Remove vanilla camo net

Duplicate of Epoch one.

Also had sliding issues when building because it did not have the proper
Epoch offset.
This commit is contained in:
ebaydayz
2016-11-05 20:53:11 -04:00
parent 0159b1418d
commit 677abe62aa
9 changed files with 21 additions and 21 deletions

View File

@@ -24,7 +24,7 @@ Castle[] =
{Loot_MAGAZINE, 4, PartWoodPile},
{Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 1, ItemCamoNet},
{Loot_MAGAZINE, 1, forest_net_kit},
//Groups
{Loot_GROUP, 5, AmmoCivilian},

View File

@@ -28,7 +28,7 @@ Supermarket[] =
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 1, PartPlywoodPack},
//{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP
{Loot_MAGAZINE, 1, ItemCamoNet},
{Loot_MAGAZINE, 1, forest_net_kit},
{Loot_MAGAZINE, 0.1, ItemComboLock},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},

View File

@@ -41,7 +41,7 @@ CrashSiteRU[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 7, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
@@ -100,7 +100,7 @@ CrashSiteUS[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
@@ -158,7 +158,7 @@ CrashSiteEU[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_MAGAZINE, 2, desert_net_kit},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
@@ -217,7 +217,7 @@ CrashSiteUN[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_MAGAZINE, 2, desert_large_net_kit},
{Loot_GROUP, 3, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},

View File

@@ -454,8 +454,8 @@ class desert_large_net_kit: CA_Magazine
type = 256;
displayName = $STR_EPOCH_LARGEDESERTCAMONET;
descriptionShort = $STR_EPOCH_LARGECAMONET_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
weight = 25;
class ItemActions
{
@@ -475,8 +475,8 @@ class forest_large_net_kit: CA_Magazine
type = 256;
displayName = $STR_EPOCH_LARGEFORESTCAMONET;
descriptionShort = $STR_EPOCH_LARGECAMONET_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
weight = 25;
class ItemActions
{
@@ -496,8 +496,8 @@ class desert_net_kit: CA_Magazine
type = 256;
displayName = $STR_EPOCH_DESERTCAMONET;
descriptionShort = $STR_EPOCH_CAMONET_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
weight = 25;
class ItemActions
{
@@ -526,8 +526,8 @@ class forest_net_kit: CA_Magazine
type = 256;
displayName = $STR_EPOCH_FORESTCAMONET;
descriptionShort = $STR_EPOCH_CAMONET_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
weight = 25;
class ItemActions
{

View File

@@ -1,4 +1,4 @@
class ItemCamoNet : CA_Magazine
/*class ItemCamoNet : CA_Magazine //Duplicate of Epoch forest_net_kit
{
scope = public;
count = 1;
@@ -20,7 +20,7 @@ class ItemCamoNet : CA_Magazine
create = "CamoNet_DZ";
};
};
};
};*/
/*class ItemCamoNetGrey : ItemCamoNet
{

View File

@@ -8,7 +8,7 @@
//Simple buildables
#include "Tent.hpp"
#include "CamoNet.hpp"
//#include "CamoNet.hpp" //Duplicate of Epoch camo nets in DZE\Misc.hpp
#include "TankTrap.hpp"
#include "WireFence.hpp"
#include "BearTrap.hpp"

View File

@@ -1,4 +1,4 @@
class CamoNet_DZ: BuiltItems {
/*class CamoNet_DZ: BuiltItems { //Duplicate of Epoch camo net in DZE\Prop_Defs.hpp
armor = 3;
destrtype = "DestructTent";
displayName = $STR_ITEM_NAME_CAMONET;
@@ -8,4 +8,4 @@ class CamoNet_DZ: BuiltItems {
model = "\Ca\misc3\CamoNet_EAST";
scope = public;
vehicleclass = "Military";
};
};*/

View File

@@ -549,7 +549,7 @@ class CfgVehicles {
#include "Buildings\Land_Vysilac_FM.hpp"
//camo
#include "CamoNetting.hpp"
//#include "CamoNetting.hpp" //Duplicate of Epoch camo net in DZE\Prop_Defs.hpp
//WeaponHolder

View File

@@ -103,7 +103,7 @@ class WeaponHolder_ItemCamoNet : WeaponHolderBase {
model = "z\addons\dayz_communityassets\models\packed_net_green.p3d"; // was models\tentbag_gear.prd ...
class eventHandlers {
init = "[(_this select 0),'cfgMagazines','ItemCamoNet'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
init = "[(_this select 0),'cfgMagazines','forest_net_kit'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};