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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Plot management fixes (#1735)
* Plot management fixes This hopefully adds a few more items to the maintain list (@icomrade) Uses epoch_returnChange to accurately and tidily return change and handle money. Localize maintain_area.sqf for single currency servers * Plot Management tidyness Fixing tidy issues * Plot management changes Fix maintenance variables as per @ebaydayz * Plot management Missed one * Plot management fixes and default maintain_area fixes. Convert original maintain_area.sqf to epoch_returnChange, I used the plot management localization strings since I liked them better, the epoch ones don't make a lot of sense really. Makes no difference if plot management is turned off anyway. Change the single currency version to work a lot better than it did, I put the cost per item to 100 to be more in line with what I would expect on a server Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
This commit is contained in:
@@ -1,5 +1,5 @@
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//Code developed by Axe Cop - Massiv improvments and performance tunes by Skaronator
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private ["_missing","_missingQty","_proceed","_itemIn","_countIn","_qty","_num_removed","_uniqueID","_removed","_removed_total","_tobe_removed_total","_obj","_objectID","_objectUID","_classname","_location","_dir","_objectCharacterID","_object","_temp_removed_array","_textMissing","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_itemText","_option"];
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//Code developed by Axe Cop - Massive improvments and performance tunes by Skaronator
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private ["_objectID","_objectUID","_target","_objectClasses","_range","_objects","_requirements","_count","_option","_objects_filtered","_ctrl","_itemText"];
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if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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@@ -9,7 +9,7 @@ s_player_maintain_area = 1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = 1;
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_target = (_this select 3) select 1; // Plastic_Pole_EP1_DZ
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_objectClasses = DZE_maintainClasses;
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_range = DZE_maintainRange; // set the max range for the maintain area
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@@ -21,7 +21,7 @@ _count = 0;
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{
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if (damage _x >= DZE_DamageBeforeMaint) then {
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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};
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@@ -37,6 +37,8 @@ if (_count == 0) exitWith {
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};
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_requirements = [];
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_option = _this select 0;
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switch true do {
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case (_count <= 10): {_requirements = [["ItemGoldBar10oz",1]]};
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case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]};
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@@ -54,74 +56,31 @@ switch true do {
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case (_count > 625): {_requirements = [["ItemBriefcase100oz",9]]};
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};
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_itemText = getText(configFile >> "CfgMagazines" >> (_requirements select 0) select 0 >> "displayName");
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if ("ItemBriefcase100oz" == (_requirements select 0) select 0 && (_requirements select 0) select 1 > 1) then {
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_itemText = _itemText + "s";
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};
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_option = (_this select 3) select 0;
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switch _option do {
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case "maintain": {
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_missing = "";
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_missingQty = 0;
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_proceed = true;
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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if (_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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} forEach _requirements;
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if (_proceed) then {
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if ([[[(_requirements select 0) select 0, (_requirements select 0) select 1]],0] call epoch_returnChange) then {
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player playActionNow "Medic";
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[player,_range,true,(getPosATL player)] spawn player_alertZombies;
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_temp_removed_array = [];
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_removed_total = 0;
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_tobe_removed_total = 0;
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PVDZE_maintainArea = [player,1,_objects];
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publicVariableServer "PVDZE_maintainArea";
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{
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_removed = 0;
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_tobe_removed_total = _tobe_removed_total + _countIn;
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{
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if ((_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
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_num_removed = ([player,_x] call BIS_fnc_invRemove);
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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if (_num_removed >= 1) then {
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_temp_removed_array set [count _temp_removed_array,_x];
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};
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};
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} forEach magazines player;
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} forEach _requirements;
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// all required items removed from player gear
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if (_tobe_removed_total == _removed_total) then {
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format[localize "STR_EPOCH_ACTIONS_4",_count] call dayz_rollingMessages;
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PVDZE_maintainArea = [player,1, _objects];
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publicVariableServer "PVDZE_maintainArea";
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} else {
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{player addMagazine _x;} count _temp_removed_array;
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format[localize "STR_EPOCH_PLAYER_145",_removed_total,_tobe_removed_total] call dayz_rollingMessages;
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};
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systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
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format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", (_requirements select 0) select 1, _itemText] call dayz_rollingMessages;
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format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count] call dayz_rollingMessages;
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} else {
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_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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format[localize "STR_EPOCH_ACTIONS_6",_missingQty,_textMissing] call dayz_rollingMessages;
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format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", (_requirements select 0) select 1, _itemText] call dayz_rollingMessages;
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format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count] call dayz_rollingMessages;
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};
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};
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case "preview": {
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_cost = "";
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_itemText = getText(configFile >> "CfgMagazines" >> _itemIn >> "displayName");
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if (_cost != "") then {
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_cost = _cost + " and ";
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};
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_cost = _cost + (str(_countIn) + " of " + _itemText);
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} count _requirements;
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format[localize "STR_EPOCH_ACTIONS_7",_count,_cost] call dayz_rollingMessages;
