 = _this;
_this setPos [7696.6646, 3979.2568, 6.1035156e-005];
};
_vehicle_167 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7705.2397, 3986.8789, -7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_167 = _this;
_this setPos [7705.2397, 3986.8789, -7.6293945e-006];
};
_vehicle_170 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7701.4297, 3987.833, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_170 = _this;
_this setDir -260.24319;
_this setPos [7701.4297, 3987.833, 4.5776367e-005];
};
_vehicle_172 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7693.4331, 3985.4343, 0.00016784668];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_172 = _this;
_this setDir -259.017;
_this setPos [7693.4331, 3985.4343, 0.00016784668];
};
_vehicle_174 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7737.8218, 3956.1387, 3.8146973e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_174 = _this;
_this setDir -261.63678;
_this setPos [7737.8218, 3956.1387, 3.8146973e-005];
};
_vehicle_176 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7701.2686, 3978.0706, 1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_176 = _this;
_this setDir -256.70078;
_this setPos [7701.2686, 3978.0706, 1.9073486e-005];
};
_vehicle_178 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7705.8154, 3981.1963, 7.2479248e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_178 = _this;
_this setDir -98.922691;
_this setPos [7705.8154, 3981.1963, 7.2479248e-005];
};
_vehicle_180 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7705.1436, 3975.3965, -8.392334e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_180 = _this;
_this setDir -205.44472;
_this setPos [7705.1436, 3975.3965, -8.392334e-005];
};
_vehicle_183 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7703.9932, 3978.3486, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_183 = _this;
_this setPos [7703.9932, 3978.3486, -2.2888184e-005];
};
};

View File

@@ -0,0 +1,75 @@
if (!isServer) then {
_vehicle_271 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7688.604, 5947.6357, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_271 = _this;
_this setPos [7688.604, 5947.6357, 4.5776367e-005];
};
_vehicle_273 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7688.8301, 5927.563, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_273 = _this;
_this setPos [7688.8301, 5927.563, -3.0517578e-005];
};
_vehicle_281 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7692.501, 5935.375, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_281 = _this;
_this setDir -157.49536;
_this setPos [7692.501, 5935.375, -4.5776367e-005];
};
_vehicle_283 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7700.9634, 5931.4126, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_283 = _this;
_this setDir 7.0104899;
_this setPos [7700.9634, 5931.4126, -4.5776367e-005];
};
_vehicle_285 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7858.001, 5657.7495, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_285 = _this;
_this setDir -128.94524;
_this setPos [7858.001, 5657.7495, 1.5258789e-005];
};
_vehicle_287 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7852.356, 5674.4395, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_287 = _this;
_this setDir -8.1682386;
_this setPos [7852.356, 5674.4395, -4.5776367e-005];
};
_vehicle_290 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7857.3604, 5665.8076, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_290 = _this;
_this setPos [7857.3604, 5665.8076, 1.5258789e-005];
};
};

View File

@@ -0,0 +1,75 @@
if (!isServer) then {
_vehicle_399 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5749.7417, 4099.6704, -8.392334e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_399 = _this;
_this setPos [5749.7417, 4099.6704, -8.392334e-005];
};
_vehicle_401 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5738.4092, 4094.8413, 6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_401 = _this;
_this setPos [5738.4092, 4094.8413, 6.1035156e-005];
};
_vehicle_403 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5721.3667, 4130.4922, 6.8664551e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_403 = _this;
_this setPos [5721.3667, 4130.4922, 6.8664551e-005];
};
_vehicle_406 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5731.2964, 4127.3643, -0.00024414063];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_406 = _this;
_this setDir -170.19336;
_this setPos [5731.2964, 4127.3643, -0.00024414063];
};
_vehicle_408 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5737.1704, 4123.252, -0.00011444092];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_408 = _this;
_this setDir -170.19336;
_this setPos [5737.1704, 4123.252, -0.00011444092];
};
_vehicle_410 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5739.8633, 4117.3682, 7.6293945e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_410 = _this;
_this setDir -50.762642;
_this setPos [5739.8633, 4117.3682, 7.6293945e-005];
};
_vehicle_412 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5749.9834, 4102.6377, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_412 = _this;
_this setDir -221.62927;
_this setPos [5749.9834, 4102.6377, 4.5776367e-005];
};
};

View File

@@ -0,0 +1,108 @@
if (!isServer) then {
_vehicle_375 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicleLocal [5802.0796, 5216.9868, -0.1246307];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_375 = _this;
_this setDir 58.098339;
_this setPos [5802.0796, 5216.9868, -0.1246307];
};
_vehicle_378 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [5798.4321, 5161.209, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_378 = _this;
_this setDir -58.649803;
_this setPos [5798.4321, 5161.209, 4.5776367e-005];
};
_vehicle_381 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5796.3213, 5168.3052, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_381 = _this;
_this setDir -102.43096;
_this setPos [5796.3213, 5168.3052, -0.00012207031];
};
_vehicle_383 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5794.877, 5157.9111, -0.00021362305];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_383 = _this;
_this setDir -154.39388;
_this setPos [5794.877, 5157.9111, -0.00021362305];
};
_vehicle_385 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5792.832, 5163.8003, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_385 = _this;
_this setDir -97.141403;
_this setPos [5792.832, 5163.8003, -4.5776367e-005];
};
_vehicle_387 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5802.4307, 5213.1123, -0.00016784668];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_387 = _this;
_this setDir -99.565521;
_this setPos [5802.4307, 5213.1123, -0.00016784668];
};
_vehicle_389 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5800.0649, 5220.5977, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_389 = _this;
_this setDir -99.565521;
_this setPos [5800.0649, 5220.5977, -3.0517578e-005];
};
_vehicle_392 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5804.439, 5215.0063, -0.0001373291];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_392 = _this;
_this setPos [5804.439, 5215.0063, -0.0001373291];
};
_vehicle_394 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5799.7075, 5164.0625, 0];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_394 = _this;
_this setPos [5799.7075, 5164.0625, 0];
};
_vehicle_396 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5795.9951, 5165.9434, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_396 = _this;
_this setPos [5795.9951, 5165.9434, 1.5258789e-005];
};
};

View File

@@ -0,0 +1,53 @@
if (!isServer) then {
_vehicle_259 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9221.8047, 4960.5381, 0];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_259 = _this;
_this setPos [9221.8047, 4960.5381, 0];
};
_vehicle_261 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9215.4082, 4959.6289, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_261 = _this;
_this setPos [9215.4082, 4959.6289, -2.2888184e-005];
};
_vehicle_264 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9217.5645, 4961.3643, -7.6293945e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_264 = _this;
_this setDir -146.58554;
_this setPos [9217.5645, 4961.3643, -7.6293945e-005];
};
_vehicle_266 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9220.0195, 4953.0513, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_266 = _this;
_this setDir -108.14923;
_this setPos [9220.0195, 4953.0513, -2.2888184e-005];
};
_vehicle_269 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9217.207, 4953.2314, 7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_269 = _this;
_this setPos [9217.207, 4953.2314, 7.6293945e-006];
};
};

View File

@@ -0,0 +1,118 @@
if (!isServer) then {
_vehicle_235 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10044.766, 4155.1172, 0.00061035156];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_235 = _this;
_this setPos [10044.766, 4155.1172, 0.00061035156];
};
_vehicle_237 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10037.467, 4167.7607, -0.00018310547];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_237 = _this;
_this setPos [10037.467, 4167.7607, -0.00018310547];
};
_vehicle_240 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10040.509, 4159.4536, 1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_240 = _this;
_this setDir -134.36063;
_this setPos [10040.509, 4159.4536, 1.9073486e-005];
};
_vehicle_242 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10008.558, 4198.1191, 0.00020217896];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_242 = _this;
_this setDir -212.14496;
_this setPos [10008.558, 4198.1191, 0.00020217896];
};
_vehicle_244 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9981.3945, 4218.0845, 5.7220459e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_244 = _this;
_this setDir -75.220901;
_this setPos [9981.3945, 4218.0845, 5.7220459e-005];
};
_vehicle_246 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9970.2891, 4214.0723, 0.00016021729];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_246 = _this;
_this setDir -212.14496;
_this setPos [9970.2891, 4214.0723, 0.00016021729];
};
_vehicle_248 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9972.3984, 4216.5981, -9.5367432e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_248 = _this;
_this setDir -106.91085;
_this setPos [9972.3984, 4216.5981, -9.5367432e-005];
};
_vehicle_250 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9980.2734, 4168.4639, 1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_250 = _this;
_this setDir -238.96138;
_this setPos [9980.2734, 4168.4639, 1.9073486e-005];
};
_vehicle_252 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10005.476, 4147.1729, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_252 = _this;
_this setDir -154.11565;
_this setPos [10005.476, 4147.1729, -3.0517578e-005];
};
_vehicle_255 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9975.0391, 4217.8608, -3.4332275e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_255 = _this;
_this setPos [9975.0391, 4217.8608, -3.4332275e-005];
};
_vehicle_257 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10005.835, 4200.8569, 4.9591064e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_257 = _this;
_this setPos [10005.835, 4200.8569, 4.9591064e-005];
};
};

View File

@@ -0,0 +1,55 @@
if (!isServer) then {
_vehicle_292 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7081.7197, 7339.3687, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_292 = _this;
_this setPos [7081.7197, 7339.3687, -3.0517578e-005];
};
_vehicle_295 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7081.373, 7335.3784];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_295 = _this;
_this setDir -167.71442;
_this setPos [7081.373, 7335.3784];
};
_vehicle_297 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7077.8691, 7338.8906, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_297 = _this;
_this setDir -99.565521;
_this setPos [7077.8691, 7338.8906, -3.0517578e-005];
};
_vehicle_299 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7085.6162, 7311.5015];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_299 = _this;
_this setDir -191.12827;
_this setPos [7085.6162, 7311.5015];
};
_vehicle_301 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7088.4497, 7314.1401, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_301 = _this;
_this setDir -95.034286;
_this setPos [7088.4497, 7314.1401, -3.0517578e-005];
};
};

View File

@@ -0,0 +1,371 @@
if (!isServer) then {
_vehicle_71 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [9457.4082, 13539.698, 0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_71 = _this;
_this setDir -48.00666;
_this setPos [9457.4082, 13539.698, 0.00012207031];
};
_vehicle_74 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [9432.0479, 13551.514, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_74 = _this;
_this setDir -52.928001;
_this setPos [9432.0479, 13551.514, 3.0517578e-005];
};
_vehicle_77 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9452.0176, 13542.769, 0.0001449585];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_77 = _this;
_this setPos [9452.0176, 13542.769, 0.0001449585];
};
_vehicle_79 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9434.6738, 13553.595, 0.00038146973];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_79 = _this;
_this setPos [9434.6738, 13553.595, 0.00038146973];
};
_vehicle_81 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9429.7334, 13547.495, 3.8146973e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_81 = _this;
_this setPos [9429.7334, 13547.495, 3.8146973e-005];
};
_vehicle_84 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9431.8369, 13546.111, 0.00010681152];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_84 = _this;
_this setDir -170.19336;
_this setPos [9431.8369, 13546.111, 0.00010681152];
};
_vehicle_86 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9440.8145, 13549.473, 5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_86 = _this;
_this setDir -212.14496;
_this setPos [9440.8145, 13549.473, 5.3405762e-005];
};
_vehicle_88 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9443.5781, 13542.093, 0.00016784668];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_88 = _this;
_this setDir -121.03424;
_this setPos [9443.5781, 13542.093, 0.00016784668];
};
_vehicle_90 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9448.1299, 13545.927, -3.8146973e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_90 = _this;
_this setDir -80.685539;
_this setPos [9448.1299, 13545.927, -3.8146973e-005];
};
_vehicle_92 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9443.166, 13549.999, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_92 = _this;
_this setDir -188.25583;
_this setPos [9443.166, 13549.999, -2.2888184e-005];
};
_vehicle_94 = objNull;
if (true) then
{
_this = "BRDMWreck" createVehicleLocal [9437.0771, 13544.629, 0.00090026855];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_94 = _this;
_this setPos [9437.0771, 13544.629, 0.00090026855];
};
_vehicle_95 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicleLocal [9444.9355, 13545.063, 0.00030517578];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_95 = _this;
_this setDir 137.0313;
_this setPos [9444.9355, 13545.063, 0.00030517578];
};
_vehicle_97 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9451.7236, 13538.354, 6.8664551e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_97 = _this;
_this setDir -259.017;
_this setPos [9451.7236, 13538.354, 6.8664551e-005];
};
_vehicle_99 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9673.7705, 13593.981, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_99 = _this;
_this setDir -244.61786;
_this setPos [9673.7705, 13593.981, 1.5258789e-005];
};
_vehicle_101 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9680.7686, 13595.577, 5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_101 = _this;
_this setDir -212.14496;
_this setPos [9680.7686, 13595.577, 5.3405762e-005];
};
_vehicle_103 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9664.4326, 13590.43, 0.0002746582];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_103 = _this;
_this setDir -281.6481;
_this setPos [9664.4326, 13590.43, 0.0002746582];
};
_vehicle_106 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9669.5635, 13590.899, 0.00035858154];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_106 = _this;
_this setPos [9669.5635, 13590.899, 0.00035858154];
};
_vehicle_108 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9657.8125, 13588.521, 0.00022125244];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_108 = _this;
_this setPos [9657.8125, 13588.521, 0.00022125244];
};
_vehicle_110 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9576.584, 13707.372, 9.9182129e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_110 = _this;
_this setPos [9576.584, 13707.372, 9.9182129e-005];
};
_vehicle_112 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9541.1582, 13704.937, -0.00039672852];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_112 = _this;
_this setPos [9541.1582, 13704.937, -0.00039672852];
};
_vehicle_114 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9517.6113, 13728.821, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_114 = _this;
_this setPos [9517.6113, 13728.821, 4.5776367e-005];
};
_vehicle_116 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9474.7754, 13754.797, -0.00031280518];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_116 = _this;
_this setPos [9474.7754, 13754.797, -0.00031280518];
};
_vehicle_118 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9426.668, 13678.309, 5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_118 = _this;
_this setPos [9426.668, 13678.309, 5.3405762e-005];
};
_vehicle_120 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9428.501, 13656.878, -3.8146973e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_120 = _this;
_this setPos [9428.501, 13656.878, -3.8146973e-005];
};
_vehicle_123 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9423.6484, 13638.107, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_123 = _this;
_this setDir -228.21346;
_this setPos [9423.6484, 13638.107, -2.2888184e-005];
};
_vehicle_125 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9368.6328, 13630.045, 0.0001373291];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_125 = _this;
_this setDir -267.00247;
_this setPos [9368.6328, 13630.045, 0.0001373291];
};
_vehicle_127 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9296.8057, 13615.553, 2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_127 = _this;
_this setDir -251.21594;
_this setPos [9296.8057, 13615.553, 2.2888184e-005];
};
_vehicle_130 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [9252.1475, 13511.981, 7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_130 = _this;
_this setDir -52.928001;
_this setPos [9252.1475, 13511.981, 7.6293945e-006];
};
_vehicle_133 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9257.1104, 13508.626, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_133 = _this;
_this setPos [9257.1104, 13508.626, 1.5258789e-005];
};
_vehicle_135 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9249.5225, 13518.601, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_135 = _this;
_this setPos [9249.5225, 13518.601, 4.5776367e-005];
};
_vehicle_137 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9245.9922, 13513.451, 8.392334e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_137 = _this;
_this setPos [9245.9922, 13513.451, 8.392334e-005];
};
_vehicle_140 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9256.2549, 13515.218, 0.00019073486];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_140 = _this;
_this setDir -228.21346;
_this setPos [9256.2549, 13515.218, 0.00019073486];
};
_vehicle_142 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9247.6396, 13508.521, 9.9182129e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_142 = _this;
_this setDir -272.11749;
_this setPos [9247.6396, 13508.521, 9.9182129e-005];
};
_vehicle_144 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9253.5586, 13506.814, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_144 = _this;
_this setDir -189.57385;
_this setPos [9253.5586, 13506.814, -2.2888184e-005];
};
_vehicle_147 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicleLocal [9249.2705, 13505.702, -6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_147 = _this;
_this setDir 52.073601;
_this setPos [9249.2705, 13505.702, -6.1035156e-005];
};
};

