mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
163
Documents/Epoch 1.0.7 Classnames/CfgBackpacks all.txt
Normal file
163
Documents/Epoch 1.0.7 Classnames/CfgBackpacks all.txt
Normal file
@@ -0,0 +1,163 @@
|
||||
USBasicBag
|
||||
Tripod_Bag
|
||||
M2StaticMG_US_Bag_EP1
|
||||
M2HD_mini_TriPod_US_Bag_EP1
|
||||
DSHKM_TK_GUE_Bag_EP1
|
||||
DSHKM_TK_INS_Bag_EP1
|
||||
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
|
||||
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
|
||||
KORD_high_TK_Bag_EP1
|
||||
KORD_high_UN_Bag_EP1
|
||||
KORD_TK_Bag_EP1
|
||||
KORD_UN_Bag_EP1
|
||||
MK19_TriPod_US_Bag_EP1
|
||||
AGS_TK_Bag_EP1
|
||||
AGS_TK_GUE_Bag_EP1
|
||||
AGS_TK_INS_Bag_EP1
|
||||
AGS_UN_Bag_EP1
|
||||
M252_US_Bag_EP1
|
||||
2b14_82mm_TK_Bag_EP1
|
||||
2b14_82mm_TK_GUE_Bag_EP1
|
||||
2b14_82mm_TK_INS_Bag_EP1
|
||||
Metis_TK_Bag_EP1
|
||||
TOW_TriPod_US_Bag_EP1
|
||||
SPG9_TK_GUE_Bag_EP1
|
||||
SPG9_TK_INS_Bag_EP1
|
||||
US_UAV_Pack_EP1
|
||||
US_Assault_Pack_EP1
|
||||
US_Assault_Pack_Ammo_EP1
|
||||
US_Assault_Pack_AmmoSAW_EP1
|
||||
US_Assault_Pack_AT_EP1
|
||||
US_Assault_Pack_Explosives_EP1
|
||||
US_Patrol_Pack_EP1
|
||||
US_Patrol_Pack_Ammo_EP1
|
||||
US_Patrol_Pack_Specops_EP1
|
||||
US_Backpack_EP1
|
||||
US_Backpack_AmmoMG_EP1
|
||||
US_Backpack_AT_EP1
|
||||
US_Backpack_Specops_EP1
|
||||
DE_Backpack_Specops_EP1
|
||||
CZ_Backpack_EP1
|
||||
CZ_Backpack_Ammo_EP1
|
||||
CZ_Backpack_Specops_EP1
|
||||
CZ_Backpack_AmmoMG_EP1
|
||||
CZ_VestPouch_EP1
|
||||
CZ_VestPouch_Sa58_EP1
|
||||
CZ_VestPouch_M4_EP1
|
||||
TK_RPG_Backpack_EP1
|
||||
TK_ALICE_Pack_EP1
|
||||
TK_ALICE_Pack_Explosives_EP1
|
||||
TK_ALICE_Pack_AmmoMG_EP1
|
||||
TKA_ALICE_Pack_Ammo_EP1
|
||||
TKG_ALICE_Pack_AmmoAK47_EP1
|
||||
TKG_ALICE_Pack_AmmoAK74_EP1
|
||||
TK_Assault_Pack_EP1
|
||||
TK_Assault_Pack_RPK_EP1
|
||||
TKA_Assault_Pack_Ammo_EP1
|
||||
BAF_L2A1_ACOG_tripod_bag
|
||||
BAF_L2A1_ACOG_minitripod_bag
|
||||
BAF_GPMG_Minitripod_D_bag
|
||||
BAF_GMG_ACOG_minitripod_bag
|
||||
RBS70_Bag_ACR
|
||||
DZ_Patrol_Pack_EP1
|
||||
DZ_Assault_Pack_EP1
|
||||
DZ_Czech_Vest_Pouch
|
||||
DZ_ALICE_Pack_EP1
|
||||
DZ_TK_Assault_Pack_EP1
|
||||
DZ_British_ACU
|
||||
DZ_CivilBackpack_EP1
|
||||
DZ_Backpack_EP1
|
||||
DZ_LargeGunBag_EP1
|
||||
DZ_GunBag_EP1
|
||||
DZ_CompactPack_EP1
|
||||
DZ_TerminalPack_EP1
|
||||
Patrol_Pack_DZE1
|
||||
Patrol_Pack_DZE2
|
||||
GymBag_Camo_DZE1
|
||||
GymBag_Camo_DZE2
|
||||
GymBag_Green_DZE1
|
||||
GymBag_Green_DZE2
|
||||
Czech_Vest_Pouch_DZE1
|
||||
Czech_Vest_Pouch_DZE2
|
||||
Assault_Pack_DZE1
|
||||
Assault_Pack_DZE2
|
||||
TerminalPack_DZE1
|
||||
TerminalPack_DZE2
|
||||
TinyPack_DZE1
|
||||
TinyPack_DZE2
|
||||
ALICE_Pack_DZE1
|
||||
ALICE_Pack_DZE2
|
||||
TK_Assault_Pack_DZE1
|
||||
TK_Assault_Pack_DZE2
|
||||
School_Bag_DZE1
|
||||
School_Bag_DZE2
|
||||
CompactPack_DZE1
|
||||
CompactPack_DZE2
|
||||
British_ACU_DZE1
|
||||
British_ACU_DZE2
|
||||
GunBag_DZE1
|
||||
GunBag_DZE2
|
||||
PartyPack_DZE1
|
||||
PartyPack_DZE2
|
||||
NightPack_DZE1
|
||||
NightPack_DZE2
|
||||
SurvivorPack_DZE1
|
||||
SurvivorPack_DZE2
|
||||
AirwavesPack_DZE1
|
||||
AirwavesPack_DZE2
|
||||
CzechBackpack_DZE1
|
||||
CzechBackpack_DZE2
|
||||
CzechBackpack_Camping_DZE1
|
||||
CzechBackpack_Camping_DZE2
|
||||
CzechBackpack_OD_DZE1
|
||||
CzechBackpack_OD_DZE2
|
||||
CzechBackpack_DES_DZE1
|
||||
CzechBackpack_DES_DZE2
|
||||
CzechBackpack_3DES_DZE1
|
||||
CzechBackpack_3DES_DZE2
|
||||
CzechBackpack_WDL_DZE1
|
||||
CzechBackpack_WDL_DZE2
|
||||
CzechBackpack_MAR_DZE1
|
||||
CzechBackpack_MAR_DZE2
|
||||
CzechBackpack_DMAR_DZE1
|
||||
CzechBackpack_DMAR_DZE2
|
||||
CzechBackpack_UCP_DZE1
|
||||
CzechBackpack_UCP_DZE2
|
||||
CzechBackpack_6DES_DZE1
|
||||
CzechBackpack_6DES_DZE2
|
||||
CzechBackpack_TAK_DZE1
|
||||
CzechBackpack_TAK_DZE2
|
||||
CzechBackpack_NVG_DZE1
|
||||
CzechBackpack_NVG_DZE2
|
||||
CzechBackpack_BLK_DZE1
|
||||
CzechBackpack_BLK_DZE2
|
||||
CzechBackpack_DPM_DZE1
|
||||
CzechBackpack_DPM_DZE2
|
||||
CzechBackpack_FIN_DZE1
|
||||
CzechBackpack_FIN_DZE2
|
||||
CzechBackpack_MTC_DZE1
|
||||
CzechBackpack_MTC_DZE2
|
||||
CzechBackpack_NOR_DZE1
|
||||
CzechBackpack_NOR_DZE2
|
||||
CzechBackpack_WIN_DZE1
|
||||
CzechBackpack_WIN_DZE2
|
||||
CzechBackpack_ATC_DZE1
|
||||
CzechBackpack_ATC_DZE2
|
||||
CzechBackpack_MTL_DZE1
|
||||
CzechBackpack_MTL_DZE2
|
||||
CzechBackpack_FTN_DZE1
|
||||
CzechBackpack_FTN_DZE2
|
||||
WandererBackpack_DZE1
|
||||
WandererBackpack_DZE2
|
||||
LegendBackpack_DZE1
|
||||
LegendBackpack_DZE2
|
||||
CoyoteBackpack_DZE1
|
||||
CoyoteBackpack_DZE2
|
||||
CoyoteBackpackDes_DZE1
|
||||
CoyoteBackpackDes_DZE2
|
||||
CoyoteBackpackWdl_DZE1
|
||||
CoyoteBackpackWdl_DZE2
|
||||
CoyoteBackpack_Camping_DZE1
|
||||
CoyoteBackpack_Camping_DZE2
|
||||
LargeGunBag_DZE1
|
||||
LargeGunBag_DZE2
|
||||
1511
Documents/Epoch 1.0.7 Classnames/CfgMagazines all.txt
Normal file
1511
Documents/Epoch 1.0.7 Classnames/CfgMagazines all.txt
Normal file
File diff suppressed because it is too large
Load Diff
1917
Documents/Epoch 1.0.7 Classnames/CfgVehicles all.txt
Normal file
1917
Documents/Epoch 1.0.7 Classnames/CfgVehicles all.txt
Normal file
File diff suppressed because it is too large
Load Diff
1071
Documents/Epoch 1.0.7 Classnames/CfgWeapons all.txt
Normal file
1071
Documents/Epoch 1.0.7 Classnames/CfgWeapons all.txt
Normal file
File diff suppressed because it is too large
Load Diff
102
Documents/Epoch 1.0.7 Classnames/Epoch Backpacks.txt
Normal file
102
Documents/Epoch 1.0.7 Classnames/Epoch Backpacks.txt
Normal file
@@ -0,0 +1,102 @@
|
||||
DZ_Patrol_Pack_EP1
|
||||
DZ_Assault_Pack_EP1
|
||||
DZ_Czech_Vest_Pouch
|
||||
DZ_ALICE_Pack_EP1
|
||||
DZ_TK_Assault_Pack_EP1
|
||||
DZ_British_ACU
|
||||
DZ_CivilBackpack_EP1
|
||||
DZ_Backpack_EP1
|
||||
DZ_LargeGunBag_EP1
|
||||
DZ_GunBag_EP1
|
||||
DZ_CompactPack_EP1
|
||||
DZ_TerminalPack_EP1
|
||||
Patrol_Pack_DZE1
|
||||
Patrol_Pack_DZE2
|
||||
GymBag_Camo_DZE1
|
||||
GymBag_Camo_DZE2
|
||||
GymBag_Green_DZE1
|
||||
GymBag_Green_DZE2
|
||||
Czech_Vest_Pouch_DZE1
|
||||
Czech_Vest_Pouch_DZE2
|
||||
Assault_Pack_DZE1
|
||||
Assault_Pack_DZE2
|
||||
TerminalPack_DZE1
|
||||
TerminalPack_DZE2
|
||||
TinyPack_DZE1
|
||||
TinyPack_DZE2
|
||||
ALICE_Pack_DZE1
|
||||
ALICE_Pack_DZE2
|
||||
TK_Assault_Pack_DZE1
|
||||
TK_Assault_Pack_DZE2
|
||||
School_Bag_DZE1
|
||||
School_Bag_DZE2
|
||||
CompactPack_DZE1
|
||||
CompactPack_DZE2
|
||||
British_ACU_DZE1
|
||||
British_ACU_DZE2
|
||||
GunBag_DZE1
|
||||
GunBag_DZE2
|
||||
PartyPack_DZE1
|
||||
PartyPack_DZE2
|
||||
NightPack_DZE1
|
||||
NightPack_DZE2
|
||||
SurvivorPack_DZE1
|
||||
SurvivorPack_DZE2
|
||||
AirwavesPack_DZE1
|
||||
AirwavesPack_DZE2
|
||||
CzechBackpack_DZE1
|
||||
CzechBackpack_DZE2
|
||||
CzechBackpack_Camping_DZE1
|
||||
CzechBackpack_Camping_DZE2
|
||||
CzechBackpack_OD_DZE1
|
||||
CzechBackpack_OD_DZE2
|
||||
CzechBackpack_DES_DZE1
|
||||
CzechBackpack_DES_DZE2
|
||||
CzechBackpack_3DES_DZE1
|
||||
CzechBackpack_3DES_DZE2
|
||||
CzechBackpack_WDL_DZE1
|
||||
CzechBackpack_WDL_DZE2
|
||||
CzechBackpack_MAR_DZE1
|
||||
CzechBackpack_MAR_DZE2
|
||||
CzechBackpack_DMAR_DZE1
|
||||
CzechBackpack_DMAR_DZE2
|
||||
CzechBackpack_UCP_DZE1
|
||||
CzechBackpack_UCP_DZE2
|
||||
CzechBackpack_6DES_DZE1
|
||||
CzechBackpack_6DES_DZE2
|
||||
CzechBackpack_TAK_DZE1
|
||||
CzechBackpack_TAK_DZE2
|
||||
CzechBackpack_NVG_DZE1
|
||||
CzechBackpack_NVG_DZE2
|
||||
CzechBackpack_BLK_DZE1
|
||||
CzechBackpack_BLK_DZE2
|
||||
CzechBackpack_DPM_DZE1
|
||||
CzechBackpack_DPM_DZE2
|
||||
CzechBackpack_FIN_DZE1
|
||||
CzechBackpack_FIN_DZE2
|
||||
CzechBackpack_MTC_DZE1
|
||||
CzechBackpack_MTC_DZE2
|
||||
CzechBackpack_NOR_DZE1
|
||||
CzechBackpack_NOR_DZE2
|
||||
CzechBackpack_WIN_DZE1
|
||||
CzechBackpack_WIN_DZE2
|
||||
CzechBackpack_ATC_DZE1
|
||||
CzechBackpack_ATC_DZE2
|
||||
CzechBackpack_MTL_DZE1
|
||||
CzechBackpack_MTL_DZE2
|
||||
CzechBackpack_FTN_DZE1
|
||||
CzechBackpack_FTN_DZE2
|
||||
WandererBackpack_DZE1
|
||||
WandererBackpack_DZE2
|
||||
LegendBackpack_DZE1
|
||||
LegendBackpack_DZE2
|
||||
CoyoteBackpack_DZE1
|
||||
CoyoteBackpack_DZE2
|
||||
CoyoteBackpackDes_DZE1
|
||||
CoyoteBackpackDes_DZE2
|
||||
CoyoteBackpackWdl_DZE1
|
||||
CoyoteBackpackWdl_DZE2
|
||||
CoyoteBackpack_Camping_DZE1
|
||||
CoyoteBackpack_Camping_DZE2
|
||||
LargeGunBag_DZE1
|
||||
LargeGunBag_DZE2
|
||||
114
Documents/Epoch 1.0.7 Classnames/Epoch Toolsy.txt
Normal file
114
Documents/Epoch 1.0.7 Classnames/Epoch Toolsy.txt
Normal file
@@ -0,0 +1,114 @@
|
||||
Kostey_photos
|
||||
Kostey_map_case
|
||||
Kostey_notebook
|
||||
CDF_dogtags
|
||||
Moscow_Bombing_File
|
||||
Cobalt_File
|
||||
ItemWatch
|
||||
ItemCompass
|
||||
ItemGPS
|
||||
ItemRadio
|
||||
ItemMap
|
||||
EvPhoto
|
||||
EvMap
|
||||
EvMoscow
|
||||
EvKobalt
|
||||
EvMoney
|
||||
EvDogTags
|
||||
BinocularBroken
|
||||
ItemNVGBroken_DZE
|
||||
NVGoggles_DZE
|
||||
ItemNVGFullBroken_DZE
|
||||
Binocular_VectorBroken
|
||||
ChainSaw
|
||||
ChainSawB
|
||||
ChainSawG
|
||||
ChainSawP
|
||||
ChainSawR
|
||||
ChainSawBroken
|
||||
ChainSawBBroken
|
||||
ChainSawGBroken
|
||||
ChainSawPBroken
|
||||
ChainSawRBroken
|
||||
ItemMap_Debug
|
||||
ItemGPSBroken_DZE
|
||||
ItemKnife
|
||||
ItemKnife5
|
||||
ItemKnife4
|
||||
ItemKnife3
|
||||
ItemKnife2
|
||||
ItemKnife1
|
||||
ItemKnifeBlunt
|
||||
ItemMatchboxEmpty
|
||||
ItemMatchbox
|
||||
Item5Matchbox
|
||||
Item4Matchbox
|
||||
Item3Matchbox
|
||||
Item2Matchbox
|
||||
Item1Matchbox
|
||||
ItemToolbox
|
||||
ItemToolboxBroken
|
||||
ItemEtool
|
||||
ItemEtoolBroken
|
||||
ItemFishingPole
|
||||
ItemFishingPoleBroken
|
||||
ItemShovel
|
||||
ItemShovelBroken
|
||||
ItemPickaxe
|
||||
ItemPickaxeBroken
|
||||
ItemSledge
|
||||
ItemSledgeBroken
|
||||
ItemSledgeHammer
|
||||
ItemSledgeHammerBroken
|
||||
ItemCrowbar
|
||||
ItemCrowbarBent
|
||||
ItemHatchet
|
||||
ItemHatchetBroken
|
||||
ItemMachete
|
||||
ItemMacheteBroken
|
||||
ItemFlashlight
|
||||
ItemFlashlightBroken
|
||||
MeleeFlashlight
|
||||
ItemFlashlightRed
|
||||
ItemFlashlightRedBroken
|
||||
MeleeFlashlightRed
|
||||
ItemRadioBroken_DZE
|
||||
ItemKeyKit
|
||||
ItemKeyKitBroken
|
||||
ItemAPSI_DZE
|
||||
ItemAPSIBroken_DZE
|
||||
ItemPilotmask_DZE
|
||||
ItemPilotmaskBroken_DZE
|
||||
ItemGasmask1_DZE
|
||||
ItemGasmask1Broken_DZE
|
||||
ItemGasmask2_DZE
|
||||
ItemGasmask2Broken_DZE
|
||||
ItemSolder_DZE
|
||||
ItemSolderBroken_DZE
|
||||
Cuffs_DZE
|
||||
CuffsBroken_DZE
|
||||
Hammer_DZE
|
||||
HammerBroken_DZE
|
||||
Handsaw_DZE
|
||||
HandsawBroken_DZE
|
||||
Smartphone_DZE
|
||||
SmartphoneBroken_DZE
|
||||
Scissors_DZE
|
||||
ScissorsBroken_DZE
|
||||
Screwdriver_DZE
|
||||
ScrewdriverBroken_DZE
|
||||
Wrench_DZE
|
||||
WrenchBroken_DZE
|
||||
Notebook_bio_DZE
|
||||
Notebook_che_DZE
|
||||
Notebook_phy_DZE
|
||||
Notebook_secret_DZE
|
||||
Notebook_herbs_DZE
|
||||
Document_Random_DZE
|
||||
Document_Military_DZE
|
||||
Document_Topsecret_DZE
|
||||
Manual_electronics_DZE
|
||||
Manual_camera_DZE
|
||||
Manual_repair_DZE
|
||||
Map_Military_DZE
|
||||
Map_Survivor_DZE
|
||||
1385
Documents/Epoch 1.0.7 Classnames/Epoch Vehicles.txt
Normal file
1385
Documents/Epoch 1.0.7 Classnames/Epoch Vehicles.txt
Normal file
File diff suppressed because it is too large
Load Diff
722
Documents/Epoch 1.0.7 Classnames/Epoch Weapons.txt
Normal file
722
Documents/Epoch 1.0.7 Classnames/Epoch Weapons.txt
Normal file
@@ -0,0 +1,722 @@
|
||||
Sa61_EP1
|
||||
AK74_Kobra_DZ
|
||||
AK74_Kobra_SD_DZ
|
||||
AK74_GL_Kobra_DZ
|
||||
AK74_GL_Kobra_SD_DZ
|
||||
AK74_DZ
|
||||
AK74_SD_DZ
|
||||
AK74_GL_DZ
|
||||
AK74_GL_SD_DZ
|
||||
AK74_PSO1_DZ
|
||||
AK74_PSO1_SD_DZ
|
||||
AK74_GL_PSO1_DZ
|
||||
AK74_GL_PSO1_SD_DZ
|
||||
AK107_Kobra_DZ
|
||||
AK107_DZ
|
||||
AK107_GL_DZ
|
||||
AK107_PSO_DZ
|
||||
AK107_GL_PSO_DZ
|
||||
AK107_GL_Kobra_DZ
|
||||
AN94_DZ
|
||||
AN94_GL_DZ
|
||||
AKS74U_Kobra_DZ
|
||||
AKS74U_Kobra_SD_DZ
|
||||
AKS74U_DZ
|
||||
AKS74U_SD_DZ
|
||||
AKM_DZ
|
||||
AKM_Kobra_DZ
|
||||
AKM_PSO1_DZ
|
||||
AKS_Gold_DZ
|
||||
AKS_Silver_DZ
|
||||
AKS_DZ
|
||||
RK95_DZ
|
||||
RK95_SD_DZ
|
||||
RK95_CCO_SD_DZ
|
||||
RK95_ACOG_SD_DZ
|
||||
RK95_CCO_DZ
|
||||
RK95_ACOG_DZ
|
||||
Groza9_DZ
|
||||
Groza9_Sniper_DZ
|
||||
Groza9_GL_DZ
|
||||
Groza9_GL_Sniper_DZ
|
||||
Groza9_SD_DZ
|
||||
Groza9_Sniper_SD_DZ
|
||||
Groza1_DZ
|
||||
Groza1_Sniper_DZ
|
||||
Groza1_SD_DZ
|
||||
Groza1_Sniper_SD_DZ
|
||||
SCAR_H_AK_DZ
|
||||
SCAR_H_AK_CCO_DZ
|
||||
SCAR_H_B_AK_CCO_DZ
|
||||
SCAR_H_AK_HOLO_DZ
|
||||
SCAR_H_AK_ACOG_DZ
|
||||
RPK_DZ
|
||||
RPK_Kobra_DZ
|
||||
RPK_PSO1_DZ
|
||||
DMR_DZ
|
||||
DMR_SKN
|
||||
DMR_Gh_DZ
|
||||
DMR_DZE
|
||||
DMR_Gh_DZE
|
||||
RSASS_DZ
|
||||
RSASS_TWS_DZ
|
||||
RSASS_SD_DZ
|
||||
RSASS_TWS_SD_DZ
|
||||
FNFAL_DZ
|
||||
FNFAL_CCO_DZ
|
||||
FNFAL_Holo_DZ
|
||||
FNFAL_ANPVS4_DZ
|
||||
FN_FAL_ANPVS4_DZE
|
||||
G3_DZ
|
||||
G36K_Camo_DZ
|
||||
G36K_Camo_SD_DZ
|
||||
G36A_Camo_DZ
|
||||
G36A_Camo_SD_DZ
|
||||
G36C_DZ
|
||||
G36C_SD_DZ
|
||||
G36C_CCO_DZ
|
||||
G36C_CCO_SD_DZ
|
||||
G36C_Holo_DZ
|
||||
G36C_Holo_SD_DZ
|
||||
G36C_ACOG_DZ
|
||||
G36C_ACOG_SD_DZ
|
||||
G36C_Camo_DZ
|
||||
G36C_Camo_Holo_SD_DZ
|
||||
MG36_DZ
|
||||
MG36_Camo_DZ
|
||||
M4A1_DZ
|
||||
M4A1_FL_DZ
|
||||
M4A1_MFL_DZ
|
||||
M4A1_SD_DZ
|
||||
M4A1_SD_FL_DZ
|
||||
M4A1_SD_MFL_DZ
|
||||
M4A1_GL_DZ
|
||||
M4A1_GL_FL_DZ
|
||||
M4A1_GL_MFL_DZ
|
||||
M4A1_GL_SD_DZ
|
||||
M4A1_GL_SD_FL_DZ
|
||||
M4A1_GL_SD_MFL_DZ
|
||||
M4A1_CCO_DZ
|
||||
M4A1_CCO_FL_DZ
|
||||
M4A1_CCO_MFL_DZ
|
||||
M4A1_CCO_SD_DZ
|
||||
M4A1_CCO_SD_FL_DZ
|
||||
M4A1_CCO_SD_MFL_DZ
|
||||
M4A1_GL_CCO_DZ
|
||||
M4A1_GL_CCO_FL_DZ
|
||||
M4A1_GL_CCO_MFL_DZ
|
||||
M4A1_GL_CCO_SD_DZ
|
||||
M4A1_GL_CCO_SD_FL_DZ
|
||||
M4A1_GL_CCO_SD_MFL_DZ
|
||||
M4A1_Holo_DZ
|
||||
M4A1_Holo_FL_DZ
|
||||
M4A1_Holo_MFL_DZ
|
||||
M4A1_Holo_SD_DZ
|
||||
M4A1_Holo_SD_FL_DZ
|
||||
M4A1_Holo_SD_MFL_DZ
|
||||
M4A1_GL_Holo_DZ
|
||||
M4A1_GL_Holo_FL_DZ
|
||||
M4A1_GL_Holo_MFL_DZ
|
||||
M4A1_GL_Holo_SD_DZ
|
||||
M4A1_GL_Holo_SD_FL_DZ
|
||||
M4A1_GL_Holo_SD_MFL_DZ
|
||||
M4A1_ACOG_DZ
|
||||
M4A1_ACOG_FL_DZ
|
||||
M4A1_ACOG_MFL_DZ
|
||||
M4A1_ACOG_SD_DZ
|
||||
M4A1_ACOG_SD_FL_DZ
|
||||
M4A1_ACOG_SD_MFL_DZ
|
||||
M4A1_GL_ACOG_DZ
|
||||
M4A1_GL_ACOG_FL_DZ
|
||||
M4A1_GL_ACOG_MFL_DZ
|
||||
M4A1_GL_ACOG_SD_DZ
|
||||
M4A1_GL_ACOG_SD_FL_DZ
|
||||
M4A1_GL_ACOG_SD_MFL_DZ
|
||||
M4A1_Rusty_DZ
|
||||
M4A1_Camo_CCO_DZ
|
||||
M4A1_Camo_CCO_SD_DZ
|
||||
M4A1_Camo_Holo_GL_DZ
|
||||
M4A1_Camo_Holo_GL_SD_DZ
|
||||
M4A3_DES_CCO_DZ
|
||||
M4A3_ACOG_GL_DZ
|
||||
M4A3_Camo_DZ
|
||||
M4A3_Camo_ACOG_DZ
|
||||
HK416_DZ
|
||||
HK416_SD_DZ
|
||||
HK416_GL_DZ
|
||||
HK416_GL_SD_DZ
|
||||
HK416_CCO_DZ
|
||||
HK416_CCO_SD_DZ
|
||||
HK416_GL_CCO_DZ
|
||||
HK416_GL_CCO_SD_DZ
|
||||
HK416_Holo_DZ
|
||||
HK416_Holo_SD_DZ
|
||||
HK416_GL_Holo_DZ
|
||||
HK416_GL_Holo_SD_DZ
|
||||
HK416C_DZ
|
||||
HK416C_GL_DZ
|
||||
HK416C_CCO_DZ
|
||||
HK416C_GL_CCO_DZ
|
||||
HK416C_Holo_DZ
|
||||
HK416C_GL_Holo_DZ
|
||||
HK416C_ACOG_DZ
|
||||
HK416C_GL_ACOG_DZ
|
||||
SteyrAug_A3_Green_DZ
|
||||
SteyrAug_A3_Black_DZ
|
||||
SteyrAug_A3_Blue_DZ
|
||||
SteyrAug_A3_ACOG_Green_DZ
|
||||
SteyrAug_A3_ACOG_Black_DZ
|
||||
SteyrAug_A3_ACOG_Blue_DZ
|
||||
SteyrAug_A3_Holo_Green_DZ
|
||||
SteyrAug_A3_Holo_Black_DZ
|
||||
SteyrAug_A3_Holo_Blue_DZ
|
||||
SteyrAug_A3_GL_Green_DZ
|
||||
SteyrAug_A3_GL_Black_DZ
|
||||
SteyrAug_A3_GL_Blue_DZ
|
||||
SteyrAug_A3_ACOG_GL_Green_DZ
|
||||
SteyrAug_A3_ACOG_GL_Black_DZ
|
||||
SteyrAug_A3_ACOG_GL_Blue_DZ
|
||||
SteyrAug_A3_Holo_GL_Green_DZ
|
||||
SteyrAug_A3_Holo_GL_Black_DZ
|
||||
SteyrAug_A3_Holo_GL_Blue_DZ
|
||||
HK53A3_DZ
|
||||
HK53A3_CCO_DZ
|
||||
HK53A3_Holo_DZ
|
||||
PDR_DZ
|
||||
PDR_CCO_DZ
|
||||
PDR_Holo_DZ
|
||||
Famas_DZ
|
||||
Famas_CCO_DZ
|
||||
Famas_Holo_DZ
|
||||
Famas_SD_DZ
|
||||
Famas_CCO_SD_DZ
|
||||
Famas_Holo_SD_DZ
|
||||
ACR_WDL_DZ
|
||||
ACR_WDL_SD_DZ
|
||||
ACR_WDL_GL_DZ
|
||||
ACR_WDL_GL_SD_DZ
|
||||
ACR_WDL_CCO_DZ
|
||||
ACR_WDL_CCO_SD_DZ
|
||||
ACR_WDL_CCO_GL_DZ
|
||||
ACR_WDL_CCO_GL_SD_DZ
|
||||
ACR_WDL_Holo_DZ
|
||||
ACR_WDL_Holo_SD_DZ
|
||||
ACR_WDL_Holo_GL_DZ
|
||||
ACR_WDL_Holo_GL_SD_DZ
|
||||
ACR_WDL_ACOG_DZ
|
||||
ACR_WDL_ACOG_SD_DZ
|
||||
ACR_WDL_ACOG_GL_DZ
|
||||
ACR_WDL_ACOG_GL_SD_DZ
|
||||
ACR_WDL_TWS_DZ
|
||||
ACR_WDL_TWS_GL_DZ
|
||||
ACR_WDL_TWS_SD_DZ
|
||||
ACR_WDL_TWS_GL_SD_DZ
|
||||
ACR_WDL_NV_DZ
|
||||
ACR_WDL_NV_SD_DZ
|
||||
ACR_WDL_NV_GL_DZ
|
||||
ACR_WDL_NV_GL_SD_DZ
|
||||
ACR_BL_DZ
|
||||
ACR_BL_SD_DZ
|
||||
ACR_BL_GL_DZ
|
||||
ACR_BL_GL_SD_DZ
|
||||
ACR_BL_CCO_DZ
|
||||
ACR_BL_CCO_SD_DZ
|
||||
ACR_BL_CCO_GL_DZ
|
||||
ACR_BL_CCO_GL_SD_DZ
|
||||
ACR_BL_Holo_DZ
|
||||
ACR_BL_Holo_SD_DZ
|
||||
ACR_BL_Holo_GL_DZ
|
||||
ACR_BL_Holo_GL_SD_DZ
|
||||
ACR_BL_ACOG_DZ
|
||||
ACR_BL_ACOG_SD_DZ
|
||||
ACR_BL_ACOG_GL_DZ
|
||||
ACR_BL_ACOG_GL_SD_DZ
|
||||
ACR_BL_TWS_DZ
|
||||
ACR_BL_TWS_GL_DZ
|
||||
ACR_BL_TWS_SD_DZ
|
||||
ACR_BL_TWS_GL_SD_DZ
|
||||
ACR_BL_NV_DZ
|
||||
ACR_BL_NV_SD_DZ
|
||||
ACR_BL_NV_GL_DZ
|
||||
ACR_BL_NV_GL_SD_DZ
|
||||
ACR_DES_DZ
|
||||
ACR_DES_SD_DZ
|
||||
ACR_DES_GL_DZ
|
||||
ACR_DES_GL_SD_DZ
|
||||
ACR_DES_CCO_DZ
|
||||
ACR_DES_CCO_SD_DZ
|
||||
ACR_DES_CCO_GL_DZ
|
||||
ACR_DES_CCO_GL_SD_DZ
|
||||
ACR_DES_Holo_DZ
|
||||
ACR_DES_Holo_SD_DZ
|
||||
ACR_DES_Holo_GL_DZ
|
||||
ACR_DES_Holo_GL_SD_DZ
|
||||
ACR_DES_ACOG_DZ
|
||||
ACR_DES_ACOG_SD_DZ
|
||||
ACR_DES_ACOG_GL_DZ
|
||||
ACR_DES_ACOG_GL_SD_DZ
|
||||
ACR_DES_TWS_DZ
|
||||
ACR_DES_TWS_GL_DZ
|
||||
ACR_DES_TWS_SD_DZ
|
||||
ACR_DES_TWS_GL_SD_DZ
|
||||
ACR_DES_NV_DZ
|
||||
ACR_DES_NV_SD_DZ
|
||||
ACR_DES_NV_GL_DZ
|
||||
ACR_DES_NV_GL_SD_DZ
|
||||
ACR_SNOW_DZ
|
||||
ACR_SNOW_SD_DZ
|
||||
ACR_SNOW_GL_DZ
|
||||
ACR_SNOW_GL_SD_DZ
|
||||
ACR_SNOW_CCO_DZ
|
||||
ACR_SNOW_CCO_SD_DZ
|
||||
ACR_SNOW_CCO_GL_DZ
|
||||
ACR_SNOW_CCO_GL_SD_DZ
|
||||
ACR_SNOW_Holo_DZ
|
||||
ACR_SNOW_Holo_SD_DZ
|
||||
ACR_SNOW_Holo_GL_DZ
|
||||
ACR_SNOW_Holo_GL_SD_DZ
|
||||
ACR_SNOW_ACOG_DZ
|
||||
ACR_SNOW_ACOG_SD_DZ
|
||||
ACR_SNOW_ACOG_GL_DZ
|
||||
ACR_SNOW_ACOG_GL_SD_DZ
|
||||
ACR_SNOW_TWS_DZ
|
||||
ACR_SNOW_TWS_GL_DZ
|
||||
ACR_SNOW_TWS_SD_DZ
|
||||
ACR_SNOW_TWS_GL_SD_DZ
|
||||
ACR_SNOW_NV_DZ
|
||||
ACR_SNOW_NV_SD_DZ
|
||||
ACR_SNOW_NV_GL_DZ
|
||||
ACR_SNOW_NV_GL_SD_DZ
|
||||
KAC_PDW_DZ
|
||||
KAC_PDW_CCO_DZ
|
||||
KAC_PDW_HOLO_DZ
|
||||
KAC_PDW_ACOG_DZ
|
||||
CTAR21_DZ
|
||||
CTAR21_CCO_DZ
|
||||
CTAR21_ACOG_DZ
|
||||
Masada_DZ
|
||||
Masada_SD_DZ
|
||||
Masada_CCO_DZ
|
||||
Masada_CCO_SD_DZ
|
||||
Masada_Holo_DZ
|
||||
Masada_Holo_SD_DZ
|
||||
Masada_ACOG_DZ
|
||||
Masada_ACOG_SD_DZ
|
||||
Masada_BL_DZ
|
||||
Masada_BL_SD_DZ
|
||||
Masada_BL_CCO_DZ
|
||||
Masada_BL_CCO_SD_DZ
|
||||
Masada_BL_Holo_DZ
|
||||
Masada_BL_Holo_SD_DZ
|
||||
Masada_BL_ACOG_DZ
|
||||
Masada_BL_ACOG_SD_DZ
|
||||
MK16_DZ
|
||||
MK16_CCO_DZ
|
||||
MK16_Holo_DZ
|
||||
MK16_ACOG_DZ
|
||||
MK16_GL_DZ
|
||||
MK16_GL_CCO_DZ
|
||||
MK16_GL_Holo_DZ
|
||||
MK16_GL_ACOG_DZ
|
||||
MK16_CCO_SD_DZ
|
||||
MK16_Holo_SD_DZ
|
||||
MK16_ACOG_SD_DZ
|
||||
MK16_GL_CCO_SD_DZ
|
||||
MK16_GL_Holo_SD_DZ
|
||||
MK16_GL_ACOG_SD_DZ
|
||||
MK16_BL_CCO_DZ
|
||||
MK16_BL_GL_ACOG_DZ
|
||||
MK16_BL_Holo_SD_DZ
|
||||
MK16_BL_GL_CCO_SD_DZ
|
||||
XM8_DZ
|
||||
XM8_DES_DZ
|
||||
XM8_GREY_DZ
|
||||
XM8_GREY_2_DZ
|
||||
XM8_GL_DZ
|
||||
XM8_DES_GL_DZ
|
||||
XM8_GREY_GL_DZ
|
||||
XM8_Compact_DZ
|
||||
XM8_DES_Compact_DZ
|
||||
XM8_GREY_Compact_DZ
|
||||
XM8_GREY_2_Compact_DZ
|
||||
XM8_Sharpsh_DZ
|
||||
XM8_DES_Sharpsh_DZ
|
||||
XM8_GREY_Sharpsh_DZ
|
||||
XM8_SAW_DZ
|
||||
XM8_DES_SAW_DZ
|
||||
XM8_GREY_SAW_DZ
|
||||
XM8_SD_DZ
|
||||
M14_DZ
|
||||
M14_Gh_DZ
|
||||
M14_CCO_DZ
|
||||
M14_CCO_Gh_DZ
|
||||
M14_Holo_DZ
|
||||
M14_Holo_Gh_DZ
|
||||
M1A_SC16_BL_DZ
|
||||
M1A_SC16_BL_ACOG_DZ
|
||||
M1A_SC16_BL_CCO_DZ
|
||||
M1A_SC16_BL_HOLO_DZ
|
||||
M1A_SC16_BL_PU_DZ
|
||||
M1A_SC16_BL_Sniper_DZ
|
||||
M1A_SC16_TAN_DZ
|
||||
M1A_SC16_TAN_ACOG_DZ
|
||||
M1A_SC16_TAN_CCO_DZ
|
||||
M1A_SC16_TAN_HOLO_DZ
|
||||
M1A_SC16_TAN_PU_DZ
|
||||
M1A_SC16_TAN_Sniper_DZ
|
||||
M1A_SC2_BL_DZ
|
||||
M1A_SC2_BL_ACOG_DZ
|
||||
M1A_SC2_BL_CCO_DZ
|
||||
M1A_SC2_BL_HOLO_DZ
|
||||
M1A_SC2_BL_PU_DZ
|
||||
M1A_SC2_BL_Sniper_DZ
|
||||
M21_DZ
|
||||
M21A5_DZ
|
||||
M21A5_SD_DZ
|
||||
HK417_DZ
|
||||
HK417_SD_DZ
|
||||
HK417_CCO_DZ
|
||||
HK417_CCO_SD_DZ
|
||||
HK417_Holo_DZ
|
||||
HK417_Holo_SD_DZ
|
||||
HK417_ACOG_DZ
|
||||
HK417_ACOG_SD_DZ
|
||||
HK417C_DZ
|
||||
HK417C_GL_DZ
|
||||
HK417C_CCO_DZ
|
||||
HK417C_GL_CCO_DZ
|
||||
HK417C_Holo_DZ
|
||||
HK417C_GL_Holo_DZ
|
||||
HK417C_ACOG_DZ
|
||||
HK417C_GL_ACOG_DZ
|
||||
HK417_Sniper_DZ
|
||||
HK417_Sniper_SD_DZ
|
||||
MK14_DZ
|
||||
MK14_CCO_DZ
|
||||
MK14_Holo_DZ
|
||||
MK14_ACOG_DZ
|
||||
MK14_Sniper_DZ
|
||||
MK14_SD_DZ
|
||||
MK14_CCO_SD_DZ
|
||||
MK14_Holo_SD_DZ
|
||||
MK14_ACOG_SD_DZ
|
||||
MK14_Sniper_SD_DZ
|
||||
MK17_DZ
|
||||
MK17_CCO_DZ
|
||||
MK17_Holo_DZ
|
||||
MK17_ACOG_DZ
|
||||
MK17_GL_DZ
|
||||
MK17_GL_CCO_DZ
|
||||
MK17_GL_Holo_DZ
|
||||
MK17_GL_ACOG_DZ
|
||||
MK17_CCO_SD_DZ
|
||||
MK17_Holo_SD_DZ
|
||||
MK17_ACOG_SD_DZ
|
||||
MK17_GL_CCO_SD_DZ
|
||||
MK17_GL_Holo_SD_DZ
|
||||
MK17_BL_Holo_DZ
|
||||
MK17_BL_GL_ACOG_DZ
|
||||
MK17_BL_CCO_SD_DZ
|
||||
MK17_BL_GL_Holo_SD_DZ
|
||||
MK17_Sniper_DZ
|
||||
MK17_Sniper_SD_DZ
|
||||
M110_NV_DZ
|
||||
CZ805_A1_DZ
|
||||
CZ805_A1_GL_DZ
|
||||
CZ805_A2_DZ
|
||||
CZ805_A2_SD_DZ
|
||||
CZ805_B_GL_DZ
|
||||
M24_DZ
|
||||
M24_Gh_DZ
|
||||
M24_DES_DZ
|
||||
M40A3_Gh_DZ
|
||||
M40A3_DZ
|
||||
CZ750_DZ
|
||||
M249_CCO_DZ
|
||||
M249_DZ
|
||||
M249_Holo_DZ
|
||||
M249_EP1_DZ
|
||||
M249_m145_EP1_DZE
|
||||
L110A1_CCO_DZ
|
||||
L110A1_Holo_DZ
|
||||
L110A1_DZ
|
||||
BAF_L110A1_Aim_DZE
|
||||
M240_DZ
|
||||
M240_CCO_DZ
|
||||
M240_Holo_DZ
|
||||
m240_scoped_EP1_DZE
|
||||
M60A4_EP1_DZE
|
||||
Mk43_DZ
|
||||
MK43_Holo_DZ
|
||||
MK43_ACOG_DZ
|
||||
MK43_M145_DZ
|
||||
M1014_DZ
|
||||
M1014_CCO_DZ
|
||||
M1014_Holo_DZ
|
||||
Mk48_CCO_DZ
|
||||
Mk48_DZ
|
||||
Mk48_Holo_DZ
|
||||
Mk48_DES_CCO_DZ
|
||||
PKM_DZ
|
||||
Pecheneg_DZ
|
||||
UK59_DZ
|
||||
RPK74_Kobra_DZ
|
||||
RPK74_DZ
|
||||
RPK74_PSO1_DZ
|
||||
SVD_PSO1_DZ
|
||||
SVD_PSO1_Gh_DZ
|
||||
SVD_DZ
|
||||
SVD_Gh_DZ
|
||||
SVD_PSO1_Gh_DES_DZ
|
||||
SVD_NSPU_DZ
|
||||
SVD_Gold_DZ
|
||||
SVU_PSO1_DZ
|
||||
VSS_vintorez_DZE
|
||||
VAL_DZ
|
||||
VAL_Kobra_DZ
|
||||
VAL_PSO1_DZ
|
||||
KSVK_DZE
|
||||
Mosin_DZ
|
||||
Mosin_BR_DZ
|
||||
Mosin_FL_DZ
|
||||
Mosin_MFL_DZ
|
||||
Mosin_Belt_DZ
|
||||
Mosin_Belt_FL_DZ
|
||||
Mosin_Belt_MFL_DZ
|
||||
Mosin_PU_DZ
|
||||
Mosin_PU_FL_DZ
|
||||
Mosin_PU_MFL_DZ
|
||||
Mosin_PU_Belt_DZ
|
||||
Mosin_PU_Belt_FL_DZ
|
||||
Mosin_PU_Belt_MFL_DZ
|
||||
MP5_DZ
|
||||
MP5_SD_DZ
|
||||
Kriss_DZ
|
||||
Kriss_CCO_DZ
|
||||
Kriss_Holo_DZ
|
||||
Kriss_SD_DZ
|
||||
Kriss_CCO_SD_DZ
|
||||
Kriss_Holo_SD_DZ
|
||||
Scorpion_Evo3_DZ
|
||||
Scorpion_Evo3_CCO_DZ
|
||||
Scorpion_Evo3_CCO_SD_DZ
|
||||
MP7_DZ
|
||||
MP7_FL_DZ
|
||||
MP7_MFL_DZ
|
||||
MP7_Holo_DZ
|
||||
MP7_Holo_FL_DZ
|
||||
MP7_Holo_MFL_DZ
|
||||
MP7_CCO_DZ
|
||||
MP7_CCO_FL_DZ
|
||||
MP7_CCO_MFL_DZ
|
||||
MP7_ACOG_DZ
|
||||
MP7_ACOG_FL_DZ
|
||||
MP7_ACOG_MFL_DZ
|
||||
MP7_SD_DZ
|
||||
MP7_SD_FL_DZ
|
||||
MP7_SD_MFL_DZ
|
||||
MP7_Holo_SD_DZ
|
||||
MP7_Holo_SD_FL_DZ
|
||||
MP7_Holo_SD_MFL_DZ
|
||||
MP7_CCO_SD_DZ
|
||||
MP7_CCO_SD_FL_DZ
|
||||
MP7_CCO_SD_MFL_DZ
|
||||
MP7_ACOG_SD_DZ
|
||||
MP7_ACOG_SD_FL_DZ
|
||||
MP7_ACOG_SD_MFL_DZ
|
||||
TMP_DZ
|
||||
TMP_CCO_DZ
|
||||
TMP_Holo_DZ
|
||||
TMP_SD_DZ
|
||||
TMP_CCO_SD_DZ
|
||||
TMP_Holo_SD_DZ
|
||||
UMP_DZ
|
||||
UMP_CCO_DZ
|
||||
UMP_Holo_DZ
|
||||
UMP_SD_DZ
|
||||
UMP_CCO_SD_DZ
|
||||
UMP_Holo_SD_DZ
|
||||
P90_DZ
|
||||
P90_CCO_DZ
|
||||
P90_Holo_DZ
|
||||
P90_SD_DZ
|
||||
P90_CCO_SD_DZ
|
||||
P90_Holo_SD_DZ
|
||||
Sten_MK_DZ
|
||||
MAT49_DZ
|
||||
M31_DZ
|
||||
M16A2_DZ
|
||||
M16A2_GL_DZ
|
||||
M16A2_Rusty_DZ
|
||||
M16A4_DZ
|
||||
M16A4_FL_DZ
|
||||
M16A4_MFL_DZ
|
||||
M16A4_GL_DZ
|
||||
M16A4_GL_FL_DZ
|
||||
M16A4_GL_MFL_DZ
|
||||
M16A4_CCO_DZ
|
||||
M16A4_CCO_FL_DZ
|
||||
M16A4_CCO_MFL_DZ
|
||||
M16A4_GL_CCO_DZ
|
||||
M16A4_GL_CCO_FL_DZ
|
||||
M16A4_GL_CCO_MFL_DZ
|
||||
M16A4_Holo_DZ
|
||||
M16A4_Holo_FL_DZ
|
||||
M16A4_Holo_MFL_DZ
|
||||
M16A4_GL_Holo_DZ
|
||||
M16A4_GL_Holo_FL_DZ
|
||||
M16A4_GL_Holo_MFL_DZ
|
||||
M16A4_ACOG_DZ
|
||||
M16A4_ACOG_FL_DZ
|
||||
M16A4_ACOG_MFL_DZ
|
||||
M16A4_GL_ACOG_DZ
|
||||
M16A4_GL_ACOG_FL_DZ
|
||||
M16A4_GL_ACOG_MFL_DZ
|
||||
SA58_DZ
|
||||
SA58_RIS_DZ
|
||||
SA58_RIS_FL_DZ
|
||||
SA58_RIS_MFL_DZ
|
||||
SA58_CCO_DZ
|
||||
SA58_CCO_FL_DZ
|
||||
SA58_CCO_MFL_DZ
|
||||
SA58_Holo_DZ
|
||||
SA58_Holo_FL_DZ
|
||||
SA58_Holo_MFL_DZ
|
||||
SA58_ACOG_DZ
|
||||
SA58_ACOG_FL_DZ
|
||||
SA58_ACOG_MFL_DZ
|
||||
Sa58V_DZ
|
||||
Sa58V_Camo_CCO_DZ
|
||||
Sa58V_Camo_ACOG_DZ
|
||||
L85A2_DZ
|
||||
L85A2_FL_DZ
|
||||
L85A2_MFL_DZ
|
||||
L85A2_SD_DZ
|
||||
L85A2_SD_FL_DZ
|
||||
L85A2_SD_MFL_DZ
|
||||
L85A2_CCO_DZ
|
||||
L85A2_CCO_FL_DZ
|
||||
L85A2_CCO_MFL_DZ
|
||||
L85A2_CCO_SD_DZ
|
||||
L85A2_CCO_SD_FL_DZ
|
||||
L85A2_CCO_SD_MFL_DZ
|
||||
L85A2_Holo_DZ
|
||||
L85A2_Holo_FL_DZ
|
||||
L85A2_Holo_MFL_DZ
|
||||
L85A2_Holo_SD_DZ
|
||||
L85A2_Holo_SD_FL_DZ
|
||||
L85A2_Holo_SD_MFL_DZ
|
||||
L85A2_ACOG_DZ
|
||||
L85A2_ACOG_FL_DZ
|
||||
L85A2_ACOG_MFL_DZ
|
||||
L85A2_ACOG_SD_DZ
|
||||
L85A2_ACOG_SD_FL_DZ
|
||||
L85A2_ACOG_SD_MFL_DZ
|
||||
BAF_L85A2_RIS_TWS_DZ
|
||||
L86A2_LSW_DZ
|
||||
Bizon_DZ
|
||||
Bizon_Kobra_DZ
|
||||
Bizon_SD_DZ
|
||||
Bizon_Kobra_SD_DZ
|
||||
CZ550_DZ
|
||||
LeeEnfield_DZ
|
||||
MR43_DZ
|
||||
Winchester1866_DZ
|
||||
Remington870_DZ
|
||||
Remington870_FL_DZ
|
||||
Remington870_MFL_DZ
|
||||
Saiga12K_DZ
|
||||
USAS12_DZ
|
||||
AA12_DZ
|
||||
Crossbow_DZ
|
||||
Crossbow_FL_DZ
|
||||
Crossbow_MFL_DZ
|
||||
Crossbow_CCO_DZ
|
||||
Crossbow_CCO_FL_DZ
|
||||
Crossbow_CCO_MFL_DZ
|
||||
Crossbow_Scope_DZ
|
||||
Crossbow_Scope_FL_DZ
|
||||
Crossbow_Scope_MFL_DZ
|
||||
L115A3_DZ
|
||||
L115A3_2_DZ
|
||||
MSR_DZ
|
||||
MSR_SD_DZ
|
||||
MSR_NV_DZ
|
||||
MSR_NV_SD_DZ
|
||||
MSR_TWS_DZ
|
||||
MSR_TWS_SD_DZ
|
||||
XM2010_DZ
|
||||
XM2010_SD_DZ
|
||||
XM2010_NV_DZ
|
||||
XM2010_NV_SD_DZ
|
||||
XM2010_TWS_DZ
|
||||
XM2010_TWS_SD_DZ
|
||||
Anzio_20_DZ
|
||||
BAF_AS50_scoped_DZ
|
||||
m107_DZ
|
||||
m107_SKN
|
||||
M4SPR_DZE
|
||||
M200_CheyTac_DZ
|
||||
M200_CheyTac_SD_DZ
|
||||
WA2000_DZ
|
||||
Barrett_MRAD_Iron_DZ
|
||||
Barrett_MRAD_CCO_DZ
|
||||
Barrett_MRAD_Sniper_DZ
|
||||
M9_DZ
|
||||
M9_SD_DZ
|
||||
M9_Camo_DZ
|
||||
M9_Camo_SD_DZ
|
||||
M93R_DZ
|
||||
P99_Black_DZ
|
||||
P99_Black_SD_DZ
|
||||
P99_Green_DZ
|
||||
P99_Green_SD_DZ
|
||||
P99_Silver_DZ
|
||||
P99_Silver_SD_DZ
|
||||
BrowningHP_DZ
|
||||
P226_DZ
|
||||
P226_Silver_DZ
|
||||
P38_DZ
|
||||
PPK_DZ
|
||||
MK22_DZ
|
||||
MK22_2_DZ
|
||||
MK22_SD_DZ
|
||||
MK22_2_SD_DZ
|
||||
G17_DZ
|
||||
G17_FL_DZ
|
||||
G17_MFL_DZ
|
||||
G17_SD_DZ
|
||||
G17_SD_FL_DZ
|
||||
G17_SD_MFL_DZ
|
||||
G18_DZ
|
||||
M1911_DZ
|
||||
M1911_2_DZ
|
||||
Kimber_M1911_DZ
|
||||
Kimber_M1911_SD_DZ
|
||||
USP_DZ
|
||||
USP_SD_DZ
|
||||
Makarov_DZ
|
||||
Makarov_SD_DZ
|
||||
Tokarew_TT33_DZ
|
||||
Ruger_MK2_DZ
|
||||
APS_DZ
|
||||
APS_SD_DZ
|
||||
PDW_DZ
|
||||
PDW_SD_DZ
|
||||
TEC9_DZ
|
||||
Mac10_DZ
|
||||
Revolver_DZ
|
||||
Revolver_Gold_DZ
|
||||
Colt_Anaconda_DZ
|
||||
Colt_Anaconda_Gold_DZ
|
||||
Colt_Bull_DZ
|
||||
Colt_Python_DZ
|
||||
Colt_Revolver_DZ
|
||||
CZ75P_DZ
|
||||
CZ75D_DZ
|
||||
CZ75SP_DZ
|
||||
CZ75SP_SD_DZ
|
||||
DesertEagle_DZ
|
||||
DesertEagle_Gold_DZ
|
||||
DesertEagle_Silver_DZ
|
||||
DesertEagle_Modern_DZ
|
||||
@@ -1,118 +1,196 @@
|
||||
New Zombies 1.0.6.3
|
||||
|
||||
z_soldier_usmc_soldier
|
||||
z_soldier_usmc_soldier_heavy
|
||||
z_soldier_usmc_mg
|
||||
z_soldier_usmc_pilot
|
||||
z_soldier_usmc_crew
|
||||
z_soldier_usmc_officer
|
||||
z_soldier_usmc_crewman_white
|
||||
z_soldier_usmc_crewman_blue
|
||||
z_soldier_usmc_crewman_yellow
|
||||
z_soldier_usmc_crewman_red
|
||||
z_soldier_usmc_crewman_purple
|
||||
z_soldier_usmc_crewman_green
|
||||
z_soldier_usmc_ghillie
|
||||
z_soldier_fr_tl
|
||||
z_soldier_fr_commander
|
||||
z_soldier_fr_r
|
||||
z_soldier_fr_marksman
|
||||
z_soldier_fr_sapper
|
||||
z_soldier_fr_ac
|
||||
z_soldier_fr_assault
|
||||
z_soldier_cdf_officer
|
||||
z_soldier_cdf_commander
|
||||
z_soldier_cdf_pilot
|
||||
z_soldier_cdf_crew
|
||||