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format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", (_requirements select 0) select 1, _itemText] call dayz_rollingMessages;
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format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count] call dayz_rollingMessages;
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};
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};
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@@ -2,4 +2,4 @@ createdialog "PlotManagement";
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call PlotNearbyHumans;
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call PlotGetFriends;
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["preview"] call MaintainPlot;
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call PlotObjects;
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call PlotObjects;
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@@ -1,4 +1,4 @@
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private ["_missing","_missingQty","_proceed","_itemIn","_countIn","_qty","_num_removed","_uniqueID","_removed","_removed_total","_tobe_removed_total","_obj","_objectID","_objectUID","_classname","_location","_dir","_objectCharacterID","_object","_temp_removed_array","_textMissing","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_itemText","_option"];
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private ["_objectID","_objectUID","_target","_objectClasses","_range","_objects","_requirements","_count","_option","_objects_filtered","_ctrl","_itemText"];
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disableSerialization;
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if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
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@@ -12,7 +12,7 @@ s_player_maintain_area_preview = 1;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_objectClasses = DZE_maintainClasses;
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_range = DZE_PlotPole select 0;
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_range = DZE_maintainRange; // set the max range for the maintain area
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_objects = nearestObjects [_target, _objectClasses, _range];
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_objects_filtered = [];
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@@ -20,7 +20,7 @@ _count = 0;
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{
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if (damage _x >= DZE_DamageBeforeMaint) then {
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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};
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@@ -30,17 +30,17 @@ _objects = _objects_filtered;
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// TODO dynamic requirements based on used building parts?
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if (_count == 0) exitWith {
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "];
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DZE_ActionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_preview = -1;
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};
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_requirements = [];
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_option = _this select 0;
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switch true do {
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case (_count <= 10): {_requirements = [["ItemGoldBar10oz",1]]};
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case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]};
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@@ -58,91 +58,37 @@ switch true do {
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case (_count > 625): {_requirements = [["ItemBriefcase100oz",9]]};
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};
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_itemText = getText(configFile >> "CfgMagazines" >> (_requirements select 0) select 0 >> "displayName");
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if ("ItemBriefcase100oz" == (_requirements select 0) select 0 && (_requirements select 0) select 1 > 1) then {
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_itemText = _itemText + "s";
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};
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_option = _this select 0;
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switch _option do {
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case "maintain": {
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_missing = "";
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_missingQty = 0;
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_proceed = true;
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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if (_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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} forEach _requirements;
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if (_proceed) then {
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case "maintain": {
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if ([[[(_requirements select 0) select 0, (_requirements select 0) select 1]],0] call epoch_returnChange) then {
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player playActionNow "Medic";
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[player,_range,true,(getPosATL player)] spawn player_alertZombies;
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_temp_removed_array = [];
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_removed_total = 0;
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_tobe_removed_total = 0;
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PVDZE_maintainArea = [player,1,_objects];
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publicVariableServer "PVDZE_maintainArea";
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{
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_removed = 0;
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_tobe_removed_total = _tobe_removed_total + _countIn;
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{
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if ((_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
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_num_removed = ([player,_x] call BIS_fnc_invRemove);
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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if (_num_removed >= 1) then {
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_temp_removed_array set [count _temp_removed_array,_x];
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};
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};
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} forEach magazines player;
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} forEach _requirements;
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// all required items removed from player gear
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if (_tobe_removed_total == _removed_total) then {
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format[localize "STR_EPOCH_ACTIONS_4", _count] call dayz_rollingMessages;
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PVDZE_maintainArea = [player,1,_objects];
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publicVariableServer "PVDZE_maintainArea";
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count];
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_ctrl ctrlSetText _result;
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", (_requirements select 0) select 1, (_requirements select 0) select 0];
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_ctrl ctrlSetText _result;
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} else {
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{player addMagazine _x;} count _temp_removed_array;
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format[localize "STR_EPOCH_ACTIONS_5",_removed_total,_tobe_removed_total] call dayz_rollingMessages;
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};
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} else {
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_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", (_requirements select 0) select 1, (_requirements select 0) select 0];
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_ctrl ctrlSetText _result;
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format[localize "STR_EPOCH_ACTIONS_6", _missingQty, _textMissing] call dayz_rollingMessages;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", (_requirements select 0) select 1, _itemText];
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} else {
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", (_requirements select 0) select 1, _itemText];
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};
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};
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case "preview": {
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_cost = "";
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_itemText = getText(configFile >> "CfgMagazines" >> _itemIn >> "displayName");
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if (_cost != "") then {
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_cost = _cost + " and "; //TODO: localize?
