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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
RedRyder fixes - still needs work
When binarizing with BinPBO the .RVMAT files cannot be found, there are also some warnings regarding normal size and other things
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@@ -19,6 +19,7 @@ class CfgPatches
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units[] = {};
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weapons[] = {"RedRyder"};
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requiredVersion = 1.00000;
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requiredAddons[] = {};
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};
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};
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class CfgModels
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@@ -32,7 +33,7 @@ class CfgAmmo
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{
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class BulletBase;
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class 177_BB : BulletBase {
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model = "\z\addons\redryder\models\BB_Round.p3d";
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model = "z\addons\redryder\models\BB_Round.p3d";
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simulation = shotShell;
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soundHit[] = {0, 1};
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hit = 4.5;
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@@ -56,13 +57,13 @@ class CfgMagazines
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class 350Rnd_BB_Magazine : CA_Magazine
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{
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scope = 2;
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model = "\z\addons\redryder\models\bb_magazine.p3d";
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picture = "\z\addons\redryder\textures\bb_magazine_picture.paa";
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model = "z\addons\redryder\models\bb_magazine.p3d";
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picture = "z\addons\redryder\textures\bb_magazine_picture.paa";
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displayName = "350 Count .177 BBs";
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count = 350;
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ammo = 177_BB;
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initSpeed = 175;
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sound[] = {"\z\addons\redryder\M9SD_S1", db + 8, 1,60};
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sound[] = {"z\addons\redryder\M9SD_S1", db + 8, 1,60};
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reloadMagazineSound[] = {"Ca\sounds\Weapons\rifles\M1014-reload", db - 40, 1, 20};
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descriptionShort = "350 Zinc Coated .177, 4.5mm BBs";
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weight = 0.2;
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@@ -91,7 +92,7 @@ class CfgWeapons
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midRangeProbab = 0.7;
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maxRange = 75;
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maxRangeProbab = 0.05;
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picture = "\z\addons\redryder\textures\redryder_picture.paa";
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handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\M24.rtm"};
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picture = "z\addons\redryder\textures\redryder_picture.paa";
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handAnim[] = {"OFP2_ManSkeleton", "Ca\weapons\data\Anim\M24.rtm"};
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};
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};
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@@ -1,28 +1,38 @@
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class CfgSkeletons
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{
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class Default;
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class Default
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{
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class redryder: Default
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{
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{
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skeletonInherit="";
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skeletonBones[]=
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{
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"lever",""
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};
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};
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}
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};
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class CfgModels
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{
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class Default;
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class Default
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{
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sectionsInherit="";
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sections[] = {};
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};
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class redryder: Default
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{
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sectionsInherit="";
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sections[] = {};
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skeletonName = "redryder";
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class Animations
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{
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class lever_up
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{
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type="rotation";
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type = "rotation";
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source="reload";
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selection="lever";
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axis="lever_axis";
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