Added MH-60S DZ & MH-60S AL

This commit is contained in:
Florian Kinder
2014-01-16 19:00:26 +01:00
parent aa8975e36c
commit 39b0035bfb

View File

@@ -1,4 +1,4 @@
class UH60_Base: Helicopter
class UH60_Base: Helicopter
{
scope = 0;
side = 1;
@@ -13,6 +13,303 @@ class UH60_Base: Helicopter
lockDetectionSystem = "8 + 4";
incommingMisslieDetectionSystem = 0;
};
class MH60S_DZ : UH60_Base
{
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 10;
transportMaxMagazines = 100;
transportMaxBackpacks = 5;
scope = 2;
accuracy = 1.5; // accuracy needed to recognize type of this target
displayName = "MH-60S DZ";
class Turrets : Turrets
{
class MainTurret : MainTurret
{
body = "mainTurret";
gun = "mainGun";
minElev = -80;
maxElev = 25;
initElev = -80;
minTurn = 30;
maxTurn = 150;
initTurn = 90;
soundServo[] = {"",0.01,1};
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "muzzle_1"; // endpoint of the gun
gunEnd = "chamber_1"; // chamber of the gun
weapons[] = {"M240_veh"};
magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240"};
gunnerName = $STR_POSITION_CREWCHIEF;
gunnerOpticsModel = "\ca\weapons\optika_empty";
gunnerOutOpticsShowCursor = 1;
gunnerOpticsShowCursor = 1;
gunnerAction = "MH60_Gunner";
gunnerInAction = "MH60_Gunner";
primaryGunner = 1;
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.7;
minFov = 0.25;
maxFov = 1.1;
};
gunnerCompartments = "Compartment2";
};
class RightDoorGun : MainTurret {
body = "Turret_2";
gun = "Gun_2";
animationSourceBody = "Turret_2";
animationSourceGun = "Gun_2";
weapons[] = {"M240_veh_2"};
animationSourceHatch = "";
selectionFireAnim = "zasleh_1";
proxyIndex = 2;
gunnerName = $STR_POSITION_DOORGUNNER;
commanding = -2;
minTurn = -150;
maxTurn = -30;
initTurn = -90;
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "muzzle_2"; // endpoint of the gun
gunEnd = "chamber_2"; // chamber of the gun
primaryGunner = 0;
gunnerCompartments = "Compartment2";
memoryPointGun = "machinegun_2";
memoryPointGunnerOptics = "gunnerview_2";
};
};
class AnimationSources : AnimationSources
{
class ReloadAnim {
source = "reload";
weapon = "M240_veh";
};
class ReloadMagazine {
source = "reloadmagazine";
weapon = "M240_veh";
};
class Revolving {
source = "revolving";
weapon = "M240_veh";
};
class ReloadAnim_2 {
source = "reload";
weapon = "M240_veh_2";
};
class ReloadMagazine_2 {
source = "reloadmagazine";
weapon = "M240_veh_2";
};
class Revolving_2 {
source = "revolving";
weapon = "M240_veh_2";
};
};
destrType = "DestructWreck";
vehicleClass = "Air";
model = "\ca\air\Mh_60mg";
mapSize = 17;
picture = "\ca\air\data\ico\MH_60mg_CA.paa";
Icon = "\ca\air\data\map_ico\icomap_MH60mg_CA.paa";
side = TWest;
faction = USMC;
attendant = true;
maxSpeed = 270; // max speed on level road, km/h
armor = 35;
damageResistance = 0.00242;
cost = 10000000;
mainRotorSpeed = -1;
soundGetIn[] = {"\ca\Sounds\Air\Noises\heli_door_01", db-10, 1};
soundGetOut[] = {"\ca\Sounds\Air\Noises\heli_door_01", db-10, 1, 30};
soundEnviron[] = {"", db-30, 1.0};
soundDammage[] = {"\ca\Air\Data\Sound\alarm_loop1", 0.001, 1};
soundEngineOnInt[] = {"ca\sounds\Air\UH1Y\int\int-start-final", 0.1, 1.0};
soundEngineOnExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-start", 1.0, 1.0, 800};
soundEngineOffInt[] = {"ca\sounds\Air\UH1Y\int\int-stop-final", 0.1, 1.0};
soundEngineOffExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-stop", 1.0, 1.0, 800};
class Sounds {
class Engine {
sound[] = {"ca\sounds\air\uh1y\ext\ext-fly-mode2", 2.51189, 1.0, 900};
frequency = "rotorSpeed";
volume = "camPos*((rotorSpeed-0.72)*4)";
};
class RotorLowOut {
sound[] = {"ca\sounds\air\uh1y\int\int-rotor-single5b", 2.51189, 1.0, 1400};
frequency = "rotorSpeed";
volume = "camPos*(0 max (rotorSpeed-0.1))";
cone[] = {1.6, 3.14, 2.0, 0.5};
};
class RotorHighOut {
sound[] = {"ca\sounds\air\uh1y\int\int-rotor-single5a", 2.51189, 1.0, 1600};
frequency = "rotorSpeed";
volume = "camPos*10*(0 max (rotorThrust-0.9))";
