Add Notice for PV improvements (Also a performance plus would be PVC instead of PV)

This commit is contained in:
Skaronator
2013-12-20 13:40:31 +01:00
parent 74568146e5
commit d1a15870b1
7 changed files with 8 additions and 16 deletions

View File

@@ -18,6 +18,7 @@ if !(_callerID in _rfriendlies) then {
// caller
titleText ["You have tagged a player as friendly. Waiting for other player to accept.", "PLAIN DOWN"]; // TODO: localize
// target
//Could be changed to PVC via server_sendToClient.sqf (From DayZCE) - Commit by Skaronator
PVDZE_plr_FriendRQ = _target;
publicVariable "PVDZE_plr_FriendRQ";
};
};

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@@ -49,7 +49,7 @@ if (_finished) then {
_display closeDisplay 0;
};
//["usecBandage",[_unit,player]] call broadcastRpcCallAll;
//DayZ CE: Has been changed to PVC via server_sendToClient.sqf -> Could we also do here - Commit by Skaronator
usecBandage = [_unit,player];
publicVariable "usecBandage";

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@@ -1,9 +1,6 @@
/*
CARRY BODY SCRIPT
Allows players to carry unconscious bodies
JULY 2010 - norrin
*****************************************************************************************************************************
Start carry.sqf
@@ -23,6 +20,7 @@ _dragee setVariable ["NORRN_unit_dragged", true, true];
detach _dragee;
sleep 1.5;
// public EH
//DayZ CE: PublicVariables are removed in DayZ CE -> Could we also do here - Commit by Skaronator
norrnRACarUp = _dragee;
publicVariable "norrnRACarUp";
_dragee switchMove "ainjpfalmstpsnonwrfldnon_carried_up";
@@ -35,7 +33,7 @@ _dragee attachto [_unit,[-0.2, 0.2, 0]];
while {r_carry_sqf} do
{
{
_anim_name = animationstate _unit;
if (!(_dragee getVariable "NORRN_unconscious")) exitWith
{

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@@ -15,6 +15,7 @@ if (!_isDead) then {
_unit setVariable ["USEC_isCardiac",false,true];
sleep 5;
//["usecEpi",[_unit,player,"ItemEpinephrine"]] call broadcastRpcCallAll;
//DayZ CE: Has been changed to PVC via server_sendToClient.sqf -> Could we also do here - Commit by Skaronator
usecEpi = [_unit,player,"ItemEpinephrine"];
publicVariable "usecEpi";
};

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@@ -35,6 +35,7 @@ if (local _wounded) then
_wounded action ["EJECT", _vcl];
sleep 1;
};
//DayZ CE: PublicVariables are removed in DayZ CE -> Could we also do here - Commit by Skaronator
norrinRAlie = _wounded;
publicVariable "norrinRAlie";
_wounded switchMove "ainjppnemstpsnonwrfldnon";

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@@ -56,6 +56,7 @@ if (_finished) then {
};
//["usecMorphine",[_unit,player]] call broadcastRpcCallAll;
//DayZ CE: PublicVariables are removed in DayZ CE -> Could we also do here - Commit by Skaronator
usecMorphine = [_unit,player];
publicVariable "usecMorphine";
};

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@@ -6,12 +6,9 @@ _unit = _array select 0;
_attacker = _array select 1;
if (_unit == player && player distance _attacker < 5) then {
player setVariable["startcombattimer", 1, false];
// Make bleed
if (random 2 < 1) then {
// Find hit
_cnt = count (DAYZ_woundHit_ok select 1);
_index = floor (random _cnt);
@@ -61,11 +58,4 @@ if (_unit == player && player distance _attacker < 5) then {
};
[_unit,"hit",2,false] call dayz_zombieSpeak;
};