View File

@@ -0,0 +1,63 @@
if (!isServer) then {
_vehicle_361 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [4212.3784, 6755.0444, 6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_361 = _this;
_this setDir -228.21346;
_this setPos [4212.3784, 6755.0444, 6.1035156e-005];
};
_vehicle_363 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [4220.8774, 6743.3584, -9.1552734e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_363 = _this;
_this setDir -281.87775;
_this setPos [4220.8774, 6743.3584, -9.1552734e-005];
};
_vehicle_366 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [4220.0347, 6739.5332, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_366 = _this;
_this setPos [4220.0347, 6739.5332, 3.0517578e-005];
};
_vehicle_368 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [4215.8643, 6759.1436, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_368 = _this;
_this setPos [4215.8643, 6759.1436, 3.0517578e-005];
};
_vehicle_370 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [4232.8799, 6753.3657, -0.00018310547];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_370 = _this;
_this setPos [4232.8799, 6753.3657, -0.00018310547];
};
_vehicle_372 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [4230.6279, 6744.4331, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_372 = _this;
_this setPos [4230.6279, 6744.4331, 3.0517578e-005];
};
};

View File

@@ -0,0 +1,131 @@
if (!isServer) then {
_vehicle_430 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [11433.314, 7411.0557, -0.0001373291];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_430 = _this;
_this setDir -194.18532;
_this setPos [11433.314, 7411.0557, -0.0001373291];
};
_vehicle_433 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [11430.294, 7410.1196, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_433 = _this;
_this setPos [11430.294, 7410.1196, 1.5258789e-005];
};
_vehicle_435 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [11437.344, 7408.6289, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_435 = _this;
_this setPos [11437.344, 7408.6289, -0.00012207031];
};
_vehicle_438 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [11431.472, 7408.3032, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_438 = _this;
_this setDir -84.939537;
_this setPos [11431.472, 7408.3032, 3.0517578e-005];
};
_vehicle_440 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [11434.552, 7407.3159, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_440 = _this;
_this setDir -304.34631;
_this setPos [11434.552, 7407.3159, -4.5776367e-005];
};
_vehicle_442 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [11437.357, 7410.9531, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_442 = _this;
_this setDir -204.96391;
_this setPos [11437.357, 7410.9531, -3.0517578e-005];
};
_vehicle_444 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [11439.242, 7406.856, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_444 = _this;
_this setDir -261.20151;
_this setPos [11439.242, 7406.856, -0.00012207031];
};
_vehicle_446 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11439.403, 7409.4946, -0.00019836426];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_446 = _this;
_this setDir 13.155063;
_this setPos [11439.403, 7409.4946, -0.00019836426];
};
_vehicle_448 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11440.139, 7409.272, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_448 = _this;
_this setDir 14.372873;
_this setPos [11440.139, 7409.272, -0.00012207031];
};
_vehicle_450 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11440.929, 7409.0415, -9.1552734e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_450 = _this;
_this setDir 14.934533;
_this setPos [11440.929, 7409.0415, -9.1552734e-005];
};
_vehicle_452 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11441.74, 7408.8022, -7.6293945e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_452 = _this;
_this setDir 16.072056;
_this setPos [11441.74, 7408.8022, -7.6293945e-005];
};
_vehicle_454 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11442.58, 7408.5737, -6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_454 = _this;
_this setDir 15.20478;
_this setPos [11442.58, 7408.5737, -6.1035156e-005];
};
};

View File

@@ -0,0 +1,86 @@
if (!isServer) then {
_vehicle_326 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [6565.0298, 9319.8213, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_326 = _this;
_this setDir -16.023432;
_this setPos [6565.0298, 9319.8213, 3.0517578e-005];
};
_vehicle_329 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6559.8589, 9318.3184, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_329 = _this;
_this setDir -134.36063;
_this setPos [6559.8589, 9318.3184, -3.0517578e-005];
};
_vehicle_331 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6568.5313, 9322.5537, -9.1552734e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_331 = _this;
_this setDir -49.255459;
_this setPos [6568.5313, 9322.5537, -9.1552734e-005];
};
_vehicle_333 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6569.2568, 9317.0537, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_333 = _this;
_this setDir -6.7714462;
_this setPos [6569.2568, 9317.0537, 3.0517578e-005];
};
_vehicle_336 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6563.2573, 9315.5889, -6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_336 = _this;
_this setPos [6563.2573, 9315.5889, -6.1035156e-005];
};
_vehicle_338 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6559.5259, 9290.957, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_338 = _this;
_this setPos [6559.5259, 9290.957, 3.0517578e-005];
};
_vehicle_340 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6550.4502, 9272.209, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_340 = _this;
_this setPos [6550.4502, 9272.209, 3.0517578e-005];
};
_vehicle_343 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6566.4673, 9315.0459, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_343 = _this;
_this setDir -104.92654;
_this setPos [6566.4673, 9315.0459, -3.0517578e-005];
};
};

View File

@@ -0,0 +1,65 @@
if (!isServer) then {
_vehicle_346 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [3343.3696, 6476.2764, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_346 = _this;
_this setDir -127.91888;
_this setPos [3343.3696, 6476.2764, -0.00012207031];
};
_vehicle_349 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [3346.2217, 6479.2134];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_349 = _this;
_this setDir -163.78368;
_this setPos [3346.2217, 6479.2134];
};
_vehicle_351 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [3349.7419, 6476.9492];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_351 = _this;
_this setDir -266.83978;
_this setPos [3349.7419, 6476.9492];
};
_vehicle_354 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [3348.4307, 6479.6782, 0];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_354 = _this;
_this setPos [3348.4307, 6479.6782, 0];
};
_vehicle_356 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [3345.9199, 6471.7793, 6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_356 = _this;
_this setPos [3345.9199, 6471.7793, 6.1035156e-005];
};
_vehicle_359 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [3341.0183, 6479.5151];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_359 = _this;
_this setDir -194.82481;
_this setPos [3341.0183, 6479.5151];
};
};

View File

@@ -0,0 +1,54 @@
if (!isServer) then {
_vehicle_303 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5910.3682, 7969.2676, -0.00033569336];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_303 = _this;
_this setDir -216.50493;
_this setPos [5910.3682, 7969.2676, -0.00033569336];
};
_vehicle_305 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5914.7852, 7968.6514, -6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_305 = _this;
_this setDir -70.557304;
_this setPos [5914.7852, 7968.6514, -6.1035156e-005];
};
_vehicle_307 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5902.3218, 7964.917, -0.00021362305];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_307 = _this;
_this setDir -146.58554;
_this setPos [5902.3218, 7964.917, -0.00021362305];
};
_vehicle_310 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5917.2178, 7968.6299, -0.00015258789];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_310 = _this;
_this setPos [5917.2178, 7968.6299, -0.00015258789];
};
_vehicle_312 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5905.082, 7966.4629, -0.00015258789];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_312 = _this;
_this setPos [5905.082, 7966.4629, -0.00015258789];
};
};

View File

@@ -0,0 +1,130 @@
if (!isServer) then {
_vehicle_206 = objNull;
if (true) then
{
_this = "HMMWVWreck" createVehicleLocal [10336.892, 3654.115, -0.00019836426];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_206 = _this;
_this setDir 133.86368;
_this setPos [10336.892, 3654.115, -0.00019836426];
};
_vehicle_208 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10336.825, 3650.8271, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_208 = _this;
_this setPos [10336.825, 3650.8271, -2.2888184e-005];
};
_vehicle_211 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10336.369, 3657.344, 0.00030899048];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_211 = _this;
_this setDir -213.99055;
_this setPos [10336.369, 3657.344, 0.00030899048];
};
_vehicle_213 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10336.521, 3648.813, -0.00057220459];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_213 = _this;
_this setDir -248.33588;
_this setPos [10336.521, 3648.813, -0.00057220459];
};
_vehicle_216 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [10276.451, 3771.7332, -3.8146973e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_216 = _this;
_this setDir -168.77797;
_this setPos [10276.451, 3771.7332, -3.8146973e-006];
};
_vehicle_219 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10271.492, 3768.1182, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_219 = _this;
_this setPos [10271.492, 3768.1182, 1.5258789e-005];
};
_vehicle_221 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10281.723, 3764.1689, -0.00010681152];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_221 = _this;
_this setPos [10281.723, 3764.1689, -0.00010681152];
};
_vehicle_224 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10272.653, 3770.627, -6.4849854e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_224 = _this;
_this setDir -421.72046;
_this setPos [10272.653, 3770.627, -6.4849854e-005];
};
_vehicle_226 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10273.537, 3767.8638, -3.4332275e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_226 = _this;
_this setDir -163.78368;
_this setPos [10273.537, 3767.8638, -3.4332275e-005];
};
_vehicle_228 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10277.839, 3765.0146];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_228 = _this;
_this setDir -202.31456;
_this setPos [10277.839, 3765.0146];
};
_vehicle_230 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10280.47, 3766.6904, -1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_230 = _this;
_this setDir -377.7916;
_this setPos [10280.47, 3766.6904, -1.9073486e-005];
};
_vehicle_232 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10278.315, 3767.0195, -5.7220459e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_232 = _this;
_this setDir -261.20151;
_this setPos [10278.315, 3767.0195, -5.7220459e-005];
};
};

View File

@@ -0,0 +1,65 @@
if (!isServer) then {
_vehicle_415 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [6237.6729, 3366.7668, -8.2015991e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_415 = _this;
_this setDir -51.312054;
_this setPos [6237.6729, 3366.7668, -8.2015991e-005];
};
_vehicle_418 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6242.4287, 3364.9336, -0.00012016296];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_418 = _this;
_this setDir -114.80833;
_this setPos [6242.4287, 3364.9336, -0.00012016296];
};
_vehicle_420 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6242.5146, 3368.2773, 9.5367432e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_420 = _this;
_this setDir -0.099687576;
_this setPos [6242.5146, 3368.2773, 9.5367432e-005];
};
_vehicle_422 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6236.5488, 3362.2656, 0.00039291382];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_422 = _this;
_this setDir -49.255459;
_this setPos [6236.5488, 3362.2656, 0.00039291382];
};
_vehicle_425 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6232.0386, 3368.0271, -0.00010108948];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_425 = _this;
_this setPos [6232.0386, 3368.0271, -0.00010108948];
};
_vehicle_427 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6240.8916, 3363.1448, -2.8610229e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_427 = _this;
_this setPos [6240.8916, 3363.1448, -2.8610229e-005];
};
};

View File

@@ -0,0 +1,129 @@
if (!isServer) then {
_vehicle_35 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13279.391, 11512.981, 0.00014877319];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_35 = _this;
_this setPos [13279.391, 11512.981, 0.00014877319];
};
_vehicle_38 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13280.151, 11516.151, 4.9591064e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_38 = _this;
_this setDir -170.19336;
_this setPos [13280.151, 11516.151, 4.9591064e-005];
};
_vehicle_41 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13277.972, 11515.6, 7.8201294e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_41 = _this;
_this setDir -272.60867;
_this setPos [13277.972, 11515.6, 7.8201294e-005];
};
_vehicle_43 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13301.37, 11515.237, 0.00051116943];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_43 = _this;
_this setDir -170.19336;
_this setPos [13301.37, 11515.237, 0.00051116943];
};
_vehicle_45 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13297.256, 11514.388, 0.00016021729];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_45 = _this;
_this setDir -219.6194;
_this setPos [13297.256, 11514.388, 0.00016021729];
};
_vehicle_47 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13254.801, 11606.729, -0.00050735474];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_47 = _this;
_this setDir -170.19336;
_this setPos [13254.801, 11606.729, -0.00050735474];
};
_vehicle_50 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13256.146, 11606.896, -0.00047111511];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_50 = _this;
_this setPos [13256.146, 11606.896, -0.00047111511];
};
_vehicle_53 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13257.84, 11607.229, 4.9591064e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_53 = _this;
_this setDir -109.22622;
_this setPos [13257.84, 11607.229, 4.9591064e-005];
};
_vehicle_55 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13164.959, 11555.548, -0.00031852722];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_55 = _this;
_this setDir -170.19336;
_this setPos [13164.959, 11555.548, -0.00031852722];
};
_vehicle_58 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13167.143, 11555.009, 0.00015449524];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_58 = _this;
_this setPos [13167.143, 11555.009, 0.00015449524];
};
_vehicle_60 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13173.876, 11560.699, -0.00048065186];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_60 = _this;
_this setPos [13173.876, 11560.699, -0.00048065186];
};
_vehicle_66 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13170.959, 11553.15, 0.00039100647];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_66 = _this;
_this setDir -170.19336;
_this setPos [13170.959, 11553.15, 0.00039100647];
};
};

View File

@@ -0,0 +1,59 @@
private ["_WaterHoleArray","_ShuffleArray"];
_WaterHoleArray = [
"BlackLake",
"Gvozdno",
"Gvozdno",
"Kabanino",
"Kopyto",
"Mogilevka",
"Nadezdinho",
"NorthNadezdinho",
"NorthPusta",
"NorthTopolka",
"Novy",
"PobedaDam",
"Pogorevka",
"Polana",
"Prud",
"Sosnovy",
"Stary",
"Topolka",
"Vysota",
"WillowLake"
];
_ShuffleArray = {
private ["_ar","_rand_array","_rand"];
_ar = _this;
_rand_array = [];
while {count _ar > 0} do {
_rand = (count _ar);
_rand = floor (random _rand);
_rand_array set [count _rand_array, _ar select _rand];
_ar set [_rand, "randarray_del"];
_ar = _ar - ["randarray_del"];
sleep 0.001;
};
_rand_array;
};
_infectedWaterHoles = _WaterHoleArray call _ShuffleArray;
_i = 0;
_t = 0;
_activeArray = [];
//diag_log [ diag_tickTime, __FILE__, "Sp4wing infectious waterholes..."];
{
if ((random 1) < 0.5) then {
call compile preprocessFileLineNumbers ("\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\"+_x+".sqf");
_activeArray set [count _activeArray, _x]; // set
_i = _i + 1;
};
_t = _t + 1;
sleep 0.01;
}count _infectedWaterHoles;
//diag_log [ diag_tickTime, __FILE__, "Infectious waterholes Max,Spawned,Active:",_t,_i,_activeArray];

