Merge pull request #6 from EpochModTeam/master

update fork
This commit is contained in:
W0LF
2021-01-22 08:43:43 +03:00
committed by GitHub
72 changed files with 11950 additions and 383 deletions

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USBasicBag
Tripod_Bag
M2StaticMG_US_Bag_EP1
M2HD_mini_TriPod_US_Bag_EP1
DSHKM_TK_GUE_Bag_EP1
DSHKM_TK_INS_Bag_EP1
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
KORD_high_TK_Bag_EP1
KORD_high_UN_Bag_EP1
KORD_TK_Bag_EP1
KORD_UN_Bag_EP1
MK19_TriPod_US_Bag_EP1
AGS_TK_Bag_EP1
AGS_TK_GUE_Bag_EP1
AGS_TK_INS_Bag_EP1
AGS_UN_Bag_EP1
M252_US_Bag_EP1
2b14_82mm_TK_Bag_EP1
2b14_82mm_TK_GUE_Bag_EP1
2b14_82mm_TK_INS_Bag_EP1
Metis_TK_Bag_EP1
TOW_TriPod_US_Bag_EP1
SPG9_TK_GUE_Bag_EP1
SPG9_TK_INS_Bag_EP1
US_UAV_Pack_EP1
US_Assault_Pack_EP1
US_Assault_Pack_Ammo_EP1
US_Assault_Pack_AmmoSAW_EP1
US_Assault_Pack_AT_EP1
US_Assault_Pack_Explosives_EP1
US_Patrol_Pack_EP1
US_Patrol_Pack_Ammo_EP1
US_Patrol_Pack_Specops_EP1
US_Backpack_EP1
US_Backpack_AmmoMG_EP1
US_Backpack_AT_EP1
US_Backpack_Specops_EP1
DE_Backpack_Specops_EP1
CZ_Backpack_EP1
CZ_Backpack_Ammo_EP1
CZ_Backpack_Specops_EP1
CZ_Backpack_AmmoMG_EP1
CZ_VestPouch_EP1
CZ_VestPouch_Sa58_EP1
CZ_VestPouch_M4_EP1
TK_RPG_Backpack_EP1
TK_ALICE_Pack_EP1
TK_ALICE_Pack_Explosives_EP1
TK_ALICE_Pack_AmmoMG_EP1
TKA_ALICE_Pack_Ammo_EP1
TKG_ALICE_Pack_AmmoAK47_EP1
TKG_ALICE_Pack_AmmoAK74_EP1
TK_Assault_Pack_EP1
TK_Assault_Pack_RPK_EP1
TKA_Assault_Pack_Ammo_EP1
BAF_L2A1_ACOG_tripod_bag
BAF_L2A1_ACOG_minitripod_bag
BAF_GPMG_Minitripod_D_bag
BAF_GMG_ACOG_minitripod_bag
RBS70_Bag_ACR
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

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Kostey_photos
Kostey_map_case
Kostey_notebook
CDF_dogtags
Moscow_Bombing_File
Cobalt_File
ItemWatch
ItemCompass
ItemGPS
