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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix death cam height and rare duplicate weapon error
Vanilla commit:
1e01536fa7
This commit is contained in:
@@ -86,6 +86,8 @@
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[FIXED] Updates to humanity and player stats after a skin change not always saving in hive (server_getDiff)
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[FIXED] Bad vehicle type crew error for RHIB2Turret on A2OA main menu intro scene
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[FIXED] Fresh spawns running on login if they died while running
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[FIXED] Death camera height incorrect when player dies above terrain level
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[FIXED] Duplicate weapon error when player dies with the same weapon in hands and on back
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[NOTE] Fixes below were included in hotfix 1.0.6.1A (March 10th 2017) and are now in the default files.
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -1,4 +1,4 @@
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private ["_amount","_item","_pos","_nearByPile","_holder","_type"];
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private ["_amount","_item","_pos","_manualPos","_nearByPile","_holder","_type"];
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//Radius to search for holder
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#define PILE_SEARCH_RADIUS 2
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@@ -8,11 +8,10 @@ private ["_amount","_item","_pos","_nearByPile","_holder","_type"];
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_item = _this select 0;
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_type = _this select 1;
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_amount = _this select 2;
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_manualPos = count _this > 3;
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_pos = if (_manualPos) then {_this select 3} else {player modeltoWorld PILE_OFFSET};
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_holder = objNull;
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//Lets get the location of the player in the world
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_pos = player modeltoWorld PILE_OFFSET;
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//Check if a holder is close by the player.
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_nearByPile= nearestObjects [_pos, ["WeaponHolder","WeaponHolderBase"],PILE_SEARCH_RADIUS];
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@@ -23,13 +22,15 @@ if (count _nearByPile == 0) then {
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//Found a near by weapon holder lets select it.
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_holder = _nearByPile select 0;
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//check to make sure the player can see the selected weapon holder.
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_objects = lineIntersectsWith [(_holder modeltoWorld PILE_OFFSET), _pos, player, _holder, true];
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//Can you see the current selected weapon holder
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if ((count _objects) > 0) then {
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//Unable to see the current selected weapon holder within the radius lets create a new one.
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_holder = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"];
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if (!_manualPos) then {
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//check to make sure the player can see the selected weapon holder.
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_objects = lineIntersectsWith [(_holder modeltoWorld PILE_OFFSET), _pos, player, _holder, true];
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//Can you see the current selected weapon holder
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if (count _objects > 0) then {
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//Unable to see the current selected weapon holder within the radius lets create a new one.
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_holder = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"];
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};
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};
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};
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@@ -16,7 +16,7 @@ if (typeName (_this select 0) == "ARRAY") then {
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_killed = false;
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};
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_deathPos = getPos _body;
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_deathPos = getPosATL _body;
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_playerID = getPlayerUID player;
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//Switch view to camera so player does not see debug plains at respawn_west
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@@ -25,7 +25,7 @@ _camera camSetDir 0;
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_camera camSetFOV 1;
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_camera cameraEffect ["Internal","TOP"];
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_camera camSetTarget _deathPos;
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_camera camSetPos [_deathPos select 0, (_deathPos select 1) + 2, 5];
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_camera camSetPos [_deathPos select 0, (_deathPos select 1) + 2, (_deathPos select 2) + 5];
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_camera camCommit 0;
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if (!_killed) then {
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@@ -34,7 +34,12 @@ if (!_killed) then {
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};
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if (dayz_onBack != "") then {
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_body addWeapon dayz_onBack;
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if (dayz_onBack in weapons _body) then {
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//Prevent duplicate weapon error
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[dayz_onBack,2,1,[_deathPos select 0,_deathPos select 1,0]] call fn_dropItem;
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} else {
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_body addWeapon dayz_onBack;
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};
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};
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//Get killer information immediately. Weapon, distance or vehicle can change in seconds.
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@@ -53,7 +58,7 @@ _ammo = if (count _this > 2) then {_this select 2} else {""};
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if (!isNull _source) then {
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if (!isNull _body) then {
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_distance = round (_body distance _source);
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_distance = round (_deathPos distance _source);
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};
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_sourceVehicleType = typeOf (vehicle _source);
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@@ -178,7 +183,7 @@ if ((_body == (vehicle _body)) && {_animState != "deadstate" && {_animCheck != "
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_deathPos = _this select 2;
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waitUntil {camCommitted _camera};
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_camera camSetPos [_deathPos select 0, (_deathPos select 1) + 2, 15];
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_camera camSetPos [_deathPos select 0, (_deathPos select 1) + 2, (_deathPos select 2) + 15];
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_camera camCommit 4;
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uiSleep 5;
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@@ -29,7 +29,7 @@
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5 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"if (!_isOk) exitWith {false};\nuiSleep 0.001;\n} forEach playableUnits;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };"
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5 selectPlayer !"addSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;"
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5 serverCommand !="_character = if (serverCommandAvailable \"#kick\") then { call sched_tg_follow } else { player };" !"serverCommand (\"#vote kick \" + _selectedName);"
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5 setDamage !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"player setDamage 1;\n};\n\nif (dayz_onBack != \"\") then {\n_body addWeapon dayz_onBack;" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
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5 setDamage !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"player setDamage 1;\n};\n\nif (dayz_onBack != \"\") then {\nif (dayz_onBack in w" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
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5 setDammage
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5 SetEventHandler !"\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};" !"inGameUISetEventHandler [\"Action\",\"false\"];"
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5 setMarkerAlpha
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