View File

@@ -0,0 +1,297 @@
//C130 Crash DayZ
//Created by Dr Bane 20/11/2013
//Copyright Dr Bane And Musty Gaming
if (isServer) then {
_vehicle_233 = objNull;
if (true) then
{
_this = "MAP_R_HouseV2_02" createVehicle [12711.327, 9545.1387, -4.2915344e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_233 = _this;
_this setDir 280.8876;
_this setPos [12711.327, 9545.1387, -4.2915344e-006];
};
_vehicle_234 = objNull;
if (true) then
{
_this = "MAP_R_HouseV2_04" createVehicle [12702.237, 9516.4395, 7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_234 = _this;
_this setDir -169.90532;
_this setPos [12702.237, 9516.4395, 7.6293945e-006];
};
_vehicle_235 = objNull;
if (true) then
{
_this = "MAP_R_HouseV2_03B" createVehicle [12717.162, 9496.2002];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_235 = _this;
_this setDir -259.25668;
_this setPos [12717.162, 9496.2002];
};
_vehicle_236 = objNull;
if (true) then
{
_this = "C130J_wreck_EP1" createVehicle [12720.771, 9520.5762, 3.8146973e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_236 = _this;
_this setDir 78.744171;
_this setPos [12720.771, 9520.5762, 3.8146973e-006];
};
_vehicle_239 = objNull;
if (true) then
{
_this = "MAP_misc_FallenTree2" createVehicle [12733.354, 9515.3232, -1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_239 = _this;
_this setDir -104.81918;
_this setPos [12733.354, 9515.3232, -1.5258789e-005];
};
_vehicle_240 = objNull;
if (true) then
{
_this = "MAP_misc_FallenTree2" createVehicle [12751.971, 9520.4463, 1.1444092e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_240 = _this;
_this setDir -88.273613;
_this setPos [12751.971, 9520.4463, 1.1444092e-005];
};
_vehicle_241 = objNull;
if (true) then
{
_this = "MAP_misc_FallenTree2" createVehicle [12732.947, 9536.0996, 1.9073486e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_241 = _this;
_this setDir -81.196098;
_this setPos [12732.947, 9536.0996, 1.9073486e-006];
};
_vehicle_242 = objNull;
if (true) then
{
_this = "MAP_misc_FallenTree2" createVehicle [12770.574, 9542.4629, 4.3869019e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_242 = _this;
_this setDir -121.68095;
_this setPos [12770.574, 9542.4629, 4.3869019e-005];
};
_vehicle_243 = objNull;
if (true) then
{
_this = "MAP_misc_stub2" createVehicle [12762.433, 9520.8115, 1.6212463e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_243 = _this;
_this setPos [12762.433, 9520.8115, 1.6212463e-005];
};
_vehicle_244 = objNull;
if (true) then
{
_this = "MAP_misc_stub2" createVehicle [12744.83, 9517.2822, 7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_244 = _this;
_this setDir 66.082001;
_this setPos [12744.83, 9517.2822, 7.6293945e-006];
};
_vehicle_245 = objNull;
if (true) then
{
_this = "MAP_misc_stub2" createVehicle [12743.733, 9533.6777, -3.8146973e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_245 = _this;
_this setDir -115.36677;
_this setPos [12743.733, 9533.6777, -3.8146973e-006];
};
_vehicle_246 = objNull;
if (true) then
{
_this = "MAP_misc_stub2" createVehicle [12778.854, 9546.4971, -7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_246 = _this;
_this setDir -39.535217;
_this setPos [12778.854, 9546.4971, -7.6293945e-006];
};
_vehicle_258 = objNull;
if (true) then
{
_this = "Land_Fire_DZ" createVehicle [12714.253, 9535.0479, 1.7166138e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_258 = _this;
_this setPos [12714.253, 9535.0479, 1.7166138e-005];
};
_vehicle_259 = objNull;
if (true) then
{
_this = "Land_Fire_DZ" createVehicle [12718.354, 9550.8037, 9.5367432e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_259 = _this;
_this setPos [12718.354, 9550.8037, 9.5367432e-006];
};
_vehicle_261 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [12718.582, 9550.5176, -1.9073486e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_261 = _this;
_this setPos [12718.582, 9550.5176, -1.9073486e-006];
};
_vehicle_262 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [12715.522, 9536.3525, -2.0027161e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_262 = _this;
_this setPos [12715.522, 9536.3525, -2.0027161e-005];
};
_vehicle_263 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [12715.18, 9539.3896, 2.5749207e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_263 = _this;
_this setPos [12715.18, 9539.3896, 2.5749207e-005];
};
_vehicle_264 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [12721.592, 9502.25, -3.8146973e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_264 = _this;
_this setPos [12721.592, 9502.25, -3.8146973e-006];
};
_vehicle_265 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [12706.214, 9510.5488, 8.2015991e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_265 = _this;
_this setPos [12706.214, 9510.5488, 8.2015991e-005];
};
_vehicle_266 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [12705.977, 9513.2109, -3.2424927e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_266 = _this;
_this setPos [12705.977, 9513.2109, -3.2424927e-005];
};
_vehicle_267 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [12703.96, 9511.3291, 3.8146973e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_267 = _this;
_this setPos [12703.96, 9511.3291, 3.8146973e-006];
};
_vehicle_268 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [12698.857, 9523.0391, 4.7683716e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_268 = _this;
_this setPos [12698.857, 9523.0391, 4.7683716e-005];
};
_vehicle_269 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [12707.414, 9537.0137, 1.7166138e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_269 = _this;
_this setPos [12707.414, 9537.0137, 1.7166138e-005];
};
_vehicle_270 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [12700.703, 9515.3945, 7.1904426];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_270 = _this;
_this setPos [12700.703, 9515.3945, 7.1904426];
};
_vehicle_271 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [12701.083, 9516.9688, 7.2510133];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_271 = _this;
_this setPos [12701.083, 9516.9688, 7.2510133];
};
_vehicle_272 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [12707.344, 9520.4121, -0.00011634827];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_272 = _this;
_this setPos [12707.344, 9520.4121, -0.00011634827];
};
_vehicle_273 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [12712.194, 9544.3564, 8.9676323];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_273 = _this;
_this setPos [12712.194, 9544.3564, 8.9676323];
};
_vehicle_274 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [12710.407, 9548.6572, 8.768301];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_274 = _this;
_this setPos [12710.407, 9548.6572, 8.768301];
};
};

View File

@@ -0,0 +1,403 @@
//Cherno Buildings DayZ
//Created by Dr Bane 20/11/2013
//Copyright Dr Bane And Musty Gaming
if (isServer) then {
_vehicle_24 = objNull;
if (true) then
{
_this = "Land_Panelak3" createVehicle [7017.1802, 2832.1252, -1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_24 = _this;
_this setDir 142.68503;
_this setPos [7017.1802, 2832.1252, -1.9073486e-005];
};
_vehicle_25 = objNull;
if (true) then
{
_this = "Land_Panelak2" createVehicle [7033.9487, 2845.1497, -7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_25 = _this;
_this setDir 142.71629;
_this setPos [7033.9487, 2845.1497, -7.6293945e-006];
};
_vehicle_26 = objNull;
if (true) then
{
_this = "Land_Panelak2" createVehicle [7054.0884, 2863.4966, 6.6757202e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_26 = _this;
_this setDir -126.68169;
_this setPos [7054.0884, 2863.4966, 6.6757202e-006];
};
_vehicle_27 = objNull;
if (true) then
{
_this = "Land_Panelak2" createVehicle [7030.981, 2813.6396, -1.9073486e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_27 = _this;
_this setDir -37.376324;
_this setPos [7030.981, 2813.6396, -1.9073486e-006];
};
_vehicle_28 = objNull;
if (true) then
{
_this = "Land_Panelak3" createVehicle [7047.502, 2826.5066, 4.2915344e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_28 = _this;
_this setDir -37.7827;
_this setPos [7047.502, 2826.5066, 4.2915344e-006];
};
_vehicle_29 = objNull;
if (true) then
{
_this = "Land_Panelak2" createVehicle [7078.9531, 2834.1553, 2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_29 = _this;
_this setDir -37.152187;
_this setPos [7078.9531, 2834.1553, 2.2888184e-005];
};
_vehicle_30 = objNull;
if (true) then
{
_this = "Land_Panelak3" createVehicle [7076.1099, 2861.5081, 2.8610229e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_30 = _this;
_this setDir -126.49503;
_this setPos [7076.1099, 2861.5081, 2.8610229e-006];
};
_vehicle_31 = objNull;
if (true) then
{
_this = "Land_Panelak2" createVehicle [6997.2598, 2838.3906, 3.7670135e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_31 = _this;
_this setDir 233.08496;
_this setPos [6997.2598, 2838.3906, 3.7670135e-005];
};
_vehicle_32 = objNull;
if (true) then
{
_this = "Land_Panelak3" createVehicle [7021.0967, 2767.9297, -4.7683716e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_32 = _this;
_this setDir 52.002502;
_this setPos [7021.0967, 2767.9297, -4.7683716e-006];
};
_vehicle_34 = objNull;
if (true) then
{
_this = "Land_Panelak2" createVehicle [6977.5898, 2844.4226, 1.9073486e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_34 = _this;
_this setDir 142.41486;
_this setPos [6977.5898, 2844.4226, 1.9073486e-006];
};
_vehicle_35 = objNull;
if (true) then
{
_this = "Land_Panelak2" createVehicle [7034.1514, 2793.9668, 2.0980835e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_35 = _this;
_this setDir -127.15548;
_this setPos [7034.1514, 2793.9668, 2.0980835e-005];
};
_vehicle_40 = objNull;
if (true) then
{
_this = "Land_A_GeneralStore_01" createVehicle [7054.2852, 2779.2981, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_40 = _this;
_this setDir -127.20033;
_this setPos [7054.2852, 2779.2981, 4.5776367e-005];
};
_vehicle_50 = objNull;
if (true) then
{
_this = "MAP_phone_box" createVehicle [7042.6147, 2776.8606, 1.2220162];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_50 = _this;
_this setDir -37.120174;
_this setPos [7042.6147, 2776.8606, 1.2220162];
};
_vehicle_72 = objNull;
if (true) then
{
_this = "MAP_t_fagus2s" createVehicle [7062.9316, 2753.7759, -2.8610229e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_72 = _this;
_this setDir 53.231174;
_this setPos [7062.9316, 2753.7759, -2.8610229e-006];
};
_vehicle_73 = objNull;
if (true) then
{
_this = "MAP_t_malus1s" createVehicle [7037.6626, 2781.1833, -1.1444092e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_73 = _this;
_this setPos [7037.6626, 2781.1833, -1.1444092e-005];
};
_vehicle_83 = objNull;
if (true) then
{
_this = "MAP_Misc_Greenhouse" createVehicle [7066.8647, 2816.1692, 7.1525574e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_83 = _this;
_this setDir 53.482254;
_this setPos [7066.8647, 2816.1692, 7.1525574e-006];
};
_vehicle_84 = objNull;
if (true) then
{
_this = "MAP_Misc_Greenhouse" createVehicle [7063.1958, 2813.4331, 1.335144e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_84 = _this;
_this setDir 53.615242;
_this setPos [7063.1958, 2813.4331, 1.335144e-005];
};
_vehicle_197 = objNull;
if (true) then
{
_this = "C130J_wreck_EP1" createVehicle [6947.1333, 2799.593, 1.1444092e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_197 = _this;
_this setDir 154.08904;
_this setPos [6947.1333, 2799.593, 1.1444092e-005];
};
_vehicle_202 = objNull;
if (true) then
{
_this = "MAP_misc_FallenTree1" createVehicle [6968.8442, 2787.7422, 1.4305115e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_202 = _this;
_this setPos [6968.8442, 2787.7422, 1.4305115e-006];
};
_vehicle_205 = objNull;
if (true) then
{
_this = "MAP_misc_FallenTree2" createVehicle [6944.7886, 2784.7371, -6.1988831e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_205 = _this;
_this setDir -45.92025;
_this setPos [6944.7886, 2784.7371, -6.1988831e-006];
};
_vehicle_206 = objNull;
if (true) then
{
_this = "MAP_misc_FallenTree2" createVehicle [6947.2598, 2771.8098, 5.2452087e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_206 = _this;
_this setDir -19.038361;
_this setPos [6947.2598, 2771.8098, 5.2452087e-006];
};
_vehicle_207 = objNull;
if (true) then
{
_this = "MAP_misc_FallenTree2" createVehicle [6955.9478, 2760.2688, 3.8146973e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_207 = _this;
_this setDir -19.759348;
_this setPos [6955.9478, 2760.2688, 3.8146973e-006];
};
_vehicle_208 = objNull;
if (true) then
{
_this = "MAP_misc_FallenSpruce" createVehicle [6963.8408, 2751.6982, -4.7683716e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_208 = _this;
_this setDir -39.295834;
_this setPos [6963.8408, 2751.6982, -4.7683716e-006];
};
_vehicle_209 = objNull;
if (true) then
{
_this = "MAP_misc_FallenSpruce" createVehicle [6938.626, 2813.3032];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_209 = _this;
_this setDir -32.037121;
_this setPos [6938.626, 2813.3032];
};
_vehicle_210 = objNull;
if (true) then
{
_this = "MAP_misc_FallenTree1" createVehicle [6965.9697, 2769.4019, 1.9073486e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_210 = _this;
_this setPos [6965.9697, 2769.4019, 1.9073486e-006];
};
_vehicle_211 = objNull;
if (true) then
{
_this = "MAP_misc_FallenTree2" createVehicle [6975.3252, 2772.3062, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_211 = _this;
_this setDir -23.15572;
_this setPos [6975.3252, 2772.3062, 1.5258789e-005];
};
_vehicle_213 = objNull;
if (true) then
{
_this = "MAP_misc_stub2" createVehicle [6978.2739, 2763.501, 9.5367432e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_213 = _this;
_this setPos [6978.2739, 2763.501, 9.5367432e-006];
};
_vehicle_214 = objNull;
if (true) then
{
_this = "MAP_misc_stub2" createVehicle [6959.1226, 2751.3816, -1.9073486e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_214 = _this;
_this setPos [6959.1226, 2751.3816, -1.9073486e-006];
};
_vehicle_215 = objNull;
if (true) then
{
_this = "MAP_misc_stub2" createVehicle [6951.0894, 2763.2842, 1.1444092e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_215 = _this;
_this setPos [6951.0894, 2763.2842, 1.1444092e-005];
};
_vehicle_216 = objNull;
if (true) then
{
_this = "MAP_misc_stub2" createVehicle [6951.2749, 2777.1152, -2.3841858e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_216 = _this;
_this setPos [6951.2749, 2777.1152, -2.3841858e-006];
};
_vehicle_217 = objNull;
if (true) then
{
_this = "MAP_misc_FallenTree2" createVehicle [6955.5356, 2809.7603, 2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_217 = _this;
_this setPos [6955.5356, 2809.7603, 2.2888184e-005];
};
_vehicle_219 = objNull;
if (true) then
{
_this = "MAP_misc_stub2" createVehicle [6957.6123, 2801.1416, 2.8610229e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_219 = _this;
_this setDir 109.69421;
_this setPos [6957.6123, 2801.1416, 2.8610229e-005];
};
_vehicle_220 = objNull;
if (true) then
{
_this = "Body2" createVehicle [6977.498, 2755.78, 7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_220 = _this;
_this setDir 13.802272;
_this setPos [6977.498, 2755.78, 7.6293945e-006];
};
_vehicle_221 = objNull;
if (true) then
{
_this = "Body1" createVehicle [6976.8638, 2751.7324, 8.392334e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_221 = _this;
_this setPos [6976.8638, 2751.7324, 8.392334e-005];
};
_vehicle_222 = objNull;
if (true) then
{
_this = "Body2" createVehicle [6966.3115, 2770.1753, 4.7683716e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_222 = _this;
_this setDir 50.185974;
_this setPos [6966.3115, 2770.1753, 4.7683716e-005];
};
_vehicle_223 = objNull;
if (true) then
{
_this = "Body1" createVehicle [6956.0034, 2779.5024, 8.5830688e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_223 = _this;
_this setPos [6956.0034, 2779.5024, 8.5830688e-005];
};
_vehicle_224 = objNull;
if (true) then
{
_this = "Body2" createVehicle [6965.25, 2759.8867, 9.727478e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_224 = _this;
_this setDir -108.38199;
_this setPos [6965.25, 2759.8867, 9.727478e-005];
};
};

