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Add minor improvement to safe diag_log
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@@ -101,6 +101,6 @@ switch (_status) do {
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};
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};
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diag_log format["%6 %5: ID:%1 CID:%7 UID:%2 BY %3(%4)",_objectID,_objectUID,_name,_puid,_statusText,_type,_charID];
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diag_log format["%6 %5: ObjID:%1 ObjUID:%2 CharID:%7 OwnerID:%8 BY %3(%4)",_objectID,_objectUID,_name,_puid,_statusText,_type,_charID,_ownerID];
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dze_waiting = "success";
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_clientID publicVariableClient "dze_waiting";
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@@ -1,3 +1,9 @@
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/*
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Spawns several random "Supply_Crate_DZE" across map.
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Lootable by destroying and then opening with crowbar.
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Currently outputs vehicle ammo defined in Land_ammo_supply_wreck CfgVehicles class
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*/
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private ["_position","_veh","_istoomany"];
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// do not make _roadList or _buildingList private in this function
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