ItemRadio
ItemMap
EvPhoto
EvMap
EvMoscow
EvKobalt
EvMoney
EvDogTags
BinocularBroken
ItemNVGBroken_DZE
NVGoggles_DZE
ItemNVGFullBroken_DZE
Binocular_VectorBroken
ChainSaw
ChainSawB
ChainSawG
ChainSawP
ChainSawR
ChainSawBroken
ChainSawBBroken
ChainSawGBroken
ChainSawPBroken
ChainSawRBroken
ItemMap_Debug
ItemGPSBroken_DZE
ItemKnife
ItemKnife5
ItemKnife4
ItemKnife3
ItemKnife2
ItemKnife1
ItemKnifeBlunt
ItemMatchboxEmpty
ItemMatchbox
Item5Matchbox
Item4Matchbox
Item3Matchbox
Item2Matchbox
Item1Matchbox
ItemToolbox
ItemToolboxBroken
ItemEtool
ItemEtoolBroken
ItemFishingPole
ItemFishingPoleBroken
ItemShovel
ItemShovelBroken
ItemPickaxe
ItemPickaxeBroken
ItemSledge
ItemSledgeBroken
ItemSledgeHammer
ItemSledgeHammerBroken
ItemCrowbar
ItemCrowbarBent
ItemHatchet
ItemHatchetBroken
ItemMachete
ItemMacheteBroken
ItemFlashlight
ItemFlashlightBroken
MeleeFlashlight
ItemFlashlightRed
ItemFlashlightRedBroken
MeleeFlashlightRed
ItemRadioBroken_DZE
ItemKeyKit
ItemKeyKitBroken
ItemAPSI_DZE
ItemAPSIBroken_DZE
ItemPilotmask_DZE
ItemPilotmaskBroken_DZE
ItemGasmask1_DZE
ItemGasmask1Broken_DZE
ItemGasmask2_DZE
ItemGasmask2Broken_DZE
ItemSolder_DZE
ItemSolderBroken_DZE
Cuffs_DZE
CuffsBroken_DZE
Hammer_DZE
HammerBroken_DZE
Handsaw_DZE
HandsawBroken_DZE
Smartphone_DZE
SmartphoneBroken_DZE
Scissors_DZE
ScissorsBroken_DZE
Screwdriver_DZE
ScrewdriverBroken_DZE
Wrench_DZE
WrenchBroken_DZE
Notebook_bio_DZE
Notebook_che_DZE
Notebook_phy_DZE
Notebook_secret_DZE
Notebook_herbs_DZE
Document_Random_DZE
Document_Military_DZE
Document_Topsecret_DZE
Manual_electronics_DZE
Manual_camera_DZE
Manual_repair_DZE
Map_Military_DZE
Map_Survivor_DZE

File diff suppressed because it is too large Load Diff

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Sa61_EP1
AK74_Kobra_DZ
AK74_Kobra_SD_DZ
AK74_GL_Kobra_DZ