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};
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_cost = _cost + (str(_countIn) + " of " + _itemText); //TODO: localize?
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} count _requirements;
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format[localize "STR_EPOCH_ACTIONS_7", _count, _cost] call dayz_rollingMessages;
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", (_requirements select 0) select 1, (_requirements select 0) select 0];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", (_requirements select 0) select 1, _itemText];
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};
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};
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@@ -1,7 +1,7 @@
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private ["_newWealth","_missing","_missingQty","_proceed","_itemIn","_countIn","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_option"];
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private ["_newWealth","_target","_objectClasses","_range","_objects","_count","_option","_objects_filtered","_ctrl","_theCost","_wealth"];
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disableSerialization;
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if (DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_ACTIONS_2") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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player removeAction s_player_maintain_area;
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@@ -12,14 +12,15 @@ s_player_maintain_area_preview = 1;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_objectClasses = DZE_maintainClasses;
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_range = DZE_PlotPole select 0;
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_range = DZE_maintainRange; // set the max range for the maintain area
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_objects = nearestObjects [_target, _objectClasses, _range];
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_objects_filtered = [];
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_count = 0;
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{
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if (damage _x >= DZE_DamageBeforeMaint) then {
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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};
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@@ -28,40 +29,24 @@ _objects = _objects_filtered;
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// TODO dynamic requirements based on used building parts?
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if (_count == 0) exitWith {
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_result = format["Objects to maintain: %1" , _count];
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_ctrl ctrlSetText _result;
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_result = format["Price to maintain: %1 %2" , 0, CurrencyName];
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_ctrl ctrlSetText _result;
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "];
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DZE_ActionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_preview = -1;
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};
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_theCost = _count * 1;
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_requirements = [[CurrencyName,_theCost]];
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_theCost = _count * 100;
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_option = _this select 0;
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switch _option do {
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case "maintain": {
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||||
_wealth = player getVariable[Z_MoneyVariable,0];
|
||||
_missing = "";
|
||||
_missingQty = 0;
|
||||
_proceed = true;
|
||||
{
|
||||
_itemIn = _x select 0;
|
||||
_countIn = _x select 1;
|
||||
if (_wealth < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _wealth); _proceed = false; };
|
||||
} count _requirements;
|
||||
|
||||
if (_proceed) then {
|
||||
_newWealth = (_wealth - _countIn);
|
||||
systemChat format ["_wealth: %1 _theCost: %2",_wealth,_theCost];
|
||||
if (_theCost <= _wealth) then {
|
||||
_newWealth = (_wealth - _theCost);
|
||||
player playActionNow "Medic";
|
||||
[player,_range,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
@@ -71,52 +56,26 @@ switch _option do {
|
||||
PVDZE_maintainArea = [player,1,_objects];
|
||||
publicVariableServer "PVDZE_maintainArea";
|
||||
|
||||
|
||||
cutText [format[(localize "STR_EPOCH_ACTIONS_4"), _count], "PLAIN DOWN", 5];
|
||||
|
||||
systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
|
||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
|
||||
_result = format["SUCCESS : Objects maintained: %1" , _count];
|
||||
_ctrl ctrlSetText _result;
|
||||
|
||||
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count];
|
||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
|
||||
_result = format["SUCCESS : Price maintained: %1 %2" , _theCost, CurrencyName];