z_soldier_ru_soldier
|
||||
z_soldier_ru_soldier_heavy
|
||||
z_soldier_ru_officer
|
||||
z_soldier_ru_ghillie
|
||||
z_soldier_ru_pilot
|
||||
z_soldier_ru_crewman
|
||||
z_soldier_ru_specnaz
|
||||
z_soldier_ru_commander
|
||||
z_soldier_ru_specialforces
|
||||
z_soldier_gue_soldier1
|
||||
z_soldier_gue_soldier2
|
||||
z_soldier_gue_soldier3
|
||||
z_soldier_gue_soldier4
|
||||
z_soldier_gue_commander
|
||||
z_soldier_gue_ghillie
|
||||
z_soldier_ins_soldier1
|
||||
z_soldier_ins_soldier2
|
||||
z_soldier_ins_soldier3
|
||||
z_soldier_ins_officer
|
||||
z_soldier_ins_bardak
|
||||
z_soldier_ins_lopotev
|
||||
z_citizen1
|
||||
z_citizen2
|
||||
z_citizen3
|
||||
z_citizen4
|
||||
z_lumberjack1
|
||||
z_lumberjack2
|
||||
z_lumberjack3
|
||||
z_lumberjack4
|
||||
z_profiteer1
|
||||
z_profiteer2
|
||||
z_profiteer3
|
||||
z_profiteer4
|
||||
z_rocker1
|
||||
z_rocker2
|
||||
z_rocker3
|
||||
z_rocker4
|
||||
z_hunter2
|
||||
z_hunter3
|
||||
z_hunter4
|
||||
z_assistant
|
||||
z_pilot
|
||||
z_takistani1
|
||||
z_takistani2
|
||||
z_takistani3
|
||||
z_takistani4
|
||||
z_takistani5
|
||||
z_takistani6
|
||||
z_soldier_tk_soldier1
|
||||
z_soldier_tk_soldier2
|
||||
z_soldier_tk_soldier3
|
||||
z_soldier_tk_soldier4
|
||||
z_soldier_cz_soldier_heavy
|
||||
z_soldier_cz_officer
|
||||
z_soldier_cz_pilot
|
||||
z_soldier_cz_ghillie
|
||||
z_soldier_cz_spec
|
||||
z_soldier_un_soldier_heavy
|
||||
z_soldier_ger_soldier
|
||||
z_soldier_ger_soldier_light
|
||||
z_soldier_baf_w_soldier_heavy
|
||||
z_soldier_baf_d_soldier_heavy
|
||||
z_soldier_baf_w_soldier_w_heavy
|
||||
z_soldier_baf_w_soldier
|
||||
z_soldier_baf_d_soldier
|
||||
z_soldier_baf_w_soldier_w
|
||||
z_soldier_pmc_soldier
|
||||
z_soldier_pmc_engineer
|
||||
z_soldier_pmc_bodyguard
|
||||
|
||||
Loot Groups
|
||||
|
||||
ZombieCrewman
|
||||
ZombieOfficer
|
||||
ZombieGhillie
|
||||
ZombieSpecialForces
|
||||
ZombieRebels
|
||||
ZombieLumberJack
|
||||
ZombieRocker
|
||||
ZombieBodyguard
|
||||
|
||||
Stringtable Names
|
||||
|
||||
STR_ZNAME_CREWMAN
|
||||
STR_ZNAME_OFFICER
|
||||
STR_ZNAME_GHILLIE
|
||||
STR_ZNAME_SPECIALFORCES
|
||||
STR_ZNAME_REBELS
|
||||
STR_ZNAME_LUMERJACK
|
||||
STR_ZNAME_ROCKER
|
||||
STR_ZNAME_ASSISTANT
|
||||
STR_ZNAME_BODYGUARD
|
||||
zZombie_Base
|
||||
z_villager1
|
||||
z_villager2
|
||||
z_villager3
|
||||
z_priest
|
||||
z_soldier
|
||||
z_soldier_pilot
|
||||
z_soldier_heavy
|
||||
z_policeman
|
||||
z_policeman2
|
||||
z_suit1
|
||||
z_suit2
|
||||
z_suit3
|
||||
z_suit4
|
||||
z_suit5
|
||||
z_suit6
|
||||
z_worker1
|
||||
z_worker2
|
||||
z_worker3
|
||||
z_worker4
|
||||
z_doctor
|
||||
z_teacher
|
||||
z_assistant
|
||||
z_gardener
|
||||
z_hunter
|
||||
z_hunter2
|
||||
z_hunter3
|
||||
z_hunter4
|
||||
z_hunter5
|
||||
z_soldier_usmc_soldier
|
||||
z_soldier_usmc_soldier_heavy
|
||||
z_soldier_usmc_mg
|
||||
z_soldier_usmc_pilot
|
||||
z_soldier_usmc_crew
|
||||
z_soldier_usmc_officer
|
||||
z_soldier_usmc_crewman_white
|
||||
z_soldier_usmc_crewman_blue
|
||||
z_soldier_usmc_crewman_yellow
|
||||
z_soldier_usmc_crewman_red
|
||||
z_soldier_usmc_crewman_purple
|
||||
z_soldier_usmc_crewman_green
|
||||
z_soldier_usmc_ghillie
|
||||
z_soldier_fr_tl
|
||||
z_soldier_fr_commander
|
||||
z_soldier_fr_r
|
||||
z_soldier_fr_marksman
|
||||
z_soldier_fr_sapper
|
||||
z_soldier_fr_ac
|
||||
z_soldier_fr_assault
|
||||
z_soldier_cdf_officer
|
||||
z_soldier_cdf_commander
|
||||
z_soldier_cdf_pilot
|
||||
z_soldier_cdf_crew
|
||||
z_soldier_ru_soldier
|
||||
z_soldier_ru_soldier_heavy
|
||||
z_soldier_ru_officer
|
||||
z_soldier_ru_ghillie
|
||||
z_soldier_ru_pilot
|
||||
z_soldier_ru_crewman
|
||||
z_soldier_ru_specnaz
|
||||
z_soldier_ru_commander
|
||||
z_soldier_ru_specialforces
|
||||
z_soldier_gue_soldier1
|
||||
z_soldier_gue_soldier2
|
||||
z_soldier_gue_soldier3
|
||||
z_soldier_gue_soldier4
|
||||
z_soldier_gue_commander
|
||||
z_soldier_gue_ghillie
|
||||
z_soldier_ins_soldier1
|
||||
z_soldier_ins_soldier2
|
||||
z_soldier_ins_soldier3
|
||||
z_soldier_ins_officer
|
||||
z_soldier_ins_lopotev
|
||||
z_soldier_ins_bardak
|
||||
z_citizen1
|
||||
z_citizen2
|
||||
z_citizen3
|
||||
z_citizen4
|
||||
z_lumberjack1
|
||||
z_lumberjack2
|
||||
z_lumberjack3
|
||||
z_lumberjack4
|
||||
z_profiteer1
|
||||
z_profiteer2
|
||||
z_profiteer3
|
||||
z_profiteer4
|
||||
z_rocker1
|
||||
z_rocker2
|
||||
z_rocker3
|
||||
z_rocker4
|
||||
z_pilot
|
||||
z_takistani1
|
||||
z_takistani2
|
||||
z_takistani3
|
||||
z_takistani4
|
||||
z_takistani5
|
||||
z_takistani6
|
||||
z_soldier_tk_soldier1
|
||||
z_soldier_tk_soldier2
|
||||
z_soldier_tk_soldier3
|
||||
z_soldier_tk_soldier4
|
||||
z_soldier_cz_soldier_heavy
|
||||
z_soldier_cz_officer
|
||||
z_soldier_cz_pilot
|
||||
z_soldier_cz_ghillie
|
||||
z_soldier_cz_spec
|
||||
z_soldier_un_soldier_heavy
|
||||
z_soldier_ger_soldier
|
||||
z_soldier_ger_soldier_light
|
||||
z_soldier_baf_w_soldier_heavy
|
||||
z_soldier_baf_d_soldier_heavy
|
||||
z_soldier_baf_w_soldier_w_heavy
|
||||
z_soldier_baf_w_soldier
|
||||
z_soldier_baf_d_soldier
|
||||
z_soldier_baf_w_soldier_w
|
||||
z_bodyguard1
|
||||
z_bodyguard2
|
||||
z_bodyguard3
|
||||
z_bodyguard4
|
||||
z_bodyguard5
|
||||
z_bodyguard6
|
||||
z_soldier_pmc_engineer
|
||||
z_soldier_pmc_bodyguard
|
||||
z_firefighter1
|
||||
z_firefighter2
|
||||
z_firefighter3
|
||||
z_firefighter4
|
||||
z_firefighter5
|
||||
z_postman1
|
||||
z_postman2
|
||||
z_postman3
|
||||
z_postman4
|
||||
z_warmclothes1
|
||||
z_warmclothes2
|
||||
z_stalker_wdl_military
|
||||
z_stalker_helmet_wdl_military
|
||||
z_stalker_grey_military
|
||||
z_stalker_helmet_grey_military
|
||||
z_stalker_neutral
|
||||
z_stalker_mask_neutral
|
||||
z_stalker_freedom
|
||||
z_stalker_mask_freedom
|
||||
z_stalker_duty
|
||||
z_stalker_mask_duty
|
||||
z_stalker_monolith
|
||||
z_stalker_mask_monolith
|
||||
z_stalker_scientist1
|
||||
z_stalker_helmet_scientist1
|
||||
z_stalker_scientist2
|
||||
z_stalker_helmet_scientist2
|
||||
z_apo_rifle1
|
||||
z_apo_rifle2
|
||||
z_apo_rifle3
|
||||
z_apo_rifle4
|
||||
z_apo_rifle5
|
||||
z_apo_rifle6
|
||||
z_soldier_acr_rifle1
|
||||
z_soldier_acr_rifle2
|
||||
z_civilian1
|
||||
z_civilian2
|
||||
z_civilian3
|
||||
z_civilian4
|
||||
z_civilian5
|
||||
z_civilian6
|
||||
z_civilian7
|
||||
z_civilian8
|
||||
z_civilian9
|
||||
z_civilian10
|
||||
z_civilian11
|
||||
z_civilian12
|
||||
z_civilian13
|
||||
z_civilian14
|
||||
z_civilian15
|
||||
z_prisoner1
|
||||
z_prisoner2
|
||||
z_prisoner3
|
||||
z_reporter
|
||||
z_mafiaboss
|
||||
z_dealer
|
||||
z_bandit1
|
||||
z_bandit2
|
||||
z_bandit3
|
||||
z_bandit4
|
||||
z_bandit5
|
||||
z_hero1
|
||||
z_hero2
|
||||
z_hero3
|
||||
z_hero4
|
||||
z_hero5
|
||||
zZombie_new_Base
|
||||
z_new_villager2
|
||||
z_new_villager3
|
||||
z_new_villager4
|
||||
z_new_worker2
|
||||
z_new_worker3
|
||||
z_new_worker4
|
||||
@@ -155,6 +155,7 @@ GitHub Contributors
|
||||
* worldwidesorrow - https://github.com/worldwidesorrow
|
||||
* RedLink-kam - https://github.com/RedLink-kam
|
||||
* Helion4 - https://github.com/Helion4
|
||||
* Schalldampfer - https://github.com/Schalldampfer
|
||||
|
||||
--------------------------
|
||||
Special thanks
|
||||
|
||||
@@ -148,7 +148,7 @@ class CfgAISkill {
|
||||
aimingspeed[] = {0, 0, 1, 1};
|
||||
commanding[] = {0, 0, 1, 1};
|
||||
courage[] = {0, 0, 1, 1};
|
||||
endurance[] = {0, 0, 1, 1};
|
||||
endurance[] = {0, 0, 1, 0.1};
|
||||
general[] = {0, 0, 1, 1};
|
||||
reloadspeed[] = {0, 0, 1, 1};
|
||||
spotdistance[] = {0, 0, 1, 1};
|
||||
|
||||
@@ -217,7 +217,7 @@ class SnapBuilding {
|
||||
{0,-2.32,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,2.32,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-2.494,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.47,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
{2.45,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
@@ -228,8 +228,8 @@ class SnapBuilding {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-1.3,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,1.3,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-1.3,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.3,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
{-1.258,0.027,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.258,0.027,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
@@ -308,13 +308,13 @@ class SnapBuilding {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,0,2.62,$STR_EPOCH_ACTION_SNAP_TOP},
|
||||
{-1.12,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.12,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
{-1.26,0,1.32,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.26,0,1.32,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
|
||||
class Wood_Triangle_Wall_Preview_DZ: WoodTriangleFloor_DZ {};
|
||||
class Wood_Triangle_Wall_Preview_DZ: WoodTriangleWall_DZ {};
|
||||
|
||||
class WoodSmallWallThird_DZ: WoodSmallWallThird_Preview_DZ{};
|
||||
class WoodLargeWall_DZ: WoodLarge_DZE {};
|
||||
@@ -459,6 +459,8 @@ class SnapBuilding {
|
||||
radius = 10;
|
||||
};
|
||||
|
||||
class GlassFloor_Quarter_Preview_DZ: GlassFloor_Quarter_DZ {};
|
||||
|
||||
class GlassFloor_Half_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
@@ -470,6 +472,8 @@ class SnapBuilding {
|
||||
radius = 12;
|
||||
};
|
||||
|
||||
class GlassFloor_Half_Preview_DZ: GlassFloor_Half_DZ {};
|
||||
|
||||
class Metal_Drawbridge_DZ: FloorsWallsStairs {
|
||||
radius = 10;
|
||||
points[] = {
|
||||
@@ -478,7 +482,7 @@ class SnapBuilding {
|
||||
{2.46,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,6.05,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Drawbridge_Preview_DZ: Metal_Drawbridge_DZ {};
|
||||
class Metal_DrawbridgeLocked_DZ: Metal_Drawbridge_DZ {};
|
||||
@@ -658,10 +662,10 @@ class SnapBuilding {
|
||||
radius = 20;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-4.65,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,4.65,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-4.99,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{4.97,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
{0,-4.64,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,4.64,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-4.96,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{4.95,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -671,14 +675,14 @@ class SnapBuilding {
|
||||
radius = 20;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-5.27,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,5.27,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-5.27,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{5.27,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
{0,-5.27,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,5.27,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-5.27,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{5.27,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
|
||||
class MetalFloor4x_Preview_DZ: WoodFloor4x_DZ {};
|
||||
class MetalFloor4x_Preview_DZ: MetalFloor4x_DZ {};
|
||||
|
||||
//Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap
|
||||
class WoodCrate_DZ {
|
||||
|
||||
@@ -44,6 +44,7 @@ weaponsRU[] =
|
||||
{Loot_WEAPON, 6, Groza9_DZ},
|
||||
{Loot_WEAPON, 6, Groza1_DZ},
|
||||
{Loot_WEAPON, 6, VAL_DZ},
|
||||
{Loot_WEAPON, 6, SCAR_H_AK_DZ},
|
||||
|
||||
// Machine Guns
|
||||
{Loot_WEAPON, 3, RPK74_DZ},
|
||||
|
||||
@@ -785,8 +785,8 @@ class arcade_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
displayName = $STR_ITEM_NAME_COOKINGTRIPOD;
|
||||
descriptionShort = $STR_ITEM_DESC_COOKINGTRIPOD;
|
||||
displayName = $STR_EPOCH_ARCADE;
|
||||
descriptionShort = $STR_EPOCH_ARCADE_DESC;
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
|
||||
|
||||
@@ -5,8 +5,8 @@ class ItemSkinRabbit: CA_Magazine
|
||||
type = 256;
|
||||
displayName = $STR_EPOCH_ANIMAL_SKIN_RABBIT;
|
||||
descriptionShort = $STR_EPOCH_ANIMAL_SKIN_RABBIT_DESC;
|
||||
model = "\z\addons\dayz_epoch\models\canvas.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
|
||||
model = "\z\addons\dayz_epoch\models\leather.p3d";
|
||||
picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
|
||||
};
|
||||
|
||||
class ItemSkinCow: CA_Magazine
|
||||
@@ -16,8 +16,8 @@ class ItemSkinCow: CA_Magazine
|
||||
type = 256;
|
||||
displayName = $STR_EPOCH_ANIMAL_SKIN_COW;
|
||||
descriptionShort = $STR_EPOCH_ANIMAL_SKIN_COW_DESC;
|
||||
model = "\z\addons\dayz_epoch\models\canvas.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
|
||||
model = "\z\addons\dayz_epoch\models\leather.p3d";
|
||||
picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
|
||||
};
|
||||
|
||||
class ItemSkinGoat: CA_Magazine
|
||||
@@ -27,8 +27,8 @@ class ItemSkinGoat: CA_Magazine
|
||||
type = 256;
|
||||
displayName = $STR_EPOCH_ANIMAL_SKIN_GOAT;
|
||||
descriptionShort = $STR_EPOCH_ANIMAL_SKIN_GOAT_DESC;
|
||||
model = "\z\addons\dayz_epoch\models\canvas.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
|
||||
model = "\z\addons\dayz_epoch\models\leather.p3d";
|
||||
picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
|
||||
};
|
||||
|
||||
class ItemSkinBoar: CA_Magazine
|
||||
@@ -38,8 +38,8 @@ class ItemSkinBoar: CA_Magazine
|
||||
type = 256;
|
||||
displayName = $STR_EPOCH_ANIMAL_SKIN_BOAR;
|
||||
descriptionShort = $STR_EPOCH_ANIMAL_SKIN_BOAR_DESC;
|
||||
model = "\z\addons\dayz_epoch\models\canvas.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
|
||||
model = "\z\addons\dayz_epoch\models\leather.p3d";
|
||||
picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
|
||||
};
|
||||
|
||||
class ItemSkinDog: CA_Magazine
|
||||
@@ -49,8 +49,8 @@ class ItemSkinDog: CA_Magazine
|
||||
type = 256;
|
||||
displayName = $STR_EPOCH_ANIMAL_SKIN_DOG;
|
||||
descriptionShort = $STR_EPOCH_ANIMAL_SKIN_DOG_DESC;
|
||||
model = "\z\addons\dayz_epoch\models\canvas.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
|
||||
model = "\z\addons\dayz_epoch\models\leather.p3d";
|
||||
picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
|
||||
};
|
||||
|
||||
class ItemSkinSheep: CA_Magazine
|
||||
@@ -60,8 +60,8 @@ class ItemSkinSheep: CA_Magazine
|
||||
type = 256;
|
||||
displayName = $STR_EPOCH_ANIMAL_SKIN_SHEEP;
|
||||
descriptionShort = $STR_EPOCH_ANIMAL_SKIN_SHEEP_DESC;
|
||||
model = "\z\addons\dayz_epoch\models\canvas.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
|
||||
model = "\z\addons\dayz_epoch\models\leather.p3d";
|
||||
picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
|
||||
};
|
||||
|
||||
class ItemWool: CA_Magazine
|
||||
@@ -71,8 +71,8 @@ class ItemWool: CA_Magazine
|
||||
type = 256;
|
||||
displayName = $STR_EPOCH_WOOL;
|
||||
descriptionShort = $STR_EPOCH_WOOL_DESC;
|
||||
model = "\z\addons\dayz_epoch\models\canvas.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
|
||||
model = "\z\addons\dayz_epoch\models\leather.p3d";
|
||||
picture = "\dayz_epoch_c\icons\equipment\ItemWool.paa";
|
||||
};
|
||||
|
||||
class ItemAnimalSkin: CA_Magazine
|
||||
@@ -82,8 +82,8 @@ class ItemAnimalSkin: CA_Magazine
|
||||
type = 256;
|
||||
displayName = $STR_EPOCH_ANIMAL_SKIN;
|
||||
descriptionShort = $STR_EPOCH_ANIMAL_SKIN_DESC;
|
||||
model = "\z\addons\dayz_epoch\models\canvas.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
|
||||
model = "\z\addons\dayz_epoch\models\leather.p3d";
|
||||
picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
|
||||
};
|
||||
|
||||
class ItemLeather: CA_Magazine
|
||||
@@ -93,6 +93,6 @@ class ItemLeather: CA_Magazine
|
||||
type = 256;
|
||||
displayName = $STR_EPOCH_LEATHER;
|
||||
descriptionShort = $STR_EPOCH_LEATHER_DESC;
|
||||
model = "\z\addons\dayz_epoch\models\canvas.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
|
||||
model = "\z\addons\dayz_epoch\models\leather.p3d";
|
||||
picture = "\dayz_epoch_c\icons\equipment\ItemLeather.paa";
|
||||
};
|
||||
@@ -246,8 +246,8 @@ class ItemPlasticParts : CA_Magazine
|
||||
count = 1;
|
||||
displayName = $STR_EPOCH_PLASTIC_PARTS;
|
||||
descriptionShort = $STR_EPOCH_PLASTIC_PARTS_DESC;
|
||||
model = "\CA\misc3\briefcase";
|
||||
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_sluginacan.paa";
|
||||
model = "\z\addons\dayz_communityassets\models\crate.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_crate.paa";
|
||||
type = 256;
|
||||
};
|
||||
|
||||
@@ -256,9 +256,9 @@ class ItemCeramicParts : CA_Magazine
|
||||
scope = 2;
|
||||
count = 1;
|
||||
displayName = $STR_EPOCH_CERAMIC_PARTS;
|
||||
descriptionShort = $STR_EPOCH_PLASTIC_PARTS_DESC;
|
||||
model = "\CA\misc3\briefcase";
|
||||
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_sluginacan.paa";
|
||||
descriptionShort = $STR_EPOCH_CERAMIC_PARTS_DESC;
|
||||
model = "\z\addons\dayz_communityassets\models\crate.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_crate.paa";
|
||||
type = 256;
|
||||
};
|
||||
|
||||
|
||||
@@ -81,7 +81,7 @@ class ItemKiloTobacco : CA_Magazine
|
||||
count = 1;
|
||||
displayName = $STR_EPOCH_KILOTOBACCO;
|
||||
descriptionShort = $STR_EPOCH_KILOTOBACCO_DESC;
|
||||
model = "z\addons\dayz_epoch\models\kilohemp.p3d";
|
||||
model = "z\addons\dayz_epoch\models\kilotobacco.p3d";
|
||||
picture = "\dayz_epoch_c\icons\plants\equip_kilotobacco_CA.paa";
|
||||
type = 256;
|
||||
};
|
||||
@@ -103,7 +103,7 @@ class ItemKiloBlackTea : CA_Magazine
|
||||
count = 1;
|
||||
displayName = $STR_EPOCH_KILOBLACKTEA;
|
||||
descriptionShort = $STR_EPOCH_KILOBLACKTEA_DESC;
|
||||
model = "z\addons\dayz_epoch\models\kilohemp.p3d";
|
||||
model = "z\addons\dayz_epoch\models\kilotea.p3d";
|
||||
picture = "\dayz_epoch_c\icons\plants\equip_kilotea_CA.paa";
|
||||
type = 256;
|
||||
};
|
||||
|
||||
@@ -18,9 +18,9 @@ class CfgRecoils
|
||||
M21_ProneRecoil[] = {0,0.012,0.01,0.013,0.012,0.01,0.07,0.007,0,0.12,0,0};
|
||||
|
||||
ColtAnaconda_Recoil[] = {0,0,0,0.1,0.1,0.1,0.1,-0.02,-0.03,0.05,0,0};
|
||||
ColtPython_Recoil[] = {0,0,0,0.15,0.12,0.13,0.14,-0.02,-0.03,0.07,0,0};
|
||||
ColtPython_Recoil[] = {0,0.01,0.15,0.005,0.01,0.15,0.1,0,-0.003,0.13,0,0};
|
||||
|
||||
HK417_Recoil[] = {0,0.014,0.015,0.02,0.014,0.015,0.07,0.005,0.018,0.13,0,0};
|
||||
HK417_Recoil[] = {0,0.010,0.011,0.01,0.011,0.01,0.02,0.001,0.011,0.1,0,0};
|
||||
HK417_RecoilProne[] = {0,0.01,0.006,0.013,0.01,0.006,0.1,0.008,0.001,0.12,0,0};
|
||||
|
||||
AN94_Recoil[] = {0,0.008,0.006,0.01,0.008,0.006,0.04,0.004,0.012,0.12,0,0};
|
||||
|
||||
@@ -465,6 +465,10 @@ class Category_16 {
|
||||
class AK107_GL_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {7,"ItemGoldBar"};};
|
||||
class AN94_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class AN94_GL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
|
||||
class SCAR_H_AK_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
|
||||
class SCAR_H_AK_CCO_DZ {type = "trade_weapons";buy[] = {-8,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
|
||||
class SCAR_H_AK_HOLO_DZ {type = "trade_weapons";buy[] = {-8,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
|
||||
class SCAR_H_AK_ACOG_DZ {type = "trade_weapons";buy[] = {-8,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
|
||||
class G3_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
|
||||
class FNFAL_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
|
||||
class FNFAL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {12,"ItemGoldBar"};};
|
||||
|
||||
@@ -465,6 +465,10 @@ class Category_16 {
|
||||
class AK107_GL_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class AN94_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class AN94_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class SCAR_H_AK_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class SCAR_H_AK_CCO_DZ {type = "trade_weapons";buy[] = {-8,"worth"};sell[] = {600,"worth"};};
|
||||
class SCAR_H_AK_HOLO_DZ {type = "trade_weapons";buy[] = {-8,"worth"};sell[] = {600,"worth"};};
|
||||
class SCAR_H_AK_ACOG_DZ {type = "trade_weapons";buy[] = {-8,"worth"};sell[] = {800,"worth"};};
|
||||
class G3_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class FNFAL_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class FNFAL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
|
||||
@@ -54,6 +54,13 @@ class Fin: CAAnimalBase {
|
||||
fsmFormation = "";
|
||||
};
|
||||
|
||||
class Dog_Zombie1: Pastor {
|
||||
displayName = $STR_EPOCH_DOG_ZOMBIE;
|
||||
};
|
||||
class Dog_Zombie2: Fin {
|
||||
displayName = $STR_EPOCH_DOG_ZOMBIE;
|
||||
};
|
||||
|
||||
class Cow: CAAnimalBase
|
||||
{
|
||||
scope = 0;
|
||||
@@ -110,6 +117,16 @@ class Cow04: Cow01
|
||||
displayName = "$STR_DN_COW04";
|
||||
hiddenSelectionsTextures[] = {"ca\animals2\cow\data\cow4_co.PAA"};
|
||||
};
|
||||
class Cow_Zombie1: Cow01
|
||||
{
|
||||
displayName = $STR_EPOCH_COW_ZOMBIE;
|
||||
hiddenSelectionsTextures[] = {"ca\animals2\cow\data\cow4_co.PAA"};
|
||||
};
|
||||
class Cow_Zombie2: Cow_Zombie1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"ca\animals2\cow\data\cow4_co.PAA"};
|
||||
};
|
||||
|
||||
class Cow_Base_EP1 : Cow {};
|
||||
class Cow01_EP1 : Cow_Base_EP1 {};
|
||||
|
||||
@@ -141,6 +158,11 @@ class Goat_Base_EP1 : Goat {};
|
||||
class Goat01_EP1 : Goat_Base_EP1 {};
|
||||
class Goat02_EP1 : Goat01_EP1 {};
|
||||
|
||||
class Goat_Zombie1 : Goat01_EP1 {
|
||||
displayName = $STR_EPOCH_GOAT_ZOMBIE;
|
||||
};
|
||||
class Goat_Zombie2 : Goat_Zombie1 {};
|
||||
|
||||
class Rabbit: CAAnimalBase
|
||||
{
|
||||
scope = 2;
|
||||
@@ -175,6 +197,10 @@ class Rabbit: CAAnimalBase
|
||||
};
|
||||
};
|
||||
|
||||
class Rabbit_Zombie : Rabbit {
|
||||
displayName = $STR_EPOCH_RABBIT_ZOMBIE;
|
||||
};
|
||||
|
||||
class Sheep: CAAnimalBase
|
||||
{
|
||||
scope = 2;
|
||||
@@ -203,6 +229,10 @@ class Sheep: CAAnimalBase
|
||||
class Sheep_Base_EP1 : Sheep {};
|
||||
class Sheep01_EP1 : Sheep_Base_EP1 {};
|
||||
class Sheep02_EP1 : Sheep01_EP1 {};
|
||||
class Sheep_Zombie1 : Sheep01_EP1 {
|
||||
displayName = $STR_EPOCH_SHEEP_ZOMBIE;
|
||||
};
|
||||
class Sheep_Zombie2 : Sheep_Zombie1 {};
|
||||
|
||||
class WildBoar: CAAnimalBase
|
||||
{
|
||||
@@ -223,6 +253,16 @@ class WildBoar: CAAnimalBase
|
||||
_sound3 = "";
|
||||
};
|
||||
};
|
||||
class WildBoar_Zombie : WildBoar {
|
||||
displayName = $STR_EPOCH_BOAR_ZOMBIE;
|
||||
};
|
||||
|
||||
class Hen : CAAnimalBase {};
|
||||
class Hen_Zombie : Hen {
|
||||
displayName = $STR_EPOCH_CHICKEN_ZOMBIE;
|
||||
};
|
||||
|
||||
class Cock : Hen {};
|
||||
class Cock_Zombie : Cock {
|
||||
displayName = $STR_EPOCH_COCK_ZOMBIE;
|
||||
};
|
||||
|
||||
@@ -570,7 +570,7 @@ class AirwavesPack_DZE1 : Bag_Base_EP1
|
||||
displayname = $STR_BACKPACK_NAME_AIRWAVES_DZE1;
|
||||
descriptionShort = $STR_BACKPACK_DESC_AIRWAVES_DZE1;
|
||||
model = "\z\addons\dayz_epoch_u\clothes\dze_wavesbag_01.p3d";
|
||||
picture = "\ice_apo_resistance\icons\backpack4_ca.paa";
|
||||
picture = "\dayz_epoch_c\icons\backpacks\airwavespack.paa";
|
||||
transportMaxWeapons = 7;
|
||||
transportMaxMagazines = 35;
|
||||
class eventHandlers
|
||||
@@ -578,13 +578,11 @@ class AirwavesPack_DZE1 : Bag_Base_EP1
|
||||
init="[(_this select 0),'CfgVehicles','AirwavesPack_DZE1'] execVM '\z\addons\dayz_code\actions\pickupActions\object_BackpackAction.sqf';";
|
||||
};
|
||||
};
|
||||
class AirwavesPack_DZE2 : Bag_Base_EP1
|
||||
class AirwavesPack_DZE2 : AirwavesPack_DZE1
|
||||
{
|
||||
scope = 2;
|
||||
displayname = $STR_BACKPACK_NAME_AIRWAVES_DZE2;
|
||||
descriptionShort = $STR_BACKPACK_DESC_AIRWAVES_DZE2;
|
||||
model = "\z\addons\dayz_epoch_u\clothes\dze_wavesbag_01.p3d";
|
||||
picture = "\ice_apo_resistance\icons\backpack4_ca.paa";
|
||||
transportMaxWeapons = 9;
|
||||
transportMaxMagazines = 45;
|
||||
class eventHandlers
|
||||
|
||||
@@ -6,62 +6,39 @@ class Metal_Drawbridge_DZ: CinderWallDoor_DZ_Base
|
||||
GhostPreview = "Drawbridge_Preview_DZ";
|
||||
offset[] = {0,2.5,0};
|
||||
upgradeBuilding[] = {"Metal_DrawbridgeLocked_DZ",{},{{"ItemComboLock",1}}};
|
||||
class AnimationSources {
|
||||
class Open_inner {
|
||||
class AnimationSources
|
||||
{
|
||||
class Open_inner
|
||||
{
|
||||
source = "user";
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
initPhase = 1;
|
||||
};
|
||||
class Open_outer {
|
||||
class Open_outer
|
||||
{
|
||||
source = "user";
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
initPhase = 1;
|
||||
};
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class Open_inner
|
||||
class Raise_Bridge
|
||||
{
|
||||
displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE;
|
||||
displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE;
|
||||
onlyforplayer = true;
|
||||
position = "Door_knopf";
|
||||
radius = 3;
|
||||
position = "action";
|
||||
radius = 7;
|
||||
condition = "this animationPhase ""Open_inner"" < 0.5";
|
||||
statement = "this animate [""Open_inner"", 1];this animate [""Open_outer"", 1];";
|
||||
};
|
||||
class Close_Door : Open_inner
|
||||
class Lower_Bridge : Raise_Bridge
|
||||
{
|
||||
displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE;
|
||||
displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE;
|
||||
condition = "this animationPhase ""Open_inner"" >= 0.5";
|
||||
statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];";
|
||||
};
|
||||
};
|
||||
class DestructionEffects {
|
||||
class Sound {
|
||||
simulation = "sound";
|
||||
type = "DestrHouse";
|
||||
position = "destructionEffect1";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 0.05;
|
||||
};
|
||||
class DestroyPhase1 {
|
||||
simulation = "destroy";
|
||||
type = "DelayedDestruction";
|
||||
lifeTime = 2.5;
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
};
|
||||
class DamageAround1 {
|
||||
simulation = "damageAround";
|
||||
type = "DamageAroundHouse";
|
||||
position = "";
|
||||
intensity = 0.1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
|
||||
{
|
||||
@@ -77,13 +54,13 @@ class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
|
||||
{
|
||||
source = "user";
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
initPhase = 1;
|
||||
};
|
||||
class Open_outer
|
||||
{
|
||||
source = "user";
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
initPhase = 1;
|
||||
};
|
||||
class Open_latch
|
||||
{
|
||||
@@ -94,64 +71,38 @@ class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class Open_inner
|
||||
class Raise_Bridge
|
||||
{
|
||||
displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE;
|
||||
displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE;
|
||||
onlyforplayer = true;
|
||||
position = "Door_knopf";
|
||||
radius = 3;
|
||||
position = "action";
|
||||
radius = 7;
|
||||
condition = "(this animationPhase ""Open_inner"" == 0) && (this animationPhase ""Open_latch"" == 1)";
|
||||
statement = "this animate [""Open_inner"", 1];this animate [""Open_outer"", 1];";
|
||||
};
|
||||
class Close_Door : Open_inner
|
||||
class Lower_Bridge : Raise_Bridge
|
||||
{
|
||||
displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE;
|
||||
displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE;
|
||||
condition = "(this animationPhase ""Open_inner"" == 1) && (this animationPhase ""Open_latch"" == 1)";
|
||||
statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];";
|
||||
};
|
||||
class Lock_Door : Open_inner
|
||||
class Lock_Door : Raise_Bridge
|
||||
{
|
||||
displayName = $STR_EPOCH_ACTION_LOCK_BRIDGE;
|
||||
condition = "(this animationPhase ""Open_outer"" == 0) and (this animationPhase ""Open_latch"" == 1)";
|
||||
condition = "(this animationPhase ""Open_outer"" == 1) and (this animationPhase ""Open_latch"" == 1)";
|
||||
statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
|
||||
};
|
||||
class Unlock_Door : Open_inner
|
||||
class Unlock_Door : Raise_Bridge
|
||||
{
|
||||
displayName = $STR_EPOCH_ACTION_UNLOCK_BRIDGE;
|
||||
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_outer"" == 0) and (this animationPhase ""Open_latch"" == 0)";
|
||||
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_outer"" == 1) and (this animationPhase ""Open_latch"" == 0)";