AK74_GL_Kobra_SD_DZ
AK74_DZ
AK74_SD_DZ
AK74_GL_DZ
AK74_GL_SD_DZ
AK74_PSO1_DZ
AK74_PSO1_SD_DZ
AK74_GL_PSO1_DZ
AK74_GL_PSO1_SD_DZ
AK107_Kobra_DZ
AK107_DZ
AK107_GL_DZ
AK107_PSO_DZ
AK107_GL_PSO_DZ
AK107_GL_Kobra_DZ
AN94_DZ
AN94_GL_DZ
AKS74U_Kobra_DZ
AKS74U_Kobra_SD_DZ
AKS74U_DZ
AKS74U_SD_DZ
AKM_DZ
AKM_Kobra_DZ
AKM_PSO1_DZ
AKS_Gold_DZ
AKS_Silver_DZ
AKS_DZ
RK95_DZ
RK95_SD_DZ
RK95_CCO_SD_DZ
RK95_ACOG_SD_DZ
RK95_CCO_DZ
RK95_ACOG_DZ
Groza9_DZ
Groza9_Sniper_DZ
Groza9_GL_DZ
Groza9_GL_Sniper_DZ
Groza9_SD_DZ
Groza9_Sniper_SD_DZ
Groza1_DZ
Groza1_Sniper_DZ
Groza1_SD_DZ
Groza1_Sniper_SD_DZ
SCAR_H_AK_DZ
SCAR_H_AK_CCO_DZ
SCAR_H_B_AK_CCO_DZ
SCAR_H_AK_HOLO_DZ
SCAR_H_AK_ACOG_DZ
RPK_DZ
RPK_Kobra_DZ
RPK_PSO1_DZ
DMR_DZ
DMR_SKN
DMR_Gh_DZ
DMR_DZE
DMR_Gh_DZE
RSASS_DZ
RSASS_TWS_DZ
RSASS_SD_DZ
RSASS_TWS_SD_DZ
FNFAL_DZ
FNFAL_CCO_DZ
FNFAL_Holo_DZ
FNFAL_ANPVS4_DZ
FN_FAL_ANPVS4_DZE
G3_DZ
G36K_Camo_DZ
G36K_Camo_SD_DZ
G36A_Camo_DZ
G36A_Camo_SD_DZ
G36C_DZ
G36C_SD_DZ
G36C_CCO_DZ
G36C_CCO_SD_DZ
G36C_Holo_DZ
G36C_Holo_SD_DZ
G36C_ACOG_DZ
G36C_ACOG_SD_DZ
G36C_Camo_DZ
G36C_Camo_Holo_SD_DZ
MG36_DZ
MG36_Camo_DZ
M4A1_DZ
M4A1_FL_DZ
M4A1_MFL_DZ
M4A1_SD_DZ
M4A1_SD_FL_DZ
M4A1_SD_MFL_DZ
M4A1_GL_DZ
M4A1_GL_FL_DZ
M4A1_GL_MFL_DZ
M4A1_GL_SD_DZ
M4A1_GL_SD_FL_DZ
M4A1_GL_SD_MFL_DZ
M4A1_CCO_DZ
M4A1_CCO_FL_DZ
M4A1_CCO_MFL_DZ
M4A1_CCO_SD_DZ
M4A1_CCO_SD_FL_DZ
M4A1_CCO_SD_MFL_DZ
M4A1_GL_CCO_DZ
M4A1_GL_CCO_FL_DZ
M4A1_GL_CCO_MFL_DZ
M4A1_GL_CCO_SD_DZ
M4A1_GL_CCO_SD_FL_DZ
M4A1_GL_CCO_SD_MFL_DZ
M4A1_Holo_DZ
M4A1_Holo_FL_DZ
M4A1_Holo_MFL_DZ
M4A1_Holo_SD_DZ
M4A1_Holo_SD_FL_DZ
M4A1_Holo_SD_MFL_DZ
M4A1_GL_Holo_DZ
M4A1_GL_Holo_FL_DZ
M4A1_GL_Holo_MFL_DZ
M4A1_GL_Holo_SD_DZ
M4A1_GL_Holo_SD_FL_DZ
M4A1_GL_Holo_SD_MFL_DZ
M4A1_ACOG_DZ
M4A1_ACOG_FL_DZ
M4A1_ACOG_MFL_DZ
M4A1_ACOG_SD_DZ
M4A1_ACOG_SD_FL_DZ
M4A1_ACOG_SD_MFL_DZ
M4A1_GL_ACOG_DZ
M4A1_GL_ACOG_FL_DZ