|
||||
_ctrl ctrlSetText _result;
|
||||
|
||||
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS",_theCost, CurrencyName];
|
||||
} else {
|
||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
|
||||
_result = format["FAILED: Objects to maintain: %1" , _count];
|
||||
_ctrl ctrlSetText _result;
|
||||
|
||||
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count];
|
||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
|
||||
_result = format["FAILED: Price to maintain: %1 %2" , _theCost, CurrencyName];
|
||||
_ctrl ctrlSetText _result;
|
||||
|
||||
cutText [format[(localize "STR_EPOCH_ACTIONS_6"), _missingQty, CurrencyName], "PLAIN DOWN"];
|
||||
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", _theCost, CurrencyName];
|
||||
};
|
||||
};
|
||||
case "preview": {
|
||||
_cost = "";
|
||||
{
|
||||
_itemIn = _x select 0;
|
||||
_countIn = _x select 1;
|
||||
if (_cost != "") then {
|
||||
_cost = _cost + " and ";
|
||||
};
|
||||
_cost = _cost + (str(_countIn) + " " + CurrencyName);
|
||||
} count _requirements;
|
||||
|
||||
cutText [format[(localize "STR_EPOCH_ACTIONS_7"), _count, _cost], "PLAIN DOWN"];
|
||||
|
||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
|
||||
_result = format["Objects to maintain: %1" , _count];
|
||||
_ctrl ctrlSetText _result;
|
||||
|
||||
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
|
||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
|
||||
_result = format["Price to maintain: %1 %2" , _theCost, CurrencyName];
|
||||
_ctrl ctrlSetText _result;
|
||||
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", _theCost, CurrencyName];
|
||||
};
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
s_player_maintain_area = -1;
|
||||
s_player_maintain_area_preview = -1;
|
||||
s_player_maintain_area_preview = -1;
|
||||
|
||||
@@ -2,14 +2,18 @@ private ["_pos","_plots","_thePlot","_inList","_toAdd","_friends"];
|
||||
|
||||
_pos = _this select 0;
|
||||
if (_pos < 0) exitWith {};
|
||||
|
||||
_toAdd = (Humans select _pos);
|
||||
_plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],15];
|
||||
|
||||
_thePlot = _plots select 0;
|
||||
_friends = _thePlot getVariable ["plotfriends",[]];
|
||||
_inList = false;
|
||||
|
||||
{ if ((_x select 0) == (_toAdd select 0)) exitWith { _inList = true; }; } count _friends;
|
||||
if (_inList) exitWith {localize "STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST" call dayz_rollingMessages};
|
||||
if ((count _friends) == DZE_MaxPlotFriends) exitWith { format[localize "STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_FRIENDLIMIT", DZE_MaxPlotFriends] call dayz_rollingMessages;};
|
||||
|
||||
_friends set [(count _friends), _toAdd];
|
||||
_thePlot setVariable ["plotfriends", _friends, true];
|
||||
PVDZ_veh_Save = [_thePlot,"gear"];
|
||||
@@ -18,6 +22,5 @@ if (isServer) then {
|
||||
} else {
|
||||
publicVariableServer "PVDZ_veh_Save";
|
||||
};
|
||||
|
||||
call PlotGetFriends;
|
||||
call PlotNearbyHumans;
|
||||
call PlotNearbyHumans;
|
||||
|
||||
@@ -6,7 +6,4 @@ _thePlot = _plots select 0;
|
||||
_friendlies = _thePlot getVariable ["plotfriends", []];
|
||||
{
|
||||
lbAdd [7002, toString (_x select 1)];
|
||||
} forEach _friendlies; // count causes Error Type Number, expected Bool here
|
||||
|
||||
|
||||
|
||||
} forEach _friendlies;
|
||||
@@ -10,4 +10,4 @@ Humans = [];
|
||||
Humans = Humans + [[_friendUID,toArray _friendName]];
|
||||
lbAdd [7001, _friendName];
|
||||
};
|
||||
} forEach _closePeople; // count causes Error Type Number, expected Bool here
|
||||
} forEach _closePeople;
|
||||
@@ -1,19 +1,19 @@
|
||||
private ["_range","_buildables","_count","_colour","_result","_ctrl"];
|
||||
private ["_range","_buildables","_count","_colour","_ctrl","_target"];
|
||||
disableSerialization;
|
||||
|
||||
_range = DZE_PlotPole select 0;
|
||||
_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];
|
||||
_count = count (nearestObjects [[player] call FNC_getPos,_buildables,_range]);
|
||||
_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
|
||||
_buildables = DZE_maintainClasses;
|
||||
_count = count (nearestObjects [_target,_buildables,_range]);
|
||||
|
||||
_colour = "#ffffff";
|
||||
|
||||
if (_count / DZE_BuildingLimit * 100 < 40) then {
|
||||
_colour = "#00ff00";
|
||||
_colour = "#00ff00";
|
||||
};
|
||||
if (_count / DZE_BuildingLimit * 100 > 75) then {
|
||||
_colour = "#ff0000";
|
||||
_colour = "#ff0000";
|
||||
};
|
||||
|
||||
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7014);
|
||||
_result = format["<t color='%3'>%1 / %2</t>" , _count, DZE_BuildingLimit,_colour];
|
||||
_ctrl ctrlSetStructuredText parseText _result;
|
||||
_ctrl ctrlSetStructuredText parseText format["<t color='%3'>%1 / %2</t>" , _count, DZE_BuildingLimit,_colour];
|
||||
@@ -8,7 +8,7 @@ _friends = _thePlot getVariable ["plotfriends", []];
|
||||
_toRemove = (_friends select _pos);
|
||||
_newList = [];
|
||||
{
|
||||
if(_x select 0 != _toRemove select 0) then {
|
||||
if (_x select 0 != _toRemove select 0) then {
|
||||
_newList set [(count _newList), _x];
|
||||
};
|
||||
} count _friends;
|
||||
|
||||
@@ -1,30 +1,28 @@
|
||||
//Zero Remorse, big thanks to their scripter for this!