|
||||
statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
|
||||
};
|
||||
class Unlock_Door_Dialog : Open_inner
|
||||
class Unlock_Door_Dialog : Raise_Bridge
|
||||
{
|
||||
displayName = $STR_EPOCH_ACTION_UNLOCK_BRIDGE;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
};
|
||||
};
|
||||
class DestructionEffects {
|
||||
class Sound {
|
||||
simulation = "sound";
|
||||
type = "DestrHouse";
|
||||
position = "destructionEffect1";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 0.05;
|
||||
};
|
||||
class DestroyPhase1 {
|
||||
simulation = "destroy";
|
||||
type = "DelayedDestruction";
|
||||
lifeTime = 2.5;
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
};
|
||||
class DamageAround1 {
|
||||
simulation = "damageAround";
|
||||
type = "DamageAroundHouse";
|
||||
position = "";
|
||||
intensity = 0.1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -46,7 +46,7 @@ class FuelPump_DZ: BuiltItems
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class FireBarrel_DZ:Land_Fire_barrel
|
||||
class FireBarrel_DZ: Land_Fire_barrel
|
||||
{
|
||||
cost = 100;
|
||||
offset[] = {0,2,0.5};
|
||||
|
||||
@@ -92,6 +92,7 @@ class GlassFloor_Half_DZ: ModularItems {
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_GLASSFLOORHALF;
|
||||
maintainBuilding[] = {{"PartGlass",1}};
|
||||
GhostPreview = "GlassFloor_Half_Preview_DZ";
|
||||
};
|
||||
|
||||
class GlassFloor_Quarter_DZ: ModularItems {
|
||||
@@ -101,4 +102,5 @@ class GlassFloor_Quarter_DZ: ModularItems {
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_GLASSFLOORQUARTER;
|
||||
maintainBuilding[] = {{"PartGlass",1}};
|
||||
GhostPreview = "GlassFloor_Quarter_Preview_DZ";
|
||||
};
|
||||
@@ -97,6 +97,16 @@ class WoodFloor4x_DZ: ModularItems {
|
||||
displayName = $STR_EPOCH_FLOORCEILING4x;
|
||||
maintainBuilding[] = {{"PartWoodLumber",4}};
|
||||
GhostPreview = "WoodFloor4x_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_2x2_wreck.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class WoodTriangleFloor_DZ: ModularItems {
|
||||
@@ -104,7 +114,7 @@ class WoodTriangleFloor_DZ: ModularItems {
|
||||
offset[] = {0,4,0};
|
||||
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_tri_floor.p3d";
|
||||
armor = 1000;
|
||||
displayName = $STR_EPOCH_FLOORCEILING4x;
|
||||
displayName = $STR_EPOCH_TRIANGLE_WOODFLOOR;
|
||||
maintainBuilding[] = {{"PartWoodLumber",2}};
|
||||
GhostPreview = "WoodTriangleFloor_Preview_DZ";
|
||||
};
|
||||
|
||||
@@ -199,6 +199,16 @@ class GlassFloor_Preview_DZ: DZE_Ghost_Previews {
|
||||
model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_ghost.p3d";
|
||||
displayName = "Glass Floor Preview";
|
||||
};
|
||||
class GlassFloor_Half_Preview_DZ: DZE_Ghost_Previews {
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_half_ghost.p3d";
|
||||
displayName = "Glass Floor Preview";
|
||||
};
|
||||
class GlassFloor_Quarter_Preview_DZ: DZE_Ghost_Previews {
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_quarter_ghost";
|
||||
displayName = "Glass Floor Preview";
|
||||
};
|
||||
class Concrete_Bunker_Preview_DZ: DZE_Ghost_Previews {
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch_v\base_building\cinder\bunker\bunker_01_ghost.p3d";
|
||||
|
||||
@@ -63,4 +63,11 @@ class Land_metal_floor_2x2_wreck: ruins {
|
||||
displayName = $STR_METAL_FLOOR_WRECK;
|
||||
removeoutput[] = {{"ItemPole",{0,4}},{"equip_metal_sheet",{0,4}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class Land_wood_floor_2x2_wreck: ruins {
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_2x2_wreck.p3d";
|
||||
displayName = $STR_METAL_FLOOR_WRECK;
|
||||
removeoutput[] = {{"PartWoodPlywood",{0,4}},{"PartWoodLumber",{0,4}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
@@ -226,6 +226,72 @@ class BRDM2_HQ_WINTER_DZE4: BRDM2_HQ_WINTER_DZE3
|
||||
fuelCapacity = 180; // base 100
|
||||
};
|
||||
|
||||
class BRDM2_HQ_CDF_DZ: BRDM2_HQ_TK_GUE_EP1_DZ {
|
||||
displayname = "$STR_VEH_NAME_BRDM2_HQ_CDF";
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"\ca\wheeled\data\brdm2_01_camo_co.paa",
|
||||
"\ca\wheeled\data\brdm2_02_camo_co.paa"
|
||||
};
|
||||
};
|
||||
|
||||
class BRDM2_HQ_CDF_DZE: BRDM2_HQ_CDF_DZ {
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemORP[] = {"BRDM2_HQ_CDF_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class BRDM2_HQ_CDF_DZE1: BRDM2_HQ_CDF_DZE
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_BRDM2_HQ_CDF+";
|
||||
original = "BRDM2_HQ_CDF_DZE";
|
||||
maxSpeed = 115; //base 100
|
||||
terrainCoef = 1; //base 2
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemAVE[] = {"BRDM2_HQ_CDF_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class BRDM2_HQ_CDF_DZE2: BRDM2_HQ_CDF_DZE1
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_BRDM2_HQ_CDF++";
|
||||
armor = 170; // base 120
|
||||
damageResistance = 0.048; // base 0.02409
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemLRK[] = {"BRDM2_HQ_CDF_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class BRDM2_HQ_CDF_DZE3: BRDM2_HQ_CDF_DZE2
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_BRDM2_HQ_CDF+++";
|
||||
transportMaxWeapons = 40;
|
||||
transportMaxMagazines = 400;
|
||||
transportmaxbackpacks = 12;
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemTNK[] = {"BRDM2_HQ_CDF_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class BRDM2_HQ_CDF_DZE4: BRDM2_HQ_CDF_DZE3
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_BRDM2_HQ_CDF++++";
|
||||
fuelCapacity = 180; // base 100
|
||||
};
|
||||
|
||||
class BRDM2_TK_EP1: BRDM2_Base {
|
||||
class Turrets; // External class reference
|
||||
class MainTurret; // External class reference
|
||||
@@ -454,6 +520,67 @@ class BRDM2_Desert_ACR_DZE4: BRDM2_Desert_ACR_DZE3
|
||||
fuelCapacity = 180; // base 100
|
||||
};
|
||||
|
||||
class BRDM2_CDF_DZ: BRDM2_TK_EP1_DZ {
|
||||
displayname = "$STR_VEH_NAME_BRDM2_CDF";
|
||||
hiddenSelections[] = {"camo1","camo2"};
|
||||
hiddenSelectionsTextures[] = {"\ca\wheeled\data\brdm2_01_camo_co.paa","\ca\wheeled\data\brdm2_02_camo_co.paa"};
|
||||
};
|
||||
|
||||
class BRDM2_CDF_DZE: BRDM2_TK_EP1_DZE {
|
||||
displayname = "$STR_VEH_NAME_BRDM2_CDF";
|
||||
hiddenSelections[] = {"camo1","camo2"};
|
||||
hiddenSelectionsTextures[] = {"\ca\wheeled\data\brdm2_01_camo_co.paa","\ca\wheeled\data\brdm2_02_camo_co.paa"};
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemORP[] = {"BRDM2_CDF_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class BRDM2_CDF_DZE1: BRDM2_CDF_DZE
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_BRDM2_CDF+";
|
||||
original = "BRDM2_CDF_DZE";
|
||||
maxSpeed = 115; //base 100
|
||||
terrainCoef = 1; //base 2
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemAVE[] = {"BRDM2_CDF_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class BRDM2_CDF_DZE2: BRDM2_CDF_DZE1
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_BRDM2_CDF++";
|
||||
armor = 170; // base 120
|
||||
damageResistance = 0.048; // base 0.02409
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemLRK[] = {"BRDM2_CDF_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class BRDM2_CDF_DZE3: BRDM2_CDF_DZE2
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_BRDM2_CDF+++";
|
||||
transportMaxWeapons = 40;
|
||||
transportMaxMagazines = 400;
|
||||
transportmaxbackpacks = 12;
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemTNK[] = {"BRDM2_CDF_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class BRDM2_CDF_DZE4: BRDM2_CDF_DZE3
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_BRDM2_CDF++++";
|
||||
fuelCapacity = 180; // base 100
|
||||
};
|
||||
|
||||
class BRDM2_RUST_DZ: BRDM2_TK_EP1_DZ {
|
||||
displayname = "$STR_VEH_NAME_BRDM2_RUST";
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\brdm\brdm2_01_wrecked_co.paa","\dayz_epoch_c\skins\brdm\brdm2_02_wrecked_co.paa"};
|
||||
|
||||
@@ -1723,6 +1723,319 @@ class HMMWV_M2_DZE4: HMMWV_M2_DZE3
|
||||
fuelCapacity = 180; // base 100
|
||||
};
|
||||
|
||||
class HMMWV_MK19_DZ: HMMWV_DZE_Base {
|
||||
displayname = "$STR_VEH_NAME_HMMWV_MK19";
|
||||
scope = 2;
|
||||
model = "\ca\Wheeled\HMMWVmk19";
|
||||
picture = "\Ca\wheeled\data\ico\HMMWVmk19_CA.paa";
|
||||
Icon = "\Ca\wheeled\data\map_ico\icomap_hmwvmk19_CA.paa";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
transportMaxWeapons = 15;
|
||||
transportMaxMagazines = 70;
|
||||
transportmaxbackpacks = 4;
|
||||
damageResistance = 0.00581;
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
turretInfoType = "RscWeaponRangeZeroing";
|
||||
discreteDistanceInitIndex = 4;
|
||||
discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500};
|
||||
weapons[]=
|
||||
{
|
||||
"MK19BC"
|
||||
};
|
||||
magazines[]=
|
||||
{
|
||||
"48Rnd_40mm_MK19",
|
||||
"48Rnd_40mm_MK19",
|
||||
"48Rnd_40mm_MK19",
|
||||
"48Rnd_40mm_MK19"
|
||||
};
|
||||
soundServo[]=
|
||||
{
|
||||
"\Ca\sounds\Vehicles\Servos\turret-1",
|
||||
0.0099999998,
|
||||
1,
|
||||
10
|
||||
};
|
||||
gunnerAction="HMMWV_Gunner02";
|
||||
class GunFire: WeaponCloudsMGun
|
||||
{
|
||||
interval=0.0099999998;
|
||||
};
|
||||
};
|
||||
};
|
||||
accuracy = 0.32;
|
||||
class AnimationSources: AnimationSources
|
||||
{
|
||||
class ReloadAnim
|
||||
{
|
||||
weapon = "MK19BC";
|
||||
};
|
||||
class ReloadMagazine
|
||||
{
|
||||
weapon = "MK19BC";
|
||||
};
|
||||
class Revolving
|
||||
{
|
||||
weapon = "MK19BC";
|
||||
};
|
||||
class belt_rotation
|
||||
{
|
||||
source="reload";
|
||||
weapon = "MK19BC";
|
||||
};
|
||||
};
|
||||
class Damage
|
||||
{
|
||||
tex[]={};
|
||||
mat[]=
|
||||
{
|
||||
"ca\wheeled\hmmwv\data\hmmwv_details.rvmat",
|
||||
"Ca\wheeled\HMMWV\data\hmmwv_details_damage.rvmat",
|
||||
"Ca\wheeled\HMMWV\data\hmmwv_details_destruct.rvmat",
|
||||
"ca\wheeled\hmmwv\data\hmmwv_body.rvmat",
|
||||
"Ca\wheeled\HMMWV\data\hmmwv_body_damage.rvmat",
|
||||
"Ca\wheeled\HMMWV\data\hmmwv_body_destruct.rvmat",
|
||||
"ca\wheeled\hmmwv\data\hmmwv_clocks.rvmat",
|
||||
"ca\wheeled\hmmwv\data\hmmwv_clocks.rvmat",
|
||||
"ca\wheeled\data\hmmwv_clocks_destruct.rvmat",
|
||||
"ca\weapons\data\mk19.rvmat",
|
||||
"ca\weapons\data\mk19.rvmat",
|
||||
"ca\weapons\data\mk19_destruct.rvmat",
|
||||
"ca\wheeled\HMMWV\data\hmmwv_glass.rvmat",
|
||||
"ca\wheeled\HMMWV\data\hmmwv_glass_Half_D.rvmat",
|
||||
"ca\wheeled\HMMWV\data\hmmwv_glass_Half_D.rvmat",
|
||||
"ca\wheeled\HMMWV\data\hmmwv_glass_in.rvmat",
|
||||
"ca\wheeled\HMMWV\data\hmmwv_glass_in_Half_D.rvmat",
|
||||
"ca\wheeled\HMMWV\data\hmmwv_glass_in_Half_D.rvmat"
|
||||
};
|
||||
};
|
||||
hiddenSelections[] = {"Camo1"};
|
||||
hiddenSelectionsTextures[] = {"\ca\wheeled\hmmwv\data\hmmwv_body_co.paa"};
|
||||
};
|
||||
|
||||
class HMMWV_MK19_DZE: HMMWV_MK19_DZ {
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemORP[] = {"HMMWV_MK19_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class HMMWV_MK19_DZE1: HMMWV_MK19_DZE
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_HMMWV_MK19+";
|
||||
original = "HMMWV_MK19_DZE";
|
||||
maxSpeed = 115; // base 100
|
||||
turnCoef = 1; // base 2
|
||||
terrainCoef = 1; //base 2
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemAVE[] = {"HMMWV_MK19_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class HMMWV_MK19_DZE2: HMMWV_MK19_DZE1
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_HMMWV_MK19++";
|
||||
armor = 75; // base 40
|
||||
damageResistance = 0.015; // base 0.00581
|
||||
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitGlass1: HitGlass1
|
||||
{
|
||||
armor = 1.5;
|
||||
};
|
||||
class HitGlass2: HitGlass2
|
||||
{
|
||||
armor = 1.5;
|
||||
};
|
||||
class HitGlass3: HitGlass3
|
||||
{
|
||||
armor = 1.5;
|
||||
};
|
||||
class HitGlass4: HitGlass4
|
||||
{
|
||||
armor = 1.5;
|
||||
};
|
||||
class HitLFWheel: HitLFWheel
|
||||
{
|
||||
armor = 0.25;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel
|
||||
{
|
||||
armor = 0.25;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel
|
||||
{
|
||||
armor = 0.25;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel
|
||||
{
|
||||
armor = 0.25;
|
||||
};
|
||||
class HitFuel: HitFuel
|
||||
{
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine
|
||||
{
|
||||
armor = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemLRK[] = {"HMMWV_MK19_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class HMMWV_MK19_DZE3: HMMWV_MK19_DZE2
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_HMMWV_MK19+++";
|
||||
transportMaxWeapons = 30;
|
||||
transportMaxMagazines = 140;
|
||||
transportmaxbackpacks = 8;
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemTNK[] = {"HMMWV_MK19_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class HMMWV_MK19_DZE4: HMMWV_MK19_DZE3
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_HMMWV_MK19++++";
|
||||
fuelCapacity = 180; // base 100
|
||||
};
|
||||
|
||||
class HMMWV_DES_MK19_DZ: HMMWV_MK19_DZ {
|
||||
displayname = "$STR_VEH_NAME_HMMWV_DES_MK19";
|
||||
hiddenSelectionsTextures[] = {"\CA\wheeled_E\HMMWV\Data\HMMWV_body_US_CO.paa"};
|
||||
|
||||
class Damage
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"Ca\wheeled_E\HMMWV\data\hmmwv_body_2.rvmat","Ca\wheeled_E\HMMWV\data\hmmwv_body_2_damage.rvmat","Ca\wheeled_E\HMMWV\data\hmmwv_body_2_destruct.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_details.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_details_damage.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_details_destruct.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_damage.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_destruct.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_in_BASE.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_damage.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class HMMWV_DES_MK19_DZE: HMMWV_MK19_DZE {
|
||||
displayname = "$STR_VEH_NAME_HMMWV_DES_MK19";
|
||||
hiddenSelectionsTextures[] = {"\CA\wheeled_E\HMMWV\Data\HMMWV_body_US_CO.paa"};
|
||||
|
||||
class Damage
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"Ca\wheeled_E\HMMWV\data\hmmwv_body_2.rvmat","Ca\wheeled_E\HMMWV\data\hmmwv_body_2_damage.rvmat","Ca\wheeled_E\HMMWV\data\hmmwv_body_2_destruct.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_details.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_details_damage.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_details_destruct.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_damage.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_destruct.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_in_BASE.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_damage.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"};
|
||||
};
|
||||
class Upgrades
|
||||
{
|
||||
ItemORP[] = {"HMMWV_DES_MK19_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class HMMWV_DES_MK19_DZE1: HMMWV_DES_MK19_DZE
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_HMMWV_DES_MK19+";
|
||||
original = "HMMWV_DES_MK19_DZE";
|
||||
maxSpeed = 115; // base 100
|
||||
turnCoef = 1; // base 2
|
||||
terrainCoef = 1; //base 2
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemAVE[] = {"HMMWV_DES_MK19_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class HMMWV_DES_MK19_DZE2: HMMWV_DES_MK19_DZE1
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_HMMWV_DES_MK19++";
|
||||
armor = 75; // base 40
|
||||
damageResistance = 0.015; // base 0.00581
|
||||
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitGlass1: HitGlass1
|
||||
{
|
||||
armor = 1.5;
|
||||
};
|
||||
class HitGlass2: HitGlass2
|
||||
{
|
||||
armor = 1.5;
|
||||
};
|
||||
class HitGlass3: HitGlass3
|
||||
{
|
||||
armor = 1.5;
|
||||
};
|
||||
class HitGlass4: HitGlass4
|
||||
{
|
||||
armor = 1.5;
|
||||
};
|
||||
class HitLFWheel: HitLFWheel
|
||||
{
|
||||
armor = 0.25;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel
|
||||
{
|
||||
armor = 0.25;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel
|
||||
{
|
||||
armor = 0.25;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel
|
||||
{
|
||||
armor = 0.25;
|
||||
};
|
||||
class HitFuel: HitFuel
|
||||
{
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine
|
||||
{
|
||||
armor = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemLRK[] = {"HMMWV_DES_MK19_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class HMMWV_DES_MK19_DZE3: HMMWV_DES_MK19_DZE2
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_HMMWV_DES_MK19+++";
|
||||
transportMaxWeapons = 30;
|
||||
transportMaxMagazines = 140;
|
||||
transportmaxbackpacks = 8;
|
||||
|
||||
class Upgrades
|
||||
{
|
||||
ItemTNK[] = {"HMMWV_DES_MK19_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class HMMWV_DES_MK19_DZE4: HMMWV_DES_MK19_DZE3
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_HMMWV_DES_MK19++++";
|
||||
fuelCapacity = 180; // base 100
|
||||
};
|
||||
|
||||
class HMMWV_M1035_DES_EP1_DZE : HMMWV_DZE_Base {
|
||||
scope = 2;
|
||||
model = "\ca\wheeled_e\HMMWV\M1035_transport";
|
||||
|
||||
@@ -243,8 +243,9 @@ class Ikarus_White_DZE: Ikarus_DZE {
|
||||
};
|
||||
};
|
||||
|
||||
class Ikarus_Armored_DZE: Ikarus_White_DZE
|
||||
class Ikarus_Armored_DZE: epoch_car
|
||||
{
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_epoch_v\vehicles\citybus\dze_citybus";
|
||||
picture = "\dayz_epoch_c\icons\vehicles\ArmoredBus.paa";
|
||||
displayName = $STR_VEH_NAME_IKARUS_ARMORED;
|
||||
@@ -254,6 +255,7 @@ class Ikarus_Armored_DZE: Ikarus_White_DZE
|
||||
transportMaxWeapons = 25;
|
||||
transportMaxMagazines = 120;
|
||||
transportmaxbackpacks = 10;
|
||||
transportSoldier = 12;
|
||||
hiddenselections[] = {"camo1"};
|
||||
hiddenselectionstextures[]=
|
||||
{
|
||||
@@ -272,4 +274,187 @@ class Ikarus_Armored_DZE: Ikarus_White_DZE
|
||||
"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_int_destruct.rvmat"
|
||||
};
|
||||
};
|
||||
insideSoundCoef = 0.9;
|
||||
soundGear[]={,db-85,1};
|
||||
soundGetIn[]={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-getout-1",db-0,1};
|
||||
soundGetOut[]={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-getout-1",db-0,1, 40};
|
||||
soundEngineOnInt[] = {"ca\sounds\vehicles\Wheeled\BUS\int\int-bus-start-1", db-5, 1.0};
|
||||
soundEngineOnExt[] = {"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-start-1", db-5, 1.0, 280};
|
||||
soundEngineOffInt[] ={"ca\sounds\vehicles\Wheeled\BUS\int\int-bus-stop-1", db-5, 1.0};
|
||||
soundEngineOffExt[] ={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-stop-1", db-5, 1.0, 280};
|
||||
|
||||
buildCrash0[]={"Ca\sounds\Vehicles\Crash\crash_building_01", db-3, 1, 200};
|
||||
buildCrash1[]={"Ca\sounds\Vehicles\Crash\crash_building_02", db-3, 1, 200};
|
||||
buildCrash2[]={"Ca\sounds\Vehicles\Crash\crash_building_03", db-3, 1, 200};
|
||||
buildCrash3[]={"Ca\sounds\Vehicles\Crash\crash_building_04", db-3, 1, 200};
|
||||
soundBuildingCrash[]={buildCrash0, 0.25, buildCrash1, 0.25, buildCrash2, 0.25, buildCrash3, 0.25};
|
||||
|
||||
WoodCrash0[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", db-3, 1, 200};
|
||||
WoodCrash1[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", db-3, 1, 200};
|
||||
WoodCrash2[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", db-3, 1, 200};
|
||||
WoodCrash3[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", db-3, 1, 200};
|
||||
WoodCrash4[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", db-3, 1, 200};
|
||||
WoodCrash5[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", db-3, 1, 200};
|
||||
soundWoodCrash[]={woodCrash0, 0.166, woodCrash1, 0.166, woodCrash2, 0.166, woodCrash3, 0.166,woodCrash4, 0.166,woodCrash5, 0.166};
|
||||
|
||||
ArmorCrash0[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_01", db-3, 1, 200};
|
||||
ArmorCrash1[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_02", db-3, 1, 200};
|
||||
ArmorCrash2[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_03", db-3, 1, 200};
|
||||
ArmorCrash3[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_04", db-3, 1, 200};
|
||||
soundArmorCrash[]={ArmorCrash0, 0.25, ArmorCrash1, 0.25, ArmorCrash2, 0.25, ArmorCrash3, 0.25};
|
||||
|
||||
class SoundEvents
|
||||
{
|
||||
class AccelerationIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-acce-1", db-5, 1.0};
|
||||
limit = "0.15";
|
||||
expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
|
||||
};
|
||||
class AccelerationOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\ext\ext-bus-acce-1", db-5, 1.0, 280};
|
||||
limit = "0.15";
|
||||
expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
|
||||
};
|
||||
};
|
||||
|
||||
class Sounds
|
||||
{
|
||||
/* --------------------------------- */
|
||||
// EXTERNAL SOUNDS BUS */
|
||||
/* --------------------------------- */
|
||||
class Engine
|
||||
{
|
||||
sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\ext\ext-bus-low-2", db0, 1.0, 350};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "engineOn*camPos*(thrust factor[0.7, 0.2])";
|
||||
};
|
||||
class EngineHighOut
|
||||
{
|
||||
sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\ext\ext-bus-high-4", db0, 1.0, 450};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "engineOn*camPos*(thrust factor[0.5, 0.9])";
|
||||
};
|
||||
class IdleOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\ext\ext-bus-idle-1", db-10, 1.0, 150};
|
||||
frequency = "1";
|
||||
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
|
||||
};
|
||||
|
||||
class TiresRockOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", db-15, 1.0, 30};
|
||||
frequency = "1";
|
||||
volume = "camPos*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresSandOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", db-15, 1.0, 30};
|
||||
frequency = "1";
|
||||
volume = "camPos*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", db-15, 1.0, 30};
|
||||
frequency = "1";
|
||||
volume = "camPos*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresMudOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", db-15, 1.0, 30};
|
||||
frequency = "1";
|
||||
volume = "camPos*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", db-15, 1.0, 30};
|
||||
frequency = "1";
|
||||
volume = "camPos*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", db-25, 1.0, 30};
|
||||
frequency = "1";
|
||||
volume = "camPos*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\ext-noise3", db-15, 1.0, 30};
|
||||
frequency = "1";
|
||||
volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
|
||||
};
|
||||
/* --------------------------------- */
|
||||
// INTERNAL SOUNDS BUS */
|
||||
/* --------------------------------- */
|
||||
class EngineLowIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-low-2", db-0, 1.0};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
|
||||
};
|
||||
class EngineHighIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-high-4", db-0, 0.95};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "((engineOn*thrust) factor[0.55, 1.0])*(1-camPos)";
|
||||
};
|
||||
class IdleIn
|
||||
{
|
||||
sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\int\int-bus-idle-1", db-5, 1.0};
|
||||
frequency = "1";
|
||||
volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)";
|
||||
};
|
||||
|
||||
class TiresRockIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", db-15, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresSandIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", db-15, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", db-15, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresMudIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", db-15, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", db-15, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", db-20, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\int-noise3", db-10, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)"; //definice INSIDE zvuku
|
||||
};
|
||||
// original environment sound, suppressed now
|
||||
class Movement
|
||||
{
|
||||
sound = "soundEnviron";
|
||||
frequency = "1";
|
||||
volume = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1,10 +1,9 @@
|
||||
class Jeep_base : HMMWV_DZE_Base
|
||||
class Jeep_base: epoch_car
|
||||
{
|
||||
scope = 0;
|
||||
displayname = "Old Jeep";
|
||||
model = "\z\addons\dayz_epoch_v\vehicles\jeep\h4_jeep";
|
||||
picture = "\dayz_epoch_c\icons\vehicles\jeep.paa";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
armor = 25;
|
||||
transportsoldier = 2;
|
||||
transportmaxweapons = 15;
|
||||
@@ -16,12 +15,7 @@ class Jeep_base : HMMWV_DZE_Base
|
||||
weapons[] = {minicarhorn};
|
||||
driveraction = "HMMWV_Driver";
|
||||
cargoaction[] = {"Skodovka_Cargo01","suv_cargo02_ep1","Skodovka_Cargo01","suv_cargo02_ep1","Skodovka_Cargo012"};
|
||||
typicalcargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
crew = "";
|
||||
class Turrets {};
|
||||
class HitPoints;
|
||||
//class HitPoints;
|
||||
hiddenselectionstextures[]=
|
||||
{
|
||||
"\z\addons\dayz_epoch_v\vehicles\jeep\data\jeep_main_co.paa",
|
||||
@@ -54,7 +48,152 @@ class Jeep_base : HMMWV_DZE_Base
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
class NVGMarkers {};
|
||||
class SoundEvents
|
||||
{
|
||||
class AccelerationIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\HMMWV\int\int-acceleration1",0.1,1};
|
||||
limit = "0.8";
|
||||
expression = "(engineOn*(1-camPos))*gmeterZ";
|
||||
};
|
||||
class AccelerationOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\turspecial1",0.1,1,200};
|
||||
limit = "0.8";
|
||||
expression = "(engineOn*camPos)*gmeterZ";
|
||||
};
|
||||
};
|
||||
class Sounds
|
||||
{
|
||||
class Engine
|
||||
{
|
||||
sound[] = {"\ca\sounds\Vehicles\Wheeled\HMMWV\ext\Engine_Loop_Low_1b",1,1,300};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "camPos*engineOn*((rpm factor[0.15, 0.4]) min (rpm factor[0.7, 0.5]))";
|
||||
};
|
||||
class EngineHighOut
|
||||
{
|
||||
sound[] = {"\ca\sounds\Vehicles\Wheeled\HMMWV\ext\Engine_Loop_High_1b",1,1,400};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "camPos*engineOn*(rpm factor[0.5, 0.8])";
|
||||
};
|
||||
class IdleOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\idle_2",0.562341,1,100};
|
||||
frequency = "1";
|
||||
volume = "engineOn*camPos*(rpm factor[0.3, 0])";
|
||||
};
|
||||
class TiresRockOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.316228,1,30};
|
||||
frequency = "1";
|
||||
volume = "camPos*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresSandOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.316228,1,30};
|
||||
frequency = "1";
|
||||
volume = "camPos*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass2",0.316228,1,30};
|
||||
frequency = "1";
|
||||
volume = "camPos*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresMudOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.316228,1,30};
|
||||
frequency = "1";
|
||||
volume = "camPos*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.316228,1,30};
|
||||
frequency = "1";
|
||||
volume = "camPos*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.316228,1,30};
|
||||
frequency = "1";
|
||||
volume = "camPos*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise2",0.177828,1,30};
|
||||
frequency = "1";
|
||||
volume = "camPos*(damper0 max 0.03)*(speed factor[0, 8])";
|
||||
};
|
||||
class EngineLowIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\Engine_Loop_Low_1b",1,1};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "(1-camPos)*engineOn*((rpm factor[0.2, 0.4]) min (rpm factor[0.8, 0.6]))";
|
||||
};
|
||||
class EngineHighIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\Engine_Loop_High_1b",1,1};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "(1-camPos)*engineOn*(rpm factor[0.5, 1.0])";
|
||||
};
|
||||
class IdleIn
|
||||
{
|
||||
sound[] = {"\ca\sounds\Vehicles\Wheeled\HMMWV\ext\idle_2",0.316228,1};
|
||||
frequency = "1";
|
||||
volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";
|
||||
};
|
||||
class TiresRockIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",1,1};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresSandIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",1,1};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass2",1,1};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresMudIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",1,1};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",1,1};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",1,1};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\noise2",0.446684,1};
|
||||
frequency = "1";
|
||||
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
|
||||
};
|
||||
class Movement
|
||||
{
|
||||
sound = "soundEnviron";
|
||||
frequency = "1";
|
||||
volume = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Jeep_DZE: Jeep_base
|
||||
|
||||
@@ -817,4 +817,103 @@ class LandRover_MG_TK_EP1_DZE3: LandRover_MG_TK_EP1_DZE2 {
|
||||
class LandRover_MG_TK_EP1_DZE4: LandRover_MG_TK_EP1_DZE3 {
|
||||
displayname = "$STR_VEH_NAME_MILITARY_OFFROAD_M2++++";
|
||||
fuelCapacity = 250;
|
||||
};
|
||||
|
||||
class LandRover_SPG9_TK_EP1;
|
||||
class LandRover_SPG9_TK_EP1_DZ: LandRover_SPG9_TK_EP1
|
||||
{
|
||||
scope = 2;
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
displayname = "$STR_VEH_NAME_MILITARY_OFFROAD_SPG9";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
transportMaxWeapons = 15;
|
||||
transportMaxMagazines = 70;
|
||||
transportmaxbackpacks = 4;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
supplyRadius = 1.2;
|
||||
};
|
||||
|
||||
class LandRover_SPG9_TK_EP1_DZE: LandRover_SPG9_TK_EP1_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
class Upgrades {
|
||||
ItemORP[] = {"LandRover_SPG9_TK_EP1_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class LandRover_SPG9_TK_EP1_DZE1: LandRover_SPG9_TK_EP1_DZE {
|
||||
displayname = "$STR_VEH_NAME_MILITARY_OFFROAD_SPG9+";
|
||||
original = "LandRover_SPG9_TK_EP1_DZE";
|
||||
maxspeed = 160;
|
||||
terrainCoef = 1.5;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"LandRover_SPG9_TK_EP1_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class LandRover_SPG9_TK_EP1_DZE2: LandRover_SPG9_TK_EP1_DZE1 {
|
||||
displayname = "$STR_VEH_NAME_MILITARY_OFFROAD_SPG9++";
|
||||
armor = 60;
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.65;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.65;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.65;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.65;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 1.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 2.5;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.25;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"LandRover_SPG9_TK_EP1_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class LandRover_SPG9_TK_EP1_DZE3: LandRover_SPG9_TK_EP1_DZE2 {
|
||||
displayname = "$STR_VEH_NAME_MILITARY_OFFROAD_SPG9+++";
|
||||
transportMaxWeapons = 30;
|
||||
transportMaxMagazines = 140;
|
||||
transportmaxbackpacks = 8;
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"LandRover_SPG9_TK_EP1_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class LandRover_SPG9_TK_EP1_DZE4: LandRover_SPG9_TK_EP1_DZE3 {
|
||||
displayname = "$STR_VEH_NAME_MILITARY_OFFROAD_SPG9++++";
|
||||
fuelCapacity = 250;
|
||||
};
|
||||
@@ -1,10 +1,9 @@
|
||||
class Mini_Cooper_base: VWGolf
|
||||
class Mini_Cooper_base: epoch_car
|
||||
{
|
||||
scope = 0;
|
||||
displayname = "Mini Cooper";
|
||||
model = "\z\addons\dayz_epoch_v\vehicles\mini\dze_cooper_s";
|
||||
picture = "\dayz_epoch_c\icons\vehicles\minicooper.paa";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
transportsoldier = 2;
|
||||
fuelCapacity = 100;
|
||||
class HitPoints;
|
||||
@@ -43,6 +42,186 @@ class Mini_Cooper_base: VWGolf
|
||||
"Ca\wheeled_E\Data\auta_skla_damage.rvmat"
|
||||
};
|
||||
};
|
||||
|
||||
class NVGMarkers {};
|
||||
soundGear[]={,db-75,1};
|
||||
insideSoundCoef = 0.9;
|
||||
SoundGetIn[]={"ca\sounds\Vehicles\wheeled\GOLF\ext\ext-golf-getout",db-5,1};
|
||||
SoundGetOut[]={"ca\sounds\Vehicles\wheeled\GOLF\ext\ext-golf-getout",db-5,1, 40};
|
||||
soundEngineOnInt[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-start-1", db-5, 1.0};
|
||||
soundEngineOnExt[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-start-1", db-5, 1.0, 250};
|
||||
soundEngineOffInt[] ={"ca\sounds\vehicles\Wheeled\GOLF\int\int-golf-stop-1", db-5, 1.0};
|
||||
soundEngineOffExt[] ={"ca\sounds\vehicles\Wheeled\GOLF\ext\ext-golf-stop-1", db-5, 1.0, 250};
|
||||
|
||||
buildCrash0[]={"Ca\sounds\Vehicles\Crash\crash_building_01", db-3, 1, 200};
|
||||
buildCrash1[]={"Ca\sounds\Vehicles\Crash\crash_building_02", db-3, 1, 200};
|
||||
buildCrash2[]={"Ca\sounds\Vehicles\Crash\crash_building_03", db-3, 1, 200};
|
||||
buildCrash3[]={"Ca\sounds\Vehicles\Crash\crash_building_04", db-3, 1, 200};
|
||||
soundBuildingCrash[]={buildCrash0, 0.25, buildCrash1, 0.25, buildCrash2, 0.25, buildCrash3, 0.25};
|
||||
|
||||
WoodCrash0[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", db-3, 1, 200};
|
||||
WoodCrash1[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", db-3, 1, 200};
|
||||
WoodCrash2[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", db-3, 1, 200};
|
||||
WoodCrash3[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", db-3, 1, 200};
|
||||
WoodCrash4[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", db-3, 1, 200};
|
||||
WoodCrash5[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", db-3, 1, 200};
|
||||
soundWoodCrash[]={woodCrash0, 0.166, woodCrash1, 0.166, woodCrash2, 0.166, woodCrash3, 0.166,woodCrash4, 0.166,woodCrash5, 0.166};
|
||||
|
||||
ArmorCrash0[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_01", db-3, 1, 200};
|
||||
ArmorCrash1[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_02", db-3, 1, 200};
|
||||
ArmorCrash2[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_03", db-3, 1, 200};
|
||||
ArmorCrash3[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_04", db-3, 1, 200};
|
||||
soundArmorCrash[]={ArmorCrash0, 0.25, ArmorCrash1, 0.25, ArmorCrash2, 0.25, ArmorCrash3, 0.25};
|
||||
|
||||
class SoundEvents
|
||||
{
|
||||
class AccelerationIn
|
||||
{
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-acce-1", db-1, 1.0};
|
||||
limit = "0.15";
|
||||
expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
|
||||
};
|
||||
class AccelerationOut
|
||||
{
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-acce-1", db-5, 1.0, 250};
|
||||
limit = "0.15";
|
||||
expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
|
||||
};
|
||||
};
|
||||
class Sounds
|
||||
{
|
||||
class Engine
|
||||
{
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-low-1", db-8, 1.0, 300};
|
||||
frequency = "(randomizer*0.05+1.25)*rpm";
|
||||
volume = "camPos*engineOn*((rpm factor[0.25, 0.4]) min (rpm factor[0.6, 0.45]))";
|
||||
};
|
||||
class EngineHighOut
|
||||
{
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-high-1", db-8, 0.8, 450};
|
||||
frequency = "(randomizer*0.05+1.1)*rpm";
|
||||
volume = "camPos*engineOn*(rpm factor[0.5, 0.9])";
|
||||
};
|
||||
class IdleOut
|
||||
{
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-idle-1", db-10, 1.0, 100};
|
||||
frequency = "1";
|
||||
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
|
||||
};
|
||||
class TiresRockOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", db-25, 1.0, 40};
|
||||
frequency = "1";
|
||||
volume = "camPos*rock*(speed factor[4, 20])";
|
||||
};
|
||||
class TiresSandOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", db-25, 1.0, 40};
|
||||
frequency = "1";
|
||||
volume = "camPos*sand*(speed factor[4, 20])";
|
||||
};
|
||||
class TiresGrassOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", db-25, 1.0, 40};
|
||||
frequency = "1";
|
||||
volume = "camPos*grass*(speed factor[4, 20])";
|
||||
};
|
||||
class TiresMudOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", db-25, 1.0, 40};
|
||||
frequency = "1";
|
||||
volume = "camPos*mud*(speed factor[4, 20])";
|
||||
};
|
||||
class TiresGravelOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", db-25, 1.0, 40};
|
||||
frequency = "1";
|
||||
volume = "camPos*gravel*(speed factor[4, 20])";
|
||||
};
|
||||
class TiresAsphaltOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", db-25, 1.0, 40};
|
||||
frequency = "1";
|
||||
volume = "camPos*asphalt*(speed factor[4, 20])";
|
||||
};
|
||||
class NoiseOut
|
||||
{
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\Noises\ext\noise2", db-25, 1.0, 40};
|
||||
frequency = "1";
|
||||
volume = "camPos*(damper0 max 0.036)*(speed factor[0, 8])";
|
||||
};
|
||||
/* --------------------------------- */
|
||||
// INTERNAL SOUNDS GOLF //
|
||||
/* --------------------------------- */
|
||||
class EngineLowIn
|
||||
{
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-low-1", db-3, 1.0};
|
||||
frequency = "(randomizer*0.05+1.3)*rpm";
|
||||
volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.5]) min (rpm factor[0.7, 0.52]))";
|
||||
};
|
||||
class EngineHighIn
|
||||
{
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-high-1", db-3, 0.95};
|
||||
frequency = "(randomizer*0.05+1.2)*rpm";
|
||||
volume = "(1-camPos)*engineOn*(rpm factor[0.6, 1.0])";
|
||||
};
|
||||
class IdleIn
|
||||
{
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-idle-1", db-5, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*engineOn*(rpm factor[0.4, 0])";
|
||||
};
|
||||
|
||||
class TiresRockIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", db-23, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresSandIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", db-23, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", db-23, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresMudIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", db-23, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", db-23, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", db-25, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseIn
|
||||
{
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\Noises\int\int-noise2", db-20, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)"; //definice INSIDE zvuku
|
||||
};
|
||||
// original environment sound, suppressed now
|
||||
class Movement
|
||||
{
|
||||
sound = "soundEnviron";
|
||||
frequency = "1";
|
||||
volume = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Mini_Cooper_DZE: Mini_Cooper_base
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
class Nissan_base: VWGolf
|
||||
class Nissan_base: epoch_car
|
||||
{
|
||||
scope = 0;
|
||||
displayname = "Nissun 350z";
|
||||
model = "\z\addons\dayz_epoch_v\vehicles\nissan\nissan350z";
|
||||
picture = "\dayz_epoch_c\icons\vehicles\nissan.paa";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
armor = 60;
|
||||
damageResistance = 0.01821;
|
||||
transportsoldier = 1;
|
||||
@@ -54,6 +53,175 @@ class Nissan_base: VWGolf
|
||||
};
|
||||
};
|
||||
class nvgmarkers {};
|
||||
|
||||
insideSoundCoef = 0.9;
|
||||
SoundGetIn[] = {"ca\sounds\Vehicles\wheeled\GOLF\ext\ext-golf-getout", 0.562341, 1};
|
||||
SoundGetOut[] = {"ca\sounds\Vehicles\wheeled\GOLF\ext\ext-golf-getout", 0.562341, 1, 40};
|
||||
soundEngineOnInt[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-start-1", 0.562341, 1.0};
|
||||
soundEngineOnExt[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-start-1", 0.562341, 1.0, 250};
|
||||
soundEngineOffInt[] = {"ca\sounds\vehicles\Wheeled\GOLF\int\int-golf-stop-1", 0.562341, 1.0};
|
||||
soundEngineOffExt[] = {"ca\sounds\vehicles\Wheeled\GOLF\ext\ext-golf-stop-1", 0.562341, 1.0, 250};
|
||||
buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01", 0.707946, 1, 200};
|
||||
buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02", 0.707946, 1, 200};
|
||||
buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03", 0.707946, 1, 200};
|
||||
buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04", 0.707946, 1, 200};
|
||||
soundBuildingCrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25};
|
||||
WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", 0.707946, 1, 200};
|
||||
WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", 0.707946, 1, 200};
|
||||
WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", 0.707946, 1, 200};
|
||||
WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", 0.707946, 1, 200};
|
||||
WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", 0.707946, 1, 200};
|
||||
WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", 0.707946, 1, 200};
|
||||
soundWoodCrash[] = {"woodCrash0", 0.166, "woodCrash1", 0.166, "woodCrash2", 0.166, "woodCrash3", 0.166, "woodCrash4", 0.166, "woodCrash5", 0.166};
|
||||
ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01", 0.707946, 1, 200};
|
||||
ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02", 0.707946, 1, 200};
|
||||
ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03", 0.707946, 1, 200};
|
||||
ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04", 0.707946, 1, 200};
|
||||
soundArmorCrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25};
|
||||
class SoundEvents
|
||||
{
|
||||
class AccelerationIn
|
||||
{
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-acce-1", 0.891251, 1.0};
|
||||
limit = 0.15;
|
||||
expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
|
||||
};
|
||||
|
||||
class AccelerationOut
|
||||
{
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-acce-1", 0.562341, 1.0, 250};
|
||||
limit = 0.15;
|
||||
expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
|
||||
};
|
||||
};
|
||||
class Sounds
|
||||
{
|
||||
class Engine {
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-low-1", 0.398107, 1.0, 300};
|
||||
frequency = "(randomizer*0.05+1.25)*rpm";
|
||||
volume = "camPos*engineOn*((rpm factor[0.25, 0.4]) min (rpm factor[0.6, 0.45]))";
|
||||
};
|
||||
|
||||
class EngineHighOut {
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-high-1", 0.398107, 0.8, 450};
|
||||
frequency = "(randomizer*0.05+1.1)*rpm";
|
||||
volume = "camPos*engineOn*(rpm factor[0.5, 0.9])";
|
||||
};
|
||||
|
||||
class IdleOut {
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-idle-1", 0.316228, 1.0, 100};
|
||||
frequency = "1";
|
||||
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
|
||||
};
|
||||
|
||||
class TiresRockOut {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", 0.0562341, 1.0, 40};
|
||||
frequency = "1";
|
||||
volume = "camPos*rock*(speed factor[4, 20])";
|
||||
};
|
||||
|
||||
class TiresSandOut {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", 0.0562341, 1.0, 40};
|
||||
frequency = "1";
|
||||
volume = "camPos*sand*(speed factor[4, 20])";
|
||||
};
|
||||
|
||||
class TiresGrassOut {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", 0.0562341, 1.0, 40};
|
||||
frequency = "1";
|
||||
volume = "camPos*grass*(speed factor[4, 20])";
|
||||
};
|
||||
|
||||
class TiresMudOut {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", 0.0562341, 1.0, 40};
|
||||
frequency = "1";
|
||||
volume = "camPos*mud*(speed factor[4, 20])";
|
||||
};
|
||||
|
||||
class TiresGravelOut {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", 0.0562341, 1.0, 40};
|
||||
frequency = "1";
|
||||
volume = "camPos*gravel*(speed factor[4, 20])";
|
||||
};
|
||||
|
||||
class TiresAsphaltOut {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", 0.0562341, 1.0, 40};
|
||||
frequency = "1";
|
||||
volume = "camPos*asphalt*(speed factor[4, 20])";
|
||||
};
|
||||
|
||||
class NoiseOut {
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\Noises\ext\noise2", 0.0562341, 1.0, 40};
|
||||
frequency = "1";
|
||||
volume = "camPos*(damper0 max 0.036)*(speed factor[0, 8])";
|
||||
};
|
||||
|
||||
class EngineLowIn {
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-low-1", 0.707946, 1.0};
|
||||
frequency = "(randomizer*0.05+1.3)*rpm";
|
||||
volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.5]) min (rpm factor[0.7, 0.52]))";
|
||||
};
|
||||
|
||||
class EngineHighIn {
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-high-1", 0.707946, 0.95};
|
||||
frequency = "(randomizer*0.05+1.2)*rpm";
|
||||
volume = "(1-camPos)*engineOn*(rpm factor[0.6, 1.0])";
|
||||
};
|
||||
|
||||
class IdleIn {
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-idle-1", 0.562341, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*engineOn*(rpm factor[0.4, 0])";
|
||||
};
|
||||
|
||||
class TiresRockIn {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", 0.0707946, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*rock*(speed factor[2, 20])";
|
||||
};
|
||||
|
||||
class TiresSandIn {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", 0.0707946, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*sand*(speed factor[2, 20])";
|
||||
};
|
||||
|
||||
class TiresGrassIn {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", 0.0707946, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*grass*(speed factor[2, 20])";
|
||||
};
|
||||
|
||||
class TiresMudIn {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", 0.0707946, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*mud*(speed factor[2, 20])";
|
||||
};
|
||||
|
||||
class TiresGravelIn {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", 0.0707946, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
|
||||
class TiresAsphaltIn {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", 0.0562341, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
|
||||
class NoiseIn {
|
||||
sound[] = {"ca\sounds\Vehicles\Wheeled\Noises\int\int-noise2", 0.1, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
|
||||
};
|
||||
|
||||
class Movement {
|
||||
sound = "soundEnviron";
|
||||
frequency = "1";
|
||||
volume = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Nissan_Orange_DZE: Nissan_base
|
||||
|
||||
229
SQF/dayz_code/Configs/CfgVehicles/Car/Offroad_SPG9.hpp
Normal file
229
SQF/dayz_code/Configs/CfgVehicles/Car/Offroad_SPG9.hpp
Normal file
@@ -0,0 +1,229 @@
|
||||
class Offroad_SPG9_Gue;
|
||||
class Offroad_SPG9_Gue_DZ: Offroad_SPG9_Gue {
|
||||
scope = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
displayName = "$STR_VEH_NAME_PICKUP_GUE_SPG9";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
supplyRadius = 1.3;
|
||||
};
|
||||
|
||||
class Offroad_SPG9_Gue_DZE: Offroad_SPG9_Gue_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"Offroad_SPG9_Gue_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Performance 1
|
||||
class Offroad_SPG9_Gue_DZE1: Offroad_SPG9_Gue_DZE
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_PICKUP_GUE_SPG9+";
|
||||
original = "Offroad_SPG9_Gue_DZE";
|
||||
maxspeed = 170; // Offroad_SPG9_base 150 | car 100
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"Offroad_SPG9_Gue_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
// Armor 2
|
||||
class Offroad_SPG9_Gue_DZE2: Offroad_SPG9_Gue_DZE1
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_PICKUP_GUE_SPG9++";
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"Offroad_SPG9_Gue_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
|
||||
};
|
||||
// Cargo 3
|
||||
class Offroad_SPG9_Gue_DZE3: Offroad_SPG9_Gue_DZE2
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_PICKUP_GUE_SPG9+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"Offroad_SPG9_Gue_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Fuel 4
|
||||
class Offroad_SPG9_Gue_DZE4: Offroad_SPG9_Gue_DZE3
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_PICKUP_GUE_SPG9++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
class Offroad_SPG9_TK_GUE_EP1;
|
||||
class Offroad_SPG9_TK_GUE_EP1_DZ: Offroad_SPG9_TK_GUE_EP1 {
|
||||
scope = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
displayName = "$STR_VEH_NAME_PICKUP_TK_GUE_SPG9";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
supplyRadius = 1.3;
|
||||
};
|
||||
|
||||
class Offroad_SPG9_TK_GUE_EP1_DZE: Offroad_SPG9_TK_GUE_EP1_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"Offroad_SPG9_TK_GUE_EP1_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Performance 1
|
||||
class Offroad_SPG9_TK_GUE_EP1_DZE1: Offroad_SPG9_TK_GUE_EP1_DZE
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_PICKUP_TK_GUE_SPG9+";
|
||||
original = "Offroad_SPG9_TK_GUE_EP1_DZE";
|
||||
maxspeed = 170; // Offroad_SPG9_base 150 | car 100
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"Offroad_SPG9_TK_GUE_EP1_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
// Armor 2
|
||||
class Offroad_SPG9_TK_GUE_EP1_DZE2: Offroad_SPG9_TK_GUE_EP1_DZE1
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_PICKUP_TK_GUE_SPG9++";
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"Offroad_SPG9_TK_GUE_EP1_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
|
||||
};
|
||||
// Cargo 3
|
||||
class Offroad_SPG9_TK_GUE_EP1_DZE3: Offroad_SPG9_TK_GUE_EP1_DZE2
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_PICKUP_TK_GUE_SPG9+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"Offroad_SPG9_TK_GUE_EP1_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Fuel 4
|
||||
class Offroad_SPG9_TK_GUE_EP1_DZE4: Offroad_SPG9_TK_GUE_EP1_DZE3
|
||||
{
|
||||
displayName = "$STR_VEH_NAME_PICKUP_TK_GUE_SPG9++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
@@ -1,10 +1,9 @@
|
||||
class ScrapAPC_base : BTR60_TK_EP1_DZE
|
||||
class ScrapAPC_base: epoch_car
|
||||
{
|
||||
scope = 0;
|
||||
displayname = "Scrap APC";
|
||||
model = "\z\addons\dayz_epoch_v\vehicles\scrap_apc\scrap_apc";
|
||||
picture = "\dayz_epoch_c\icons\vehicles\ScrapAPC.paa";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
armor = 80;
|
||||
damageResistance = 0.032;
|
||||
transportsoldier = 4;
|
||||
@@ -17,8 +16,6 @@ class ScrapAPC_base : BTR60_TK_EP1_DZE
|
||||
turnCoef = 1;
|
||||
driveraction = suv_driver_ep1;
|
||||
cargoAction[] = {BTR40_Cargo_EP1,UAZ_Cargo01};
|
||||
typicalcargo[] = {};
|
||||
class Turrets {};
|
||||
hiddenselections[] = {"camo1","camo2"};
|
||||
hiddenselectionstextures[]=
|
||||
{
|
||||
@@ -39,6 +36,185 @@ class ScrapAPC_base : BTR60_TK_EP1_DZE
|
||||
"z\addons\dayz_epoch_v\vehicles\scrap_apc\data\apc_details_destruct.rvmat"
|
||||
};
|
||||
};
|
||||
|
||||
class nvgmarkers {};
|
||||
insideSoundCoef = 0.99;
|
||||
soundGear[]={"",db-85,1};
|
||||
soundGetIn[]={"\ca\Sounds_E\Wheeled_E\BTR60\btr_door",db0,1};
|
||||
soundGetOut[]={"\ca\Sounds_E\Wheeled_E\BTR60\btr_door",db0,1, 30};
|
||||
soundEngineOnInt[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_on", db0, 1.0};
|
||||
soundEngineOnExt[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_on", db0, 1.0, 100};
|
||||
soundEngineOffInt[] ={"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_off", db0, 1.0};
|
||||
soundEngineOffExt[] ={"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_off", db0, 1.0, 100};
|
||||
|
||||
buildCrash0[]={"Ca\sounds\Vehicles\Crash\tank_building_01", db-3, 1,150};
|
||||
buildCrash1[]={"Ca\sounds\Vehicles\Crash\tank_building_02", db-3, 1,150};
|
||||
buildCrash2[]={"Ca\sounds\Vehicles\Crash\tank_building_03", db-3, 1,150};
|
||||
buildCrash3[]={"Ca\sounds\Vehicles\Crash\tank_building_04", db-3, 1,150};
|
||||
soundBuildingCrash[]={buildCrash0, 0.25, buildCrash1, 0.25, buildCrash2, 0.25, buildCrash3, 0.25};
|
||||
|
||||
WoodCrash0[]={"Ca\sounds\Vehicles\Crash\tank_wood_01", db-3, 1,150};
|
||||
WoodCrash1[]={"Ca\sounds\Vehicles\Crash\tank_wood_02", db-3, 1,150};
|
||||
WoodCrash2[]={"Ca\sounds\Vehicles\Crash\tank_wood_03", db-3, 1,150};
|
||||
WoodCrash3[]={"Ca\sounds\Vehicles\Crash\tank_wood_04", db-3, 1,150};
|
||||
soundWoodCrash[]={woodCrash0, 0.25, woodCrash1, 0.25, woodCrash2, 0.25, woodCrash3, 0.25};
|
||||
|
||||
ArmorCrash0[]={"Ca\sounds\Vehicles\Crash\tank_vehicle_01", db-3, 1,150};
|
||||
ArmorCrash1[]={"Ca\sounds\Vehicles\Crash\tank_vehicle_02", db-3, 1,150};
|
||||
ArmorCrash2[]={"Ca\sounds\Vehicles\Crash\tank_vehicle_03", db-3, 1,150};
|
||||
ArmorCrash3[]={"Ca\sounds\Vehicles\Crash\tank_vehicle_04", db-3, 1,150};
|
||||
soundArmorCrash[]={ArmorCrash0, 0.25, ArmorCrash1, 0.25, ArmorCrash2, 0.25, ArmorCrash3, 0.25};
|
||||
|
||||
class SoundEvents
|
||||
{
|
||||
class AccelerationIn
|
||||
{
|
||||
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_acceleration", db-5, 1.0};
|
||||
limit = "0.15";
|
||||
expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
|
||||
};
|
||||
class AccelerationOut
|
||||
{
|
||||
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_acceleration", db0, 1.0, 300};
|
||||
limit = "0.15";
|
||||
expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
|
||||
};
|
||||
};
|
||||
|
||||
class Sounds
|
||||
{
|
||||
/*EXTERNAL SOUNDS BTR*/
|
||||
class Engine
|
||||
{
|
||||
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_mid", db3, 0.7, 250};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
//volume = "engineOn*camPos*(thrust factor[0.7, 0.2])";
|
||||
volume = "camPos*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))";
|
||||
};
|
||||
class EngineHighOut
|
||||
{
|
||||
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_high", db3, 0.8, 350};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
//volume = "engineOn*camPos*(thrust factor[0.5, 0.9])";
|
||||
volume = "camPos*engineOn*(rpm factor[0.5, 0.8])";
|
||||
};
|
||||
class IdleOut
|
||||
{
|
||||
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_idle", db0, 1.0, 200};
|
||||
frequency = "1";
|
||||
//volume = "engineOn*camPos*(rpm factor[0.4, 0])";
|
||||
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
|
||||
};
|
||||
class TiresRockOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", db-10, 1.0, 80};
|
||||
frequency = "1";
|
||||
volume = "camPos*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresSandOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", db-10, 1.0, 80};
|
||||
frequency = "1";
|
||||
volume = "camPos*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", db-10, 1.0, 80};
|
||||
frequency = "1";
|
||||
volume = "camPos*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresMudOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", db-10, 1.0, 80};
|
||||
frequency = "1";
|
||||
volume = "camPos*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", db-10, 1.0, 80};
|
||||
frequency = "1";
|
||||
volume = "camPos*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", db-10, 1.0, 50};
|
||||
frequency = "1";
|
||||
volume = "camPos*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseOut
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise3", db-5, 1.0, 50};
|
||||
frequency = "1";
|
||||
volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
|
||||
};
|
||||
/*INTERNAL SOUNDS BTR*/
|
||||
class EngineLowIn
|
||||
{
|
||||
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_mid", db3, 0.7};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))"; //volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
|
||||
};
|
||||
class EngineHighIn
|
||||
{
|
||||
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_high", db3, 0.8};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "(1-camPos)*engineOn*(rpm factor[0.5, 0.8])"; //volume = "((engineOn*thrust) factor[0.55, 1.0])*(1-camPos)";
|
||||
};
|
||||
class IdleIn
|
||||
{
|
||||
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_idle", db0, 1.0};
|
||||
frequency = "1";
|
||||
volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";// volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";
|
||||
};
|
||||
class TiresRockIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", db-15, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresSandIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", db-15, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", db-15, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresMudIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", db-15, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", db-15, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", db-15, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise4", db-5, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)";