M4A1_GL_ACOG_MFL_DZ
M4A1_GL_ACOG_SD_DZ
M4A1_GL_ACOG_SD_FL_DZ
M4A1_GL_ACOG_SD_MFL_DZ
M4A1_Rusty_DZ
M4A1_Camo_CCO_DZ
M4A1_Camo_CCO_SD_DZ
M4A1_Camo_Holo_GL_DZ
M4A1_Camo_Holo_GL_SD_DZ
M4A3_DES_CCO_DZ
M4A3_ACOG_GL_DZ
M4A3_Camo_DZ
M4A3_Camo_ACOG_DZ
HK416_DZ
HK416_SD_DZ
HK416_GL_DZ
HK416_GL_SD_DZ
HK416_CCO_DZ
HK416_CCO_SD_DZ
HK416_GL_CCO_DZ
HK416_GL_CCO_SD_DZ
HK416_Holo_DZ
HK416_Holo_SD_DZ
HK416_GL_Holo_DZ
HK416_GL_Holo_SD_DZ
HK416C_DZ
HK416C_GL_DZ
HK416C_CCO_DZ
HK416C_GL_CCO_DZ
HK416C_Holo_DZ
HK416C_GL_Holo_DZ
HK416C_ACOG_DZ
HK416C_GL_ACOG_DZ
SteyrAug_A3_Green_DZ
SteyrAug_A3_Black_DZ
SteyrAug_A3_Blue_DZ
SteyrAug_A3_ACOG_Green_DZ
SteyrAug_A3_ACOG_Black_DZ
SteyrAug_A3_ACOG_Blue_DZ
SteyrAug_A3_Holo_Green_DZ
SteyrAug_A3_Holo_Black_DZ
SteyrAug_A3_Holo_Blue_DZ
SteyrAug_A3_GL_Green_DZ
SteyrAug_A3_GL_Black_DZ
SteyrAug_A3_GL_Blue_DZ
SteyrAug_A3_ACOG_GL_Green_DZ
SteyrAug_A3_ACOG_GL_Black_DZ
SteyrAug_A3_ACOG_GL_Blue_DZ
SteyrAug_A3_Holo_GL_Green_DZ
SteyrAug_A3_Holo_GL_Black_DZ
SteyrAug_A3_Holo_GL_Blue_DZ
HK53A3_DZ
HK53A3_CCO_DZ
HK53A3_Holo_DZ
PDR_DZ
PDR_CCO_DZ
PDR_Holo_DZ
Famas_DZ
Famas_CCO_DZ
Famas_Holo_DZ
Famas_SD_DZ
Famas_CCO_SD_DZ
Famas_Holo_SD_DZ
ACR_WDL_DZ
ACR_WDL_SD_DZ
ACR_WDL_GL_DZ
ACR_WDL_GL_SD_DZ
ACR_WDL_CCO_DZ
ACR_WDL_CCO_SD_DZ
ACR_WDL_CCO_GL_DZ
ACR_WDL_CCO_GL_SD_DZ
ACR_WDL_Holo_DZ
ACR_WDL_Holo_SD_DZ
ACR_WDL_Holo_GL_DZ
ACR_WDL_Holo_GL_SD_DZ
ACR_WDL_ACOG_DZ
ACR_WDL_ACOG_SD_DZ
ACR_WDL_ACOG_GL_DZ
ACR_WDL_ACOG_GL_SD_DZ
ACR_WDL_TWS_DZ
ACR_WDL_TWS_GL_DZ
ACR_WDL_TWS_SD_DZ
ACR_WDL_TWS_GL_SD_DZ
ACR_WDL_NV_DZ
ACR_WDL_NV_SD_DZ
ACR_WDL_NV_GL_DZ
ACR_WDL_NV_GL_SD_DZ
ACR_BL_DZ
ACR_BL_SD_DZ
ACR_BL_GL_DZ
ACR_BL_GL_SD_DZ
ACR_BL_CCO_DZ
ACR_BL_CCO_SD_DZ
ACR_BL_CCO_GL_DZ
ACR_BL_CCO_GL_SD_DZ
ACR_BL_Holo_DZ
ACR_BL_Holo_SD_DZ
ACR_BL_Holo_GL_DZ
ACR_BL_Holo_GL_SD_DZ
ACR_BL_ACOG_DZ
ACR_BL_ACOG_SD_DZ
ACR_BL_ACOG_GL_DZ
