Update UH60 Configs

Clean up the UH60 Configs and correct the fuel capacity of the UH60M. Also adding the missing gunner localizations.
This commit is contained in:
A Man
2019-12-07 14:10:49 +01:00
parent f0e08f226e
commit fc9cb679ce

View File

@@ -361,6 +361,7 @@ class UH60M_base_EP1: UH60_Base {
class UH60M_US_base_EP1: UH60M_base_EP1 {
side = 1;
faction = "BIS_US";
fuelCapacity = 2760;
};
class UH60M_EP1_DZ: UH60M_US_base_EP1 {
crew = "";
@@ -393,7 +394,7 @@ class UH60M_EP1_DZ: UH60M_US_base_EP1 {
gunEnd = "chamber_1";
weapons[] = {"M134"};
magazines[] = {"2000Rnd_762x51_M134"};
gunnerName = "crew chief";
gunnerName = $STR_POSITION_CREWCHIEF;
gunnerOpticsModel = "\ca\weapons\optika_empty";
gunnerOutOpticsShowCursor = 1;
gunnerOpticsShowCursor = 1;
@@ -424,7 +425,7 @@ class UH60M_EP1_DZ: UH60M_US_base_EP1 {
stabilizedInAxes = "StabilizedInAxesNone";
selectionFireAnim = "zasleh_1";
proxyIndex = 2;
gunnerName = "door gunner";
gunnerName = $STR_POSITION_DOORGUNNER;
commanding = -3;
minElev = -60;
maxElev = 30;
@@ -462,91 +463,13 @@ class MH60S_DZE : MH60S_DZ {
};
};
};
class UH60M_EP1_DZE: UH60M_US_base_EP1 {
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 10;
transportMaxMagazines = 100;
transportmaxbackpacks = 5;
scope = public;
accuracy = 1.5;
displayName = $STR_VEH_NAME_UH60;
class Turrets: Turrets {
class MainTurret: MainTurret {
body = "mainTurret";
gun = "mainGun";
minElev = -60;
maxElev = 30;
initElev = 0;
minTurn = -7;
maxTurn = 183;
initTurn = 0;
soundServo[] = {"",0.01,1};
animationSourceHatch = "";
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "muzzle_1";
gunEnd = "chamber_1";
weapons[] = {"M134"};
class UH60M_EP1_DZE: UH60M_EP1_DZ {
class Turrets : Turrets {
class MainTurret : MainTurret {
magazines[] = {};
gunnerName = "crew chief";
gunnerOpticsModel = "\ca\weapons\optika_empty";
gunnerOutOpticsShowCursor = 1;
gunnerOpticsShowCursor = 1;
gunnerAction = "UH60M_Gunner_EP1";
gunnerInAction = "UH60M_Gunner_EP1";
commanding = -2;
primaryGunner = 1;
class ViewOptics {
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.7;
minFov = 0.25;
maxFov = 1.1;
};
gunnerCompartments = "Compartment2";
};
class RightDoorGun: MainTurret {
body = "Turret_2";
gun = "Gun_2";
animationSourceBody = "Turret_2";
animationSourceGun = "Gun_2";
weapons[] = {"M134_2"};
class RightDoorGun : RightDoorGun {
magazines[] = {};
stabilizedInAxes = "StabilizedInAxesNone";
selectionFireAnim = "zasleh_1";
proxyIndex = 2;
gunnerName = "door gunner";
commanding = -3;
minElev = -60;
maxElev = 30;
initElev = 0;
minTurn = -183;
maxTurn = 7;
initTurn = 0;
gunBeg = "muzzle_2";
gunEnd = "chamber_2";
primaryGunner = 0;
memoryPointGun = "machinegun_1";
memoryPointGunnerOptics = "gunnerview_2";
};
};
class AnimationSources: AnimationSources {
class Gatling_1 {
source = "revolving";
weapon = "M134";
};
class Gatling_2 {
source = "revolving";
weapon = "M134_2";
};
};
};