SQL Update fix for MeleeHatchet_DZE -> MeleeHatchet, localization fix (#1790)

Makes MeleeHatchet_DZE for converted bases properly get renamed
Changes Destroy to Remove since you're not completely destroying it
This commit is contained in:
oiad
2016-11-05 13:15:31 +13:00
committed by ebaydayz
parent 106b90dbfa
commit cbe51bcad1
2 changed files with 9 additions and 1 deletions

View File

@@ -848,7 +848,7 @@
<Czech>Prozkoumat tělo</Czech>
</Key>
<Key ID="str_actions_delete">
<English>Destroy %1</English>
<English>Remove %1</English>
<German>%1 abbauen</German>
<Russian>Уничтожить %1</Russian>
<French>Détruire %1</French>

View File

@@ -149,6 +149,14 @@ UPDATE character_data SET Backpack = REPLACE(Backpack, '"ItemHatchet_DZE"', '"It
UPDATE character_data SET Inventory = REPLACE(Inventory, '"ItemHatchet_DZE"', '"ItemHatchet"') WHERE INSTR(Inventory, '"ItemHatchet_DZE"') > 0;
UPDATE object_data SET Inventory = REPLACE(Inventory, '"ItemHatchet_DZE"', '"ItemHatchet"') WHERE INSTR(Inventory, '"ItemHatchet_DZE"') > 0;
-- ----------------------------
-- MeleeHatchet_DZE was removed because it was identical to MeleeHatchet
-- ----------------------------
UPDATE character_data SET Backpack = REPLACE(Backpack, '"MeleeHatchet_DZE"', '"MeleeHatchet"') WHERE INSTR(Backpack, '"MeleeHatchet_DZE"') > 0;
UPDATE character_data SET Inventory = REPLACE(Inventory, '"MeleeHatchet_DZE"', '"MeleeHatchet"') WHERE INSTR(Inventory, '"MeleeHatchet_DZE"') > 0;
UPDATE character_data SET CurrentState = REPLACE(CurrentState, '"MeleeHatchet_DZE"', '"MeleeHatchet"') WHERE INSTR(CurrentState, '"MeleeHatchet_DZE"') > 0;
UPDATE object_data SET Inventory = REPLACE(Inventory, '"MeleeHatchet_DZE"', '"MeleeHatchet"') WHERE INSTR(Inventory, '"MeleeHatchet_DZE"') > 0;
-- ----------------------------
-- ItemTentOld and ItemTentDomed2 were removed because they were identical to ItemTent and ItemDomeTent
-- ----------------------------