ACR_BL_ACOG_GL_SD_DZ
ACR_BL_TWS_DZ
ACR_BL_TWS_GL_DZ
ACR_BL_TWS_SD_DZ
ACR_BL_TWS_GL_SD_DZ
ACR_BL_NV_DZ
ACR_BL_NV_SD_DZ
ACR_BL_NV_GL_DZ
ACR_BL_NV_GL_SD_DZ
ACR_DES_DZ
ACR_DES_SD_DZ
ACR_DES_GL_DZ
ACR_DES_GL_SD_DZ
ACR_DES_CCO_DZ
ACR_DES_CCO_SD_DZ
ACR_DES_CCO_GL_DZ
ACR_DES_CCO_GL_SD_DZ
ACR_DES_Holo_DZ
ACR_DES_Holo_SD_DZ
ACR_DES_Holo_GL_DZ
ACR_DES_Holo_GL_SD_DZ
ACR_DES_ACOG_DZ
ACR_DES_ACOG_SD_DZ
ACR_DES_ACOG_GL_DZ
ACR_DES_ACOG_GL_SD_DZ
ACR_DES_TWS_DZ
ACR_DES_TWS_GL_DZ
ACR_DES_TWS_SD_DZ
ACR_DES_TWS_GL_SD_DZ
ACR_DES_NV_DZ
ACR_DES_NV_SD_DZ
ACR_DES_NV_GL_DZ
ACR_DES_NV_GL_SD_DZ
ACR_SNOW_DZ
ACR_SNOW_SD_DZ
ACR_SNOW_GL_DZ
ACR_SNOW_GL_SD_DZ
ACR_SNOW_CCO_DZ
ACR_SNOW_CCO_SD_DZ
ACR_SNOW_CCO_GL_DZ
ACR_SNOW_CCO_GL_SD_DZ
ACR_SNOW_Holo_DZ
ACR_SNOW_Holo_SD_DZ
ACR_SNOW_Holo_GL_DZ
ACR_SNOW_Holo_GL_SD_DZ
ACR_SNOW_ACOG_DZ
ACR_SNOW_ACOG_SD_DZ
ACR_SNOW_ACOG_GL_DZ
ACR_SNOW_ACOG_GL_SD_DZ
ACR_SNOW_TWS_DZ
ACR_SNOW_TWS_GL_DZ
ACR_SNOW_TWS_SD_DZ
ACR_SNOW_TWS_GL_SD_DZ
ACR_SNOW_NV_DZ
ACR_SNOW_NV_SD_DZ
ACR_SNOW_NV_GL_DZ
ACR_SNOW_NV_GL_SD_DZ
KAC_PDW_DZ
KAC_PDW_CCO_DZ
KAC_PDW_HOLO_DZ
KAC_PDW_ACOG_DZ
CTAR21_DZ
CTAR21_CCO_DZ
CTAR21_ACOG_DZ
Masada_DZ
Masada_SD_DZ
Masada_CCO_DZ
Masada_CCO_SD_DZ
Masada_Holo_DZ
Masada_Holo_SD_DZ
Masada_ACOG_DZ
Masada_ACOG_SD_DZ
Masada_BL_DZ
Masada_BL_SD_DZ
Masada_BL_CCO_DZ
Masada_BL_CCO_SD_DZ
Masada_BL_Holo_DZ
Masada_BL_Holo_SD_DZ
Masada_BL_ACOG_DZ
Masada_BL_ACOG_SD_DZ
MK16_DZ
MK16_CCO_DZ
MK16_Holo_DZ
MK16_ACOG_DZ
MK16_GL_DZ
MK16_GL_CCO_DZ
MK16_GL_Holo_DZ
MK16_GL_ACOG_DZ
MK16_CCO_SD_DZ
MK16_Holo_SD_DZ
MK16_ACOG_SD_DZ
MK16_GL_CCO_SD_DZ
MK16_GL_Holo_SD_DZ
MK16_GL_ACOG_SD_DZ
MK16_BL_CCO_DZ
MK16_BL_GL_ACOG_DZ
MK16_BL_Holo_SD_DZ
MK16_BL_GL_CCO_SD_DZ
XM8_DZ
XM8_DES_DZ
XM8_GREY_DZ
XM8_GREY_2_DZ
XM8_GL_DZ
XM8_DES_GL_DZ
XM8_GREY_GL_DZ
XM8_Compact_DZ
XM8_DES_Compact_DZ
XM8_GREY_Compact_DZ