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,447 @@
//Komyshovo Roadblock DayZ
//Created by Dr Bane 20/11/2013
//Copyright Dr Bane And Musty Gaming
if (isServer) then {
_vehicle_2 = objNull;
if (true) then
{
_this = "Land_fort_bagfence_long" createVehicle [11719.48, 3440.4539, 5.7220459e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_2 = _this;
_this setDir 165.89674;
_this setPos [11719.48, 3440.4539, 5.7220459e-006];
};
_vehicle_3 = objNull;
if (true) then
{
_this = "Land_fort_bagfence_long" createVehicle [11712.065, 3428.3638, -2.8133392e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_3 = _this;
_this setDir -103.87848;
_this setPos [11712.065, 3428.3638, -2.8133392e-005];
};
_vehicle_4 = objNull;
if (true) then
{
_this = "Land_fortified_nest_big" createVehicle [11714.736, 3437.1252, -1.4305115e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_4 = _this;
_this setDir 166.02483;
_this setPos [11714.736, 3437.1252, -1.4305115e-006];
};
_vehicle_5 = objNull;
if (true) then
{
_this = "Land_Misc_deerstand" createVehicle [11720.772, 3416.7151, -4.7683716e-007];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_5 = _this;
_this setDir 75.353737;
_this setPos [11720.772, 3416.7151, -4.7683716e-007];
};
_vehicle_9 = objNull;
if (true) then
{
_this = "Land_Fire_barrel" createVehicle [11707.735, 3431.6147, 1.1444092e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_9 = _this;
_this setPos [11707.735, 3431.6147, 1.1444092e-005];
};
_vehicle_10 = objNull;
if (true) then
{
_this = "ZavoraAnim" createVehicle [11713.635, 3419.4082, -9.5367432e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_10 = _this;
_this setDir 76.036537;
_this setPos [11713.635, 3419.4082, -9.5367432e-006];
};
_vehicle_11 = objNull;
if (true) then
{
_this = "Fort_RazorWire" createVehicle [11713.576, 3415.5337, 4.2915344e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_11 = _this;
_this setDir 74.307724;
_this setPos [11713.576, 3415.5337, 4.2915344e-006];
};
_vehicle_12 = objNull;
if (true) then
{
_this = "Fort_RazorWire" createVehicle [11708.621, 3435.376, 4.7683716e-007];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_12 = _this;
_this setDir 77.374557;
_this setPos [11708.621, 3435.376, 4.7683716e-007];
};
_vehicle_13 = objNull;
if (true) then
{
_this = "HMMWVWreck" createVehicle [11699.555, 3425.7571, -3.3378601e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_13 = _this;
_this setDir -81.309959;
_this setPos [11699.555, 3425.7571, -3.3378601e-006];
};
_vehicle_14 = objNull;
if (true) then
{
_this = "LADAWreck" createVehicle [11694.954, 3423.5427, 1.4781952e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_14 = _this;
_this setDir -113.2159;
_this setPos [11694.954, 3423.5427, 1.4781952e-005];
};
_vehicle_15 = objNull;
if (true) then
{
_this = "hiluxWreck" createVehicle [11689.701, 3422.4888, 1.001358e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_15 = _this;
_this setDir -99.812798;
_this setPos [11689.701, 3422.4888, 1.001358e-005];
};
_vehicle_16 = objNull;
if (true) then
{
_this = "LADAWreck" createVehicle [11705.452, 3416.7844, 3.8146973e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_16 = _this;
_this setDir -132.45085;
_this setPos [11705.452, 3416.7844, 3.8146973e-006];
};
_vehicle_17 = objNull;
if (true) then
{
_this = "SKODAWreck" createVehicle [11685.367, 3420.6243, 3.3855438e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_17 = _this;
_this setDir -73.341125;
_this setPos [11685.367, 3420.6243, 3.3855438e-005];
};
_vehicle_18 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicle [11700.761, 3416.4656, -8.5830688e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_18 = _this;
_this setDir -92.262016;
_this setPos [11700.761, 3416.4656, -8.5830688e-006];
};
_vehicle_19 = objNull;
if (true) then
{
_this = "UralWreck" createVehicle [11692.639, 3415.6863, -8.1062317e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_19 = _this;
_this setDir -121.88936;
_this setPos [11692.639, 3415.6863, -8.1062317e-006];
};
_vehicle_20 = objNull;
if (true) then
{
_this = "datsun02Wreck" createVehicle [11680.604, 3417.6348, -1.0967255e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_20 = _this;
_this setDir -154.7975;
_this setPos [11680.604, 3417.6348, -1.0967255e-005];
};
_vehicle_21 = objNull;
if (true) then
{
_this = "SKODAWreck" createVehicle [11677.889, 3420.9666, 3.9577484e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_21 = _this;
_this setDir -129.51091;
_this setPos [11677.889, 3420.9666, 3.9577484e-005];
};
_vehicle_22 = objNull;
if (true) then
{
_this = "HMMWVWreck" createVehicle [11681.577, 3410.0994, -4.7683716e-007];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_22 = _this;
_this setPos [11681.577, 3410.0994, -4.7683716e-007];
};
_vehicle_23 = objNull;
if (true) then
{
_this = "LADAWreck" createVehicle [11663.863, 3415.5874, 1.9550323e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_23 = _this;
_this setDir -79.741982;
_this setPos [11663.863, 3415.5874, 1.9550323e-005];
};
_vehicle_27 = objNull;
if (true) then
{
_this = "datsun01Wreck" createVehicle [11668.785, 3407.6177, 4.7683716e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_27 = _this;
_this setDir -142.55556;
_this setPos [11668.785, 3407.6177, 4.7683716e-006];
};
_vehicle_28 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicle [11641.327, 3409.6914, 1.9073486e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_28 = _this;
_this setDir -93.814919;
_this setPos [11641.327, 3409.6914, 1.9073486e-006];
};
_vehicle_30 = objNull;
if (true) then
{
_this = "datsun02Wreck" createVehicle [11653.457, 3403.5032, 8.1062317e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_30 = _this;
_this setDir -39.047737;
_this setPos [11653.457, 3403.5032, 8.1062317e-006];
};
_vehicle_31 = objNull;
if (true) then
{
_this = "SKODAWreck" createVehicle [11608.349, 3402.2234, 7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_31 = _this;
_this setPos [11608.349, 3402.2234, 7.6293945e-006];
};
_vehicle_33 = objNull;
if (true) then
{
_this = "UralWreck" createVehicle [11625.264, 3409.9734, -5.7220459e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_33 = _this;
_this setDir -126.20835;
_this setPos [11625.264, 3409.9734, -5.7220459e-006];
};
_vehicle_34 = objNull;
if (true) then
{
_this = "HMMWVWreck" createVehicle [11604.238, 3389.3557, 7.1525574e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_34 = _this;
_this setDir -120.86126;
_this setPos [11604.238, 3389.3557, 7.1525574e-005];
};
_vehicle_35 = objNull;
if (true) then
{
_this = "LADAWreck" createVehicle [11634.291, 3399.3804, -1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_35 = _this;
_this setDir -62.679699;
_this setPos [11634.291, 3399.3804, -1.5258789e-005];
};
_vehicle_36 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicle [11587.318, 3383.6511, -1.9073486e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_36 = _this;
_this setDir -94.848938;
_this setPos [11587.318, 3383.6511, -1.9073486e-006];
};
_vehicle_37 = objNull;
if (true) then
{
_this = "SKODAWreck" createVehicle [11579.66, 3391.251, 6.0081482e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_37 = _this;
_this setDir -95.228081;
_this setPos [11579.66, 3391.251, 6.0081482e-005];
};
_vehicle_38 = objNull;
if (true) then
{
_this = "LADAWreck" createVehicle [11593.278, 3395.5137, 7.1525574e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_38 = _this;
_this setDir 249.85706;
_this setPos [11593.278, 3395.5137, 7.1525574e-006];
};
_vehicle_40 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [11580.231, 3391.7131, -1.2302452];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_40 = _this;
_this setPos [11580.231, 3391.7131, -1.2302452];
};
_vehicle_41 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [11604.376, 3389.4011, -2.3365021e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_41 = _this;
_this setPos [11604.376, 3389.4011, -2.3365021e-005];
};
_vehicle_42 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [11664.599, 3415.8137, -0.55714953];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_42 = _this;
_this setPos [11664.599, 3415.8137, -0.55714953];
};
_vehicle_43 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [11700.913, 3416.5945, -0.455836];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_43 = _this;
_this setPos [11700.913, 3416.5945, -0.455836];
};
_vehicle_48 = objNull;
if (true) then
{
_this = "Land_Misc_Garb_Heap_EP1" createVehicle [11658.789, 3415.3887, 2.4795532e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_48 = _this;
_this setPos [11658.789, 3415.3887, 2.4795532e-005];
};
_vehicle_54 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [11681.44, 3409.2422, 2.8133392e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_54 = _this;
_this setPos [11681.44, 3409.2422, 2.8133392e-005];
};
_vehicle_56 = objNull;
if (true) then
{
_this = "Land_Camp_Fire_DZ" createVehicle [11678.358, 3421.3154, -0.55780995];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_56 = _this;
_this setPos [11678.358, 3421.3154, -0.55780995];
};
_vehicle_62 = objNull;
if (true) then
{
_this = "CampEast" createVehicle [11728.482, 3415.5869, 8.1062317e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_62 = _this;
_this setDir -194.24361;
_this setPos [11728.482, 3415.5869, 8.1062317e-006];
};
_vehicle_63 = objNull;
if (true) then
{
_this = "CampEast" createVehicle [11736.565, 3417.7786, -1.1920929e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_63 = _this;
_this setDir -194.30165;
_this setPos [11736.565, 3417.7786, -1.1920929e-005];
};
_vehicle_66 = objNull;
if (true) then
{
_this = "CampEast_EP1" createVehicle [11744.933, 3420.0603, -3.7193298e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_66 = _this;
_this setDir -194.99712;
_this setPos [11744.933, 3420.0603, -3.7193298e-005];
};
_vehicle_67 = objNull;
if (true) then
{
_this = "Land_tent_east" createVehicle [11730.796, 3438.7427, 2.7179718e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_67 = _this;
_this setDir 347.01086;
_this setPos [11730.796, 3438.7427, 2.7179718e-005];
};
_vehicle_68 = objNull;
if (true) then
{
_this = "Land_fort_bagfence_corner" createVehicle [11715.259, 3417.4905, 6.1988831e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_68 = _this;
_this setDir 75.434654;
_this setPos [11715.259, 3417.4905, 6.1988831e-006];
};
};

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,142 @@
//Zelenogorsk Buildings DayZ
//Created by Dr Bane 20/11/2013
//Copyright Dr Bane And Musty Gaming
if (isServer) then {
_vehicle_155 = objNull;
if (true) then
{
_this = "Land_A_Hospital" createVehicle [2503.7185, 5086.52, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_155 = _this;
_this setDir -33.496323;
_this setPos [2503.7185, 5086.52, -4.5776367e-005];
};
_vehicle_160 = objNull;
if (true) then
{
_this = "Land_A_Office01" createVehicle [2513.2856, 5050.8096];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_160 = _this;
_this setDir -121.60757;
_this setPos [2513.2856, 5050.8096];
};
_vehicle_163 = objNull;
if (true) then
{
_this = "MAP_misc_FallenTree2" createVehicle [2529.1804, 5010.2158, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_163 = _this;
_this setDir -11.951188;
_this setPos [2529.1804, 5010.2158, 1.5258789e-005];
};
_vehicle_166 = objNull;
if (true) then
{
_this = "MAP_misc_stub2" createVehicle [2531.5798, 5002.7026];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_166 = _this;
_this setPos [2531.5798, 5002.7026];
};
_vehicle_168 = objNull;
if (true) then
{
_this = "MAP_t_betula2s" createVehicle [2531.5203, 5096.9082, -1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_168 = _this;
_this setDir 11.079486;
_this setPos [2531.5203, 5096.9082, -1.5258789e-005];
};
_vehicle_169 = objNull;
if (true) then
{
_this = "MAP_t_betula2s" createVehicle [2492.0283, 5066.7285];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_169 = _this;
_this setDir 40.170475;
_this setPos [2492.0283, 5066.7285];
};
_vehicle_170 = objNull;
if (true) then
{
_this = "MAP_t_betula2w" createVehicle [2536.5967, 5095.6318, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_170 = _this;
_this setDir -48.802349;
_this setPos [2536.5967, 5095.6318, 4.5776367e-005];
};
_vehicle_173 = objNull;
if (true) then
{
_this = "MAP_t_fagus2W" createVehicle [2528.623, 5088.9038];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_173 = _this;
_this setPos [2528.623, 5088.9038];
};
_vehicle_179 = objNull;
if (true) then
{
_this = "MAP_t_populus3s" createVehicle [2562.9749, 5083.749];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_179 = _this;
_this setPos [2562.9749, 5083.749];
};
_vehicle_182 = objNull;
if (true) then
{
_this = "MAP_phone_box" createVehicle [2542.759, 5070.0776, 0.0001373291];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_182 = _this;
_this setPos [2542.759, 5070.0776, 0.0001373291];
};
_vehicle_183 = objNull;
if (true) then
{
_this = "MAP_phone_box" createVehicle [2538.0273, 5070.0796, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_183 = _this;
_this setPos [2538.0273, 5070.0796, 3.0517578e-005];
};
_vehicle_184 = objNull;
if (true) then
{
_this = "MAP_phone_box" createVehicle [2540.3445, 5070.0625, -1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_184 = _this;
_this setPos [2540.3445, 5070.0625, -1.5258789e-005];
};
_vehicle_188 = objNull;
if (true) then
{
_this = "MAP_A_statue01" createVehicle [2540.7234, 5062.2808];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_188 = _this;
_this setPos [2540.7234, 5062.2808];
};
};

View File

@@ -0,0 +1,10 @@
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\DevilsFarm.sqf";
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\NEA.sqf";
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\C130Crash.sqf";
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\ChernoBuildings.sqf";
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\DeadForest.sqf";
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\KomyshovoRoadblock.sqf";
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\MilitaryAirpoort.sqf";
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\ZelenogorskBuildings.sqf";
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\Twains.sqf";