|
||||
};
|
||||
class Movement
|
||||
{
|
||||
sound = "soundEnviron";
|
||||
frequency = "1";
|
||||
volume = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ScrapAPC_DZE: ScrapAPC_base {
|
||||
|
||||
@@ -98,4 +98,5 @@ class Tractor_Armored_DZE: TractorOld_DZE
|
||||
|
||||
};
|
||||
};
|
||||
class nvgmarkers {};
|
||||
};
|
||||
|
||||
659
SQF/dayz_code/Configs/CfgVehicles/Car/UAZ_AGS.hpp
Normal file
659
SQF/dayz_code/Configs/CfgVehicles/Car/UAZ_AGS.hpp
Normal file
@@ -0,0 +1,659 @@
|
||||
class UAZ_AGS30_RU;
|
||||
class UAZ_AGS30_RU_DZ: UAZ_AGS30_RU
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_RU";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
supplyRadius = 1.3;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
};
|
||||
|
||||
class UAZ_AGS30_RU_DZE: UAZ_AGS30_RU_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"UAZ_AGS30_RU_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_RU_DZE1: UAZ_AGS30_RU_DZE {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_RU+";
|
||||
original = "UAZ_AGS30_RU_DZE";
|
||||
maxspeed = 190;
|
||||
terrainCoef = 1;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"UAZ_AGS30_RU_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_RU_DZE2: UAZ_AGS30_RU_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_RU++";
|
||||
armor = 75; // UAZ 40
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"UAZ_AGS30_RU_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_RU_DZE3: UAZ_AGS30_RU_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_RU+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 9; // car 2, UAZ 7
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"UAZ_AGS30_RU_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_RU_DZE4: UAZ_AGS30_RU_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_RU++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
class UAZ_AGS30_CDF;
|
||||
class UAZ_AGS30_CDF_DZ: UAZ_AGS30_CDF
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_CDF";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
supplyRadius = 1.3;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
};
|
||||
|
||||
class UAZ_AGS30_CDF_DZE: UAZ_AGS30_CDF_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"UAZ_AGS30_CDF_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_CDF_DZE1: UAZ_AGS30_CDF_DZE {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_CDF+";
|
||||
original = "UAZ_AGS30_CDF_DZE";
|
||||
maxspeed = 190;
|
||||
terrainCoef = 1;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"UAZ_AGS30_CDF_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_CDF_DZE2: UAZ_AGS30_CDF_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_CDF++";
|
||||
armor = 75; // UAZ 40
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"UAZ_AGS30_CDF_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_CDF_DZE3: UAZ_AGS30_CDF_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_CDF+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 9; // car 2, UAZ 7
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"UAZ_AGS30_CDF_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_CDF_DZE4: UAZ_AGS30_CDF_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_CDF++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
class UAZ_AGS30_INS;
|
||||
class UAZ_AGS30_INS_DZ: UAZ_AGS30_INS
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_INS";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
supplyRadius = 1.3;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
};
|
||||
|
||||
class UAZ_AGS30_INS_DZE: UAZ_AGS30_INS_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"UAZ_AGS30_INS_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_INS_DZE1: UAZ_AGS30_INS_DZE {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_INS+";
|
||||
original = "UAZ_AGS30_INS_DZE";
|
||||
maxspeed = 190;
|
||||
terrainCoef = 1;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"UAZ_AGS30_INS_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_INS_DZE2: UAZ_AGS30_INS_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_INS++";
|
||||
armor = 75; // UAZ 40
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"UAZ_AGS30_INS_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_INS_DZE3: UAZ_AGS30_INS_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_INS+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 9; // car 2, UAZ 7
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"UAZ_AGS30_INS_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_INS_DZE4: UAZ_AGS30_INS_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_INS++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
class UAZ_AGS30_TK_EP1;
|
||||
class UAZ_AGS30_TK_EP1_DZ: UAZ_AGS30_TK_EP1
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_TK";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
supplyRadius = 1.3;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
};
|
||||
|
||||
class UAZ_AGS30_TK_EP1_DZE: UAZ_AGS30_TK_EP1_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"UAZ_AGS30_TK_EP1_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_TK_EP1_DZE1: UAZ_AGS30_TK_EP1_DZE {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_TK+";
|
||||
original = "UAZ_AGS30_TK_EP1_DZE";
|
||||
maxspeed = 190;
|
||||
terrainCoef = 1;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"UAZ_AGS30_TK_EP1_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_TK_EP1_DZE2: UAZ_AGS30_TK_EP1_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_TK++";
|
||||
armor = 75; // UAZ 40
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"UAZ_AGS30_TK_EP1_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_TK_EP1_DZE3: UAZ_AGS30_TK_EP1_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_TK+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 9; // car 2, UAZ 7
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"UAZ_AGS30_TK_EP1_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_TK_EP1_DZE4: UAZ_AGS30_TK_EP1_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_TK++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
class UAZ_AGS30_RUST_DZ: UAZ_AGS30_RU
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_RUST";
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_main_wrecked_co.paa","\ca\wheeled\data\uaz_mount_002_co.paa"};
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
supplyRadius = 1.3;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
};
|
||||
|
||||
class UAZ_AGS30_RUST_DZE: UAZ_AGS30_RUST_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"UAZ_AGS30_RUST_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_RUST_DZE1: UAZ_AGS30_RUST_DZE {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_RUST+";
|
||||
original = "UAZ_AGS30_RUST_DZE";
|
||||
maxspeed = 190;
|
||||
terrainCoef = 1;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"UAZ_AGS30_RUST_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_RUST_DZE2: UAZ_AGS30_RUST_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_RUST++";
|
||||
armor = 75; // UAZ 40
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"UAZ_AGS30_RUST_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_RUST_DZE3: UAZ_AGS30_RUST_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_RUST+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 9; // car 2, UAZ 7
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"UAZ_AGS30_RUST_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_RUST_DZE4: UAZ_AGS30_RUST_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_AGS_RUST++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
class UAZ_AGS30_WINTER_DZ: UAZ_AGS30_RU
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS";
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_winter.paa","\ca\wheeled\data\uaz_mount_002_co.paa"};
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
supplyRadius = 1.3;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
};
|
||||
|
||||
class UAZ_AGS30_WINTER_DZE: UAZ_AGS30_WINTER_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"UAZ_AGS30_WINTER_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_WINTER_DZE1: UAZ_AGS30_WINTER_DZE {
|
||||
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS+";
|
||||
original = "UAZ_AGS30_WINTER_DZE";
|
||||
maxspeed = 190;
|
||||
terrainCoef = 1;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"UAZ_AGS30_WINTER_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_WINTER_DZE2: UAZ_AGS30_WINTER_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS++";
|
||||
armor = 75; // UAZ 40
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"UAZ_AGS30_WINTER_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_WINTER_DZE3: UAZ_AGS30_WINTER_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 9; // car 2, UAZ 7
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"UAZ_AGS30_WINTER_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_AGS30_WINTER_DZE4: UAZ_AGS30_WINTER_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
@@ -2,7 +2,7 @@ class UAZ_MG_TK_EP1;
|
||||
class UAZ_MG_TK_EP1_DZ: UAZ_MG_TK_EP1
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM";
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_TK";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
@@ -40,7 +40,7 @@ class UAZ_MG_TK_EP1_DZE: UAZ_MG_TK_EP1_DZ
|
||||
};
|
||||
|
||||
class UAZ_MG_TK_EP1_DZE1: UAZ_MG_TK_EP1_DZE {
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM+";
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_TK+";
|
||||
original = "UAZ_MG_TK_EP1_DZE";
|
||||
maxspeed = 190;
|
||||
terrainCoef = 1;
|
||||
@@ -51,7 +51,7 @@ class UAZ_MG_TK_EP1_DZE1: UAZ_MG_TK_EP1_DZE {
|
||||
};
|
||||
|
||||
class UAZ_MG_TK_EP1_DZE2: UAZ_MG_TK_EP1_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM++";
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_TK++";
|
||||
armor = 75; // UAZ 40
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
@@ -93,7 +93,7 @@ class UAZ_MG_TK_EP1_DZE2: UAZ_MG_TK_EP1_DZE1 {
|
||||
};
|
||||
|
||||
class UAZ_MG_TK_EP1_DZE3: UAZ_MG_TK_EP1_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM+++";
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_TK+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 9; // car 2, UAZ 7
|
||||
@@ -104,7 +104,227 @@ class UAZ_MG_TK_EP1_DZE3: UAZ_MG_TK_EP1_DZE2 {
|
||||
};
|
||||
|
||||
class UAZ_MG_TK_EP1_DZE4: UAZ_MG_TK_EP1_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM++++";
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_TK++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
class UAZ_MG_CDF;
|
||||
class UAZ_MG_CDF_DZ: UAZ_MG_CDF
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_CDF";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
supplyRadius = 1.3;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
};
|
||||
|
||||
class UAZ_MG_CDF_DZE: UAZ_MG_CDF_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"UAZ_MG_CDF_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_MG_CDF_DZE1: UAZ_MG_CDF_DZE {
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_CDF+";
|
||||
original = "UAZ_MG_CDF_DZE";
|
||||
maxspeed = 190;
|
||||
terrainCoef = 1;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"UAZ_MG_CDF_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_MG_CDF_DZE2: UAZ_MG_CDF_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_CDF++";
|
||||
armor = 75; // UAZ 40
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"UAZ_MG_CDF_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_MG_CDF_DZE3: UAZ_MG_CDF_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_CDF+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 9; // car 2, UAZ 7
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"UAZ_MG_CDF_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_MG_CDF_DZE4: UAZ_MG_CDF_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_CDF++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
class UAZ_MG_INS;
|
||||
class UAZ_MG_INS_DZ: UAZ_MG_INS
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_INS";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
supplyRadius = 1.3;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
};
|
||||
|
||||
class UAZ_MG_INS_DZE: UAZ_MG_INS_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"UAZ_MG_INS_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_MG_INS_DZE1: UAZ_MG_INS_DZE {
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_INS+";
|
||||
original = "UAZ_MG_INS_DZE";
|
||||
maxspeed = 190;
|
||||
terrainCoef = 1;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"UAZ_MG_INS_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_MG_INS_DZE2: UAZ_MG_INS_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_INS++";
|
||||
armor = 75; // UAZ 40
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"UAZ_MG_INS_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_MG_INS_DZE3: UAZ_MG_INS_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_INS+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 9; // car 2, UAZ 7
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"UAZ_MG_INS_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_MG_INS_DZE4: UAZ_MG_INS_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_DSHKM_INS++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
|
||||
549
SQF/dayz_code/Configs/CfgVehicles/Car/UAZ_SPG.hpp
Normal file
549
SQF/dayz_code/Configs/CfgVehicles/Car/UAZ_SPG.hpp
Normal file
@@ -0,0 +1,549 @@
|
||||
class UAZ_SPG9_INS;
|
||||
class UAZ_SPG9_INS_DZ: UAZ_SPG9_INS
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_INS";
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
supplyRadius = 1.3;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
};
|
||||
|
||||
class UAZ_SPG9_INS_DZE: UAZ_SPG9_INS_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"UAZ_SPG9_INS_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_INS_DZE1: UAZ_SPG9_INS_DZE {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_INS+";
|
||||
original = "UAZ_SPG9_INS_DZE";
|
||||
maxspeed = 190;
|
||||
terrainCoef = 1;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"UAZ_SPG9_INS_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_INS_DZE2: UAZ_SPG9_INS_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_INS++";
|
||||
armor = 75; // UAZ 40
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"UAZ_SPG9_INS_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_INS_DZE3: UAZ_SPG9_INS_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_INS+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 9; // car 2, UAZ 7
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"UAZ_SPG9_INS_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_INS_DZE4: UAZ_SPG9_INS_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_INS++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
class UAZ_SPG9_CDF_DZ: UAZ_SPG9_INS
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_CDF";
|
||||
hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_002_CO.paa","\ca\wheeled\data\uaz_mount_002_co.paa"};
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
supplyRadius = 1.3;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
};
|
||||
|
||||
class UAZ_SPG9_CDF_DZE: UAZ_SPG9_CDF_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"UAZ_SPG9_CDF_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_CDF_DZE1: UAZ_SPG9_CDF_DZE {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_CDF+";
|
||||
original = "UAZ_SPG9_CDF_DZE";
|
||||
maxspeed = 190;
|
||||
terrainCoef = 1;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"UAZ_SPG9_CDF_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_CDF_DZE2: UAZ_SPG9_CDF_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_CDF++";
|
||||
armor = 75; // UAZ 40
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"UAZ_SPG9_CDF_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_CDF_DZE3: UAZ_SPG9_CDF_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_CDF+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 9; // car 2, UAZ 7
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"UAZ_SPG9_CDF_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_CDF_DZE4: UAZ_SPG9_CDF_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_CDF++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
class UAZ_SPG9_TK_DZ: UAZ_SPG9_INS
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_TK";
|
||||
hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_IND_CO.paa","\ca\wheeled\data\uaz_mount_001_co.paa"};
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
supplyRadius = 1.3;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
};
|
||||
|
||||
class UAZ_SPG9_TK_DZE: UAZ_SPG9_TK_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"UAZ_SPG9_TK_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_TK_DZE1: UAZ_SPG9_TK_DZE {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_TK+";
|
||||
original = "UAZ_SPG9_TK_DZE";
|
||||
maxspeed = 190;
|
||||
terrainCoef = 1;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"UAZ_SPG9_TK_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_TK_DZE2: UAZ_SPG9_TK_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_TK++";
|
||||
armor = 75; // UAZ 40
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"UAZ_SPG9_TK_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_TK_DZE3: UAZ_SPG9_TK_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_TK+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 9; // car 2, UAZ 7
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"UAZ_SPG9_TK_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_TK_DZE4: UAZ_SPG9_TK_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_TK++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
class UAZ_SPG9_RUST_DZ: UAZ_SPG9_INS
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_RUST";
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_main_wrecked_co.paa","\ca\wheeled\data\uaz_mount_002_co.paa"};
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
supplyRadius = 1.3;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
};
|
||||
|
||||
class UAZ_SPG9_RUST_DZE: UAZ_SPG9_RUST_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"UAZ_SPG9_RUST_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_RUST_DZE1: UAZ_SPG9_RUST_DZE {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_RUST+";
|
||||
original = "UAZ_SPG9_RUST_DZE";
|
||||
maxspeed = 190;
|
||||
terrainCoef = 1;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"UAZ_SPG9_RUST_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_RUST_DZE2: UAZ_SPG9_RUST_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_RUST++";
|
||||
armor = 75; // UAZ 40
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"UAZ_SPG9_RUST_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_RUST_DZE3: UAZ_SPG9_RUST_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_RUST+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 9; // car 2, UAZ 7
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"UAZ_SPG9_RUST_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG9_RUST_DZE4: UAZ_SPG9_RUST_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_SPG_RUST++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
class UAZ_SPG_WINTER_DZ: UAZ_SPG9_INS
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_UAZ_WINTER_SPG";
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_winter.paa","\ca\wheeled\data\uaz_mount_002_co.paa"};
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
supplyRadius = 1.3;
|
||||
class HitPoints;
|
||||
class HitLFWheel;
|
||||
class HitLBWheel;
|
||||
class HitRFWheel;
|
||||
class HitRBWheel;
|
||||
class HitFuel;
|
||||
class HitEngine;
|
||||
class HitGlass1;
|
||||
class HitGlass2;
|
||||
class HitGlass3;
|
||||
class HitGlass4;
|
||||
};
|
||||
|
||||
class UAZ_SPG_WINTER_DZE: UAZ_SPG_WINTER_DZ
|
||||
{
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"UAZ_SPG_WINTER_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG_WINTER_DZE1: UAZ_SPG_WINTER_DZE {
|
||||
displayName = "$STR_VEH_NAME_UAZ_WINTER_SPG+";
|
||||
original = "UAZ_SPG_WINTER_DZE";
|
||||
maxspeed = 190;
|
||||
terrainCoef = 1;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"UAZ_SPG_WINTER_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG_WINTER_DZE2: UAZ_SPG_WINTER_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_WINTER_SPG++";
|
||||
armor = 75; // UAZ 40
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel: HitFuel {
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitEngine: HitEngine {
|
||||
armor = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.3;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"UAZ_SPG_WINTER_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG_WINTER_DZE3: UAZ_SPG_WINTER_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_WINTER_SPG+++";
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 9; // car 2, UAZ 7
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"UAZ_SPG_WINTER_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_SPG_WINTER_DZE4: UAZ_SPG_WINTER_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_UAZ_WINTER_SPG++++";
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
@@ -540,6 +540,61 @@ class UralRefuel_TK_EP1_DZE4: UralRefuel_TK_EP1_DZE3 {
|
||||
fuelCapacity = 20000;
|
||||
};
|
||||
|
||||
class UralRefuel_CDF;
|
||||
class UralRefuel_CDF_DZ: UralRefuel_CDF {
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_URAL_FUEL_CDF";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxMagazines = 50;
|
||||
transportmaxbackpacks = 5;
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
|
||||
fuelCapacity = 10000;
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
supplyRadius = 2.6;
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckORP[] = {"UralRefuel_CDF_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckORP",1},{"PartEngine",2},{"PartWheel",6},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
class UralRefuel_CDF_DZE1: UralRefuel_CDF_DZ {
|
||||
displayName = "$STR_VEH_NAME_URAL_FUEL_CDF+";
|
||||
original = "UralRefuel_CDF_DZ";
|
||||
maxspeed = 100; //base 80
|
||||
terrainCoef = 1.8; // base 2.0
|
||||
turnCoef = 2.0; // base 3.7
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckAVE[] = {"UralRefuel_CDF_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckAVE",1},{"PartGeneric",2},{"equip_metal_sheet",5},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
class UralRefuel_CDF_DZE2: UralRefuel_CDF_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_URAL_FUEL_CDF++";
|
||||
armor = 70; //base 32
|
||||
damageResistance = 0.0255; // base 0.00243
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckLRK[] = {"UralRefuel_CDF_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
class UralRefuel_CDF_DZE3: UralRefuel_CDF_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_URAL_FUEL_CDF+++";
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxMagazines = 100;
|
||||
transportmaxbackpacks = 10;
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckTNK[] = {"UralRefuel_CDF_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckTNK",1},{"PartGeneric",2},{"PartFueltank",2},{"ItemFuelBarrel",6}}};
|
||||
};
|
||||
};
|
||||
class UralRefuel_CDF_DZE4: UralRefuel_CDF_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_URAL_FUEL_CDF++++";
|
||||
fuelCapacity = 20000;
|
||||
};
|
||||
|
||||
class UralReammo_CDF;
|
||||
class UralReammo_CDF_DZE: UralReammo_CDF {
|
||||
scope = 2;
|
||||
@@ -656,6 +711,177 @@ class UralRepair_CDF_DZE4: UralRepair_CDF_DZE3 {
|
||||
fuelCapacity = 615;
|
||||
};
|
||||
|
||||
class UralRefuel_INS;
|
||||
class UralRefuel_INS_DZ: UralRefuel_INS {
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_URAL_FUEL_INS";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxMagazines = 50;
|
||||
transportmaxbackpacks = 5;
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
|
||||
fuelCapacity = 10000;
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
supplyRadius = 2.6;
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckORP[] = {"UralRefuel_INS_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckORP",1},{"PartEngine",2},{"PartWheel",6},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
class UralRefuel_INS_DZE1: UralRefuel_INS_DZ {
|
||||
displayName = "$STR_VEH_NAME_URAL_FUEL_INS+";
|
||||
original = "UralRefuel_INS_DZ";
|
||||
maxspeed = 100; //base 80
|
||||
terrainCoef = 1.8; // base 2.0
|
||||
turnCoef = 2.0; // base 3.7
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckAVE[] = {"UralRefuel_INS_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckAVE",1},{"PartGeneric",2},{"equip_metal_sheet",5},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
class UralRefuel_INS_DZE2: UralRefuel_INS_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_URAL_FUEL_INS++";
|
||||
armor = 70; //base 32
|
||||
damageResistance = 0.0255; // base 0.00243
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckLRK[] = {"UralRefuel_INS_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
class UralRefuel_INS_DZE3: UralRefuel_INS_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_URAL_FUEL_INS+++";
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxMagazines = 100;
|
||||
transportmaxbackpacks = 10;
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckTNK[] = {"UralRefuel_INS_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckTNK",1},{"PartGeneric",2},{"PartFueltank",2},{"ItemFuelBarrel",6}}};
|
||||
};
|
||||
};
|
||||
class UralRefuel_INS_DZE4: UralRefuel_INS_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_URAL_FUEL_INS++++";
|
||||
fuelCapacity = 20000;
|
||||
};
|
||||
|
||||
class UralReammo_INS;
|
||||
class UralReammo_INS_DZE: UralReammo_INS {
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_URAL_WEAPONS_INS";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
transportMaxWeapons = 75;
|
||||
transportMaxMagazines = 100;
|
||||
transportmaxbackpacks = 8;
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
transportAmmo = 0;
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
supplyRadius = 2.6;
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckORP[] = {"UralReammo_INS_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckORP",1},{"PartEngine",2},{"PartWheel",6},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UralReammo_INS_DZE1 : UralReammo_INS_DZE {
|
||||
displayName = "$STR_VEH_NAME_URAL_WEAPONS_INS+";
|
||||
original = "UralReammo_INS_DZE";
|
||||
maxspeed = 100;
|
||||
terrainCoef = 1.8;
|
||||
turnCoef = 2.0;
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckAVE[] = {"UralReammo_INS_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckAVE",1},{"PartGeneric",2},{"equip_metal_sheet",5},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UralReammo_INS_DZE2: UralReammo_INS_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_URAL_WEAPONS_INS++";
|
||||
armor = 70;
|
||||
damageResistance = 0.0255;
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckLRK[] = {"UralReammo_INS_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",6},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UralReammo_INS_DZE3: UralReammo_INS_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_URAL_WEAPONS_INS+++";
|
||||
transportMaxWeapons = 150;
|
||||
transportMaxMagazines = 200;
|
||||
transportmaxbackpacks = 16;
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckTNK[] = {"UralReammo_INS_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckTNK",1},{"PartGeneric",4},{"PartFueltank",3},{"ItemFuelBarrel",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UralReammo_INS_DZE4: UralReammo_INS_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_URAL_WEAPONS_INS++++";
|
||||
fuelCapacity = 615;
|
||||
};
|
||||
|
||||
class UralRepair_INS;
|
||||
class UralRepair_INS_DZE: UralRepair_INS {
|
||||
scope = 2;
|
||||
displayName = "$STR_VEH_NAME_URAL_AMMO_INS";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
transportMaxWeapons = 25;
|
||||
transportMaxMagazines = 300;
|
||||
transportmaxbackpacks = 8;
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
transportRepair = 0;
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
supplyRadius = 2.6;
