This commit is contained in:
icomrade
2016-02-18 22:42:13 -05:00
10 changed files with 60 additions and 33 deletions

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@@ -16,6 +16,7 @@
[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
[CHANGED] All instances of sleep replaced with the more reliable uiSleep @icomrade
[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
[FIXED] CH53 gear when locked #1364 @icomrade
@@ -35,7 +36,10 @@
[FIXED] Trader menu expected array error #1618-1620 @ebaydayz
[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
[FIXED] Copy key failing when player doesn't have a backpack @ebaydayz
[FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622
[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
[UPDATED] .bat files updated in Config-Examples @Raziel23x

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@@ -1,4 +1,4 @@
private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_b0x1337","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
@@ -59,12 +59,8 @@ if(_finished) then {
_num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove);
if(_num_removed == 1) then {
// output key to backpack if space
_create = _item;
_qty = 1;
_b0x1337 = unitBackpack player;
_b0x1337 addWeaponCargoGlobal [_create,_qty];
cutText [(localize "str_epoch_player_60") , "PLAIN DOWN"];
_create call player_addDuplicateTool;
} else {
cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];
};

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@@ -222,17 +222,8 @@ if (_canDo) then {
_craft_doLoop = false;
};
{
if ((_x == "ItemSledge") && {_x in items player}) then {
_bag = unitBackpack player;
if (!isNull _bag) then {
systemChat format[(localize "str_epoch_player_313"),_x];
_bag addWeaponCargoGlobal [_x,1];
} else {
systemChat format[(localize "str_epoch_player_314"),_x];
_object = createVehicle ["WeaponHolder",position player,[],0,"CAN_COLLIDE"];
_object setVariable ["permaLoot",true];
_object addWeaponCargoGlobal [_x,1];
};
if (_x == "ItemSledge") then {
_x call player_addDuplicateTool;
} else {
player addWeapon _x;
};

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@@ -54,7 +54,7 @@ if(_type == "backpack") then {
_b0x1337 addBackpackCargoGlobal [_create,_qty];
};
if (surfaceIsWater _location) then {
_b0x1337 setPosASL _location;
_b0x1337 setPosASL (getPosASL player);
} else {
_b0x1337 setPosATL _location;
};

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@@ -0,0 +1,40 @@
/*
Description:
Checks whether the player already has the tool on their toolbelt and then adds it. Useful for batch crafting tools.
1. If they don't then it adds it to their toolbelt.
2. If they do then it adds it to their backpack. If their backpack is full it simply falls on the ground.
3. If they have no backpack it spawns on the floor as a last resort.
The player is given an appropriate systemChat message in case 2 or 3.
Parameter:
_this: string - toolbelt item classname to check and add
Returns:
false if item is not a duplicate, otherwise true
How to use:
"ItemSledge" call player_addDuplicateTool;
*/
private ["_bag","_hasTool","_location","_object"];
_hasTool = true;
if (_this in items player) then {
_bag = unitBackpack player;
if (!isNull _bag) then {
systemChat format[(localize "str_epoch_player_313"),_this];
_bag addWeaponCargoGlobal [_this,1];
} else {
systemChat format[(localize "str_epoch_player_314"),_this];
_location = player modeltoworld [0,0.3,0];
if ((_location select 2) < 0) then {_location set [2,0];};
_object = createVehicle ["WeaponHolder",_location,[],0,"CAN_COLLIDE"];
if (surfaceIsWater _location) then {_object setPosASL (getPosASL player);} else {_object setPosATL _location;};
_object setVariable ["permaLoot",true];
_object addWeaponCargoGlobal [_this,1];
};
} else {
_hasTool = false;
player addWeapon _this;
};
_hasTool

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@@ -1,10 +1,10 @@
/*
Description:
Checks whether the player has the required items (magazines) || not
&& displays a message if an item is missing.
Checks whether the player has the required items (magazines) or not
and displays a message if an item is missing.
Parameter(s):
_this: <array> list of item names the player is required to have (can also be an sub-array with item name && quantity)
_this: <array> list of item names the player is required to have (can also be an sub-array with item name and quantity)
Returns:
Boolean (true if the player has all required items)

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@@ -1,7 +1,7 @@
/*
Description:
Checks whether the player has the required tools equipped || not
&& displays a message if a tool is missing from the tool belt.
Checks whether the player has the required tools equipped or not
and displays a message if a tool is missing from the tool belt.
Parameter(s):
_this: <array> list of tool names the player is required to have

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@@ -141,6 +141,7 @@ if (!isDedicated) then {
onPreloadFinished "if (!isNil 'init_keyboard') then { [] spawn init_keyboard; }; dayz_preloadFinished = true;";
// helper functions
player_addDuplicateTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_addDuplicateTool.sqf";
player_hasTools = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_hasTools.sqf";
player_checkItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_checkItems.sqf";
player_removeItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_removeItems.sqf";

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@@ -1,3 +1,8 @@
/* Block local script execution bug. Still not fixed in A20A as of 1.63.131129 */
inGameUISetEventHandler ["PrevAction","false"];
inGameUISetEventHandler ["NextAction","false"];
inGameUISetEventHandler ["Action","false"];
/*
Anti-Teleport - Created By Razor / Refactored By Alby & CopyPasted to Epoch by Skaronator
*/

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@@ -3306,16 +3306,6 @@
<French>\n\nConstruire une clé requiert une barre de fer</French>
<Czech>\n\nNa vytvoření klíče potřebujete 1 cihličku cínu</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_60">
<Original>\n\nCopied key has been added to your backpack.</Original>
<English>\n\nCopied key has been added to your backpack.</English>
<German>\n\nDer kopierte Schlüssel wurde Ihrem Rücksack hinzugefügt.</German>
<Russian>\n\nСкопированный ключ был добавлен в ваш рюкзак.</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>\n\nDe gekopieerde sleutel is in je rugzak gestopt.</Dutch>
<French>\n\nLe double de la clé a été ajouté dans votre sac à dos.</French>
<Czech>Zkopírovaný klíč byl přidán do batohu</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_61">
<Original>\n\nCanceled Key Crafting.</Original>
<English>\n\nCanceled Key Crafting.</English>