View File

@@ -0,0 +1,157 @@
{
_x call poi_processObject;
} forEach [
["Land_CncBlock_D",[6426.74,2747.85,10.6855],38.3,0],
["Land_CncBlock_D",[6425.25,2749.02,10.6739],38.3,0],
["Land_CncBlock_D",[6400.16,2770.7,3.2032],128.3,0],
["Land_CncBlock_D",[6401.79,2772.76,3.20045],128.3,0],
["Land_CncBlock_D",[6403.01,2774.31,3.19839],128.3,0],
["Land_CncBlock_D",[6398.18,2768.22,-0.173495],128.3,0],
["Fort_RazorWire",[6405.39,2770.66,3.20274],218.3,0],
["Fort_RazorWire",[6406.32,2771.77,3.20001],218.3,0],
["Hedgehog",[6401.71,2771.71,3.20185],123.3,0],
["Hedgehog",[6400.48,2770.17,3.20391],128.3,0],
["Fort_RazorWire",[6410.84,2768.17,3.19878],218.3,0],
["Land_CncBlock_D",[6804.03,2690.31,10.6875],132.587,0],
["Land_CncBlock_D",[6805.31,2691.71,10.6768],132.587,0],
["Land_CncBlock_D",[6828.8,2715.1,3.19361],222.587,0],
["Land_CncBlock_D",[6830.73,2713.32,3.19448],222.587,0],
["Land_CncBlock_D",[6832.19,2711.98,3.19513],222.587,0],
["Land_CncBlock_D",[6826.48,2717.25,-0.187448],222.587,0],
["Fort_RazorWire",[6828.37,2709.88,3.19615],312.587,0],
["Fort_RazorWire",[6829.41,2708.87,3.19664],312.587,0],
["Hedgehog",[6829.7,2713.47,3.1944],217.587,0],
["Hedgehog",[6828.24,2714.82,3.19374],222.587,0],
["Fort_RazorWire",[6825.48,2704.63,3.19872],312.587,0],
["Land_CncBlock_D",[10526.9,2272.29,10.6792],53.4887,0],
["Land_CncBlock_D",[10525.8,2273.82,10.6692],53.4887,0],
["Land_CncBlock_D",[10507.2,2301.3,3.19743],143.489,0],
["Land_CncBlock_D",[10509.3,2302.87,3.19743],143.489,0],
["Land_CncBlock_D",[10510.9,2304.04,3.19743],143.489,0],
["Land_CncBlock_D",[10504.7,2299.43,-0.18257],143.489,0],
["Fort_RazorWire",[10512.3,2299.9,3.19743],233.489,0],
["Fort_RazorWire",[10513.5,2300.73,3.19743],233.489,0],
["Hedgehog",[10509,2301.88,3.19743],138.489,0],
["Hedgehog",[10507.4,2300.71,3.19743],143.489,0],
["Fort_RazorWire",[10516.9,2296.07,3.19743],233.489,0],
["Land_CncBlock_D",[11944,9107.9,10.6653],130,0],
["Land_CncBlock_D",[11945.2,9109.35,10.6601],130,0],
["Land_CncBlock_D",[11967.6,9133.78,3.19747],220,0],
["Land_CncBlock_D",[11969.6,9132.09,3.19747],220,0],
["Land_CncBlock_D",[11971.2,9130.83,3.19747],220,0],
["Land_CncBlock_D",[11965.2,9135.84,-0.182529],220,0],
["Fort_RazorWire",[11967.4,9128.56,3.19747],310,0],
["Fort_RazorWire",[11968.5,9127.59,3.19747],310,0],
["Hedgehog",[11968.6,9132.2,3.19747],215,0],
["Hedgehog",[11967.1,9133.48,3.19747],220,0],
["Fort_RazorWire",[11964.8,9123.18,3.20053],310,0],
["Fort_RazorWire",[6853.76,2508.97,39.8627],42.737,0],
["Fort_RazorWire",[6859.9,2503.3,39.8627],42.737,0],
["Fort_RazorWire",[6849.11,2503.94,39.8627],42.737,0],
["Fort_RazorWire",[6855.25,2498.27,39.8627],42.737,0],
["Fort_RazorWire",[6847.48,2510.04,39.8627],132.737,0],
["Fort_RazorWire",[6861,2497.23,39.8627],312.737,0],
["Fort_RazorWire",[6855.74,2507.81,0.969074],222.737,0],
["Fort_RazorWire",[6858.96,2507.24,-0.0109253],222.737,0],
["Land_CncBlock_D",[6553.02,2804.52,13.9319],131.19,0],
["Land_CncBlock_D",[6553.35,2803.33,14.0019],131.19,0],
["Land_CncBlock_D",[6566.32,2816.69,14.0169],41.1904,0],
["Land_CncBlock_D",[6569.35,2820.09,13.9719],221.19,0],
["Land_CncBlock_D",[6567.25,2821.93,13.9819],221.19,0],
["Land_CncBlock_D",[6565.27,2822.01,14.0019],131.19,0],
["Land_CncBlock_D",[6563.68,2820.2,14.0019],131.19,0],
["Land_CncBlock_D",[6563.9,2818.43,13.9783],41.1904,0],
["Land_CncBlock_D",[6567.98,2816.57,14.0175],311.19,0],
["Land_CncBlock_D",[6569.49,2818.3,14.0096],311.19,0],
["Land_CncBlock_D",[7036.61,2529.03,13.9319],323.357,0],
["Land_CncBlock_D",[7036.54,2530.26,14.0019],323.357,0],
["Land_CncBlock_D",[7021.05,2519.93,14.0019],233.357,0],
["Land_CncBlock_D",[7017.38,2517.24,13.9719],53.3567,0],
["Land_CncBlock_D",[7019.04,2515.01,13.9819],53.3567,0],
["Land_CncBlock_D",[7020.96,2514.51,14.0019],323.357,0],
["Land_CncBlock_D",[7022.89,2515.94,14.0019],323.357,0],
["Land_CncBlock_D",[7023.04,2517.72,13.9719],233.357,0],
["Land_CncBlock_D",[7019.46,2520.4,14.0019],143.357,0],
["Land_CncBlock_D",[7017.61,2519.03,14.0019],143.357,0],
["Land_CncBlock_D",[10026.6,1834.65,13.9319],268.591,0],
["Land_CncBlock_D",[10025.5,1835.3,14.0019],268.591,0],
["Land_CncBlock_D",[10025,1816.69,14.0019],178.591,0],
["Land_CncBlock_D",[10025.1,1812.14,13.9719],358.591,0],
["Land_CncBlock_D",[10027.9,1812.21,13.9819],358.591,0],
["Land_CncBlock_D",[10029.4,1813.48,14.0019],268.591,0],
["Land_CncBlock_D",[10029.3,1815.89,14.0019],268.591,0],
["Land_CncBlock_D",[10028,1817.05,13.9719],178.591,0],
["Land_CncBlock_D",[10023.7,1815.66,14.0019],88.5905,0],
["Land_CncBlock_D",[10023.8,1813.36,14.0019],88.5905,0],
["Land_CncBlock_D",[3803.82,8926.21,10.6657],295,0],
["Land_CncBlock_D",[3803.13,8928.22,10.7549],205,0],
["Land_CncBlock_D",[3801.27,8927.49,10.7941],115,0],
["Land_CncBlock_D",[3802.42,8926.83,10.744],70,0],
["Land_CncBlock_D",[3801.85,8925.71,10.8741],25,0],
["Land_CncBlock_D",[3802.7,8926.99,10.7443],340,0],
["Land_CncBlock_D",[10482.8,2357.99,10.8159],55.7548,0],
["Land_CncBlock_D",[10484.9,2357.56,10.906],325.755,0],
["Land_CncBlock_D",[10485.2,2359.52,10.946],235.755,0],
["Land_CncBlock_D",[10484,2358.88,10.896],190.755,0],
["Land_CncBlock_D",[10483.4,2359.94,11.0261],145.755,0],
["Land_CncBlock_D",[10484,2358.56,10.896],100.755,0],
["Land_CncBlock_D",[12743,9591.97,10.8159],100,0],
["Land_CncBlock_D",[12744.2,9590.21,10.906],10,0],
["Land_CncBlock_D",[12745.8,9591.39,10.946],280,0],
["Land_CncBlock_D",[12744.5,9591.74,10.896],235,0],
["Land_CncBlock_D",[12744.8,9592.97,11.0261],190,0],
["Land_CncBlock_D",[12744.3,9591.51,10.896],145,0],
["Land_CncBlock_D",[3795.05,8840.28,0.431946],115,0],
["Land_CncBlock_D",[3797.49,8840.65,0.434418],205,0],
["Land_CncBlock_D",[3798.92,8838.35,0.431458],295,0],
["Land_CncBlock_D",[6528.55,2803.38,0.421799],39.394,0],
["Land_CncBlock_D",[6528.8,2805.83,0.4291],129.394,0],
["Land_CncBlock_D",[6531.38,2806.65,0.42868],219.394,0],
["Land_CncBlock_D",[6808.46,2454.72,0.427643],45.4698,0],
["Land_CncBlock_D",[6808.96,2457.13,0.427613],135.47,0],
["Land_CncBlock_D",[6811.62,2457.67,0.427193],225.47,0],
["Misc_TyreHeap",[2855.6,9763.91,0.392761],358.517,0],
["SKODAWreck",[2851.39,9748.99,0.698425],143.517,0],
["SKODAWreck",[2849.1,9748.52,0.744751],143.517,0],
["UralWreck",[2865.33,9738.06,0.690796],282.517,0],
["datsun01Wreck",[2861.93,9757.81,0.715485],138.517,0],
["SKODAWreck",[2857.55,9756.62,0.707581],138.517,0],
["SKODAWreck",[2864.08,9729.46,0.762054],330.517,0],
["UralWreck",[2853.83,9760.11,0.707977],172.517,0],
["SKODAWreck",[2848.05,9752.76,0.712708],112.517,0],
["LADAWreck",[2869.99,9744.72,0.612976],47.5172,0],
["Misc_TyreHeap",[2873.45,9728.41,0.377014],57.5172,0],
["Misc_TyreHeap",[4559.44,4546.45,-0.0964355],356,0],
["SKODAWreck",[4555.89,4531.36,0.203568],141,0],
["SKODAWreck",[4553.63,4530.79,0.203568],141,0],
["UralWreck",[4570.3,4521.05,0.203568],280,0],
["datsun01Wreck",[4566.04,4540.63,0.203568],136,0],
["SKODAWreck",[4561.71,4539.25,0.203568],136,0],
["SKODAWreck",[4569.43,4512.41,0.203568],328,0],
["UralWreck",[4557.84,4542.57,0.203568],170,0],
["SKODAWreck",[4552.39,4534.97,0.203568],110,0],
["LADAWreck",[4574.66,4527.9,0.103577],45,0],
["Misc_TyreHeap",[4578.83,4511.77,-0.10643],55,0],
["Misc_TyreHeap",[6355.3,7703.04,-0.247253],72,0],
["SKODAWreck",[6339.8,7702.83,0.0517578],217,0],
["SKODAWreck",[6338.7,7704.89,0.0545044],217,0],
["UralWreck",[6333.28,7686.36,0.0613098],356,0],
["datsun01Wreck",[6351.24,7695.23,0.0513],212,0],
["SKODAWreck",[6348.86,7699.1,0.0513],212,0],
["SKODAWreck",[6324.68,7685.11,0.0513],44,0],
["UralWreck",[6351.15,7703.66,0.0528564],246,0],
["SKODAWreck",[6342.45,7707.11,0.0574646],186,0],
["LADAWreck",[6340.99,7683.79,-0.043335],121,0],
["Misc_TyreHeap",[6326.34,7675.84,-0.253143],131,0],
["Misc_TyreHeap",[11348.2,6643.79,0.0348358],111.033,0],
["SKODAWreck",[11336,6653.39,0.334831],256.033,0],
["SKODAWreck",[11336.5,6655.68,0.334831],256.033,0],
["UralWreck",[11320.6,6644.7,0.334831],35.0333,0],
["datsun01Wreck",[11340.1,6640.28,0.334831],251.033,0],
["SKODAWreck",[11340.7,6644.78,0.334831],251.033,0],
["SKODAWreck",[11313.1,6649.14,0.334831],83.0333,0],
["UralWreck",[11345.4,6646.88,0.334831],285.033,0],
["SKODAWreck",[11340.8,6655.04,0.334831],225.033,0],
["LADAWreck",[11325,6637.85,0.234833],160.033,0],
["Misc_TyreHeap",[11308.6,6640.9,0.0248337],170.033,0]
];

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@@ -0,0 +1,18 @@
//diag_log [ diag_tickTime, __FILE__, "Sp4wing security concrete blocks"];
poi_processObject = {
_type = _this select 0;
_pos = _this select 1;
_dir = _this select 2;
_elevation = _this select 3;
_tilt = _this select 4;
_o = _type createVehicleLocal _pos;
_o setDir _dir;
_o setPosATL _pos;
//_o setPosATL [ _pos select 0, _pos select 1, _elevation ];
//if (!isNil "_tilt") then { _o setvectordirandup _tilt; /*diag_log [ _tilt, vectorDir _o, vectorUp _o];*/ };
_o setVariable ["", true]; // prevent network SV by loot/zeds spawner
};
_base = "\z\addons\dayz_code\system\mission\chernarus\security\";
call compile preprocessFileLineNumbers (_base+"antiwallhack.sqf");
//diag_log [ diag_tickTime, __FILE__, "Done security"];