|
||||
private ["_speed","_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"];
|
||||
//-----------------------------------------------------------------------------------------
|
||||
|
||||
_speed = 4; // multiplier for speed of sphere rotation/wobble
|
||||
_density = 3; // density of markers per ring
|
||||
_model = "Sign_sphere100cm_EP1"; // marker model to use on rings
|
||||
// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
|
||||
//-----------------------------------------------------------------------------------------
|
||||
//
|
||||
|
||||
_thePlot = (nearestObjects [player, ["Plastic_Pole_EP1_DZ"],15]) select 0;
|
||||
_center = getPosASL _thePlot; _radius = DZE_PlotPole select 0;
|
||||
_obj = false; _tmp = -1;
|
||||
//-----------------------------------------------------------------------------------------
|
||||
|
||||
if (!isNil "PP_Marks") then {
|
||||
if (((PP_Marks select 0) distance _thePlot) < 10) then { _obj = true; };
|
||||
_tmp = (PP_Marks select 0) distance _thePlot;
|
||||
{ deleteVehicle _x; } count PP_Marks; PP_Marks = nil;
|
||||
};
|
||||
//-----------------------------------------------------------------------------------------
|
||||
|
||||
if ((isNil "PP_Marks") && (!_obj)) then {
|
||||
PP_Marks = []; _count = round((2 * pi * _radius) / _density);
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
_obj = "Sign_sphere10cm_EP1" createVehicleLocal [0,0,0]; // PARENT marker on pole
|
||||
_obj setPosASL [_center select 0, _center select 1, _center select 2];
|
||||
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"]; _axis = _obj;
|
||||
_obj setVectorUp [0, 0, 0]; PP_Marks set [count PP_Marks, _obj];
|
||||
//--------------------------------------------------------------------------------
|
||||
_angle = 0;
|
||||
for "_idx" from 0 to _count do {
|
||||
_a = (_center select 0) + (sin(_angle)*_radius);
|
||||
@@ -33,27 +31,22 @@ if ((isNil "PP_Marks") && (!_obj)) then {
|
||||
_obj setPosASL [_a, _b, _center select 2];
|
||||
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
|
||||
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
|
||||
//----------------------------------------------------------------------------
|
||||
_a = (_center select 0) + (sin(_angle)*_radius);
|
||||
_b = (_center select 2) + (cos(_angle)*_radius);
|
||||
_obj = _model createVehicleLocal [0,0,0];
|
||||
_obj setPosASL [_a, _center select 1, _b];
|
||||
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
|
||||
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
|
||||
//----------------------------------------------------------------------------
|
||||
_angle = _angle + (360/_count);
|
||||
};
|
||||
//----------------------------------------------------------------------------
|
||||
_angle = (360/_count);
|
||||
for "_idx" from 0 to (_count - 2) do {
|
||||
//----------------------------------------------------------------------------
|
||||
_a = (_center select 1) + (sin(_angle)*_radius);
|
||||
_b = (_center select 2) + (cos(_angle)*_radius);
|
||||
_obj = _model createVehicleLocal [0,0,0];
|
||||
_obj setPosASL [_center select 0, _a, _b];
|
||||
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
|
||||
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
|
||||
//----------------------------------------------------------------------------
|
||||
_angle = _angle + (360/_count);
|
||||
};
|
||||
_angle = (360/_count); _axis setDir 45;
|
||||
@@ -64,18 +57,12 @@ if ((isNil "PP_Marks") && (!_obj)) then {
|
||||
_obj setPosASL [_a, _center select 1, _b];
|
||||
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
|
||||
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
|
||||
//----------------------------------------------------------------------------
|
||||
_a = (_center select 1) + (sin(_angle)*_radius);
|
||||
_b = (_center select 2) + (cos(_angle)*_radius);
|
||||
_obj = _model createVehicleLocal [0,0,0];
|
||||