XM8_GREY_2_Compact_DZ
XM8_Sharpsh_DZ
XM8_DES_Sharpsh_DZ
XM8_GREY_Sharpsh_DZ
XM8_SAW_DZ
XM8_DES_SAW_DZ
XM8_GREY_SAW_DZ
XM8_SD_DZ
M14_DZ
M14_Gh_DZ
M14_CCO_DZ
M14_CCO_Gh_DZ
M14_Holo_DZ
M14_Holo_Gh_DZ
M1A_SC16_BL_DZ
M1A_SC16_BL_ACOG_DZ
M1A_SC16_BL_CCO_DZ
M1A_SC16_BL_HOLO_DZ
M1A_SC16_BL_PU_DZ
M1A_SC16_BL_Sniper_DZ
M1A_SC16_TAN_DZ
M1A_SC16_TAN_ACOG_DZ
M1A_SC16_TAN_CCO_DZ
M1A_SC16_TAN_HOLO_DZ
M1A_SC16_TAN_PU_DZ
M1A_SC16_TAN_Sniper_DZ
M1A_SC2_BL_DZ
M1A_SC2_BL_ACOG_DZ
M1A_SC2_BL_CCO_DZ
M1A_SC2_BL_HOLO_DZ
M1A_SC2_BL_PU_DZ
M1A_SC2_BL_Sniper_DZ
M21_DZ
M21A5_DZ
M21A5_SD_DZ
HK417_DZ
HK417_SD_DZ
HK417_CCO_DZ
HK417_CCO_SD_DZ
HK417_Holo_DZ
HK417_Holo_SD_DZ
HK417_ACOG_DZ
HK417_ACOG_SD_DZ
HK417C_DZ
HK417C_GL_DZ
HK417C_CCO_DZ
HK417C_GL_CCO_DZ
HK417C_Holo_DZ
HK417C_GL_Holo_DZ
HK417C_ACOG_DZ
HK417C_GL_ACOG_DZ
HK417_Sniper_DZ
HK417_Sniper_SD_DZ
MK14_DZ
MK14_CCO_DZ
MK14_Holo_DZ
MK14_ACOG_DZ
MK14_Sniper_DZ
MK14_SD_DZ
MK14_CCO_SD_DZ
MK14_Holo_SD_DZ
MK14_ACOG_SD_DZ
MK14_Sniper_SD_DZ
MK17_DZ
MK17_CCO_DZ
MK17_Holo_DZ
MK17_ACOG_DZ
MK17_GL_DZ
MK17_GL_CCO_DZ
MK17_GL_Holo_DZ
MK17_GL_ACOG_DZ
MK17_CCO_SD_DZ
MK17_Holo_SD_DZ
MK17_ACOG_SD_DZ
MK17_GL_CCO_SD_DZ
MK17_GL_Holo_SD_DZ
MK17_BL_Holo_DZ
MK17_BL_GL_ACOG_DZ
MK17_BL_CCO_SD_DZ
MK17_BL_GL_Holo_SD_DZ
MK17_Sniper_DZ
MK17_Sniper_SD_DZ
M110_NV_DZ
CZ805_A1_DZ
CZ805_A1_GL_DZ
CZ805_A2_DZ
CZ805_A2_SD_DZ
CZ805_B_GL_DZ
M24_DZ
M24_Gh_DZ
M24_DES_DZ
M40A3_Gh_DZ
M40A3_DZ
CZ750_DZ
M249_CCO_DZ
M249_DZ
M249_Holo_DZ
M249_EP1_DZ
M249_m145_EP1_DZE
L110A1_CCO_DZ
L110A1_Holo_DZ
L110A1_DZ
BAF_L110A1_Aim_DZE
M240_DZ
M240_CCO_DZ
M240_Holo_DZ
m240_scoped_EP1_DZE
M60A4_EP1_DZE
Mk43_DZ
MK43_Holo_DZ
MK43_ACOG_DZ
MK43_M145_DZ
M1014_DZ
M1014_CCO_DZ
M1014_Holo_DZ
Mk48_CCO_DZ
Mk48_DZ
Mk48_Holo_DZ
Mk48_DES_CCO_DZ
PKM_DZ
Pecheneg_DZ
UK59_DZ
RPK74_Kobra_DZ
RPK74_DZ
RPK74_PSO1_DZ
SVD_PSO1_DZ
