RedRyder fixes - still needs work

When binarizing with BinPBO the .RVMAT files cannot be found, there are
also some warnings regarding normal size and other things
This commit is contained in:
icomrade
2015-12-13 16:28:37 -05:00
parent 53fb0b11b6
commit dd173432f2
2 changed files with 23 additions and 12 deletions

View File

@@ -19,6 +19,7 @@ class CfgPatches
units[] = {};
weapons[] = {"RedRyder"};
requiredVersion = 1.00000;
requiredAddons[] = {};
};
};
class CfgModels
@@ -32,7 +33,7 @@ class CfgAmmo
{
class BulletBase;
class 177_BB : BulletBase {
model = "\z\addons\redryder\models\BB_Round.p3d";
model = "z\addons\redryder\models\BB_Round.p3d";
simulation = shotShell;
soundHit[] = {0, 1};
hit = 4.5;
@@ -56,13 +57,13 @@ class CfgMagazines
class 350Rnd_BB_Magazine : CA_Magazine
{
scope = 2;
model = "\z\addons\redryder\models\bb_magazine.p3d";
picture = "\z\addons\redryder\textures\bb_magazine_picture.paa";
model = "z\addons\redryder\models\bb_magazine.p3d";
picture = "z\addons\redryder\textures\bb_magazine_picture.paa";
displayName = "350 Count .177 BBs";
count = 350;
ammo = 177_BB;
initSpeed = 175;
sound[] = {"\z\addons\redryder\M9SD_S1", db + 8, 1,60};
sound[] = {"z\addons\redryder\M9SD_S1", db + 8, 1,60};
reloadMagazineSound[] = {"Ca\sounds\Weapons\rifles\M1014-reload", db - 40, 1, 20};
descriptionShort = "350 Zinc Coated .177, 4.5mm BBs";
weight = 0.2;
@@ -91,7 +92,7 @@ class CfgWeapons
midRangeProbab = 0.7;
maxRange = 75;
maxRangeProbab = 0.05;
picture = "\z\addons\redryder\textures\redryder_picture.paa";
handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\M24.rtm"};
picture = "z\addons\redryder\textures\redryder_picture.paa";
handAnim[] = {"OFP2_ManSkeleton", "Ca\weapons\data\Anim\M24.rtm"};
};
};

View File

@@ -1,28 +1,38 @@
class CfgSkeletons
{
class Default;
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class redryder: Default
{
{
skeletonInherit="";
skeletonBones[]=
{
"lever",""
};
};
}
};
class CfgModels
{
class Default;
class Default
{
sectionsInherit="";
sections[] = {};
};
class redryder: Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "redryder";
class Animations
{
class lever_up
{
type="rotation";
type = "rotation";
source="reload";
selection="lever";
axis="lever_axis";