mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Remove vanilla camo net
Duplicate of Epoch one. Also had sliding issues when building because it did not have the proper Epoch offset.
This commit is contained in:
@@ -24,7 +24,7 @@ Castle[] =
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{Loot_MAGAZINE, 4, PartWoodPile},
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{Loot_MAGAZINE, 2, ItemComboLock},
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{Loot_MAGAZINE, 1, ItemTent},
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{Loot_MAGAZINE, 1, ItemCamoNet},
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{Loot_MAGAZINE, 1, forest_net_kit},
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//Groups
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{Loot_GROUP, 5, AmmoCivilian},
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@@ -28,7 +28,7 @@ Supermarket[] =
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{Loot_MAGAZINE, 1, ItemMixOil},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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//{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP
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{Loot_MAGAZINE, 1, ItemCamoNet},
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{Loot_MAGAZINE, 1, forest_net_kit},
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{Loot_MAGAZINE, 0.1, ItemComboLock},
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{Loot_MAGAZINE, 3, ItemBandage},
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{Loot_MAGAZINE, 2, ItemPainkiller},
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@@ -41,7 +41,7 @@ CrashSiteRU[] =
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, ItemCamonet},
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{Loot_MAGAZINE, 2, forest_large_net_kit},
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{Loot_GROUP, 7, AttachmentsEast},
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{Loot_GROUP, 3, AttachmentsWest},
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@@ -100,7 +100,7 @@ CrashSiteUS[] =
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, ItemCamonet},
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{Loot_MAGAZINE, 2, forest_large_net_kit},
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{Loot_GROUP, 10, AttachmentsWest},
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//Piles
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@@ -158,7 +158,7 @@ CrashSiteEU[] =
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, ItemCamonet},
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{Loot_MAGAZINE, 2, desert_net_kit},
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{Loot_GROUP, 10, AttachmentsWest},
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//Piles
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@@ -217,7 +217,7 @@ CrashSiteUN[] =
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, ItemCamonet},
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{Loot_MAGAZINE, 2, desert_large_net_kit},
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{Loot_GROUP, 3, AttachmentsEast},
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{Loot_GROUP, 3, AttachmentsWest},
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@@ -454,8 +454,8 @@ class desert_large_net_kit: CA_Magazine
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type = 256;
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displayName = $STR_EPOCH_LARGEDESERTCAMONET;
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descriptionShort = $STR_EPOCH_LARGECAMONET_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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weight = 25;
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class ItemActions
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{
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@@ -475,8 +475,8 @@ class forest_large_net_kit: CA_Magazine
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type = 256;
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displayName = $STR_EPOCH_LARGEFORESTCAMONET;
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descriptionShort = $STR_EPOCH_LARGECAMONET_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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weight = 25;
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class ItemActions
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{
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@@ -496,8 +496,8 @@ class desert_net_kit: CA_Magazine
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type = 256;
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displayName = $STR_EPOCH_DESERTCAMONET;
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descriptionShort = $STR_EPOCH_CAMONET_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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weight = 25;
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class ItemActions
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{
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@@ -526,8 +526,8 @@ class forest_net_kit: CA_Magazine
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type = 256;
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displayName = $STR_EPOCH_FORESTCAMONET;
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descriptionShort = $STR_EPOCH_CAMONET_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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weight = 25;
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class ItemActions
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{
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@@ -1,4 +1,4 @@
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class ItemCamoNet : CA_Magazine
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/*class ItemCamoNet : CA_Magazine //Duplicate of Epoch forest_net_kit
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{
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scope = public;
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count = 1;
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@@ -20,7 +20,7 @@ class ItemCamoNet : CA_Magazine
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create = "CamoNet_DZ";
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};
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};
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};
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};*/
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/*class ItemCamoNetGrey : ItemCamoNet
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{
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@@ -8,7 +8,7 @@
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//Simple buildables
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#include "Tent.hpp"
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#include "CamoNet.hpp"
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//#include "CamoNet.hpp" //Duplicate of Epoch camo nets in DZE\Misc.hpp
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#include "TankTrap.hpp"
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#include "WireFence.hpp"
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#include "BearTrap.hpp"
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@@ -1,4 +1,4 @@
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class CamoNet_DZ: BuiltItems {
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/*class CamoNet_DZ: BuiltItems { //Duplicate of Epoch camo net in DZE\Prop_Defs.hpp
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armor = 3;
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destrtype = "DestructTent";
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displayName = $STR_ITEM_NAME_CAMONET;
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@@ -8,4 +8,4 @@ class CamoNet_DZ: BuiltItems {
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model = "\Ca\misc3\CamoNet_EAST";
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scope = public;
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vehicleclass = "Military";
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};
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};*/
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@@ -549,7 +549,7 @@ class CfgVehicles {
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#include "Buildings\Land_Vysilac_FM.hpp"
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//camo
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#include "CamoNetting.hpp"
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//#include "CamoNetting.hpp" //Duplicate of Epoch camo net in DZE\Prop_Defs.hpp
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//WeaponHolder
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@@ -103,7 +103,7 @@ class WeaponHolder_ItemCamoNet : WeaponHolderBase {
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model = "z\addons\dayz_communityassets\models\packed_net_green.p3d"; // was models\tentbag_gear.prd ...
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class eventHandlers {
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init = "[(_this select 0),'cfgMagazines','ItemCamoNet'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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init = "[(_this select 0),'cfgMagazines','forest_net_kit'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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