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckORP[] = {"UralRepair_INS_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckORP",1},{"PartEngine",2},{"PartWheel",6},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UralRepair_INS_DZE1 : UralRepair_INS_DZE {
|
||||
displayName = "$STR_VEH_NAME_URAL_AMMO_INS+";
|
||||
original = "UralRepair_INS_DZE";
|
||||
maxspeed = 100;
|
||||
terrainCoef = 1.8;
|
||||
turnCoef = 2.0;
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckAVE[] = {"UralRepair_INS_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckAVE",1},{"PartGeneric",2},{"equip_metal_sheet",5},{"ItemScrews",4}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UralRepair_INS_DZE2: UralRepair_INS_DZE1 {
|
||||
displayName = "$STR_VEH_NAME_URAL_AMMO_INS++";
|
||||
armor = 70;
|
||||
damageResistance = 0.0255;
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckLRK[] = {"UralRepair_INS_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",6},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UralRepair_INS_DZE3: UralRepair_INS_DZE2 {
|
||||
displayName = "$STR_VEH_NAME_URAL_AMMO_INS+++";
|
||||
transportMaxWeapons = 50;
|
||||
transportMaxMagazines = 600;
|
||||
transportmaxbackpacks = 16;
|
||||
|
||||
class Upgrades {
|
||||
ItemTruckTNK[] = {"UralRepair_INS_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckTNK",1},{"PartGeneric",4},{"PartFueltank",3},{"ItemFuelBarrel",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
class UralRepair_INS_DZE4: UralRepair_INS_DZE3 {
|
||||
displayName = "$STR_VEH_NAME_URAL_AMMO_INS++++";
|
||||
fuelCapacity = 615;
|
||||
};
|
||||
|
||||
class Ural_WINTER_DZE: Ural_INS_DZE {
|
||||
displayName = "$STR_VEH_NAME_URAL_WINTER";
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ural\ural_winter_co.paa","\dayz_epoch_c\skins\ural\ural_plachta_winter_co.paa"};
|
||||
|
||||
@@ -226,7 +226,285 @@ class CfgVehicles
|
||||
class Movement;
|
||||
};
|
||||
};
|
||||
|
||||
class epoch_car: Car
|
||||
{
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
selectionBackLights = "brzdove svetlo";
|
||||
selectionBrakeLights = "zadni svetlo";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
|
||||
class Turrets {};
|
||||
|
||||
class AnimationSources
|
||||
{
|
||||
class HitLFWheel
|
||||
{
|
||||
source="Hit";
|
||||
hitpoint="HitLFWheel"; // name of hitpoints class
|
||||
raw = 1;
|
||||
};
|
||||
class HitRFWheel:HitLFWheel
|
||||
{
|
||||
hitpoint="HitRFWheel";
|
||||
};
|
||||
class HitLBWheel:HitLFWheel
|
||||
{
|
||||
hitpoint="HitLBWheel";
|
||||
};
|
||||
class HitRBWheel:HitLFWheel
|
||||
{
|
||||
hitpoint="HitRBWheel";
|
||||
};
|
||||
class HitLF2Wheel:HitLFWheel
|
||||
{
|
||||
hitpoint="HitLF2Wheel";
|
||||
};
|
||||
class HitRF2Wheel:HitLFWheel
|
||||
{
|
||||
hitpoint="HitRF2Wheel";
|
||||
};
|
||||
class HitLMWheel:HitLFWheel
|
||||
{
|
||||
hitpoint="HitLMWheel";
|
||||
};
|
||||
class HitRMWheel:HitLFWheel
|
||||
{
|
||||
hitpoint="HitRMWheel";
|
||||
};
|
||||
class HitGlass1
|
||||
{
|
||||
source="Hit";
|
||||
hitpoint="HitGlass1"; // name of hitpoints class
|
||||
raw = 1;
|
||||
};
|
||||
class HitGlass2: HitGlass1
|
||||
{
|
||||
hitpoint="HitGlass2";
|
||||
};
|
||||
class HitGlass3: HitGlass1
|
||||
{
|
||||
hitpoint="HitGlass3";
|
||||
};
|
||||
class HitGlass4: HitGlass1
|
||||
{
|
||||
hitpoint="HitGlass4";
|
||||
};
|
||||
};
|
||||
class HitPoints : HitPoints
|
||||
{
|
||||
class HitRGlass {armor=0.3;material=-1;name="sklo predni P";passThrough=0;};
|
||||
class HitLGlass {armor=0.3;material=-1;name="sklo predni L";passThrough=0;};
|
||||
class HitGlass1 {armor=0.1;material=-1;name="glass1";visual="glass1";passThrough=0;};
|
||||
class HitGlass2 {armor=0.1;material=-1;name="glass2";visual="glass2";passThrough=0;};
|
||||
class HitGlass3 {armor=0.1;material=-1;name="glass3";visual="glass3";passThrough=0;};
|
||||
class HitGlass4 {armor=0.1;material=-1;name="glass4";visual="glass4";passThrough=0;};
|
||||
class HitBody {armor=1;material=-1;name="karoserie";visual="";passThrough=1;}; //disabled points from model
|
||||
class HitFuel {armor=0.3;material=-1;name="palivo";visual="";passThrough=0.5;};
|
||||
class HitLFWheel {armor=0.15;material=-1;name="wheel_1_1_steering";visual="";passThrough=0.3;};
|
||||
class HitLBWheel {armor=0.15;material=-1;name="wheel_1_2_steering";visual="";passThrough=0.3;};
|
||||
class HitLMWheel {armor=0.15;material=-1;name="wheel_1_3_steering";visual="";passThrough=0.3;};
|
||||
class HitLF2Wheel {armor=0.15;material=-1;name="wheel_1_4_steering";visual="";passThrough=0.3;};
|
||||
|
||||
class HitRFWheel {armor=0.15;material=-1;name="wheel_2_1_steering";visual="";passThrough=0.3;};
|
||||
class HitRBWheel {armor=0.15;material=-1;name="wheel_2_2_steering";visual="";passThrough=0.3;};
|
||||
class HitRMWheel {armor=0.15;material=-1;name="wheel_2_3_steering";visual="";passThrough=0.3;};
|
||||
class HitRF2Wheel {armor=0.15;material=-1;name="wheel_2_4_steering";visual="";passThrough=0.3;};
|
||||
class HitEngine {armor=0.4;material=-1;name="motor";visual="";passThrough=0.2;};
|
||||
|
||||
};
|
||||
class damage
|
||||
{
|
||||
tex[]={};
|
||||
mat[]={};
|
||||
};
|
||||
|
||||
class nvgmarkers
|
||||
{
|
||||
class nvgmarker01
|
||||
{
|
||||
name = "nvg_marker";
|
||||
color[] = {0.03, 0.003, 0.003, 1};
|
||||
ambient[] = {0.003, 0.0003, 0.0003, 1};
|
||||
brightness = 0.001;
|
||||
blinking = 1;
|
||||
};
|
||||
};
|
||||
outsidesoundfilter=true;
|
||||
insidesoundcoef = 0.8;
|
||||
soundgear[]={,db-85,1};
|
||||
soundgetin[]={"ca\sounds_e\wheeled_e\suv\suv_ext_door",db-5, 1};
|
||||
soundgetout[]={"ca\sounds_e\wheeled_e\suv\suv_ext_door",db-5, 1, 20};
|
||||
soundengineonint[] = {"ca\sounds_e\wheeled_e\suv\suv_int_start", db-15, 1.0};
|
||||
soundengineonext[] = {"ca\sounds_e\wheeled_e\suv\suv_ext_start", db-15, 1.0, 100};
|
||||
soundengineoffint[] ={"ca\sounds_e\wheeled_e\suv\suv_int_stop", db-15, 1.0};
|
||||
soundengineoffext[] ={"ca\sounds_e\wheeled_e\suv\suv_ext_stop", db-15, 1.0, 100};
|
||||
|
||||
buildcrash0[]={"ca\sounds\vehicles\crash\crash_building_01", db-3, 1,200};
|
||||
buildcrash1[]={"ca\sounds\vehicles\crash\crash_building_02", db-3, 1,200};
|
||||
buildcrash2[]={"ca\sounds\vehicles\crash\crash_building_03", db-3, 1,200};
|
||||
buildcrash3[]={"ca\sounds\vehicles\crash\crash_building_04", db-3, 1,200};
|
||||
soundbuildingcrash[]={buildcrash0, 0.25, buildcrash1, 0.25, buildcrash2, 0.25, buildcrash3, 0.25};
|
||||
|
||||
woodcrash0[]={"ca\sounds\vehicles\crash\crash_mix_wood_01", db-3, 1,200};
|
||||
woodcrash1[]={"ca\sounds\vehicles\crash\crash_mix_wood_02", db-3, 1,200};
|
||||
woodcrash2[]={"ca\sounds\vehicles\crash\crash_mix_wood_03", db-3, 1,200};
|
||||
woodcrash3[]={"ca\sounds\vehicles\crash\crash_mix_wood_04", db-3, 1,200};
|
||||
woodcrash4[]={"ca\sounds\vehicles\crash\crash_mix_wood_05", db-3, 1,200};
|
||||
woodcrash5[]={"ca\sounds\vehicles\crash\crash_mix_wood_06", db-3, 1,200};
|
||||
soundwoodcrash[]={woodcrash0, 0.166, woodcrash1, 0.166, woodcrash2, 0.166, woodcrash3, 0.166,woodcrash4, 0.166,woodcrash5, 0.166};
|
||||
|
||||
armorcrash0[]={"ca\sounds\vehicles\crash\crash_vehicle_01", db-3, 1,200};
|
||||
armorcrash1[]={"ca\sounds\vehicles\crash\crash_vehicle_02", db-3, 1,200};
|
||||
armorcrash2[]={"ca\sounds\vehicles\crash\crash_vehicle_03", db-3, 1,200};
|
||||
armorcrash3[]={"ca\sounds\vehicles\crash\crash_vehicle_04", db-3, 1,200};
|
||||
soundarmorcrash[]={armorcrash0, 0.25, armorcrash1, 0.25, armorcrash2, 0.25, armorcrash3, 0.25};
|
||||
|
||||
class soundevents
|
||||
{
|
||||
class accelerationin
|
||||
{
|
||||
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_int_accelerate_3_x", db-5, 1.0};
|
||||
limit = "0.4";
|
||||
expression = "(engineon*(1-campos))*gmeterz";
|
||||
};
|
||||
class accelerationout
|
||||
{
|
||||
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_ext_accelerate_3", db-5, 1.0, 200};
|
||||
limit = "0.4";
|
||||
expression = "(engineon*campos)*gmeterz";
|
||||
};
|
||||
};
|
||||
|
||||
class sounds
|
||||
{
|
||||
class engine
|
||||
{
|
||||
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_ext_low", db-15, 1.4, 100};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "campos*engineon*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))";
|
||||
};
|
||||
class enginehighout
|
||||
{
|
||||
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_ext_high", db0, 0.8, 300};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "campos*engineon*(rpm factor[0.5, 0.8])";
|
||||
};
|
||||
class idleout
|
||||
{
|
||||
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_ext_idle", db-5, 1.0, 100};
|
||||
frequency = "1";
|
||||
volume = "engineon*campos*(rpm factor[0.4, 0])";
|
||||
};
|
||||
class tiresrockout
|
||||
{
|
||||
sound[] = {"\ca\sounds\vehicles\wheeled\tires\ext\ext-tires-rock2", db-10, 1.0, 30};
|
||||
frequency = "1";
|
||||
volume = "campos*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class tiressandout
|
||||
{
|
||||
sound[] = {"\ca\sounds\vehicles\wheeled\tires\ext\ext-tires-sand2", db-10, 1.0, 30};
|
||||
frequency = "1";
|
||||
volume = "campos*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class tiresgrassout
|
||||
{
|
||||
sound[] = {"\ca\sounds\vehicles\wheeled\tires\ext\ext-tires-grass2", db-10, 1.0, 30};
|
||||
frequency = "1";
|
||||
volume = "campos*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class tiresmudout
|
||||
{
|
||||
sound[] = {"\ca\sounds\vehicles\wheeled\tires\ext\ext-tires-mud2", db-10, 1.0, 30};
|
||||
frequency = "1";
|
||||
volume = "campos*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class tiresgravelout
|
||||
{
|
||||
sound[] = {"\ca\sounds\vehicles\wheeled\tires\ext\ext-tires-gravel2", db-10, 1.0, 30};
|
||||
frequency = "1";
|
||||
volume = "campos*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class tiresasphaltout
|
||||
{
|
||||
sound[] = {"\ca\sounds\vehicles\wheeled\tires\ext\ext-tires-asphalt3", db-10, 1.0, 30};
|
||||
frequency = "1";
|
||||
volume = "campos*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class noiseout
|
||||
{
|
||||
sound[] = {"\ca\sounds\vehicles\wheeled\noises\ext\noise2", db-20, 1.0, 30};
|
||||
frequency = "1";
|
||||
volume = "campos*(damper0 max 0.03)*(speed factor[0, 8])";
|
||||
};
|
||||
class enginelowin
|
||||
{
|
||||
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_int_low_x", db-10, 1.4};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "(1-campos)*engineon*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.45]))";
|
||||
};
|
||||
class enginehighin
|
||||
{
|
||||
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_int_high_x", db0, 0.8};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "(1-campos)*engineon*(rpm factor[0.5, 0.8])";
|
||||
};
|
||||
class idlein
|
||||
{
|
||||
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_int_idle_x", db-10, 1.0};
|
||||
frequency = "1";
|
||||
volume = "engineon*(rpm factor[0.4, 0])*(1-campos)";
|
||||
};
|
||||
class tiresrockin
|
||||
{
|
||||
sound[] = {"\ca\sounds\vehicles\wheeled\tires\int\int-tires-rock2", db-10, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-campos)*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class tiressandin
|
||||
{
|
||||
sound[] = {"\ca\sounds\vehicles\wheeled\tires\int\int-tires-sand2", db-10, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-campos)*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class tiresgrassin
|
||||
{
|
||||
sound[] = {"\ca\sounds\vehicles\wheeled\tires\int\int-tires-grass2", db-10, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-campos)*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class tiresmudin
|
||||
{
|
||||
sound[] = {"\ca\sounds\vehicles\wheeled\tires\int\int-tires-mud2", db-10, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-campos)*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class tiresgravelin
|
||||
{
|
||||
sound[] = {"\ca\sounds\vehicles\wheeled\tires\int\int-tires-gravel2", db-10, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-campos)*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class tiresasphaltin
|
||||
{
|
||||
sound[] = {"\ca\sounds\vehicles\wheeled\tires\int\int-tires-asphalt3", db-10, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(1-campos)*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class noisein
|
||||
{
|
||||
sound[] = {"\ca\sounds\vehicles\wheeled\noises\int\noise2", db-15, 1.0};
|
||||
frequency = "1";
|
||||
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-campos)"; //definice inside zvuku
|
||||
};
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
class Tank: LandVehicle {
|
||||
class HitPoints
|
||||
{
|
||||
@@ -370,6 +648,8 @@ class CfgVehicles
|
||||
#include "Car\S1203.hpp"
|
||||
#include "Car\Tractor.hpp"
|
||||
#include "Car\UAZ_MG.hpp"
|
||||
#include "Car\UAZ_AGS.hpp"
|
||||
#include "Car\UAZ_SPG.hpp"
|
||||
#include "Car\Volha.hpp"
|
||||
#include "Car\VWGolf.hpp"
|
||||
#include "Car\Skoda.hpp"
|
||||
@@ -380,6 +660,7 @@ class CfgVehicles
|
||||
#include "Car\SUV_DZ.hpp"
|
||||
#include "Car\Pickup_PK_INS.hpp"
|
||||
#include "Car\Offroad_DSHKM_INS.hpp"
|
||||
#include "Car\Offroad_SPG9.hpp"
|
||||
#include "Car\UralCivil_DZ.hpp"
|
||||
#include "Car\BRDM2_DZ.hpp"
|
||||
#include "Car\Jackal.hpp"
|
||||
|
||||
@@ -13,6 +13,10 @@ class GNT_C185C_DZ: GNT_C185C
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
fuelCapacity = 700;
|
||||
transportMaxWeapons = 7;
|
||||
transportMaxMagazines = 25;
|
||||
transportmaxbackpacks = 2;
|
||||
soundEngine[]= {"\GNT_C185\engine.wav",5.6234102,1,1000};
|
||||
};
|
||||
|
||||
class GNT_C185R;
|
||||
@@ -30,6 +34,10 @@ class GNT_C185R_DZ: GNT_C185R
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
fuelCapacity = 700;
|
||||
transportMaxWeapons = 7;
|
||||
transportMaxMagazines = 25;
|
||||
transportmaxbackpacks = 2;
|
||||
soundEngine[]= {"\GNT_C185\engine.wav",5.6234102,1,1000};
|
||||
};
|
||||
|
||||
class GNT_C185;
|
||||
@@ -47,6 +55,10 @@ class GNT_C185_DZ: GNT_C185
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
fuelCapacity = 700;
|
||||
transportMaxWeapons = 7;
|
||||
transportMaxMagazines = 25;
|
||||
transportmaxbackpacks = 2;
|
||||
soundEngine[]= {"\GNT_C185\engine.wav",5.6234102,1,1000};
|
||||
};
|
||||
|
||||
class GNT_C185U;
|
||||
@@ -64,5 +76,75 @@ class GNT_C185U_DZ: GNT_C185U
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
fuelCapacity = 700;
|
||||
transportMaxWeapons = 7;
|
||||
transportMaxMagazines = 25;
|
||||
transportmaxbackpacks = 2;
|
||||
soundEngine[]= {"\GNT_C185\engine.wav",5.6234102,1,1000};
|
||||
};
|
||||
|
||||
class GNT_C185T;
|
||||
class GNT_C185T_DZ: GNT_C185T
|
||||
{
|
||||
displayname = $STR_VEH_NAME_CESSNA_ROCKETS;
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
gunnerHasFlares = false;
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
fuelCapacity = 700;
|
||||
transportMaxWeapons = 7;
|
||||
transportMaxMagazines = 25;
|
||||
transportmaxbackpacks = 2;
|
||||
soundEngine[]= {"\GNT_C185\engine.wav",5.6234102,1,1000};
|
||||
weapons[] = {"FFARLauncher_12"};
|
||||
magazines[] = {"12Rnd_FFAR"};
|
||||
};
|
||||
|
||||
class GNT_C185T_DZE: GNT_C185T_DZ
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
|
||||
class GNT_C185T_TwinM60_DZ: GNT_C185T_DZ
|
||||
{
|
||||
displayname = $STR_VEH_NAME_CESSNA_M60;
|
||||
weapons[] = {"pook_M60_dual"};
|
||||
magazines[] = {"pook_1300Rnd_762x51_M60"};
|
||||
};
|
||||
|
||||
class GNT_C185T_TwinM60_DZE: GNT_C185T_TwinM60_DZ
|
||||
{
|
||||
magazines[] = {};
|
||||
};
|
||||
|
||||
class GNT_C185F;
|
||||
class GNT_C185F_DZ: GNT_C185F
|
||||
{
|
||||
displayname = $STR_VEH_NAME_CESSNA_AMPHIBIAN;
|
||||
vehicleClass = "DayZ Epoch Vehicles";
|
||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
gunnerHasFlares = false;
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
fuelCapacity = 700;
|
||||
transportMaxWeapons = 7;
|
||||
transportMaxMagazines = 25;
|
||||
transportmaxbackpacks = 2;
|
||||
soundEngine[]= {"\GNT_C185\engine.wav",5.6234102,1,1000};
|
||||
|
||||
class Eventhandlers: DefaultEventhandlers
|
||||
{
|
||||
init = "_sxr = _this execvm ""\GNT_C185\scr\C185Init.sqf"";_scr = _this execVM ""\ca\Data\ParticleEffects\SCRIPTS\init.sqf"";";
|
||||
engine = "_this execVM ""\GNT_C185\scr\C185_Exhaust.sqf"";[_this select 0] execvm ""\GNT_C185\scr\G_CheckEngine.sqf"";";
|
||||
};
|
||||
};
|
||||
@@ -37,6 +37,7 @@ class CfgWeapons
|
||||
#include "Rifles\AKS.hpp"
|
||||
#include "Rifles\RK95.hpp"
|
||||
#include "Rifles\Groza.hpp"
|
||||
#include "Rifles\SCARAK.hpp"
|
||||
|
||||
#include "Rifles\RPK.hpp"
|
||||
|
||||
|
||||
@@ -11,4 +11,25 @@ class DesertEagle_DZ: Colt_Python_DZ
|
||||
begin2[] = {"rh_de\sound\desert_eagle_shot1", db0, 1, 1000};
|
||||
soundBegin[] = {begin1,0.5, begin2,0.5};
|
||||
reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\Glock17\reload1",db0,1, 20};
|
||||
};
|
||||
|
||||
class DesertEagle_Gold_DZ: DesertEagle_DZ
|
||||
{
|
||||
displayName = $STR_DZ_WPN_DESERT_EAGLE_GOLD_NAME;
|
||||
model = "\RH_de\RH_deagleg.p3d";
|
||||
picture = "\RH_de\inv\deg.paa";
|
||||
};
|
||||
|
||||
class DesertEagle_Silver_DZ: DesertEagle_DZ
|
||||
{
|
||||
displayName = $STR_DZ_WPN_DESERT_EAGLE_SILVER_NAME;
|
||||
model = "\RH_de\RH_deagles.p3d";
|
||||
picture = "\RH_de\inv\des.paa";
|
||||
};
|
||||
|
||||
class DesertEagle_Modern_DZ: DesertEagle_DZ
|
||||
{
|
||||
displayName = $STR_DZ_WPN_DESERT_EAGLE_MODERN_NAME;
|
||||
model = "\RH_de\RH_deaglem.p3d";
|
||||
picture = "\RH_de\inv\dem.paa";
|
||||
};
|
||||
@@ -147,6 +147,8 @@ class ACR_DZ_BASE: M4A1 {
|
||||
begin1[] = {"fhq_remington\ACR\sfx\acr_single.ogg",1.77828,1,1000};
|
||||
begin2[] = {"fhq_remington\ACR\sfx\acr_single.ogg",1.77828,1,1000};
|
||||
soundBegin[] = {"begin1",0.5,"begin2",0.5};
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
reloadTime = 0.09;
|
||||
dispersion = 0.00175;
|
||||
minRange = 2;
|
||||
@@ -161,8 +163,8 @@ class ACR_DZ_BASE: M4A1 {
|
||||
begin1[] = {"fhq_remington\ACR\sfx\acr_auto.ogg",1.77828,1,1000};
|
||||
begin2[] = {"fhq_remington\ACR\sfx\acr_auto.ogg",1.77828,1,1000};
|
||||
soundBegin[] = {"begin1",0.5,"begin2",0.5};
|
||||
recoil = "recoil_auto_primary_2outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_2outof10";
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.3;
|
||||
midRange = 40;
|
||||
|
||||
@@ -7,6 +7,9 @@ class AKM_DZ : AK_47_M
|
||||
magazines[] = {30Rnd_762x39_AK47,30Rnd_762x39_SA58,60Rnd_762x39_AK47_Taped};
|
||||
modes[] = {"Single","FullAuto"};
|
||||
|
||||
class Single;
|
||||
class FullAuto;
|
||||
|
||||
//iron sight zeroing
|
||||
weaponInfoType = "RscWeaponZeroing";
|
||||
discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
|
||||
|
||||
@@ -20,8 +20,8 @@ class G3_DZ: FNFAL_DZ
|
||||
begin1[] = {"rh_mgswp\sound\scarAk", db5, 1,1000};
|
||||
soundBegin[] = {begin1,1};
|
||||
reloadTime = 0.07;
|
||||
recoil = "recoil_single_primary_1outof10";
|
||||
recoilProne = "recoil_single_primary_prone_1outof10";
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_3outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 2;
|
||||
minRangeProbab = 0.25;
|
||||
@@ -37,8 +37,8 @@ class G3_DZ: FNFAL_DZ
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.1;
|
||||
ffCount = 1;
|
||||
recoil = "recoil_auto_primary_1outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_1outof10";
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
aiRateOfFire = 0.001;
|
||||
dispersion = 0.003; //0.007;
|
||||
minRange = 0;
|
||||
|
||||
@@ -55,6 +55,8 @@ class HK416_DZ : M4A1
|
||||
{
|
||||
begin1[] = {"\RH_hk416\sound\hk416.wss",1.778279,1,800};
|
||||
soundBegin[] = {"begin1",1};
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_3outof10";
|
||||
reloadtime = 0.071;
|
||||
dispersion = 0.0025;
|
||||
minRange = 2;
|
||||
@@ -68,6 +70,8 @@ class HK416_DZ : M4A1
|
||||
{
|
||||
begin1[] = {"\RH_hk416\sound\hk416.wss",1.778279,1,800};
|
||||
soundBegin[] = {"begin1",1};
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_3outof10";
|
||||
reloadtime = 0.071;
|
||||
dispersion = 0.0025;
|
||||
minRange = 2;
|
||||
@@ -110,6 +114,8 @@ class HK416_SD_DZ : M4A1_AIM_SD_camo
|
||||
{
|
||||
begin1[] = {"\RH_hk416\sound\hk416sd.wss",1.0,1,80};
|
||||
soundBegin[] = {"begin1",1};
|
||||
recoil = "recoil_single_primary_2outof10";
|
||||
recoilProne = "recoil_single_primary_prone_2outof10";
|
||||
reloadtime = 0.071;
|
||||
dispersion = 0.0025;
|
||||
minRange = 2;
|
||||
@@ -123,6 +129,8 @@ class HK416_SD_DZ : M4A1_AIM_SD_camo
|
||||
{
|
||||
begin1[] = {"\RH_hk416\sound\hk416sd.wss",1.0,1,80};
|
||||
soundBegin[] = {"begin1",1};
|
||||
recoil = "recoil_single_primary_2outof10";
|
||||
recoilProne = "recoil_single_primary_prone_2outof10";
|
||||
reloadtime = 0.071;
|
||||
dispersion = 0.0025;
|
||||
minRange = 2;
|
||||
|
||||
@@ -14,7 +14,7 @@ class Kriss_DZ: MP5_DZ
|
||||
begin1[] = {"\RH_smg\sound\kriss.wss",1.778279,1,900};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.07;
|
||||
recoil = "recoil_single_primary_1outof10";
|
||||
recoil = "recoil_single_primary_2outof10";
|
||||
recoilProne = "recoil_single_primary_prone_1outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 2;
|
||||
@@ -34,7 +34,7 @@ class Kriss_DZ: MP5_DZ
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.1;
|
||||
ffCount = 1;
|
||||
recoil = "recoil_auto_primary_1outof10";
|
||||
recoil = "recoil_auto_primary_2outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_1outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 0;
|
||||
@@ -130,7 +130,7 @@ class Kriss_SD_DZ: MP5_SD_DZ
|
||||
begin1[] = {"\RH_smg\sound\umpsd.wss",1.778279,1,50};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.07;
|
||||
recoil = "recoil_single_primary_1outof10";
|
||||
recoil = "recoil_single_primary_2outof10";
|
||||
recoilProne = "recoil_single_primary_prone_1outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 2;
|
||||
@@ -150,7 +150,7 @@ class Kriss_SD_DZ: MP5_SD_DZ
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.1;
|
||||
ffCount = 1;
|
||||
recoil = "recoil_auto_primary_1outof10";
|
||||
recoil = "recoil_auto_primary_2outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_1outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 0;
|
||||
|
||||
@@ -6,7 +6,7 @@ class M200_CheyTac_DZ: m107
|
||||
displayname = $STR_DZ_WPN_M200_CHEYTAC_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_M200_CHEYTAC_DESC;
|
||||
model = "\z\addons\dayz_epoch_w\m200\h4_cheytac.p3d";
|
||||
picture = "\z\addons\dayz_epoch_w\m200\data\w_cheytac_Ca.paa";
|
||||
picture = "\dayz_epoch_c\icons\weapons\icon_m200.paa";
|
||||
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
|
||||
magazines[] = {5Rnd_408_CheyTac};
|
||||
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons_E\Data\Anim\M107b.rtm"};
|
||||
@@ -75,7 +75,7 @@ class M200_CheyTac_SD_DZ: M200_CheyTac_DZ
|
||||
displayname = $STR_DZ_WPN_M200_CHEYTAC_SD_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_M200_CHEYTAC_SD_DESC;
|
||||
model = "\z\addons\dayz_epoch_w\m200\h4_cheytac_sd.p3d";
|
||||
picture = "\z\addons\dayz_epoch_w\m200\data\w_cheytac_Ca.paa";
|
||||
picture = "\dayz_epoch_c\icons\weapons\icon_m200sd.paa";
|
||||
magazines[] = {5Rnd_408_CheyTac_SD};
|
||||
begin1[] = {"\dayz_epoch_c\sounds\weapons\m200sd_shot",2.51189,1,80};
|
||||
};
|
||||
@@ -21,7 +21,7 @@ class M31_DZ: MP5A5
|
||||
begin1[] = {"rh_aks\sound\rpk74", db5, 1,1000};
|
||||
soundBegin[] = {begin1,1};
|
||||
reloadTime = 0.07;
|
||||
recoil = "recoil_single_primary_1outof10";
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_1outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 2;
|
||||
@@ -38,7 +38,7 @@ class M31_DZ: MP5A5
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.1;
|
||||
ffCount = 1;
|
||||
recoil = "recoil_auto_primary_1outof10";
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_1outof10";
|
||||
aiRateOfFire = 0.001;
|
||||
dispersion = 0.003;
|
||||
|
||||
@@ -196,7 +196,7 @@ class MK14_SD_DZ: M14_EP1
|
||||
maxRange = 200;
|
||||
midRange = 80;
|
||||
recoil = "recoil_auto_primary_5outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_5outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_4outof10";
|
||||
};
|
||||
|
||||
class Attachments
|
||||
|
||||
@@ -75,8 +75,8 @@ class MK16_DZ : M4A1
|
||||
soundBegin[] = {"begin1",1};
|
||||
dispersion = 0.0025;
|
||||
reloadtime = 0.096;
|
||||
recoil = "recoil_single_primary_4outof10";
|
||||
recoilProne = "recoil_single_primary_prone_3outof10";
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_2outof10";
|
||||
aiRateOfFire = 1;
|
||||
aiRateOfFireDistance = 300;
|
||||
minRange = 0;
|
||||
@@ -93,7 +93,7 @@ class MK16_DZ : M4A1
|
||||
dispersion = 0.0025;
|
||||
reloadtime = 0.096;
|
||||
recoil = "recoil_single_primary_4outof10";
|
||||
recoilProne = "recoil_single_primary_prone_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_2outof10";
|
||||
aiRateOfFire = 0.2;
|
||||
aiRateOfFireDistance = 50;
|
||||
minRange = 0;
|
||||
|
||||
@@ -49,8 +49,8 @@ class Masada_DZ : M4A1
|
||||
begin1[] = {"\RH_hk416\sound\acr.wss",1.778279,1,1000};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.075;
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_3outof10";
|
||||
recoil = "recoil_single_primary_2outof10";
|
||||
recoilProne = "recoil_single_primary_prone_2outof10";
|
||||
dispersion = 0.001;
|
||||
minRange = 2;
|
||||
minRangeProbab = 0.3;
|
||||
@@ -64,8 +64,8 @@ class Masada_DZ : M4A1
|
||||
begin1[] = {"\RH_hk416\sound\acr.wss",1.778279,1,1000};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.09;
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
recoil = "recoil_auto_primary_2outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_2outof10";
|
||||
dispersion = 0.00175;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.1;
|
||||
@@ -108,8 +108,8 @@ class Masada_SD_DZ : M4A1_AIM_SD_camo
|
||||
begin1[] = {"\RH_hk416\sound\massd.wss",1.0,1,50};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.075;
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_3outof10";
|
||||
recoil = "recoil_single_primary_2outof10";
|
||||
recoilProne = "recoil_single_primary_prone_2outof10";
|
||||
dispersion = 0.001;
|
||||
minRange = 2;
|
||||
minRangeProbab = 0.3;
|
||||
@@ -123,8 +123,8 @@ class Masada_SD_DZ : M4A1_AIM_SD_camo
|
||||
begin1[] = {"\RH_hk416\sound\massd.wss",1.0,1,50};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.09;
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
recoil = "recoil_auto_primary_2outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_2outof10";
|
||||
dispersion = 0.00175;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.1;
|
||||
|
||||
@@ -14,7 +14,7 @@ class P90_DZ: MP5_DZ
|
||||
begin1[] = {"\RH_smg\sound\p90s.wss",1.778279,1,900};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.07;
|
||||
recoil = "recoil_single_primary_2outof10";
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_2outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 2;
|
||||
@@ -34,8 +34,8 @@ class P90_DZ: MP5_DZ
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.1;
|
||||
ffCount = 1;
|
||||
recoil = "recoil_auto_primary_1outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_1outof10";
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_2outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.2;
|
||||
@@ -144,8 +144,8 @@ class P90_SD_DZ: MP5_SD_DZ
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.1;
|
||||
ffCount = 1;
|
||||
recoil = "recoil_auto_primary_1outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_1outof10";
|
||||
recoil = "recoil_auto_primary_2outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_2outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.2;
|
||||
|
||||
@@ -22,7 +22,7 @@ class PDR_DZ: M4A1
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.09;
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_2outof10";
|
||||
dispersion = 0.0025;
|
||||
minRange = 2;
|
||||
minRangeProbab = 0.1;
|
||||