cone[] = {1.6, 3.14, 2.0, 0.5};
};
class EngineIn {
sound[] = {"ca\sounds\air\uh1y\int\int-fly-mode7", db10, 1.0};
frequency = "rotorSpeed";
volume = "(1-camPos)*((rotorSpeed-0.75)*4)";
};
class RotorLowIn {
sound[] = {"ca\sounds\air\uh1y\int\int-rotor-single5b", db10, 1.0};
frequency = "rotorSpeed";
volume = "2*(1-camPos)*((rotorSpeed factor[0.3, 1.1]) min (rotorSpeed factor[1.1, 0.3]))";
};
class RotorHighIn {
sound[] = {"ca\sounds\air\uh1y\int\int-rotor-single5a", db10, 1.0};
frequency = "rotorSpeed";
volume = "(1-camPos)*3*(rotorThrust-0.9)";
};
};
driverInAction = "UH60_Pilot";
driverAction = "UH60_Pilot";
cargoAction[] = {"UH60_Cargo01", "UH1Y_Cargo02", "UH1Y_Cargo01", "UH1Y_Cargo01", "UH1Y_Cargo01", "UH60_Cargo02"};
transportSoldier = 13;
driverCompartments = "Compartment1";
cargoCompartments[] = {"Compartment2"};
enableSweep = false;
transportAmmo = 0;
supplyRadius = 2.5;
initCargoAngleY = 10;
minCargoAngleY = -60;
maxCargoAngleY = 120;
type = VAir;
// threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types
threat[] = {0.3, 1, 0.4};
cargoIsCoDriver[] = {1, 0, 0};
weapons[] = {};
magazines[] = {};
forceHideDriver = true;
castDriverShadow = true;
castCargoShadow = true;
class Library {
libTextDesc = $STR_LIB_MH60S;
};
class Damage {
tex[] = {};
mat[] = {"ca\air\Data\uh60_skla.rvmat", "ca\air\Data\uh60_skla_damage.rvmat", "ca\air\Data\uh60_skla_damage.rvmat", "ca\air\Data\uh60_skla_in.rvmat", "ca\air\Data\uh60_skla_in_damage.rvmat", "ca\air\Data\uh60_skla_in_damage.rvmat", "ca\air\Data\materialy\uh60_01.rvmat", "ca\air\Data\materialy\uh60_01_damage.rvmat", "ca\air\Data\materialy\uh60_01_destruct.rvmat"};
};
enableManualFire = 0;
class Reflectors {
class Left {
color[] = {0.8, 0.8, 1.0, 1.0};
ambient[] = {0.07, 0.07, 0.07, 1.0};
position = "L svetlo";
direction = "konec L svetla";
hitpoint = "L svetlo";
selection = "L svetlo";
size = 1;
brightness = 1.0;
};
class Right {
color[] = {0.8, 0.8, 1.0, 1.0};
ambient[] = {0.07, 0.07, 0.07, 1.0};
position = "P svetlo";
direction = "konec P svetla";
hitpoint = "P svetlo";
selection = "P svetlo";
size = 1;
brightness = 1.0;
};
};
};
class MH60S_DZE : UH60_Base
{
displayName = "MH-60S AL";
class Turrets : Turrets
{
class MainTurret : MainTurret
{
body = "mainTurret";
gun = "mainGun";
minElev = -80;
maxElev = 25;
initElev = -80;
minTurn = 30;
maxTurn = 150;
initTurn = 90;
soundServo[] = {"",0.01,1};
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "muzzle_1"; // endpoint of the gun
gunEnd = "chamber_1"; // chamber of the gun
weapons[] = {"M240_veh"};
magazines[] = {};
gunnerName = $STR_POSITION_CREWCHIEF;
gunnerOpticsModel = "\ca\weapons\optika_empty";
gunnerOutOpticsShowCursor = 1;
gunnerOpticsShowCursor = 1;
gunnerAction = "MH60_Gunner";
gunnerInAction = "MH60_Gunner";
primaryGunner = 1;
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.7;
minFov = 0.25;
maxFov = 1.1;
};
gunnerCompartments = "Compartment2";
};
class RightDoorGun : MainTurret {
body = "Turret_2";
gun = "Gun_2";
animationSourceBody = "Turret_2";
animationSourceGun = "Gun_2";
weapons[] = {"M240_veh_2"};
animationSourceHatch = "";
selectionFireAnim = "zasleh_1";
proxyIndex = 2;
gunnerName = $STR_POSITION_DOORGUNNER;
commanding = -2;
minTurn = -150;
maxTurn = -30;
initTurn = -90;
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "muzzle_2"; // endpoint of the gun
gunEnd = "chamber_2"; // chamber of the gun
primaryGunner = 0;
gunnerCompartments = "Compartment2";
memoryPointGun = "machinegun_2";
memoryPointGunnerOptics = "gunnerview_2";
};
};
}
class UH60M_base_EP1: UH60_Base
{
expansion = 1;
@@ -164,7 +461,7 @@ class UH60M_US_base_EP1: UH60M_base_EP1
};
class UH60M_EP1_DZ: UH60M_US_base_EP1
{
crew = "";
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
@@ -261,7 +558,7 @@ class UH60M_EP1_DZ: UH60M_US_base_EP1
// AMMO LESS
class UH60M_EP1_DZE: UH60M_US_base_EP1
{
crew = "";
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};