_obj setPosASL [_center select 0, _a, _b];
|
||||
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
|
||||
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
|
||||
//----------------------------------------------------------------------------
|
||||
_angle = _angle + (360/_count);
|
||||
};
|
||||
//--------------------------------------------------------------------------------
|
||||
//--------------------------------------------------------------------------------
|
||||
};
|
||||
//------------------------------------------------------------------------------------
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
@@ -505,7 +505,7 @@ DZE_REPLACE_WEAPONS = [["Crossbow","DMR","M14_EP1","SVD","SVD_CAMO"],["Crossbow_
|
||||
DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
|
||||
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
|
||||
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
|
||||
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"];
|
||||
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","DZ_buildables","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"];
|
||||
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
|
||||
// List of removable items that require crowbar
|
||||
DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"];
|
||||
|
||||
@@ -16334,6 +16334,9 @@
|
||||
<Key ID="STR_EPOCH_APLOTFORLIFE_TAKE_OWNERSHIP">
|
||||
<English>Take Ownership: %1 objects ownership changed.</English>
|
||||
</Key>
|
||||
|
||||
<!-- PLOT MANAGEMENT BELOW -->
|
||||
|
||||
<Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS">
|
||||
<English>Objects to maintain: %1</English>
|
||||
</Key>
|
||||
@@ -16341,21 +16344,21 @@
|
||||
<English>Price to maintain: %1 %2</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED">
|
||||
<English>No money needed.</English>
|
||||
<English>No maintenance needed.</English>
|
||||
<Russian>Деньги не требуются.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS">
|
||||
<English>SUCCESS: Objects maintained: %1</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS">
|
||||
<English>SUCCESS: Price maintained: %1 %2 !</English>
|
||||
<English>SUCCESS: Maintenance cost: %1 %2!</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED">
|
||||
<English>FAILED: Objects maintained: 0</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED">
|
||||
<English>FAILED: Money needed: %1 %2 !</English>
|
||||
<Russian>ОШИБКА: Требуется денег: %1 %2 !</Russian>
|
||||
<English>FAILED: Money needed: %1 %2!</English>
|
||||
<Russian>ОШИБКА: Требуется денег: %1 %2!</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST">
|
||||
<English>That user is already on the list</English>
|
||||
@@ -16367,6 +16370,7 @@
|
||||
<Russian>Можно добавить друзей: %1</Russian>
|
||||
<German>Nur %1 Freunde erlaubt</German>
|
||||
</Key>
|
||||
|
||||
<Key ID="STR_EPOCH_TRADER">
|
||||
<English>Trader</English>
|
||||
<German>Händler</German>
|
||||
@@ -17821,6 +17825,9 @@
|
||||
<Key ID="STR_EPOCH_BUILD_FAIL_TOO_FAR">
|
||||
<English>Object is placed too far away from where you started building (within %1 meters)</English>
|
||||
</Key>
|
||||
|
||||
<!-- DOOR MANAGEMENT BELOW -->
|
||||
|
||||
<Key ID="STR_EPOCH_ACTIONS_MANAGEDOOR">
|
||||
<English>Manage Door</English>
|
||||
<German>Tür verwalten</German>
|
||||
@@ -17849,7 +17856,6 @@
|
||||
<English>We do not allow manual codes.</English>
|
||||
<German>Die manuelle Eingabe ist nicht erlaubt.</German>
|
||||
</Key>
|
||||
|
||||
<Key ID="STR_EPOCH_DOORMANAGEMENT_TITLE">
|
||||
<English>Door Management</English>
|
||||
<German>Tür-Management</German>
|
||||
@@ -17862,6 +17868,7 @@
|
||||
<English>You do not have the rights to manage.</English>
|
||||
<German>Du darfst diese Tür nicht verwalten.</German>
|
||||
</Key>
|
||||
|
||||
<Key ID="STR_EPOCH_DOORS_OPEN">
|
||||
<English>Open Door</English>
|
||||
<German>Tür öffnen</German>
|
||||
|
||||
Reference in New Issue
Block a user