@@ -37,7 +37,7 @@ class PDR_DZ: M4A1
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.09;
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_2outof10";
|
||||
dispersion = 0.004;
|
||||
minRange = 2;
|
||||
minRangeProbab = 0.1;
|
||||
|
||||
@@ -57,6 +57,8 @@ class RK95_DZ: AKM_DZ
|
||||
class Single: Mode_SemiAuto
|
||||
{
|
||||
begin1[] = {"\RH_aks\sound\rk95.wss",1.778279,1,1000};
|
||||
recoil = "recoil_single_primary_5outof10";
|
||||
recoilProne = "recoil_single_primary_prone_4outof10";
|
||||
soundBegin[] = {"begin1",1};
|
||||
multiplier = 1;
|
||||
burst = 1;
|
||||
@@ -84,6 +86,8 @@ class RK95_DZ: AKM_DZ
|
||||
{
|
||||
begin1[] = {"\RH_aks\sound\rk95.wss",1.778279,1,1000};
|
||||
soundBegin[] = {"begin1",1};
|
||||
recoil = "recoil_single_primary_5outof10";
|
||||
recoilProne = "recoil_single_primary_prone_4outof10";
|
||||
soundContinuous = 0;
|
||||
multiplier = 1;
|
||||
burst = 1;
|
||||
|
||||
163
SQF/dayz_code/Configs/CfgWeapons/Rifles/SCARAK.hpp
Normal file
163
SQF/dayz_code/Configs/CfgWeapons/Rifles/SCARAK.hpp
Normal file
@@ -0,0 +1,163 @@
|
||||
class SCAR_H_AK_DZ: AKM_DZ
|
||||
{
|
||||
displayName = $STR_DZ_WPN_SCARAK_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_SCARAK_DESC;
|
||||
model = "\RH_mgswp\RH_scarAk.p3d";
|
||||
picture = "\RH_mgswp\inv\scarAk.paa";
|
||||
handAnim[] = {"OFP2_ManSkeleton","\RH_mgswp\anim\RH_M4cs.rtm"};
|
||||
opticsZoomMin = 0.33333;
|
||||
opticsZoomMax = 1;
|
||||
opticsZoomInit = "0.33333*2";
|
||||
discretefov[] = {};
|
||||
discreteInitIndex = 0;
|
||||
reloadMagazineSound[] = {"\RH_mgswp\sound\scar_Reload",0.0316228,1,20};
|
||||
dexterity = "3.75/(3.6+ 0.1) + 0.5 + 0.1*(1)";
|
||||
class Single: Single
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\scarAk",1.77828,1,1000};
|
||||
soundBegin[] = {"begin1",1};
|
||||
dispersion = 0.00175;
|
||||
reloadTime = 0.1;
|
||||
recoil = "recoil_single_primary_5outof10";
|
||||
recoilProne = "recoil_single_primary_prone_5outof10";
|
||||
aiRateOfFire = 2;
|
||||
aiRateOfFireDistance = 400;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.7;
|
||||
midRange = 200;
|
||||
midRangeProbab = 0.5;
|
||||
maxRange = 400;
|
||||
maxRangeProbab = 0.03;
|
||||
};
|
||||
class FullAuto: FullAuto
|
||||
{
|
||||
begin1[] = {"\RH_mgswp\sound\scarAk",1.77828,1,1000};
|
||||
soundBegin[] = {"begin1",1};
|
||||
dispersion = 0.00175;
|
||||
reloadTime = 0.1;
|
||||
recoil = "recoil_auto_primary_5outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_5outof10";
|
||||
aiRateOfFire = 2;
|
||||
aiRateOfFireDistance = 100;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.8;
|
||||
midRange = 20;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 50;
|
||||
maxRangeProbab = 0.02;
|
||||
};
|
||||
|
||||
class Attachments
|
||||
{
|
||||
Attachment_CCO = "SCAR_H_AK_CCO_DZ";
|
||||
Attachment_Holo = "SCAR_H_AK_HOLO_DZ";
|
||||
Attachment_ACOG = "SCAR_H_AK_ACOG_DZ";
|
||||
};
|
||||
};
|
||||
class SCAR_H_AK_CCO_DZ: SCAR_H_AK_DZ
|
||||
{
|
||||
displayName = $STR_DZ_WPN_SCARAK_CCO_NAME;
|
||||
model = "\RH_mgswp\RH_scarAkaim.p3d";
|
||||
picture = "\RH_mgswp\inv\scarAkaim.paa";
|
||||
irDistance = 150;
|
||||
dexterity = "3.75/(3.6+ 0.2+ (0.4)*1.2+ 0.1) + 0.5 + 0.1*(1)";
|
||||
weaponInfoType = "RscWeaponEmpty";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class RemoveCCO
|
||||
{
|
||||
text = $STR_DZ_ATT_CCO_RMVE;
|
||||
script = "; ['Attachment_CCO',_id,'SCAR_H_AK_DZ'] call player_removeAttachment";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class SCAR_H_B_AK_CCO_DZ: SCAR_H_AK_CCO_DZ
|
||||
{
|
||||
model = "\RH_mgswp\RH_scarAkBaim.p3d";
|
||||
picture = "\RH_mgswp\inv\scarAkbaim.paa";
|
||||
class ItemActions {};
|
||||
};
|
||||
|
||||
class SCAR_H_AK_HOLO_DZ: SCAR_H_AK_CCO_DZ
|
||||
{
|
||||
displayName = $STR_DZ_WPN_SCARAK_HOLO_NAME;
|
||||
model = "\RH_mgswp\RH_scarAkeotech.p3d";
|
||||
picture = "\RH_mgswp\inv\scarAkeotech.paa";
|
||||
dexterity = "3.75/(3.6+ 0.2+ (0.3)*1.2+ 0.1) + 0.5 + 0.1*(1)";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class RemoveHolo
|
||||
{
|
||||
text = $STR_DZ_ATT_HOLO_RMVE;
|
||||
script = "; ['Attachment_Holo',_id,'SCAR_H_AK_DZ'] call player_removeAttachment";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class SCAR_H_AK_ACOG_DZ: SCAR_H_AK_CCO_DZ
|
||||
{
|
||||
displayName = $STR_DZ_WPN_SCARAK_ACOG_NAME;
|
||||
model = "\RH_mgswp\RH_scarAkacog.p3d";
|
||||
picture = "\RH_mgswp\inv\scarAkacog.paa";
|
||||
modelOptics = "\RH_mgswp\NWD_acog_ta31RMR";
|
||||
class OpticsModes
|
||||
{
|
||||
class ACOG
|
||||
{
|
||||
opticsID = 1;
|
||||
useModelOptics = 1;
|
||||
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
|
||||
memoryPointCamera = "opticView";
|
||||
visionMode[] = {"Normal"};
|
||||
opticsFlare = 1;
|
||||
opticsDisablePeripherialVision = 1;
|
||||
distanceZoomMin = 189;
|
||||
distanceZoomMax = 189;
|
||||
cameraDir = "";
|
||||
opticsZoomMin = "0.28778/4";
|
||||
opticsZoomMax = "0.28778/4";
|
||||
opticsZoomInit = "0.28778/4";
|
||||
discretefov[] = {};
|
||||
discreteInitIndex = 0;
|
||||
};
|
||||
class CQB: ACOG
|
||||
{
|
||||
opticsID = 2;
|
||||
useModelOptics = 0;
|
||||
opticsPPEffects[] = {};
|
||||
opticsFlare = 0;
|
||||
opticsDisablePeripherialVision = 0;
|
||||
memoryPointCamera = "eye";
|
||||
visionMode[] = {};
|
||||
opticsZoomMin = 0.33333;
|
||||
opticsZoomMax = 1;
|
||||
opticsZoomInit = "0.33333*2";
|
||||
discretefov[] = {};
|
||||
discreteInitIndex = 0;
|
||||
};
|
||||
};
|
||||
dexterity = "3.75/(3.6+ 0.2+ (0.3)*1.2+ 0.1) + 0.5 + 0.1*(1)";
|
||||
class Single: Single
|
||||
{
|
||||
aiRateOfFire = 3;
|
||||
aiRateOfFireDistance = 700;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.7;
|
||||
midRange = 300;
|
||||
midRangeProbab = 0.6;
|
||||
maxRange = 700;
|
||||
maxRangeProbab = 0.03;
|
||||
};
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class RemoveACOG
|
||||
{
|
||||
text = $STR_DZ_ATT_ACOG_RMVE;
|
||||
script = "; ['Attachment_ACOG',_id,'SCAR_H_AK_DZ'] call player_removeAttachment";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -25,8 +25,8 @@ class Sten_MK_DZ: MP5A5
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.1;
|
||||
ffCount = 1;
|
||||
recoil = "recoil_auto_primary_1outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_1outof10";
|
||||
recoil = "recoil_auto_primary_2outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_2outof10";
|
||||
aiRateOfFire = 0.001;
|
||||
dispersion = 0.003; //0.007;
|
||||
minRange = 0;
|
||||
|
||||
@@ -12,7 +12,7 @@ class TMP_DZ: MP5A5
|
||||
begin1[] = {"\RH_smg\sound\tmp.wss",1.778279,1,900};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.07;
|
||||
recoil = "recoil_single_primary_1outof10";
|
||||
recoil = "recoil_single_primary_2outof10";
|
||||
recoilProne = "recoil_single_primary_prone_1outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 2;
|
||||
@@ -32,7 +32,7 @@ class TMP_DZ: MP5A5
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.1;
|
||||
ffCount = 1;
|
||||
recoil = "recoil_auto_primary_1outof10";
|
||||
recoil = "recoil_auto_primary_2outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_1outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 0;
|
||||
@@ -107,7 +107,7 @@ class TMP_SD_DZ: MP5SD
|
||||
begin1[] = {"\RH_smg\sound\tmpsd.wss",1.778279,1,50};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.07;
|
||||
recoil = "recoil_single_primary_1outof10";
|
||||
recoil = "recoil_single_primary_2outof10";
|
||||
recoilProne = "recoil_single_primary_prone_1outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 2;
|
||||
@@ -127,7 +127,7 @@ class TMP_SD_DZ: MP5SD
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.1;
|
||||
ffCount = 1;
|
||||
recoil = "recoil_auto_primary_1outof10";
|
||||
recoil = "recoil_auto_primary_2outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_1outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 0;
|
||||
|
||||
@@ -13,8 +13,8 @@ class UMP_DZ: MP5A5
|
||||
begin1[] = {"\RH_smg\sound\ump.wss",1.778279,1,900};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.07;
|
||||
recoil = "recoil_single_primary_1outof10";
|
||||
recoilProne = "recoil_single_primary_prone_1outof10";
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_2outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 2;
|
||||
minRangeProbab = 0.25;
|
||||
@@ -33,8 +33,8 @@ class UMP_DZ: MP5A5
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.1;
|
||||
ffCount = 1;
|
||||
recoil = "recoil_auto_primary_1outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_1outof10";
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_2outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.2;
|
||||
@@ -109,8 +109,8 @@ class UMP_SD_DZ: MP5SD
|
||||
begin1[] = {"\RH_smg\sound\umpsd.wss",1.778279,1,50};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadTime = 0.07;
|
||||
recoil = "recoil_single_primary_1outof10";
|
||||
recoilProne = "recoil_single_primary_prone_1outof10";
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_2outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 2;
|
||||
minRangeProbab = 0.25;
|
||||
@@ -129,8 +129,8 @@ class UMP_SD_DZ: MP5SD
|
||||
soundContinuous = 0;
|
||||
reloadTime = 0.1;
|
||||
ffCount = 1;
|
||||
recoil = "recoil_auto_primary_1outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_1outof10";
|
||||
recoil = "recoil_auto_primary_3outof10";
|
||||
recoilProne = "recoil_auto_primary_prone_2outof10";
|
||||
dispersion = 0.003;
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.2;
|
||||
|
||||
@@ -353,7 +353,7 @@ class XM8_SAW_DZ: m8_SAW {
|
||||
class FullAuto: Mode_FullAuto
|
||||
{
|
||||
recoil = "recoil_auto_machinegun_5outof10";
|
||||
recoilProne = "recoil_auto_machinegun_prone_5outof10";
|
||||
recoilProne = "recoil_auto_machinegun_prone_4outof10";
|
||||
dispersion = 0.002;
|
||||
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
|
||||
soundBegin[] = {"begin1",1};
|
||||
|
||||
@@ -501,6 +501,15 @@ class RscTitles
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1310: RscPictureGUI
|
||||
{
|
||||
idc = 1310;
|
||||
// blood type
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.79 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
};
|
||||
};
|
||||
class playerStatusGUI_legacy {
|
||||
@@ -523,7 +532,7 @@ class RscTitles
|
||||
idc = 1200;
|
||||
text = "\z\addons\dayz_code\gui\status_epoch\status_blood_border_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.86 * safezoneH + safezoneY;//2
|
||||
y = 0.79 * safezoneH + safezoneY;//2
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
@@ -532,7 +541,7 @@ class RscTitles
|
||||
idc = 1201;
|
||||
text = "\z\addons\dayz_code\gui\status_epoch\status_food_border_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.93 * safezoneH + safezoneY; //1
|
||||
y = 0.86 * safezoneH + safezoneY; //1
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
@@ -541,7 +550,7 @@ class RscTitles
|
||||
idc = 1202;
|
||||
text = "\z\addons\dayz_code\gui\status_epoch\status_thirst_border_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.79 * safezoneH + safezoneY; //3
|
||||
y = 0.93 * safezoneH + safezoneY; //3
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
@@ -599,7 +608,7 @@ class RscTitles
|
||||
idc = 1300;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_blood_inside_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.86 * safezoneH + safezoneY;
|
||||
y = 0.79 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
@@ -608,7 +617,7 @@ class RscTitles
|
||||
idc = 1301;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_food_inside_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.93 * safezoneH + safezoneY;
|
||||
y = 0.86 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
@@ -617,7 +626,7 @@ class RscTitles
|
||||
idc = 1302;
|
||||
//text = "\z\addons\dayz_code\gui\status_epoch\status_thirst_inside_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.79 * safezoneH + safezoneY;
|
||||
y = 0.93 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
};
|
||||
@@ -626,7 +635,7 @@ class RscTitles
|
||||
idc = 1303;
|
||||
text = "\z\addons\dayz_code\gui\status_epoch\status_bleeding_ca.paa";
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.86 * safezoneH + safezoneY;
|
||||
y = 0.79 * safezoneH + safezoneY;
|
||||
w = 0.06;
|
||||
h = 0.08;
|
||||
colorText[] = {1,1,1,0.5};
|
||||
@@ -685,6 +694,15 @@ class RscTitles
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
class RscPicture_1310: RscPictureGUI
|
||||
{
|
||||
idc = 1310;
|
||||
// blood type
|
||||
x = 0.951613 * safezoneW + safezoneX;
|
||||
y = 0.79 * safezoneH + safezoneY;
|
||||
w = 0.075;
|
||||
h = 0.10;
|
||||
};
|
||||
};
|
||||
};
|
||||
class DZ_BlackScreen {
|
||||
|
||||
@@ -157,14 +157,6 @@ if (DZE_UI == 1) then { // Vanilla
|
||||
};
|
||||
|
||||
_ctrlTempBorder ctrlSetText _tempText;
|
||||
|
||||
local _bloodTestdone = player getVariable ["blood_testdone", false];
|
||||
if (_bloodTestdone) then {
|
||||
local _bloodType = player getVariable ["blood_type", "O"];
|
||||
local _rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
|
||||
_ctrlBloodType = _display displayCtrl 1310;
|
||||
_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
|
||||
};
|
||||
};
|
||||
|
||||
local _path = if (DZE_UI == 1) then {"\z\addons\dayz_code\gui\status\"} else {"\z\addons\dayz_code\gui\status_epoch\"};
|
||||
@@ -214,6 +206,19 @@ if (DZE_UI in [1,3]) then {
|
||||
_ctrlEar ctrlSetText _audibletext;
|
||||
};
|
||||
|
||||
if !(dayz_classicBloodBagSystem) then {
|
||||
local _bloodTestdone = player getVariable ["blood_testdone", false];
|
||||
if (_bloodTestdone) then {
|
||||
local _bloodType = player getVariable ["blood_type", "O"];
|
||||
local _rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
|
||||
_ctrlBloodType = _display displayCtrl 1310;
|
||||
if (DZE_UI == 3) then {
|
||||
_ctrlBloodType ctrlSetTextColor [1,1,1,1];
|
||||
};
|
||||
_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
|
||||
};
|
||||
};
|
||||
|
||||
// Fracture/Broken Legs
|
||||
if !(canStand player) then {
|
||||
_ctrlFracture ctrlShow true;
|
||||
|
||||
@@ -133,7 +133,7 @@ class ItemSuitcaseBomb
|
||||
{
|
||||
weight = 8;
|
||||
};
|
||||
class ItemPlasicParts
|
||||
class ItemPlasticParts
|
||||
{
|
||||
weight = 4;
|
||||
};
|
||||
|
||||
@@ -253,4 +253,16 @@ class CZ75SP_SD_DZ
|
||||
class DesertEagle_DZ
|
||||
{
|
||||
weight = 3.0;
|
||||
};
|
||||
class DesertEagle_Gold_DZ
|
||||
{
|
||||
weight = 5;
|
||||
};
|
||||
class DesertEagle_Silver_DZ
|
||||
{
|
||||
weight = 4;
|
||||
};
|
||||
class DesertEagle_Modern_DZ
|
||||
{
|
||||
weight = 3.2;
|
||||
};
|
||||
@@ -2273,4 +2273,24 @@ class RK95_ACOG_DZ
|
||||
class G3_DZ
|
||||
{
|
||||
weight = 6.1;
|
||||
};
|
||||
class SCAR_H_AK_DZ
|
||||
{
|
||||
weight = 4.5;
|
||||
};
|
||||
class SCAR_H_AK_CCO_DZ
|
||||
{
|
||||
weight = 4.6;
|
||||
};
|
||||
class SCAR_H_B_AK_CCO_DZ
|
||||
{
|
||||
weight = 4.6;
|
||||
};
|
||||
class SCAR_H_AK_HOLO_DZ
|
||||
{
|
||||
weight = 4.6;
|
||||
};
|
||||
class SCAR_H_AK_ACOG_DZ
|
||||
{
|
||||
weight = 4.7;
|
||||
};
|
||||
@@ -19,7 +19,7 @@ AllPlayers = ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_D
|
||||
// Epoch Additions
|
||||
dayz_activeInvites = [];
|
||||
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","Land_DZE_WoodGateLocked","CinderGateLocked_DZ","Metal_DrawbridgeLocked_DZ","Land_DZE_WoodOpenTopGarageLocked","CinderGarageOpenTopLocked_DZ","DoorLocked_DZ","CinderWallWindowLocked_DZ","CinderDoorHatchLocked_DZ","Concrete_Bunker_Locked_DZ"];
|
||||
DZE_isWreckBuilding = ["Land_metal_floor_2x2_wreck","Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
|
||||
DZE_isWreckBuilding = ["Land_wood_floor_2x2_wreck","Land_metal_floor_2x2_wreck","Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
|
||||
DZE_LockedStorage = ["VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","TallSafeLocked"];
|
||||
DZE_UnLockedStorage = ["VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2","TallSafe"];
|
||||
DZE_isNewStorage = ["OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ","Advanced_WorkBench_DZ","CookTripod_DZ","Stoneoven_DZ","Commode_DZ","Wardrobe_DZ","Fridge_DZ","Washing_Machine_DZ","Server_Rack_DZ","ATM_DZ","Armchair_DZ","Sofa_DZ","Arcade_DZ","Vendmachine1_DZ","Vendmachine2_DZ","StorageCrate_DZ","CamoStorageCrate_DZ"];
|
||||
@@ -260,8 +260,8 @@ if (!isDedicated) then {
|
||||
|
||||
// Arrays
|
||||
voice_actions = ["voiceOverNet","PushToTalk","PushToTalkAll","PushToTalkCommand","PushToTalkDirect","PushToTalkGroup","PushToTalkSide","PushToTalkVehicle"];
|
||||
Dayz_meatraw = ["FoodBeefRaw","FoodMuttonRaw","FoodChickenRaw","FoodRabbitRaw","FoodBaconRaw","FoodGoatRaw","FoodDogRaw","FishRawTrout","FishRawSeaBass","FishRawTuna"];
|
||||
Dayz_meatcooked = ["FoodBeefCooked","FoodMuttonCooked","FoodChickenCooked","FoodRabbitCooked","FoodBaconCooked","FoodGoatCooked","FoodDogCooked","FishCookedTrout","FishCookedSeaBass","FishCookedTuna"];
|
||||
Dayz_meatraw = ["FoodBeefRaw","FoodMuttonRaw","FoodChickenRaw","FoodRabbitRaw","FoodBaconRaw","FoodGoatRaw","FoodDogRaw","FishRawTrout","FishRawSeaBass","FishRawTuna","FoodPotatoRaw"];
|
||||
Dayz_meatcooked = ["FoodBeefCooked","FoodMuttonCooked","FoodChickenCooked","FoodRabbitCooked","FoodBaconCooked","FoodGoatCooked","FoodDogCooked","FishCookedTrout","FishCookedSeaBass","FishCookedTuna","FoodPotatoBaked"];
|
||||
boil_tin_cans = ["TrashTinCan","FoodCanGriffEmpty","FoodCanBadguyEmpty","FoodCanBoneboyEmpty","FoodCanCornEmpty","FoodCanCurgonEmpty","FoodCanDemonEmpty","FoodCanFraggleosEmpty","FoodCanHerpyEmpty","FoodCanDerpyEmpty","FoodCanOrlokEmpty","FoodCanPowellEmpty","FoodCanTylersEmpty","FoodCanUnlabeledEmpty","FoodCanRusUnlabeledEmpty","FoodCanRusStewEmpty","FoodCanRusPorkEmpty","FoodCanRusPeasEmpty","FoodCanRusMilkEmpty","FoodCanRusCornEmpty","ItemSodaEmpty","ItemSodaClaysEmpty","ItemSodaDrwasteEmpty","ItemSodaFrankaEmpty","ItemSodaGrapeDrinkEmpty","ItemSodaLemonadeEmpty","ItemSodaLirikEmpty","ItemSodaLvgEmpty","ItemSodaMtngreenEmpty","ItemSodaMzlyEmpty","ItemSodaPeppsyEmpty","ItemSodaR4z0rEmpty","ItemSodaRabbitEmpty","ItemSodaRocketFuelEmpty","ItemSodaSacriteEmpty","ItemSodaSherbetEmpty","ItemSodaSmashtEmpty","FoodCanPotatoesEmpty","FoodCanBeefEmpty"];
|
||||
MeleeWeapons = ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeBaseball","MeleeBaseBallBat","MeleeBaseBallBatBarbed","MeleeBaseBallBatNails","MeleeFishingPole","MeleeSledge"];
|
||||
MeleeMagazines = ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing"];
|
||||
|
||||
@@ -8735,6 +8735,56 @@
|
||||
<Russian>Хамви M2 (Лесной камуфляж)++++</Russian>
|
||||
<German>Humvee M2 (Waldtarn)++++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_HMMWV_MK19">
|
||||
<English>HMMWV MK19 (Woodland)</English>
|
||||
<Russian>Хамви MK19 (Лесной камуфляж)</Russian>
|
||||
<German>Humvee MK19 (Waldtarn)</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_HMMWV_MK19+">
|
||||
<English>HMMWV MK19 (Woodland)+</English>
|
||||
<Russian>Хамви MK19 (Лесной камуфляж)+</Russian>
|
||||
<German>Humvee MK19 (Waldtarn)+</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_HMMWV_MK19++">
|
||||
<English>HMMWV MK19 (Woodland)++</English>
|
||||
<Russian>Хамви MK19 (Лесной камуфляж)++</Russian>
|
||||
<German>Humvee MK19 (Waldtarn)++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_HMMWV_MK19+++">
|
||||
<English>HMMWV MK19 (Woodland)+++</English>
|
||||
<Russian>Хамви MK19 (Лесной камуфляж)+++</Russian>
|
||||
<German>Humvee MK19 (Waldtarn)+++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_HMMWV_MK19++++">
|
||||
<English>HMMWV MK19 (Woodland)++++</English>
|
||||
<Russian>Хамви MK19 (Лесной камуфляж)++++</Russian>
|
||||
<German>Humvee MK19 (Waldtarn)++++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_HMMWV_DES_MK19">
|
||||
<English>HMMWV MK19 (Desert)</English>
|
||||
<Russian>Хамви MK19 (Пустынный)</Russian>
|
||||
<German>Humvee MK19 (Wüstentarn)</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_HMMWV_DES_MK19+">
|
||||
<English>HMMWV MK19 (Desert)+</English>
|
||||
<Russian>Хамви MK19 (Пустынный)+</Russian>
|
||||
<German>Humvee MK19 (Wüstentarn)+</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_HMMWV_DES_MK19++">
|
||||
<English>HMMWV MK19 (Desert)++</English>
|
||||
<Russian>Хамви MK19 (Пустынный)++</Russian>
|
||||
<German>Humvee MK19 (Wüstentarn)++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_HMMWV_DES_MK19+++">
|
||||
<English>HMMWV MK19 (Desert)+++</English>
|
||||
<Russian>Хамви MK19 (Пустынный)+++</Russian>
|
||||
<German>Humvee MK19 (Wüstentarn)+++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_HMMWV_DES_MK19++++">
|
||||
<English>HMMWV MK19 (Desert)++++</English>
|
||||
<Russian>Хамви MK19 (Пустынный)++++</Russian>
|
||||
<German>Humvee MK19 (Wüstentarn)++++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_HMMWV_DES">
|
||||
<English>HMMWV (Desert)</English>
|
||||
<Russian>Хамви (Пустынный)</Russian>
|
||||
@@ -9626,6 +9676,31 @@
|
||||
<Russian>Военный внедорожник (M2)++++</Russian>
|
||||
<German>Militär Offroad (M2)++++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_MILITARY_OFFROAD_SPG9">
|
||||
<English>Military Offroad (SPG-9)</English>
|
||||
<Russian>Военный внедорожник (СПГ-9)</Russian>
|
||||
<German>Militär Offroad (SPG-9)</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_MILITARY_OFFROAD_SPG9+">
|
||||
<English>Military Offroad (SPG-9)+</English>
|
||||
<Russian>Военный внедорожник (СПГ-9)+</Russian>
|
||||
<German>Militär Offroad (SPG-9)+</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_MILITARY_OFFROAD_SPG9++">
|
||||
<English>Military Offroad (SPG-9)++</English>
|
||||
<Russian>Военный внедорожник (СПГ-9)++</Russian>
|
||||
<German>Militär Offroad (SPG-9)++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_MILITARY_OFFROAD_SPG9+++">
|
||||
<English>Military Offroad (SPG-9)+++</English>
|
||||
<Russian>Военный внедорожник (СПГ-9)+++</Russian>
|
||||
<German>Militär Offroad (SPG-9)+++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_MILITARY_OFFROAD_SPG9++++">
|
||||
<English>Military Offroad (SPG-9)++++</English>
|
||||
<Russian>Военный внедорожник (СПГ-9)++++</Russian>
|
||||
<German>Militär Offroad (SPG-9)++++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_LAV25">
|
||||
<English>LAV-25</English>
|
||||
</Key>
|
||||
@@ -9676,6 +9751,26 @@
|
||||
<English>BRDM-2 HQ++++</English>
|
||||
<Russian>БРДМ-2 HQ++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_BRDM2_HQ_CDF">
|
||||
<English>BRDM-2 HQ (CDF)</English>
|
||||
<Russian>БРДМ-2 HQ (CDF)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_BRDM2_HQ_CDF+">
|
||||
<English>BRDM-2 HQ (CDF)+</English>
|
||||
<Russian>БРДМ-2 HQ (CDF)+</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_BRDM2_HQ_CDF++">
|
||||
<English>BRDM-2 HQ (CDF)++</English>
|
||||
<Russian>БРДМ-2 HQ (CDF)++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_BRDM2_HQ_CDF+++">
|
||||
<English>BRDM-2 HQ (CDF)+++</English>
|
||||
<Russian>БРДМ-2 HQ (CDF)+++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_BRDM2_HQ_CDF++++">
|
||||
<English>BRDM-2 HQ (CDF)++++</English>
|
||||
<Russian>БРДМ-2 HQ (CDF)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_BRDM2_HQ_RUST">
|
||||
<English>BRDM-2 HQ (rusty)</English>
|
||||
<German>BRDM-2 HQ (rostig)</German>
|
||||
@@ -9761,6 +9856,26 @@
|
||||
<English>BRDM-2 GUE++++</English>
|
||||
<Russian>БРДМ-2 GUE++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_BRDM2_CDF">
|
||||
<English>BRDM-2 CDF</English>
|
||||
<Russian>БРДМ-2 CDF</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_BRDM2_CDF+">
|
||||
<English>BRDM-2 CDF+</English>
|
||||
<Russian>БРДМ-2 CDF+</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_BRDM2_CDF++">
|
||||
<English>BRDM-2 CDF++</English>
|
||||
<Russian>БРДМ-2 CDF++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_BRDM2_CDF+++">
|
||||
<English>BRDM-2 CDF+++</English>
|
||||
<Russian>БРДМ-2 CDF+++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_BRDM2_CDF++++">
|
||||
<English>BRDM-2 CDF++++</English>
|
||||
<Russian>БРДМ-2 CDF++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_BRDM2_DES">
|
||||
<English>BRDM-2 Desert Camo</English>
|
||||
<German>BRDM-2 Wüstentarn</German>
|
||||
@@ -10574,6 +10689,46 @@
|
||||
<English>Pick-up (DSHKM)++++</English>
|
||||
<Russian>Пикап (ДШКМ)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_PICKUP_GUE_SPG9">
|
||||
<English>Pick-up GUE (SPG-9)</English>
|
||||
<Russian>Пикап GUE (СПГ-9)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_PICKUP_GUE_SPG9+">
|
||||
<English>Pick-up GUE (SPG-9)+</English>
|
||||
<Russian>Пикап GUE (СПГ-9)+</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_PICKUP_GUE_SPG9++">
|
||||
<English>Pick-up GUE (SPG-9)++</English>
|
||||
<Russian>Пикап GUE (СПГ-9)++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_PICKUP_GUE_SPG9+++">
|
||||
<English>Pick-up GUE (SPG-9)+++</English>
|
||||
<Russian>Пикап GUE (СПГ-9)+++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_PICKUP_GUE_SPG9++++">
|
||||
<English>Pick-up GUE (SPG-9)++++</English>
|
||||
<Russian>Пикап GUE (СПГ-9)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_PICKUP_TK_GUE_SPG9">
|
||||
<English>Pick-up TK (SPG-9)</English>
|
||||
<Russian>Пикап TK (СПГ-9)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_PICKUP_TK_GUE_SPG9+">
|
||||
<English>Pick-up TK (SPG-9)+</English>
|
||||
<Russian>Пикап TK (СПГ-9)+</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_PICKUP_TK_GUE_SPG9++">
|
||||
<English>Pick-up TK (SPG-9)++</English>
|
||||
<Russian>Пикап TK (СПГ-9)++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_PICKUP_TK_GUE_SPG9+++">
|
||||
<English>Pick-up TK (SPG-9)+++</English>
|
||||
<Russian>Пикап TK (СПГ-9)+++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_PICKUP_TK_GUE_SPG9++++">
|
||||
<English>Pick-up TK (SPG-9)++++</English>
|
||||
<Russian>Пикап TK (СПГ-9)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_PICKUP_GUE_PKT">
|
||||
<English>Pick-up GUE (PKT)</English>
|
||||
<Russian>Пикап GUE (ПКТ)</Russian>
|
||||
@@ -11539,25 +11694,65 @@
|
||||
<English>UAZ (Winter)++++</English>
|
||||
<Russian>UAZ (Зимний)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM">
|
||||
<English>UAZ (DSHKM)</English>
|
||||
<Russian>UAZ (ДШКМ)</Russian>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_TK">
|
||||
<English>UAZ TK (DSHKM)</English>
|
||||
<Russian>UAZ TK (ДШКМ)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM+">
|
||||
<English>UAZ (DSHKM)+</English>
|
||||
<Russian>UAZ (ДШКМ)+</Russian>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_TK+">
|
||||
<English>UAZ TK (DSHKM)+</English>
|
||||
<Russian>UAZ TK (ДШКМ)+</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM++">
|
||||
<English>UAZ (DSHKM)++</English>
|
||||
<Russian>UAZ (ДШКМ)++</Russian>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_TK++">
|
||||
<English>UAZ TK (DSHKM)++</English>
|
||||
<Russian>UAZ TK (ДШКМ)++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM+++">
|
||||
<English>UAZ (DSHKM)+++</English>
|
||||
<Russian>UAZ (ДШКМ)+++</Russian>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_TK+++">
|
||||
<English>UAZ TK (DSHKM)+++</English>
|
||||
<Russian>UAZ TK (ДШКМ)+++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM++++">
|
||||
<English>UAZ (DSHKM)++++</English>
|
||||
<Russian>UAZ (ДШКМ)++++</Russian>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_TK++++">
|
||||
<English>UAZ TK (DSHKM)++++</English>
|
||||
<Russian>UAZ TK (ДШКМ)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_CDF">
|
||||
<English>UAZ CDF (DSHKM)</English>
|
||||
<Russian>UAZ CDF (ДШКМ)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_CDF+">
|
||||
<English>UAZ CDF (DSHKM)+</English>
|
||||
<Russian>UAZ CDF (ДШКМ)+</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_CDF++">
|
||||
<English>UAZ CDF (DSHKM)++</English>
|
||||
<Russian>UAZ CDF (ДШКМ)++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_CDF+++">
|
||||
