icomrade f03f2454c9 Update for A2 1.64 GetHit
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).

Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'

Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00
2017-03-10 13:50:33 -05:00
2018-01-21 17:26:35 -05:00
2014-07-27 23:17:00 -05:00
0.1
2012-11-04 20:28:50 -06:00
2014-02-11 20:46:39 +01:00
2017-04-21 13:04:36 -04:00

DayZ Epoch

Experimental DayZ mod

http://dayzepoch.com

Based on DayZ Mod Community edition

https://github.com/DayZMod/DayZ/blob/1.8.8/Documentation/Credits.md http://dayzmod.com


Included Custom Addons


Included Custom Islands


Initial Developers


GitHub Collaborators (In order of most commits)


GitHub Contributors (In order of most commits)


Special thanks

Description
Experimental DayZ Mod for Arma 2
Readme 2 GiB
Languages
C++ 50.6%
SQF 48.9%
PHP 0.3%
Batchfile 0.1%