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#include "scheduler.hpp"
sched_achievement_init = {
private ["_timewasterCounter","_buildingList","_buildingCounter"];
//following achievements are monitored in this task
achievement_LitterCount = 0;
achievement_Gut = false;
// following achievements are monitored and saved elsewhere
achievement_Raw = false;
achievement_Fire = false;
achievement_SteadyAim = false;
achievement_Marksman = false;
achievement_Sniper = false;
// variables for the monitoring
_timewasterCounter = diag_ticktime;
_buildingList = [];
_buildingCounter = [0,0,0,0,0,0,0,0,0];
[_timewasterCounter, _buildingList, _buildingCounter]
};
sched_achievement = {
HIDE_FSM_VARS
private ["_timewasterCounter","_buildingList","_buildingCounter","_buildingAchivement","_buildingType","_buildingLimit","_building","_matchType","_count", "_o"];
_timewasterCounter = _this select 0;
_buildingList = _this select 1;
_buildingCounter = _this select 2;
_buildingAchivement = [
[""], // Achievement #2
["Land_A_GeneralStore_01a","Land_A_GeneralStore_01"], // Achievement #3 (5 stores)
["Land_A_GeneralStore_01a","Land_A_GeneralStore_01"], // Achievement #4 (10 stores)
["Land_A_Hospital"], // Achievement #5
["Land_A_Office01"], // Achievement #6
["Land_a_stationhouse"], // Achievement #7
["Land_A_Pub_01"], // Achievement #8
["Land_Mil_ControlTower"], // Achievement #9
["Land_Church_03"] // Achievement #10
];
_buildingLimit = [ 1, 5, 10, 4, 3, 4, 8, 3, 3 ];
// 0 = Time Waster - have been playing for over _timeWasterValue second in a single session
if (dayz_playerAchievements select 0 < 1) then {
if (diag_ticktime - _timewasterCounter >= 3600) then {
_timewasterCounter = -1; // stop checking
dayz_playerAchievements set [0,1];
achievement = [0, player, dayz_characterID];
publicVariableServer "achievement";
};
};
// 1 = High Flyer - find yourself over 500m ATL
if (dayz_playerAchievements select 1 < 1) then {
if (visiblePosition player select 2 > 500) then {
dayz_playerAchievements set [1,1];
achievement = [1, player, dayz_characterID];
publicVariableServer "achievement";
};
};
// 2 = near mass grave
if (dayz_playerAchievements select 2 < 1) then {
_o = (visiblePositionASL player) nearestObject "Mass_grave";
if ((!isNull _o) and {(_o distance player < 3)}) then {
dayz_playerAchievements set [2,1];
achievement = [2, player, dayz_characterID];
publicVariableServer "achievement";
};
};
// 3-10 = Building checker - counts the number of unique buildings (of a certain type) you visit
_building = nearestBuilding visiblePositionASL player; // gives nearest enterable building within 50 meters
if(!isNull _building) then {
if (!(_building in _buildingList)) then {
_buildingType = typeOf _building;
if ((player distance _building < 0.5 * sizeof _buildingType) and {([player,_building] call fnc_isInsideBuilding)}) then {
_matchType = false;
{
if (_buildingType in _x) then {
_matchType = true;
_count = _buildingCounter select _forEachIndex;
_count = _count +1;
_buildingCounter set [_forEachIndex, _count ];
if ((_count >= _buildingLimit select _forEachIndex) and (dayz_playerAchievements select (_forEachIndex + 3) < 1)) then {
dayz_playerAchievements set [ _forEachIndex + 3, 1];
achievement = [_forEachIndex + 3, player, dayz_characterID];
publicVariableServer "achievement";
};
};
} forEach _buildingAchivement;
if (_matchType) then {
_buildingList set [ count _buildingList, _building ];
};
};
};
};
// 11 = LitterCount
if (dayz_playerAchievements select 11 < 1) then {
if (achievement_LitterCount == 5) then {
achievement_LitterCount = -1; //???
dayz_playerAchievements set [11,1];
achievement = [11, player, dayz_characterID];
publicVariableServer "achievement";
};
};
// 12 = ??????
// 13 = Gutting
if (dayz_playerAchievements select 13 < 1) then {
if (achievement_Gut) then {
dayz_playerAchievements set [13,1];
achievement = [13, player, dayz_characterID];
publicVariableServer "achievement";
};
};
[_timewasterCounter, _buildingList, _buildingCounter]
};

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// refactored by facoptere@gmail.com for DayZ mod.
#include "scheduler.hpp"
sched_animals = {
HIDE_FSM_VARS
private ["_min","_count","_global","_obj","_x","_animalssupported","_type","_root","_favouritezones","_angle","_radius","_randrefpoint","_PosList","_Pos","_agent","_pos", "_vehicle", "_speed", "_i"];
_min = diag_fpsmin;
_vehicle = vehicle player;
_count = 0;
_global = 0;
{
_obj = agent _x;
if (_obj isKindOf "CAAnimalBase") then {
if (local _obj) then {
/*if !(_obj setVariable [ "", false ]) then { // animal has been transfered, there is no fsm
private [ "_stance", "_phase", "_dir", "_posagt" ];
_stance = animationState _obj;
_phase = _obj animationPhase _stance;
_dir = direction _obj;
_posagt = visiblePosition _obj;
_obj = createAgent [typeOf _obj, _posagt, [], 0, "CAN_COLLIDE"];
_obj animate [_stance, _phase];
_obj setDir _dir;
_obj setPosATL _posagt;
[_posagt,_obj] execFSM "\z\addons\dayz_code\system\animal_agent.fsm";
_obj setVariable [ "", true ];
};*/
if ((_vehicle distance _obj > dayz_animalDistance*1.33) AND {(0 == {((isplayer _x) AND {(_x != player)}) AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {
// delete animal
deleteVehicle _obj;
_global = _global - 1;
// diag_log format [ "%2: delete %1", _obj, __FILE__ ];
}
else {
_count = _count + 1;
};
};
_global = _global + 1;
};
} forEach agents;
_speed = velocity _vehicle;
if (_speed distance [0,0,0] > 12) exitWith {objNull};
if ((_vehicle != player) AND {((count crew _vehicle > 1) AND {(driver _vehicle != player)})}) exitWith {objNull};
//diag_log [ dayz_maxGlobalAnimals / (1 max count playableUnits), ceil(1.2*(dayz_maxGlobalAnimals - _global) / (1 max count playableUnits)) min (dayz_maxAnimals - _count), _global,dayz_maxAnimals, _count, dayz_maxGlobalAnimals, _global ];
for "_x" from 0 max (2 min (ceil(1.5*(dayz_maxGlobalAnimals - _global) / (1 max count playableUnits)) min (dayz_maxAnimals - _count))) to 1 step -1 do {
_animalssupported = ["hen","hen","hen","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit"];
_type = _animalssupported select floor random count _animalssupported;
if (_type == "Cow") then {
_animalssupported = ["Cow01","Cow02","Cow03","Cow04"];
_type = _animalssupported select floor random count _animalssupported;
};
_root = configFile >> "CfgVehicles" >> _type;
_favouritezones = getText ( _root >> "favouritezones");
_angle = (random 120) - 60;
_radius = 0 max ((dayz_animalDistance - 200)/2);
_randrefpoint = (vehicle player) modelToWorld[sin(_angle) * (200 + _radius) , cos(_angle) * (200 + _radius), 0];
_randrefpoint = [ (_randrefpoint select 0) + 5*(_speed select 0), (_randrefpoint select 1) + 5*(_speed select 1), 0];
for "_i" from 1 to 10 do {
_PosList = selectbestplaces [_randrefpoint, _radius, _favouritezones, 10, 5];
if (count _PosList > 0) then {
_Pos = (_PosList select 0) select 0;
if ((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {
_agent = createAgent [_type, _Pos, [], 0, "FORM"];
[_pos,_agent] execFSM "\z\addons\dayz_code\system\animal_agent.fsm";
_agent setVariable [ "", true ];
_count = _count + 1;
_global = _global + 1;
// diag_log format [ "%4: added %1 at %2, %5m from player (favourite level: %3)", _type, _Pos,
// (_PosList select 0) select 1, __FILE__, round(_Pos distance player) ];
_i = 11;//break
};
};
};
};
// diag_log format [ "%1: update animals. local: %5, global: %6 fps: %2 -> %3%4",__FILE__, _min, diag_fpsmin,if (diag_fpsmin < 10) then {"!! <<<<<<<<<<<<<<<<<<<"} else {""}, _count, _global ];
objNull
};

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/*
Anti-Teleport
Created By Razor
Refactored By Alby
Refactored By facoptere@gmail.com
*/
sched_antiTP_init = {
if (dayz_antihack == 1) then { diag_log [ diag_ticktime, __FILE__, "Anti Teleport inited"]; };
[dayz_antihack == 1, [], 0, 0, objNull]
};
sched_antiTP = {
private ["_lastpos","_lastheight","_lasttime","_lastVehicle","_debug","_curpos","_distance","_curtime","_difftime",
"_curheight","_speed","_topSpeed","_terrainHeight","_safetyVehicle","_curPos"];
_antihack = _this select 0;
_lastpos = _this select 1;
_lastheight = _this select 2;
_lasttime = _this select 3;
_lastVehicle = _this select 4;
if (((_antihack) and {(typeName player == "OBJECT")}) AND {((player in playableUnits) AND {(alive player)})}) then {
if (count _lastpos != 3) then {
_lastpos = getPosATL (vehicle player);
_lastheight = (ATLtoASL _lastpos) select 2;
_lasttime = diag_ticktime;
_lastVehicle = vehicle player;
};
_curpos = getPosATL (vehicle player);
_distance = _lastpos distance _curpos;
_curtime = diag_ticktime;
_difftime = _curtime - _lasttime;
_debug = getMarkerpos "respawn_west";
if ((_distance > 10) OR {(_difftime > 1)}) then {
_curheight = (ATLtoASL _curpos) select 2;
_speed = _distance / _difftime;
_topSpeed = 10;
if (vehicle player != player) then {
_topSpeed = (getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle player) >> "maxSpeed")) min 500;
};
_terrainHeight = getTerrainHeightASL [_curpos select 0, _curpos select 1];
_safetyVehicle = vehicle player;
if (_lastVehicle == vehicle player) then {
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) or (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
(vehicle player) setposATL _lastpos;
PVDZ_sec_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", getPlayerUID player, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
publicVariableServer "PVDZ_sec_atp";
} else {
_lastpos = _curpos;
_lastheight = _curheight;
};
_lasttime = _curtime;
};
if (_safetyVehicle == vehicle player) then {
_lastVehicle = vehicle player;
};
};
};
[_antihack, _lastpos, _lastheight, _lasttime, _lastVehicle]
};

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// (c) facoptere@gmail.com, licensed to DayZMod for the community
sched_bloodStains_init = {
[] // _bloodpool init
};
sched_bloodStains = {
private ["_end","_lastpos","_stain", "_plpos"];
_bloodpool = _this;
_plpos = visiblePosition player; //ATL
if (r_player_injured and {(dayz_bleedingeffect % 2 == 1)}) then {
// add a fresh blood stain
if (((vehicle player == player) and (!dayz_isSwimming)) AND {((_plpos select 2 < 0.3) AND {((getTerrainHeightASL _plpos) > 1.5)})}) then {
_end = count _bloodpool -1;
_lastpos = if (_end >= 0) then { getPosATL (_bloodpool select _end) } else { getMarkerpos "respawn_west" };
if (_plpos distance _lastpos > 3) then { // don't repeat blood stains on the same spot
_stain = createVehicle ["Blood_Trail_DZ", _plpos, [], 0, "CAN_COLLIDE"];
//_stain setDir (direction player);
_bloodpool set [ _end+1, _stain ];
if (_end == 59) then {
// remove the oldest blood stain, to limit total amount to 60 stains
_stain = _bloodpool select 0;
_bloodpool = _bloodpool - [_stain];
deleteVehicle _stain;
};
};
};
}
else {
// remove the oldest blood stain
if (count _bloodpool > 0) then {
_stain = _bloodpool select 0;
_bloodpool = _bloodpool - [_stain];
deleteVehicle _stain;
};
};
_bloodpool
};

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sched_buildingBubble = {
private "_dis";
{
_dis = _x distance player;
if ((player distance _x) > 400) then {
if (_x in dayz_buildingBubbleMonitor) then {
dayz_buildingBubbleMonitor = dayz_buildingBubbleMonitor - [_x];
};
//Clear Loot vars
if (!(isNil {player getVariable "looted"})) then {
_x setVariable ["looted",nil]; //SpawnCheck
};
if (!(isNil {player getVariable "zombieSpawn"})) then {
_x setVariable ["zombieSpawn",nil]; //SpawnCheck
};
};
} count dayz_buildingBubbleMonitor;
objNull
};

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// (c) facoptere@gmail.com, licensed to DayZMod for the community
sched_buriedZeds_init = {
[] // it's _buriedZeds
};
sched_buriedZeds = {
private ["_a","_c","_b","_node","_foot","_head","_z","_x","_pos",
"_config", "_zedPos", "_elevation","_buriedZeds", "_checkInsideBuilding"];
_checkInsideBuilding = {
private ["_building","_this","_point","_inside","_offset","_relPos","_boundingBox","_min","_max","_myX","_myY"];
_building = _this select 0;
_point = _this select 1;
_inside = false;
_offset = 1; // shrink building boundingbox by this length.
_relPos = _building worldToModel _point;
_boundingBox = boundingBox _building;
_min = _boundingBox select 0;
_max = _boundingBox select 1;
_myX = _relPos select 0;
_myY = _relPos select 1;
if ((_myX > (_min select 0)+_offset) and {(_myX < (_max select 0)-_offset)}) then {
if ((_myY > (_min select 1)+_offset) and {(_myY < (_max select 1)-_offset)}) then {
_inside = (1==1);
};
};
_inside
};
_buriedZeds = _this;
_c = count _buriedZeds;
if (_c > 0) then { // give a zombie a little pitch if necessary
_c = _c - 1;
_node = _buriedZeds select _c;
_foot = _node select 0;
_head = _node select 1;
_z = _node select 2;
_elevation = _node select 3;
if (lineIntersects [_head, _foot,_z]) then {
_pos = getPosATL _z;
_pos set [2, _elevation];
_z setPosATL _pos;
_z setVelocity [0,0,0.5];
//diag_log [ __FILE__, "node", _node, "moveto:", _pos ];
};
_buriedZeds resize _c;
}
else { // find potential buried Zeds
{
_z = _x;
_pos = (getPosATL _z);
if ((alive _z) AND {(_pos select 2 < 0.05)}) then {
//_a = _a + 1;
_b = nearestBuilding _z;
if (!isNull _b) then {
_config = configFile >> "CfgLoot" >> "Buildings" >> (typeOf _b) >> "zedPos";
_zedPos = [] + getArray _config;
if ((count _zedPos > 0) and {([_b, _pos] call _checkInsideBuilding)}) then {
_elevation = (_b modelToWorld (_zedPos select 0)) select 2; // ATL
_foot = ATLtoASL _pos;
_foot set [ 2, (_foot select 2) + 0.1 ];
_head = +(_foot);
_head set [ 2, (_foot select 2) + 1.5 ];
if (_elevation < _head select 2) then { // don't handle if lootpos is quite high inside the building.
_buriedZeds set [ count _buriedZeds, [_foot, _head, _z, _elevation] ];
};
};
};
};
} count ((getPosATL player) nearEntities ["zZombie_Base", 30]);
};
//diag_log format [ "alive+ground: %1, inbuilding: %2 plr in:%3 %4", _a, _c, [_b, getPosATL player] call _checkInsideBuilding, _b ];
_buriedZeds
};

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// (c) facoptere@gmail.com, licensed to DayZMod for the community
sched_gravity_init = {
// time, current position, time when freefall starts, position when freefall start, freefall in progress
[ time, VisiblePositionASL player, time, VisiblePositionASL player, false, false]
};
sched_gravity = {
private ["_otime","_opos","_offtime","_offpos","_oid","_idTrickCount","_timeTrickCount","_time","_ppos","_fftime","_ffpos","_pid","_netid","_initDone"];
if ((!(_this select 5) and !isNil 'Dayz_loginCompleted') and {(Dayz_loginCompleted)}) then {
_this = [ time, VisiblePositionASL player, time, VisiblePositionASL player, false, true];
diag_log [ diag_tickTime, __FILE__, "freefall inited" ];
};
_otime = _this select 0;
_opos = _this select 1;
_offtime = _this select 2;
_offpos = _this select 3;
_inprogress = _this select 4;
_initDone = _this select 5;
if (_initDone) then {
// detect and save freefall start
_time = time;
_ppos = VisiblePositionASL player;
_fftime = _time;
_ffpos = +(_ppos);
if ((_opos select 2) - (_ppos select 2) >= if (_inprogress) then {0.1} else {0.39} ) then {
_fftime = _offtime;
_ffpos = +(_offpos);
_inprogress = true;
//diag_log [ diag_tickTime, __FILE__, "global freefall is currently dh:", (_ffpos select 2) - (_ppos select 2), "dt:", _time - _fftime,"gravity:",2*((_ffpos select 2) - (_ppos select 2))/((0.00001 + _time - _fftime)^2) ,"m.s^-2" ];
Dayz_freefall = [ _fftime, 0 max ((_ffpos select 2) - (_ppos select 2)), _time - _fftime ];
}
else {
if (_inprogress) then {
diag_log [ diag_tickTime, __FILE__, "freefall reset, final freefall height is dh:", (_offpos select 2) - (_ppos select 2), "dt:", _time - _offtime, "gravity:",2*((_offpos select 2) - (_ppos select 2))/((_time - _offtime)^2) ,"m.s^-2" ];
Dayz_freefall = [ _fftime, 0 max ((_offpos select 2) - (_ppos select 2)), _time - _offtime ];
}
else {
Dayz_freefall = [ _time, 0, 0.1 ]; // not falling
};
_inprogress = false;
};
[ _time, _ppos, _fftime, _ffpos, _inprogress, _initDone ]
}
else { _this }
};