<English>UAZ CDF (DSHKM)+++</English>
|
||||
<Russian>UAZ CDF (ДШКМ)+++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_CDF++++">
|
||||
<English>UAZ CDF (DSHKM)++++</English>
|
||||
<Russian>UAZ CDF (ДШКМ)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_INS">
|
||||
<English>UAZ INS (DSHKM)</English>
|
||||
<Russian>UAZ INS (ДШКМ)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_INS+">
|
||||
<English>UAZ INS (DSHKM)+</English>
|
||||
<Russian>UAZ INS (ДШКМ)+</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_INS++">
|
||||
<English>UAZ INS (DSHKM)++</English>
|
||||
<Russian>UAZ INS (ДШКМ)++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_INS+++">
|
||||
<English>UAZ INS (DSHKM)+++</English>
|
||||
<Russian>UAZ INS (ДШКМ)+++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_INS++++">
|
||||
<English>UAZ INS (DSHKM)++++</English>
|
||||
<Russian>UAZ INS (ДШКМ)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_DSHKM_RUST">
|
||||
<English>UAZ rusty (DSHKM)</English>
|
||||
@@ -11604,6 +11799,201 @@
|
||||
<English>UAZ Winter (DSHKM)++++</English>
|
||||
<Russian>UAZ Зимний (ДШКМ)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_RU">
|
||||
<English>UAZ RU (AGS-30)</English>
|
||||
<Russian>UAZ RU (АГС-30)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_RU+">
|
||||
<English>UAZ RU (AGS-30)+</English>
|
||||
<Russian>UAZ RU (АГС-30)+</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_RU++">
|
||||
<English>UAZ RU (AGS-30)++</English>
|
||||
<Russian>UAZ RU (АГС-30)++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_RU+++">
|
||||
<English>UAZ RU (AGS-30)+++</English>
|
||||
<Russian>UAZ RU (АГС-30)+++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_RU++++">
|
||||
<English>UAZ RU (AGS-30)++++</English>
|
||||
<Russian>UAZ RU (АГС-30)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_CDF">
|
||||
<English>UAZ CDF (AGS-30)</English>
|
||||
<Russian>UAZ CDF (АГС-30)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_CDF+">
|
||||
<English>UAZ CDF (AGS-30)+</English>
|
||||
<Russian>UAZ CDF (АГС-30)+</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_CDF++">
|
||||
<English>UAZ CDF (AGS-30)++</English>
|
||||
<Russian>UAZ CDF (АГС-30)++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_CDF+++">
|
||||
<English>UAZ CDF (AGS-30)+++</English>
|
||||
<Russian>UAZ CDF (АГС-30)+++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_CDF++++">
|
||||
<English>UAZ CDF (AGS-30)++++</English>
|
||||
<Russian>UAZ CDF (АГС-30)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_INS">
|
||||
<English>UAZ INS (AGS-30)</English>
|
||||
<Russian>UAZ INS (АГС-30)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_INS+">
|
||||
<English>UAZ INS (AGS-30)+</English>
|
||||
<Russian>UAZ INS (АГС-30)+</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_INS++">
|
||||
<English>UAZ INS (AGS-30)++</English>
|
||||
<Russian>UAZ INS (АГС-30)++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_INS+++">
|
||||
<English>UAZ INS (AGS-30)+++</English>
|
||||
<Russian>UAZ INS (АГС-30)+++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_INS++++">
|
||||
<English>UAZ INS (AGS-30)++++</English>
|
||||
<Russian>UAZ INS (АГС-30)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_TK">
|
||||
<English>UAZ TK (AGS-30)</English>
|
||||
<Russian>UAZ TK (АГС-30)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_TK+">
|
||||
<English>UAZ TK (AGS-30)+</English>
|
||||
<Russian>UAZ TK (АГС-30)+</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_TK++">
|
||||
<English>UAZ TK (AGS-30)++</English>
|
||||
<Russian>UAZ TK (АГС-30)++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_TK+++">
|
||||
<English>UAZ TK (AGS-30)+++</English>
|
||||
<Russian>UAZ TK (АГС-30)+++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_TK++++">
|
||||
<English>UAZ TK (AGS-30)++++</English>
|
||||
<Russian>UAZ TK (АГС-30)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_RUST">
|
||||
<English>UAZ rusty (AGS-30)</English>
|
||||
<German>UAZ rostig (AGS-30)</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_RUST+">
|
||||
<English>UAZ rusty (AGS-30)+</English>
|
||||
<German>UAZ rostig (AGS-30)+</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_RUST++">
|
||||
<English>UAZ rusty (AGS-30)++</English>
|
||||
<German>UAZ rostig (AGS-30)++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_RUST+++">
|
||||
<English>UAZ rusty (AGS-30)+++</English>
|
||||
<German>UAZ rostig (AGS-30)+++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_AGS_RUST++++">
|
||||
<English>UAZ rusty (AGS-30)++++</English>
|
||||
<German>UAZ rostig (AGS-30)++++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_WINTER_AGS">
|
||||
<English>UAZ Winter (AGS-30)</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_WINTER_AGS+">
|
||||
<English>UAZ Winter (AGS-30)+</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_WINTER_AGS++">
|
||||
<English>UAZ Winter (AGS-30)++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_WINTER_AGS+++">
|
||||
<English>UAZ Winter (AGS-30)+++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_WINTER_AGS++++">
|
||||
<English>UAZ Winter (AGS-30)++++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_INS">
|
||||
<English>UAZ INS (SPG-9)</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_INS+">
|
||||
<English>UAZ INS (SPG-9)+</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_INS++">
|
||||
<English>UAZ INS (SPG-9)++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_INS+++">
|
||||
<English>UAZ INS (SPG-9)+++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_INS++++">
|
||||
<English>UAZ INS (SPG-9)++++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_CDF">
|
||||
<English>UAZ CDF (SPG-9)</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_CDF+">
|
||||
<English>UAZ CDF (SPG-9)+</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_CDF++">
|
||||
<English>UAZ CDF (SPG-9)++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_CDF+++">
|
||||
<English>UAZ CDF (SPG-9)+++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_CDF++++">
|
||||
<English>UAZ CDF (SPG-9)++++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_TK">
|
||||
<English>UAZ TK (SPG-9)</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_TK+">
|
||||
<English>UAZ TK (SPG-9)+</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_TK++">
|
||||
<English>UAZ TK (SPG-9)++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_TK+++">
|
||||
<English>UAZ TK (SPG-9)+++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_TK++++">
|
||||
<English>UAZ TK (SPG-9)++++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_RUST">
|
||||
<English>UAZ rusty (SPG-9)</English>
|
||||
<German>UAZ rostig (SPG-9)</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_RUST+">
|
||||
<English>UAZ rusty (SPG-9)+</English>
|
||||
<German>UAZ rostig (SPG-9)+</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_RUST++">
|
||||
<English>UAZ rusty (SPG-9)++</English>
|
||||
<German>UAZ rostig (SPG-9)++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_RUST+++">
|
||||
<English>UAZ rusty (SPG-9)+++</English>
|
||||
<German>UAZ rostig (SPG-9)+++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_SPG_RUST++++">
|
||||
<English>UAZ rusty (SPG-9)++++</English>
|
||||
<German>UAZ rostig (SPG-9)++++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_WINTER_SPG">
|
||||
<English>UAZ Winter (SPG-9)</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_WINTER_SPG+">
|
||||
<English>UAZ Winter (SPG-9)+</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_WINTER_SPG++">
|
||||
<English>UAZ Winter (SPG-9)++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_WINTER_SPG+++">
|
||||
<English>UAZ Winter (SPG-9)+++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_UAZ_WINTER_SPG++++">
|
||||
<English>UAZ Winter (SPG-9)++++</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_TK">
|
||||
<English>Ural (TK)</English>
|
||||
</Key>
|
||||
@@ -11699,6 +12089,31 @@
|
||||
<German>Ural Offen (CDF)++++</German>
|
||||
<Russian>Ural Открытый (CDF)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_FUEL_CDF">
|
||||
<English>Ural Fuel (CDF)</English>
|
||||
<German>Ural Treibstoff (CDF)</German>
|
||||
<Russian>Ural Заправщик (CDF)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_FUEL_CDF+">
|
||||
<English>Ural Fuel (CDF)+</English>
|
||||
<German>Ural Treibstoff (CDF)+</German>
|
||||
<Russian>Ural Заправщик (CDF)+</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_FUEL_CDF++">
|
||||
<English>Ural Fuel (CDF)++</English>
|
||||
<German>Ural Treibstoff (CDF)++</German>
|
||||
<Russian>Ural Заправщик (CDF)++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_FUEL_CDF+++">
|
||||
<English>Ural Fuel (CDF)+++</English>
|
||||
<German>Ural Treibstoff (CDF)+++</German>
|
||||
<Russian>Ural Заправщик (CDF)+++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_FUEL_CDF++++">
|
||||
<English>Ural Fuel (CDF)++++</English>
|
||||
<German>Ural Treibstoff (CDF)++++</German>
|
||||
<Russian>Ural Заправщик (CDF)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_UN">
|
||||
<English>Ural (UN)</English>
|
||||
</Key>
|
||||
@@ -11764,6 +12179,56 @@
|
||||
<Russian>Ural Оружейный (Лесной)++++</Russian>
|
||||
<German>Ural Waffentransport (Waldtarn)++++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_AMMO_INS">
|
||||
<English>Ural Material Transport (INS)</English>
|
||||
<Russian>Ural матобеспечения (INS)</Russian>
|
||||
<German>Ural Materialtransport (INS)</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_AMMO_INS+">
|
||||
<English>Ural Material Transport (INS)+</English>
|
||||
<Russian>Ural матобеспечения (INS)+</Russian>
|
||||
<German>Ural Materialtransport (INS)+</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_AMMO_INS++">
|
||||
<English>Ural Material Transport (INS)++</English>
|
||||
<Russian>Ural матобеспечения (INS)++</Russian>
|
||||
<German>Ural Materialtransport (INS)++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_AMMO_INS+++">
|
||||
<English>Ural Material Transport (INS)+++</English>
|
||||
<Russian>Ural матобеспечения (INS)+++</Russian>
|
||||
<German>Ural Materialtransport (INS)+++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_AMMO_INS++++">
|
||||
<English>Ural Material Transport (INS)++++</English>
|
||||
<Russian>Ural матобеспечения (INS)++++</Russian>
|
||||
<German>Ural Materialtransport (INS)++++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_WEAPONS_INS">
|
||||
<English>Ural Weapon Transport (INS)</English>
|
||||
<Russian>Ural Оружейный (INS)</Russian>
|
||||
<German>Ural Waffentransport (INS)</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_WEAPONS_INS+">
|
||||
<English>Ural Weapon Transport (INS)+</English>
|
||||
<Russian>Ural Оружейный (INS)+</Russian>
|
||||
<German>Ural Waffentransport (INS)+</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_WEAPONS_INS++">
|
||||
<English>Ural Weapon Transport (INS)++</English>
|
||||
<Russian>Ural Оружейный (INS)++</Russian>
|
||||
<German>Ural Waffentransport (INS)++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_WEAPONS_INS+++">
|
||||
<English>Ural Weapon Transport (INS)+++</English>
|
||||
<Russian>Ural Оружейный (INS)+++</Russian>
|
||||
<German>Ural Waffentransport (INS)+++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_WEAPONS_INS++++">
|
||||
<English>Ural Weapon Transport (INS)++++</English>
|
||||
<Russian>Ural Оружейный (INS)++++</Russian>
|
||||
<German>Ural Waffentransport (INS)++++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_CIVIL">
|
||||
<English>Ural (Civil)</English>
|
||||
<Russian>Ural (Гражданский)</Russian>
|
||||
@@ -11839,6 +12304,31 @@
|
||||
<Russian>Ural Заправщик (Лесной)++++</Russian>
|
||||
<German>Ural Treibstoff (Waldtarn)++++</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_FUEL_INS">
|
||||
<English>Ural Fuel (INS)</English>
|
||||
<German>Ural Treibstoff (INS)</German>
|
||||
<Russian>Ural Заправщик (INS)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_FUEL_INS+">
|
||||
<English>Ural Fuel (INS)+</English>
|
||||
<German>Ural Treibstoff (INS)+</German>
|
||||
<Russian>Ural Заправщик (INS)+</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_FUEL_INS++">
|
||||
<English>Ural Fuel (INS)++</English>
|
||||
<German>Ural Treibstoff (INS)++</German>
|
||||
<Russian>Ural Заправщик (INS)++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_FUEL_INS+++">
|
||||
<English>Ural Fuel (INS)+++</English>
|
||||
<German>Ural Treibstoff (INS)+++</German>
|
||||
<Russian>Ural Заправщик (INS)+++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_FUEL_INS++++">
|
||||
<English>Ural Fuel (INS)++++</English>
|
||||
<German>Ural Treibstoff (INS)++++</German>
|
||||
<Russian>Ural Заправщик (INS)++++</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_URAL_WINTER">
|
||||
<English>Ural (Winter)</English>
|
||||
<Russian>Ural (Зимний)</Russian>
|
||||
@@ -13949,6 +14439,17 @@
|
||||
<Russian>Cessna C185U (Камуфляж)</Russian>
|
||||
<German>Cessna C185U (Tarn)</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_CESSNA_ROCKETS">
|
||||
<English>Cessna C185T (Rockets)</English>
|
||||
<German>Cessna C185T (Raketen)</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_CESSNA_M60">
|
||||
<English>Cessna C185T (Twin M60)</English>
|
||||
<German>Cessna C185T (Zwillings-M60)</German>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_CESSNA_AMPHIBIAN">
|
||||
<English>Cessna C185F (Amphibian)</English>
|
||||
</Key>
|
||||
<Key ID="STR_VEH_NAME_STASH">
|
||||
<English>Stash</English>
|
||||
<French>Planque</French>
|
||||
@@ -18055,7 +18556,26 @@
|
||||
<German>Schallgedämpftes Scharfschützengewehr <br/>Kaliber: 7.62x51mm</German>
|
||||
<Russian>Бесшумная снайперская винтовка <br/>Патрон: 7.62x51mm</Russian>
|
||||
</Key>
|
||||
|
||||
|
||||
<!-- SCAR-H AK -->
|
||||
<Key ID="STR_DZ_WPN_SCARAK_NAME">
|
||||
<English>SCAR-H AK</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_SCARAK_CCO_NAME">
|
||||
<English>SCAR-H AK CCO</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_SCARAK_HOLO_NAME">
|
||||
<English>SCAR-H AK Holo</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_SCARAK_ACOG_NAME">
|
||||
<English>SCAR-H AK ACOG</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_SCARAK_DESC">
|
||||
<English>Assault Rifle <br/>Caliber: 7.62x39mm</English>
|
||||
<German>Sturmgewehr <br/>Kaliber: 7.62x39mm</German>
|
||||
<Russian>Штурмовая винтовка <br/>Патрон: 7.62x39mm</Russian>
|
||||
</Key>
|
||||
|
||||
<!-- XM8 -->
|
||||
<Key ID="STR_DZ_WPN_XM8_CARBINE_NAME">
|
||||
<English>XM8 Carbine</English>
|
||||
@@ -18237,6 +18757,16 @@
|
||||
<Key ID="STR_DZ_WPN_DESERT_EAGLE_NAME">
|
||||
<English>Desert Eagle</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_DESERT_EAGLE_GOLD_NAME">
|
||||
<English>Desert Eagle Gold</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_DESERT_EAGLE_SILVER_NAME">
|
||||
<English>Desert Eagle Silver</English>
|
||||
<German>Desert Eagle Silber</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_DESERT_EAGLE_MODERN_NAME">
|
||||
<English>Desert Eagle Modern</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_DESERT_EAGLE_DESC">
|
||||
<English>Semi-automatic Pistol <br/>Caliber: .50 AE</English>
|
||||
<German>Halbautomatische Pistole <br/>Kaliber: .50 AE</German>
|
||||
@@ -18333,9 +18863,9 @@
|
||||
<Russian>60п. АК-47М маг.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_MAG_60RND_762X39_AK47_DESC">
|
||||
<English>Caliber: 7.62x39mm <br/>Rounds: 60, duct-taped <br/>Used in: AK-47M, SA-58, RPK</English>
|
||||
<German>Kaliber: 7.62x39mm <br/>Patronen: 60, zusammengeklebt <br/>Verwendet in: AK-47M, SA-58, RPK</German>
|
||||
<Russian>Калибр: 7.62x39mm <br/>Патронов: 60 <br/>2 магазина соединенные изолентой. <br/>Используются в: AK-47M, SA-58, РПК</Russian>
|
||||
<English>Caliber: 7.62x39mm <br/>Rounds: 60, duct-taped <br/>Used in: AK-47M, SA-58, RPK, SCAR-H AK</English>
|
||||
<German>Kaliber: 7.62x39mm <br/>Patronen: 60, zusammengeklebt <br/>Verwendet in: AK-47M, SA-58, RPK, SCAR-H AK</German>
|
||||
<Russian>Калибр: 7.62x39mm <br/>Патронов: 60 <br/>2 магазина соединенные изолентой. <br/>Используются в: AK-47M, SA-58, РПК, SCAR-H AK</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_MAG_30RND_762X39_SA58_NAME">
|
||||
<English>30Rnd. SA-58 mag.</English>
|
||||
@@ -19549,26 +20079,26 @@
|
||||
<Hungarian>Kaliber: 7.62x39mm SD <br/> Töltények: 30 <br/> Hozzá tartozó fegyver: RK-95 SD</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_MAG_30RND_AK47M_DESC">
|
||||
<English>Caliber: 7.62x39mm<br/>Rounds: 30<br/>Used in: AK-47M, SA-58, RPK</English>
|
||||
<French>Calibre: 7.62x39mm<br/>Munitions : 30<br/>Utilisé avec: AK-47M, SA-58, RPK</French>
|
||||
<Spanish>Calibre: 7.62x39mm<br/>Cartuchos: 30<br/>Usado en: AK-47M, SA-58, RPK</Spanish>
|
||||
<Italian>Calibro: 7.62x39mm<br/>Munizioni: 30<br/>Usato in: AK-47M, SA-58, RPK</Italian>
|
||||
<Polish>Kaliber: 7.62x39mm<br/>Naboje: 30<br/>Uzywany w: AK-47M, SA-58, RPK</Polish>
|
||||
<Russian>Патрон: 7.62x39мм <br/>Количество: 30<br/>Исп. в: AK-47M, SA-58, RPK</Russian>
|
||||
<German>Kaliber: 7.62x39mm<br/>Patronen: 30<br/>Verwendet in: AK-47M, SA-58, RPK</German>
|
||||
<Czech>Kalibr: 7.62x39mm<br/>Nábojů: 30<br/>Pro: AK-47M, SA-58, RPK</Czech>
|
||||
<Hungarian>Kaliber: 7.62x39mm <br/> Töltények: 30 <br/> Hozzá tartozó fegyver: AK-47M, SA-58, RPK</Hungarian>
|
||||
<English>Caliber: 7.62x39mm<br/>Rounds: 30<br/>Used in: AK-47M, SA-58, RPK, SCAR-H AK</English>
|
||||
<French>Calibre: 7.62x39mm<br/>Munitions : 30<br/>Utilisé avec: AK-47M, SA-58, RPK, SCAR-H AK</French>
|
||||
<Spanish>Calibre: 7.62x39mm<br/>Cartuchos: 30<br/>Usado en: AK-47M, SA-58, RPK, SCAR-H AK</Spanish>
|
||||
<Italian>Calibro: 7.62x39mm<br/>Munizioni: 30<br/>Usato in: AK-47M, SA-58, RPK, SCAR-H AK</Italian>
|
||||
<Polish>Kaliber: 7.62x39mm<br/>Naboje: 30<br/>Uzywany w: AK-47M, SA-58, RPK, SCAR-H AK</Polish>
|
||||
<Russian>Патрон: 7.62x39мм <br/>Количество: 30<br/>Исп. в: AK-47M, SA-58, RPK, SCAR-H AK</Russian>
|
||||
<German>Kaliber: 7.62x39mm<br/>Patronen: 30<br/>Verwendet in: AK-47M, SA-58, RPK, SCAR-H AK</German>
|
||||
<Czech>Kalibr: 7.62x39mm<br/>Nábojů: 30<br/>Pro: AK-47M, SA-58, RPK, SCAR-H AK</Czech>
|
||||
<Hungarian>Kaliber: 7.62x39mm <br/> Töltények: 30 <br/> Hozzá tartozó fegyver: AK-47M, SA-58, RPK, SCAR-H AK</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_MAG_30RND_SA58_DESC">
|
||||
<English>Caliber: 7.62x39mm<br/>Rounds: 30<br/>Used in: AK-47M, SA-58, RPK</English>
|
||||
<French>Calibre: 7.62x39mm<br/>Munitions : 30<br/>Utilisé avec: AK-47M, SA-58, RPK</French>
|
||||
<Spanish>Calibre: 7.62x39mm<br/>Cartuchos: 30<br/>Usado en: AK-47M, SA-58, RPK</Spanish>
|
||||
<Italian>Calibro: 7.62x39mm<br/>Munizioni: 30<br/>Usato in: AK-47M, SA-58, RPK</Italian>
|
||||
<Polish>Kaliber: 7.62x39mm<br/>Naboje: 30<br/>Uzywany w: AK-47M, SA-58, RPK</Polish>
|
||||
<Russian>Патрон: 7.62x39мм <br/>Количество: 30<br/>Исп. в: AK-47M, SA-58, RPK</Russian>
|
||||
<German>Kaliber: 7.62x39mm<br/>Patronen: 30<br/>Verwendet in: AK-47M, SA-58, RPK</German>
|
||||
<Czech>Kalibr: 7.62x39mm<br/>Nábojů: 30<br/>Pro: AK-47M, SA-58, RPK</Czech>
|
||||
<Hungarian>Kaliber: 7.62x39mm <br/> Töltények: 30 <br/> Hozzá tartozó fegyver: AK-47M, SA-58, RPK</Hungarian>
|
||||
<English>Caliber: 7.62x39mm<br/>Rounds: 30<br/>Used in: SA-58, AK-47M, RPK, SCAR-H AK</English>
|
||||
<French>Calibre: 7.62x39mm<br/>Munitions : 30<br/>Utilisé avec: SA-58, AK-47M, RPK, SCAR-H AK</French>
|
||||
<Spanish>Calibre: 7.62x39mm<br/>Cartuchos: 30<br/>Usado en: SA-58, AK-47M, RPK, SCAR-H AK</Spanish>
|
||||
<Italian>Calibro: 7.62x39mm<br/>Munizioni: 30<br/>Usato in: SA-58, AK-47M, RPK, SCAR-H AK</Italian>
|
||||
<Polish>Kaliber: 7.62x39mm<br/>Naboje: 30<br/>Uzywany w: SA-58, AK-47M, RPK, SCAR-H AK</Polish>
|
||||
<Russian>Патрон: 7.62x39мм <br/>Количество: 30<br/>Исп. в: SA-58, AK-47M, RPK, SCAR-H AK</Russian>
|
||||
<German>Kaliber: 7.62x39mm<br/>Patronen: 30<br/>Verwendet in: SA-58, AK-47M, RPK, SCAR-H AK</German>
|
||||
<Czech>Kalibr: 7.62x39mm<br/>Nábojů: 30<br/>Pro: SA-58, AK-47M, SA-58, RPK, SCAR-H AK</Czech>
|
||||
<Hungarian>Kaliber: 7.62x39mm <br/> Töltények: 30 <br/> Hozzá tartozó fegyver: SA-58, AK-47M, RPK, SCAR-H AK</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_MAG_20RND_Groza9_NAME">
|
||||
<English>20Rnd. Groza-9 mag.</English>
|
||||
@@ -22900,9 +23430,9 @@
|
||||
<Czech>Tato budova potřebuje %1 v rámci %2.</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_136">
|
||||
<English>Unable to build, %1 nearby.</English>
|
||||
<German>Es ist nicht möglich %1 hier aufzubauen.</German>
|
||||
<Russian>Здесь нельзя поставить %1.</Russian>
|
||||
<English>You are not allowed to build here a %1 is nearby.</English>
|
||||
<German>Du kannst hier nicht bauen. Ein %1 ist in der Nähe.</German>
|
||||
<Russian>Вам запрещено строить здесь, %1 рядом.</Russian>
|
||||
<Dutch>Bouwen niet mogelijk %1 in de buurt.</Dutch>
|
||||
<French>Impossible de construire, %1 est trop proche.</French>
|
||||
<Czech>Nemůžete postavit %1 poblíž.</Czech>
|
||||
@@ -33407,7 +33937,7 @@
|
||||
<German>Keramikteile</German>
|
||||
<Russian>Керамические части</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLASTIC_PARTS_DESC">
|
||||
<Key ID="STR_EPOCH_CERAMIC_PARTS_DESC">
|
||||
<English>A crate of ceramic parts.</English>
|
||||
<German>Eine Kiste mit Keramikteile.</German>
|
||||
<Russian>Ящик с керамическими частями.</Russian>
|
||||
@@ -33448,7 +33978,39 @@
|
||||
<German>Eine Lagerkiste mit einem grünen Tarnetz.</German>
|
||||
<Russian>Ящик для хранения с зелёной камуфляжной сетью.</Russian>
|
||||
</Key>
|
||||
|
||||
<Key ID="STR_EPOCH_COW_ZOMBIE">
|
||||
<English>Zombified Cow</English>
|
||||
<German>Zombifizierte Kuh</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_GOAT_ZOMBIE">
|
||||
<English>Zombified Goat</English>
|
||||
<German>Zombifizierte Ziege</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SHEEP_ZOMBIE">
|
||||
<English>Zombified Sheep</English>
|
||||
<German>Zombifiziertes Schaf</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_DOG_ZOMBIE">
|
||||
<English>Zombified Dog</English>
|
||||
<German>Zombifizierter Hund</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_RABBIT_ZOMBIE">
|
||||
<English>Zombified Rabbit</English>
|
||||
<German>Zombifizierter Hase</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_BOAR_ZOMBIE">
|
||||
<English>Zombified Boar</English>
|
||||
<German>Zombifiziertes Wildschwein</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_COCK_ZOMBIE">
|
||||
<English>Zombified Cock</English>
|
||||
<German>Zombifizierter Hahn</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_CHICKEN_ZOMBIE">
|
||||
<English>Zombified Chicken</English>
|
||||
<German>Zombifiziertes Huhn</German>
|
||||
</Key>
|
||||
|
||||
<!--Fix for missing strings from the buildings3.pbo, this is just a placeholder-->
|
||||
<Key ID="STR_FAL_Street_Sign">
|
||||
<English>Street Sign</English>
|
||||
|
||||
@@ -48,14 +48,24 @@ BEGIN
|
||||
WHERE
|
||||
`Object_DATA`.`CharacterID` <> 0
|
||||
AND `Object_DATA`.`CharacterID` <= 12500
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Tent%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE '%Tent%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE '%Locked'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Land\_%' -- added escape character so LandRover vehicles are not ignored
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Wood%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Metal%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE '%Storage%'
|
||||
AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'DesertLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ', 'BagFenceRound_DZ')
|
||||
AND `Object_DATA`.`Classname` NOT LIKE '%CamoNet_DZ'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Concrete%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Glass%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Stash%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Door%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Garage%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Helipad%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE '%Bench%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Vendmachine%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE '%Trap%'
|
||||
AND `Object_DATA`.`Classname` NOT IN ('Arcade_DZ','Sofa_DZ','Armchair_DZ','ATM_DZ','Server_Rack_DZ','Washing_Machine_DZ','Fridge_DZ','Wardrobe_DZ','Commode_DZ','Stoneoven_DZ','CookTripod_DZ','CCTV_DZ','Office_Chair_DZ','Table_DZ','Bed_DZ','Water_Pump_DZ','Water_Pump_DZ','Notebook_DZ','Scaffolding_DZ','OutHouse_DZ','Sandbag1_DZ', 'FireBarrel_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ', 'BagFenceRound_DZ')
|
||||
AND FindVehicleKeysCount(Object_DATA.CharacterID) = 0;
|
||||
|
||||
RETURN ROW_COUNT();
|
||||
@@ -95,7 +105,7 @@ DELIMITER ;
|
||||
-- ----------------------------
|
||||
DROP EVENT IF EXISTS `setDamageOnAge`;
|
||||
DELIMITER ;;
|
||||
CREATE EVENT `setDamageOnAge` ON SCHEDULE EVERY 1 DAY COMMENT 'This sets damage on a wall so that it can be maintained' DO UPDATE `Object_DATA` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Classname` IN ('Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ')) )
|
||||
CREATE EVENT `setDamageOnAge` ON SCHEDULE EVERY 1 DAY COMMENT 'This sets damage on a wall so that it can be maintained' DO UPDATE `Object_DATA` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Classname` IN ('Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','WoodenGate_1_DZ','WoodenGate_2_DZ','WoodenGate_3_DZ','WoodenGate_4_DZ','Land_DZE_WoodGateLocked','CinderGateLocked_DZ','Metal_DrawbridgeLocked_DZ','Land_DZE_WoodOpenTopGarageLocked','CinderGarageOpenTopLocked_DZ','DoorLocked_DZ','CinderWallWindowLocked_DZ','CinderDoorHatchLocked_DZ','Concrete_Bunker_Locked_DZ','CinderWallWindowLocked_DZ','Plastic_Pole_EP1_DZ')) )
|
||||
;;
|
||||
DELIMITER ;
|
||||
|
||||
@@ -111,14 +121,24 @@ CREATE EVENT `UnlockNonKeyVehicles` ON SCHEDULE EVERY 1 DAY DO UPDATE
|
||||
WHERE
|
||||
`Object_DATA`.`CharacterID` <> 0
|
||||
AND `Object_DATA`.`CharacterID` <= 12500
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Tent%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE '%Tent%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE '%Locked'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Land\_%' -- added escape character so LandRover vehicles are not ignored
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Wood%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Metal%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE '%Storage%'
|
||||
AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'DesertLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ', 'BagFenceRound_DZ')
|
||||
AND `Object_DATA`.`Classname` NOT LIKE '%CamoNet_DZ'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Concrete%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Glass%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Stash%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Door%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Garage%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Helipad%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE '%Bench%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE 'Vendmachine%'
|
||||
AND `Object_DATA`.`Classname` NOT LIKE '%Trap%'
|
||||
AND `Object_DATA`.`Classname` NOT IN ('Arcade_DZ','Sofa_DZ','Armchair_DZ','ATM_DZ','Server_Rack_DZ','Washing_Machine_DZ','Fridge_DZ','Wardrobe_DZ','Commode_DZ','Stoneoven_DZ','CookTripod_DZ','CCTV_DZ','Office_Chair_DZ','Table_DZ','Bed_DZ','Water_Pump_DZ','Water_Pump_DZ','Notebook_DZ','Scaffolding_DZ','OutHouse_DZ','Sandbag1_DZ', 'FireBarrel_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ', 'BagFenceRound_DZ')
|
||||
AND FindVehicleKeysCount(Object_DATA.CharacterID) = 0
|
||||
;;
|
||||
DELIMITER ;
|
||||
|
||||
Reference in New Issue
Block a user