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There is no point in having CfgBuildingPos.hpp in dayz_epoch_b too. It was identical to the one in dayz_code and can be included in the mission from there. @icomrade couple questions: 1. Why keep a CfgLootLegacy? I know they are very different formats, but it will just make things messier and more confusing. Also it will be a PITA to maintain and update two different sets of loot tables in the long run. I don't think catering to lazy admins is a good enough reason. It's not that hard to convert to the new format. 2. Why not use the new _DZ weapon classes in the loot tables like PDW_DZ, AKM_DZ, etc.? 3. Why not use the new box names like DZ_AmmoBoxRU, DZ_AmmoBoxUS, DZ_MedBox, etc. in the loot tables? 4. Why remove the attachments from the loot tables?
DayZ Epoch
Experimental DayZ mod
Based on DayZ Mod Community edition
https://github.com/DayZMod/DayZ/blob/Release_1.8/Documentation/Credits.md http://dayzmod.com
Included Custom Addons
- AutoGyro - by CSJ http://www.armaholic.com/page.php?id=2359
- Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289
- Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
- SUV Colors by Python.au http://www.armaholic.com/page.php?id=17176
- R3F Realism by http://www.team-r3f.org/
- ASC EU Lights Mod http://www.armaholic.com/page.php?id=12076
- MAP Editorupgrade (EU) http://www.armaholic.com/page.php?id=6194
- st_movement by ShackTac https://dev-heaven.net/projects/shacktac/files
- st_bunnyhop by ShackTac https://dev-heaven.net/projects/shacktac/files
- Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053
- gdtmod_grass 1.00 by HeinBloed - http://www.gdt-server.net/
- Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
- USEC CH53 by Rocket - http://dayz.com
- More enterable buildings - Dayzero - https://zombies.nu/
Included Custom Islands
- Sauerland by Falconsan - http://www.s6computer.de/
- Napf Island by #momo# - http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta
- | MBG Killhouses http://www.armaholic.com/page.php?id=15180
- | MBG Buildings 3 - European Theatre http://www.armaholic.com/page.php?id=14828
- | MBG Generic African Buildings http://www.armaholic.com/page.php?id=17817
- | German Town - and waysigns http://www.armaholic.com/page.php?id=9658
Initial Developers
- [VB]AWOL - Lead Developer - http://www.twitch.tv/vbawol
- Axle - Tester, Trader City Designer - http://www.twitch.tv/axles
- Paul Tomany - Models, Textures - ptomany@gmail.com - http://www.twitch.tv/sequisha
- [VB]GREEN - Graphics - http://www.twitch.tv/vbgreen
GitHub Collaborators (In order of most commits)
- vbawol - https://github.com/vbawol
- eltexonline - https://github.com/eltexonline
- zabn - https://github.com/zabn
- Sequisha - https://github.com/Sequisha
- andgregor - https://github.com/andgregor
- facoptere - https://github.com/facoptere
- dayz10k - https://github.com/dayz10k
- Skaronator - https://github.com/Skaronator
- icomrade - https://github.com/icomrade
- Axles - https://github.com/Axles
- Armifer - https://github.com/Armifer
GitHub Contributors (In order of most commits)
- vbawol - https://github.com/vbawol
- dayz10k - https://github.com/dayz10k
- Skaronator - https://github.com/Skaronator
- Fank - https://github.com/Fank
- andgregor - https://github.com/andgregor
- Axles - https://github.com/Axles
- zabn - https://github.com/zabn
- eltexonline - https://github.com/eltexonline
- icomrade - https://github.com/icomrade
- Namindu - https://github.com/Namindu
- raginruffalo - https://github.com/raginruffalo
- Adaptivity - https://github.com/Adaptivity
- facoptere - https://github.com/facoptere
- ctcDNightmare - https://github.com/ctcDNightmare
- SGanthony - https://github.com/SGanthony
- Geodar - https://github.com/Geodar
- Sandbird - https://github.com/Sandbird
- krazey - https://github.com/krazey
- jostster - https://github.com/jostster
- SilvDev - https://github.com/SilvDev
- AVendettaForYou - https://github.com/AVendettaForYou
- Sequisha - https://github.com/Sequisha
- Armifer - https://github.com/Armifer
- infiSTAR - https://github.com/infiSTAR
- Cornyfisch - https://github.com/Cornyfisch
- JoSchaap - https://github.com/JoSchaap
- maca134 - https://github.com/maca134
- Schmoopiie - https://github.com/Schmoopiie
- nahkiss - https://github.com/nahkiss
- BlackLA - https://github.com/BlackLA
- Hogscraper - https://github.com/hogscraper
- Raziel23x - https://github.com/Raziel23x
Special thanks
- BIS for a incredible and versatile game and engine. http://www.bistudio.com/
- Rocket - DAYZ! http://dayzmod.com | http://dayzgame.com
- DayZ Community Developers - https://github.com/DayZMod
- ziellos2k - Tag Friendly code. https://github.com/ziellos2k
- Dayz Hive DLL - https://github.com/rajkosto/hive
- Munchiefest - Beta Tester, Wiki Editor, Ideas - http://www.twitch.tv/munchiefest
- Chelsey - Beta Tester, New female textures.
- OrangeSherbet - Beta Tester - http://www.twitch.tv/orangesherbet
- QMGSaint - Beta Tester - http://www.twitch.tv/qmgsaint
- Twitch.tv Streamers - http://www.twitch.tv/directory/game/DayZ
- Thanks to all the other beta testers, you know who you are!
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