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#include "scheduler.hpp"
sched_gui_init = { [false] };
sched_gui = {
HIDE_FSM_VARS
private [ "_array", "_initDone" ];
_initDone = _this select 0;
if ((!_initDone and !isNil 'Dayz_loginCompleted') and {(Dayz_loginCompleted)}) then {
3 cutRsc ['playerStatusGUI', 'PLAIN',3]; // show the whole HUD
_initDone = true;
};
//else {
// diag_log [ diag_Ticktime, __FILE__, "waiting", _initDone,Dayz_loginCompleted];
//};
if (_initDone) then {
_array = player call world_surfaceNoise;
dayz_surfaceNoise = _array select 1;
dayz_surfaceType = _array select 0;
call player_checkStealth;
dayz_statusArray = call player_updateGui;
};
// move this elsewhere, it deals with the menu
if (!isNull cursorTarget and !dayz_heartBeat) then {
if (alive cursorTarget) then {
cursorTarget spawn dayz_lowHumanity;
};
};
[_initDone]
};

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// (c) facoptere@gmail.com, licensed to DayZMod for the community
_base="z\addons\dayz_code\system\scheduler\";
call compile preprocessFileLineNumbers (_base+"sched_oneachframe.sqf");
call compile preprocessFileLineNumbers (_base+"sched_towngenerator.sqf");
call compile preprocessFileLineNumbers (_base+"sched_throwable.sqf");
call compile preprocessFileLineNumbers (_base+"sched_planthint.sqf");
call compile preprocessFileLineNumbers (_base+"sched_bloodstains.sqf");
call compile preprocessFileLineNumbers (_base+"sched_animals.sqf");
call compile preprocessFileLineNumbers (_base+"sched_buriedZeds.sqf");
call compile preprocessFileLineNumbers (_base+"sched_gravity.sqf");
call compile preprocessFileLineNumbers (_base+"sched_security.sqf");
call compile preprocessFileLineNumbers (_base+"sched_antiTeleport.sqf");
call compile preprocessFileLineNumbers (_base+"sched_newDay.sqf");
call compile preprocessFileLineNumbers (_base+"sched_spawnCheck.sqf");
call compile preprocessFileLineNumbers (_base+"sched_playerActions.sqf");
call compile preprocessFileLineNumbers (_base+"sched_medical.sqf");
call compile preprocessFileLineNumbers (_base+"sched_achievement.sqf");
call compile preprocessFileLineNumbers (_base+"sched_gui.sqf");
call compile preprocessFileLineNumbers (_base+"sched_buildingBubble.sqf");
_list = [];
if (!isNil "_this") then { call _this; }; // patch the code before starting the scheduler (the task contents can't be modified after the FSM has started)
if (count _list == 0) then {
_list = [
// period offset loop code <-> ctx, init code ->ctx
[ 0, 0, sched_onEachFrame, sched_onEachFrame_init ], // SPECIAL: nul period -> code returns boolean requesting to skip other tasks
[ 0.2, 20, sched_gravity, sched_gravity_init ],
[ 0.2, 0.15, sched_security, sched_security_init ],
[ 0.2, 0.05, sched_antiTP, sched_antiTP_init ],
[ 0.1, 0.01, sched_playerActions ],
[ 0.2, 0.07, sched_townGenerator, sched_townGenerator_init ],
[ 0.2, 0.12, sched_gui, sched_gui_init ],
[ 2, 0.13, sched_medical_effects, sched_medical_effects_init ],
[ 10, 15.13, sched_medical_effectsSlow ],
[ 6, 24.18, sched_spawnCheck, sched_spawnCheck_init ],
[ 1, 0.63, sched_throwable, sched_throwable_init ],
[ 1, 0.33, sched_medical, sched_medical_init ],
[ 10, 0.26, sched_plantHint ],
[ 3, 2.70, sched_achievement, sched_achievement_init ],
[ 4, 2.38, sched_bloodStains, sched_bloodStains_init ],
[ 60, 10.44, sched_animals ],
[ 10, 5.44, sched_medical_slow ],
[ 15, 35.44, sched_buildingBubble ],
[ 60, 20.44, sched_newDay ],
[ 1, 0.51, sched_buriedZeds, sched_buriedZeds_init ]
];
};
_list execFSM (_base+"scheduler.fsm");
diag_log [ diag_tickTime, __FILE__, "Scheduler started"];

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// (c) facoptere@gmail.com, licensed to DayZMod for the community
#include "scheduler.hpp"
sched_medical_slow = { // 10 seconds
if (abs (r_player_blood - (player getVariable["USEC_BloodQty", 12000])) > 120) then {
//Do not global send
player setVariable["USEC_BloodQty", r_player_blood, false];
player setVariable["medForceUpdate", true, false];
//Send only to server
PVDZ_serverStoreVar = [player, "USEC_BloodQty", r_player_blood];
publicVariableServer "PVDZ_serverStoreVar";
};
objNull
};
sched_medical_init = { [ []spawn{} ] };
sched_medical = { // 1 second
HIDE_FSM_VARS
private "_unconHdlr";
_unconHdlr = _this select 0;
if (r_player_blood == 12000) then {
r_player_foodstack = 0;
};
//r_player_unconscious = getVariable ["NORRN_unconscious", true];
if (r_player_blood <= 0) then {
[dayz_sourceBleeding, "bled"] spawn player_death;
};
if (!canStand player) then { // be consistant with player_updateGui.sqf
if ((player getVariable ["hit_legs", 0] < 1) OR !r_fracture_legs) then {
player setVariable ["hit_legs",1,true];
r_fracture_legs = true;
};
};
if ((r_player_blood <= 3000) and !r_player_unconscious) then {
if (random 100 > 99) then {
[player, ((random 0.1) + 0.2)] call fnc_usec_damageUnconscious;
};
};
//Handle Unconscious player
if ((r_player_unconscious) and (!r_player_unconsciousInProgress) and (scriptDone _unconHdlr)) then {
//localize "CLIENT: Start Unconscious Function";
_unconHdlr = [] spawn fnc_usec_unconscious;
};
if (r_player_injured) then {
if (!r_player_handler) then {
r_player_handler = true;
[] spawn fnc_usec_playerHandleBlood;
};
} else {
[] spawn fnc_usec_playerHandleBlood;
};
[_unconHdlr]
};
sched_medical_effects_init = {
private ["_hndCC", "_hndDB", "_hndRB"];
_hndCC = ppEffectCreate ["colorCorrections", 3];
_hndCC ppEffectEnable true;
_hndDB = ppEffectCreate ["dynamicBlur", 2];
_hndDB ppEffectEnable true;
_hndRB = ppEffectCreate ["radialBlur", 1];
_hndRB ppEffectEnable true;
_hndRB ppEffectAdjust [0, 0, 0.5, 0.5];
_hndRB ppEffectCommit 0;
[ _hndCC, _hndDB, _hndRB ]
};
sched_medical_effects = {
// every 2 seconds:
// change saturation, blur and vignetting according to blood level
// Shivering if character temperature is near the minimum
private ["_hndCC", "_hndDB", "_tmp1", "_tmp2", "_tmp3"];
_hndCC = _this select 0;
_hndDB = _this select 1;
_hndRB = _this select 2;
if (r_player_infected) then {
_tmp1 = 0.4 + 0.06 * cos(diag_tickTime * 360 / 12);
_tmp2 = 0.05 + 0.03 * cos(diag_tickTime * 360 / 4);
_tmp3 = 0.05 + 0.03 * sin(diag_tickTime * 360 / 4);
_hndRB ppEffectAdjust [_tmp2, _tmp3, _tmp1, _tmp1];
}
else {
_hndRB ppEffectAdjust [0, 0, 0.5, 0.5];
};
if (r_player_unconscious) then {
// TODO: 0 fadeSound 0.05;
_hndCC ppEffectAdjust [1, 0.2, 0, [1, 1, 1, 0], [1, 1, 1, 0], [1, 1, 1, 0]];
_hndDB ppEffectAdjust [20];
}
else {
_tmp1 = r_player_blood/r_player_bloodTotal;
_tmp1 = (1 + random 7) * _tmp1;
_tmp1 = 1 min _tmp1;
_tmp2 = if (_tmp1 > 0.5) then {1} else {0.3};
_hndCC ppEffectAdjust [1, 1, 0, [1, 1, 1, 0], [_tmp2, _tmp2, _tmp2, _tmp1], [1, 1, 1, 0]];
_hndDB ppEffectAdjust [0];
};
[_hndCC, _hndDB, _hndRB] ppEffectCommit 1.5;
//Add Shivering
if (dayz_temperatur <= (0.125 * (dayz_temperaturmax - dayz_temperaturmin) + dayz_temperaturmin) and ((vehicle player == player and speed player < 5) or (vehicle player != player))) then {
addCamShake [0.6 * (dayz_temperaturmin / dayz_temperatur), 2, 30];
};
[ _hndCC, _hndDB, _hndRB ]
};
sched_medical_effectsSlow = {
// every 10 seconds: diziness using slow shakecam, to handle pain and lack of water
HIDE_FSM_VARS
r_player_inpain = true;
if ((r_player_inpain or dayz_thirst >= SleepWater) and !r_player_unconscious and (1 > random 9) and (0 == player getVariable["startcombattimer",0])) then {
_blurTask = [] spawn {
_strength = 0.5 + (random 1);
_duration = 8 + (random 10);
enableCamShake true;
//[posCoef, vertCoef, horzCoef, bankCoef, interpolation]
setCamShakeParams [0.02, 0.05, 0.1, 0.3, true];
addCamShake [_strength, _duration, 0.4];
playSound "breath_1";
//Lets make sure the spawn ends 1 sec after the _duration timer this should provide a smooth transtion rather then a snap to focus.
sleep _duration + 1;
};
};
if (r_player_infected and !r_player_unconscious and 1 > random 2 and ((vehicle player == player and speed player < 5) or (vehicle player != player))) then {
[player,"cough",1,false] call dayz_zombieSpeak;
addCamShake [2, 1, 25];
};
objNull
};

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#include "scheduler.hpp"
sched_newDay = {
HIDE_FSM_VARS
private "_day";
_day = round(360 * (dateToNumber date));
if(dayz_currentDay != _day) then {
dayz_sunRise = call world_sunRise;
dayz_currentDay = _day;
};
objNull
};

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// (c) facoptere@gmail.com, licensed to DayZMod for the community
// detect low FPS
// in case of player "lag" (fps_min very low), all other scheduler tasks are suspended during 50 frames
sched_onEachFrame_init = {
sched_ef_lowFPSctr=0;
objNull
};
sched_onEachFrame = {
private ["_ret"];
_ret = (1==0);
if (diag_fpsmin < 10) then {
sched_ef_lowFPSctr = sched_ef_lowFPSctr +1;
if (sched_ef_lowFPSctr < 50) then {
_ret = (1==1);
}
}
else {
if (sched_ef_lowFPSctr == 1) then { hintSilent ""; };
sched_ef_lowFPSctr = 0 max (sched_ef_lowFPSctr -1);
};
if (sched_ef_lowFPSctr >= 100) then {
sched_ef_lowFPSctr = 2;
hintSilent localize "str_player_lowPFS";
diag_log format [ "h1nt: LOW FPS (%1)", diag_fpsmin ];
};
_ret
};

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// (c) facoptere@gmail.com, licensed to DayZMod for the community
// grasshopper sound near gatherable plants
sched_plantHint = {
{
(getPosATL _x) spawn {
sleep random 10;
_sound=format["Sound_Crickets%1",1+floor random 3];
//diag_log [ _sound ];
_x = createSoundSource [_sound, _this, [], 0];
sleep 2;
deleteVehicle _x;
};
false
} count (nearestObjects [getPosATL player, ["Plant_Base"], 15]);
objNull
};

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#include "scheduler.hpp"
sched_playerActions = {
HIDE_FSM_VARS
call fnc_usec_selfActions;
call fnc_usec_damageActions;
call fnc_usec_upgradeActions;
objNull
};

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// (c) facoptere@gmail.com, licensed to DayZMod for the community
sched_security_init = {
if (dayz_antihack == 1) then { diag_log [ diag_ticktime, __FILE__, "Some security routines inited"]; };
if (dayz_antihack == 1) then { [ "", time, 0, 0, grpNull ] } else { [] }
};
sched_security = {
private ["_netid","_timeTrickCount","_idTrickCount","_time","_otime","_pid", "_quit", "_list"];
if (count _this != 5) exitWith { [] };
_netid = _this select 0;
_otime = _this select 1;
_idTrickCount = _this select 2;
_timeTrickCount = _this select 3;
_grp = _this select 4;
_time = time;
if (typeName player != "OBJECT") then {
PVDZ_sec_atp = format["WARNING typename error for player UID#%1", getPlayerUID player];
publicVariableServer "PVDZ_sec_atp";
endMission "LOSER";
};
switch (true) do {
case (1==0) : {
PVDZ_sec_atp = format["WARNING true error for player UID#%1", getPlayerUID player];
publicVariableServer "PVDZ_sec_atp";
endMission "LOSER";
};
};
_timeTrickCount = _timeTrickCount * 0.8;
if (_time - _otime > 1 or _time < _otime) then {
_timeTrickCount = _timeTrickCount +1;
if (_timeTrickCount > 2) then {
PVDZ_sec_atp = format["WARNING unusual time shift for UID#%1", getPlayerUID player];
publicVariableServer "PVDZ_sec_atp";
};
};
_pid = netid player;
_idTrickCount = _idTrickCount * 0.8;
if (_pid != _netid) then {
_idTrickCount = _idTrickCount +1;
if (_idTrickCount > 2) then {
PVDZ_sec_atp = format["WARNING unusual outfit swap for UID#%1", getPlayerUID player];
publicVariableServer "PVDZ_sec_atp";
};
};
if (isNull _grp) then { _grp = group ((allmissionobjects 'FunctionsManager') select 0); };
if (!isNull _grp) then {
_list = units _grp;
if (count _list > 1) then {
_quit = false;
for "_i" from 2 to (count _list)-1 do {
_u = (_list select _i);
if (!isNull _u) then {
_pos = getPosATL _u;
PVDZ_sec_atp = format [ "From play3r UID#%1: illegal gr0up m3mber %2 at %3,%4... Server may be compromised!", getPlayerUID player, typeOf _u, _pos select 0, _pos select 1];
publicVariableServer "PVDZ_sec_atp";
deleteVehicle _u;
_quit = true;
};
};
if (_quit) then {
endMission "LOSER";
};
};
};
[ _pid, _time, _idTrickCount, _timeTrickCount, _grp ]
};

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#include "scheduler.hpp"
sched_spawnCheck_init = { []spawn{} };
sched_spawnCheck = {
HIDE_FSM_VARS
if (scriptDone _this) then {
_this = [] execVM '\z\addons\dayz_code\compile\player_spawnCheck.sqf'; // stuffed with "sleep" commands, can't put it in scheduler
};
_this;
};

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// (c) facoptere@gmail.com, licensed to DayZMod for the community
// automatically select primary weapon after inactivity on throwable weapon
// (The problem in ArmA is that when a player select a throwable, he still holds the primary weapon in hand,
// the throwable appears in his hand only when the player clicks on fire button)
sched_throwable_init = {
sched_throwable_prevmuzz="";
sched_throwable_time=0;
objNull
};
sched_throwable = {
private ["_stance","_cur_muzz","_type", "_x"];
if ((!isNil "player") and {(!isNull player)}) then {
_cur_muzz = currentMuzzle player;
if (((!isNil "_cur_muzz") and {(_cur_muzz != "")}) AND {(0 == getNumber(configFile >> "CfgWeapons" >> _cur_muzz >> "type"))}) then {
if (sched_throwable_prevmuzz != _cur_muzz) then {
sched_throwable_prevmuzz = currentMuzzle player;
sched_throwable_time = diag_tickTime+11;
};
if (((player getVariable["combattimeout", diag_tickTime])-diag_tickTime)>27) then {
sched_throwable_time = diag_tickTime+21;
};
};
if (abs(sched_throwable_time-diag_tickTime)<2) then {
_stance = toArray (animationState player);
_stance = if ((!isNil "_stance") and {(count _stance>17)}) then {toString [_stance select 17]} else {""};
_type = 4096;
switch _stance do {
case "p": { _type = 2; };
case "r": { _type = 1; };
};
{
if (_type == getNumber(configFile >> "CfgWeapons" >> _x >> "type")) exitWith {
player selectWeapon _x;
};
} count (weapons player);
sched_throwable_time = 0;
};
};
objNull
};

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// (c) facoptere@gmail.com, licensed to DayZMod for the community
#include "scheduler.hpp"
// look for cells around this radius
#define NEARBYSIZE 380
// how many objects to create per frame
#define CHUNKSIZE 10
// do nothing if player position is close from previous position, distance in meter.
#define TRESHOLD 50
sched_townGenerator_init = {
private ["_maxX","_maxY","_townarray","_objectarray","_i","_object","_j","_position","_y","_type","_dir",
"_onFire","_index","_cell", "_x","_farFromCenter"];
sched_tg_state = -1;
sched_tg_follow = {player}; //use some code here, could be useful for GCAM to change the character to follow
sched_tg_newActive = [];
sched_tg_currentActive = [];
sched_tg_var1 = 0;
sched_tg_var2 = 0;
sched_tg_grid = [];
sched_tg_grid resize 4096;
sched_tg_minX=50000;
sched_tg_minY=50000;
sched_tg_ready=false;
sched_tg_pos=getMarkerpos "respawn_west";
_maxX=-50000;
_maxY=-50000;
_townarray = configFile >> "CfgTownGeneratorChernarus";
// Compute the area size
for "_i" from (count _townarray)-1 to 0 step -1 do {
_objectarray = (_townarray select _i);
for "_j" from ((count _objectarray) - 1) to 0 step -1 do {
_object = _objectarray select _j;
if (isClass(_object)) then {
_position = [] + getArray (_object >> "position");
_x = _position select 0;
_y = _position select 1;
sched_tg_minX = sched_tg_minX min _x;
sched_tg_minY = sched_tg_minY min _y;
_maxX = _maxX max _x;
_maxY = _maxY max _y;
};
};
};
sched_tg_minX = floor sched_tg_minX;
sched_tg_minY = floor sched_tg_minY;
sched_tg_cellX = ceil((_maxX - sched_tg_minX) / 64);
sched_tg_cellY = ceil((_maxY - sched_tg_minY) / 64);
// Building the 4096 matrix...
for "_i" from (count _townarray)-1 to 0 step -1 do {
_objectarray = (_townarray select _i);
for "_j" from (count _objectarray) - 1 to 0 step -1 do {
_object = _objectarray select _j;
if (isClass(_object)) then {
_position = [] + getArray (_object >> "position");
_type = getText (_object >> "type");
_dir = getNumber (_object >> "direction");
//_onFire = getNumber (_object >> "onFire");
_x = _position select 0;
_y = _position select 1;
_index = floor((_x - sched_tg_minX) / sched_tg_cellX) + floor((_y - sched_tg_minY) / sched_tg_cellY) * 64;
_farFromCenter = [0.5,0.5,0] distance [((_x - sched_tg_minX) / sched_tg_cellX) % 1, ((_y - sched_tg_minY) / sched_tg_cellY) % 1, 0];
_cell = sched_tg_grid select _index;
if (isNil "_cell") then { _cell = []; sched_tg_grid set [ _index, _cell]; };
if (_farFromCenter > 0.6) then { // put objects far from cell center at the beginning of the array of object
_cell = [[ objNull, _type, _position, _dir/*, _onFire*/ ]] + _cell;
}
else {
_cell set [ count _cell, [ objNull, _type, _position, _dir/*, _onFire*/ ] ];
}
};
};
};
objNull
};
sched_townGenerator_ready = {
HIDE_FSM_VARS
private "_character";
_character = if (serverCommandAvailable "#kick") then { call sched_tg_follow } else { player };
((!isNil "sched_tg_state") AND {(sched_tg_state == 2)}) AND ({sched_tg_pos distance visiblePositionASL _character <= TRESHOLD})
};
sched_townGenerator = {
HIDE_FSM_VARS
private ["_character","_position","_y","_velocity","_iy","_i","_j","_jx",
"_index","_cell","_imax","_object","_onFire", "_x"];
switch true do {
case (sched_tg_state == 0): { // look for new cells to show and old cells to hide
_character = if (serverCommandAvailable "#kick") then { call sched_tg_follow } else { player };
_position = visiblePositionASL _character;
if ((_position distance sched_tg_pos > TRESHOLD) /*AND {(_position select 0 > -NEARBYSIZE)}*/) then {
sched_tg_pos = _position;
_x = _position select 0;
_y = _position select 1;
// shift position to 1 second in the future:
_velocity = velocity vehicle _character;
_x = _x + (_velocity select 0);
_y = _y + (_velocity select 1);
sched_tg_newActive resize 0;
for "_i" from (_y+NEARBYSIZE) to (_y-NEARBYSIZE) step -sched_tg_cellY do {
_iy = floor((_i - sched_tg_minY) / sched_tg_cellY);
if ((_iy >= 0) AND {(_iy < 64)}) then {
for "_j" from (_x-NEARBYSIZE) to (_x+NEARBYSIZE) step sched_tg_cellX do {
//diag_log format [ "%1: x y _i _j %1 %2 %3 %4", __FILE__, _x, _y, _i, _j ];
_jx = floor((_j - sched_tg_minX) / sched_tg_cellX);
if ((_jx >= 0) AND {(_jx < 64)}) then {
if (abs((_j-_x)*(_i-_y)) < NEARBYSIZE * NEARBYSIZE) then {
_index = _jx + _iy * 64;
//diag_log format [ "%1: -> index=%2", __FILE__, _index ];
_cell = sched_tg_grid select _index;
if ((!isNil "_cell") AND {!(_index IN sched_tg_newActive)}) then {
sched_tg_newActive set [ count sched_tg_newActive, _index ];
};
};
};
};
};
};
sched_tg_state = 1;
sched_tg_ready = false;
sched_tg_var1 = 0;
//sched_tg_var2 = 0;
//sched_tg_fps = diag_fpsmin;
//sched_tg_newSpawned = 0;
//sched_tg_newTextureSpawned = 0;
};
};
case (sched_tg_state == 1): { // show new cells, per shunk of CHUNKSIZE objects
if (sched_tg_var1 >= count sched_tg_newActive) then {
sched_tg_state = 2;
sched_tg_ready = true;
sched_tg_var1 = 0;
sched_tg_var2 = 0;
sched_tg_deleted = 0;
}
else {
_index = -1;
// don't wait to next frame to find a new cell to show
while {sched_tg_var1 < count sched_tg_newActive} do {
_index = sched_tg_newActive select sched_tg_var1;
if !(_index IN sched_tg_currentActive) exitWith {};
sched_tg_var1 = sched_tg_var1 +1;
_index = -1;
//sched_tg_var2 = 0;
};
if (_index >= 0) then {
// create objects from cell index _index
_cell = sched_tg_grid select _index;
_imax = (count _cell) min (sched_tg_var2 + CHUNKSIZE);
//diag_log format ["%1: spawn cell #%2, %4 objects from #%3", __FILE__, _index, sched_tg_var2, _imax-sched_tg_var2 ];
for "_i" from sched_tg_var2 to _imax-1 do {
_x = _cell select _i;
//sched_tg_newSpawned = sched_tg_newSpawned + 1;
if ("" != (_x select 1)) then {
_object = (_x select 1) createVehicleLocal [0,0,0];
_position = _x select 2;
_object setDir (_x select 3);
_object setPos [_position select 0,_position select 1,0];
_object setPosATL _position;
_object allowDamage false;
//_onFire ...
_object setVariable ["", true]; // SV used by player_spawnCheck, exists if object is local
_x set [ 0, _object ]; // object reference for faster delete
};
};
sched_tg_var2 = _imax;
if (_imax == count _cell) then {
sched_tg_var1 = sched_tg_var1 +1;
sched_tg_var2 = 0;
};
};
};
};
case (sched_tg_state == 2): { // hide whole cells
if (sched_tg_var1 >= count sched_tg_currentActive) then {
sched_tg_currentActive = +(sched_tg_newActive);
sched_tg_state = 0;
sched_tg_var1 = 0;
// if ((sched_tg_newSpawned > 0) or (diag_fpsmin < 10)) then {
// diag_log format [ "%1: spawned:%2 newTexture:%3 deleted:%4 fps: %5 -> %6%7", __FILE__,
// sched_tg_newSpawned, sched_tg_newTextureSpawned, sched_tg_deleted, sched_tg_fps, diag_fpsmin, if (diag_fpsmin < 10) then {"!! <<<<<<<<<<<<<<<<<<<"} else {""} ];
// };
}
else {
_index = -1;
// don't wait to next frame to find a new cell to hide
while {sched_tg_var1 < count sched_tg_currentActive} do {
_index = sched_tg_currentActive select sched_tg_var1;
if !(_index IN sched_tg_newActive) exitWith {};
sched_tg_var1 = sched_tg_var1 +1;
_index = -1;
//sched_tg_var2 = 0;
};
if (_index >= 0) then {
//diag_log format ["%1: despawn cell #%2", __FILE__, _index ];
// delete objects from cell index _x
{
deleteVehicle (_x select 0);
_x set [ 0, objNull ];
sched_tg_deleted = sched_tg_deleted +1;
} count (sched_tg_grid select _index);
//sched_tg_currentActive = sched_tg_currentActive - [_x];
};
sched_tg_var1 = sched_tg_var1 +1;
};
};
default { // -1
//diag_log [ diag_tickTime, __FILE__, "waiting for plantSpawner" ];
if ((!isNil "dayz_plantSpawner_done") and {(dayz_plantSpawner_done == 2)}) then {
sched_tg_state = 0; // ready to start the loop
};
};
}; // switch
//diag_log format ["%1: state:%2 cellWidth:%3 cellHeight:%4 var1:%5 var2:%6 currentActive:%7 newActive:%8", __FILE__,
// sched_tg_state, sched_tg_cellX, sched_tg_cellY, sched_tg_var1, sched_tg_var2, sched_tg_currentActive, sched_tg_newActive ];
objNull
};

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// (c) facoptere@gmail.com, licensed to DayZMod for the community
class FSM {
fsmName = "server_cleanup";
initState = "init";
finalStates[] = {"end"};
class States {
class init {
name="init";
init= "" \n
//"diag_log[""Scheduler init""];" \n
"__sc_taskArray = [];" \n
"__sc_time = diag_tickTime;" \n
"{" \n
" private [ ""__sc_period"", ""__sc_offset"", ""__sc_code"", ""__sc_init"", ""__sc_ctx"" ];" \n
" __sc_period = _x select 0;" \n
" __sc_offset = _x select 1;" \n
" __sc_code = _x select 2;" \n
" __sc_init = _x select 3;" \n
" __sc_ctx = if (!isNil ""__sc_init"") then { call __sc_init } else { objNull };" \n
" __sc_taskArray set [ count __sc_taskArray, [ __sc_code, __sc_ctx, __sc_period, __sc_time + __sc_offset - __sc_period ]];" \n
// " diag_log [ __sc_period, __sc_time - __sc_offset + __sc_period, __sc_ctx, __sc_code ];" \n
"} count _this;" \n
"_this=nil;";
class Links {
class L0 {
priority=0;
to="loop";
condition="1==1";
action="";
};
};
};
class end {
name="end";
init= "diag_log[""Scheduler terminated""]";
class Links {};
};
class loop {
name="loop";
init= "" \n
// "diag_log[""Scheduler loop action""];" \n
"__sc_lootT0 = diag_tickTime;" \n
"{" \n
" private [ ""__sc_task"", ""__sc_period"", ""__sc_offset"", ""__sc_code"", ""__sc_next"", ""__sc_ctx"" ];" \n
" __sc_task = _x;" \n
" __sc_code = __sc_task select 0;" \n
" __sc_ctx = __sc_task select 1;" \n
" __sc_period = __sc_task select 2;" \n
" __sc_next = __sc_task select 3;" \n
" if (diag_tickTime >= __sc_next) then {" \n
// " if (__sc_period>=0.2) then {diag_log['scheduler idx/period/previous/time/next', _forEachIndex, __sc_period, __sc_task select 3, diag_tickTime, __sc_next ];};" \n
" __sc_ctx = __sc_ctx call __sc_code;" \n
" if (__sc_period > 0) then { __sc_next = __sc_next + __sc_period * (1 + floor((diag_tickTime - __sc_next) / __sc_period)); };" \n
" __sc_task set [1, __sc_ctx];" \n
" __sc_task set [3, __sc_next];" \n
" };" \n
" if ((__sc_period == 0) AND {(__sc_ctx)}) exitWith {};" \n
" if (diag_tickTime - __sc_lootT0 > 0.02) exitWith {};" \n // hopefully should not happen frequently
"} count __sc_taskArray;";
class Links {
class L0 {
priority=1;
to="end";
condition="(!isServer) and {(deathHandled)}";
action="";
};
class L1 {
priority=0;
to="loop";
condition="1==1";
action= "";
};
};
};
};
};

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#define HIDE_FSM_VARS private ["__sc_task","__sc_code","__sc_period","__sc_next","__sc_taskArray", "__sc_lootT0"];