SVD_PSO1_Gh_DZ
SVD_DZ
SVD_Gh_DZ
SVD_PSO1_Gh_DES_DZ
SVD_NSPU_DZ
SVD_Gold_DZ
SVU_PSO1_DZ
VSS_vintorez_DZE
VAL_DZ
VAL_Kobra_DZ
VAL_PSO1_DZ
KSVK_DZE
Mosin_DZ
Mosin_BR_DZ
Mosin_FL_DZ
Mosin_MFL_DZ
Mosin_Belt_DZ
Mosin_Belt_FL_DZ
Mosin_Belt_MFL_DZ
Mosin_PU_DZ
Mosin_PU_FL_DZ
Mosin_PU_MFL_DZ
Mosin_PU_Belt_DZ
Mosin_PU_Belt_FL_DZ
Mosin_PU_Belt_MFL_DZ
MP5_DZ
MP5_SD_DZ
Kriss_DZ
Kriss_CCO_DZ
Kriss_Holo_DZ
Kriss_SD_DZ
Kriss_CCO_SD_DZ
Kriss_Holo_SD_DZ
Scorpion_Evo3_DZ
Scorpion_Evo3_CCO_DZ
Scorpion_Evo3_CCO_SD_DZ
MP7_DZ
MP7_FL_DZ
MP7_MFL_DZ
MP7_Holo_DZ
MP7_Holo_FL_DZ
MP7_Holo_MFL_DZ
MP7_CCO_DZ
MP7_CCO_FL_DZ
MP7_CCO_MFL_DZ
MP7_ACOG_DZ
MP7_ACOG_FL_DZ
MP7_ACOG_MFL_DZ
MP7_SD_DZ
MP7_SD_FL_DZ
MP7_SD_MFL_DZ
MP7_Holo_SD_DZ
MP7_Holo_SD_FL_DZ
MP7_Holo_SD_MFL_DZ
MP7_CCO_SD_DZ
MP7_CCO_SD_FL_DZ
MP7_CCO_SD_MFL_DZ
MP7_ACOG_SD_DZ
MP7_ACOG_SD_FL_DZ
MP7_ACOG_SD_MFL_DZ
TMP_DZ
TMP_CCO_DZ
TMP_Holo_DZ
TMP_SD_DZ
TMP_CCO_SD_DZ
TMP_Holo_SD_DZ
UMP_DZ
UMP_CCO_DZ
UMP_Holo_DZ
UMP_SD_DZ
UMP_CCO_SD_DZ
UMP_Holo_SD_DZ
P90_DZ
P90_CCO_DZ
P90_Holo_DZ
P90_SD_DZ
P90_CCO_SD_DZ
P90_Holo_SD_DZ
Sten_MK_DZ
MAT49_DZ
M31_DZ
M16A2_DZ
M16A2_GL_DZ
M16A2_Rusty_DZ
M16A4_DZ
M16A4_FL_DZ
M16A4_MFL_DZ
M16A4_GL_DZ
M16A4_GL_FL_DZ
M16A4_GL_MFL_DZ
M16A4_CCO_DZ
M16A4_CCO_FL_DZ
M16A4_CCO_MFL_DZ
M16A4_GL_CCO_DZ
M16A4_GL_CCO_FL_DZ
M16A4_GL_CCO_MFL_DZ
M16A4_Holo_DZ
M16A4_Holo_FL_DZ
M16A4_Holo_MFL_DZ
M16A4_GL_Holo_DZ
M16A4_GL_Holo_FL_DZ
M16A4_GL_Holo_MFL_DZ
M16A4_ACOG_DZ
M16A4_ACOG_FL_DZ
M16A4_ACOG_MFL_DZ
M16A4_GL_ACOG_DZ
M16A4_GL_ACOG_FL_DZ
M16A4_GL_ACOG_MFL_DZ
SA58_DZ
SA58_RIS_DZ
SA58_RIS_FL_DZ
SA58_RIS_MFL_DZ
SA58_CCO_DZ
SA58_CCO_FL_DZ
SA58_CCO_MFL_DZ
SA58_Holo_DZ
SA58_Holo_FL_DZ
SA58_Holo_MFL_DZ
SA58_ACOG_DZ
SA58_ACOG_FL_DZ
SA58_ACOG_MFL_DZ
Sa58V_DZ
Sa58V_Camo_CCO_DZ
Sa58V_Camo_ACOG_DZ
L85A2_DZ
L85A2_FL_DZ
L85A2_MFL_DZ
L85A2_SD_DZ
L85A2_SD_FL_DZ
L85A2_SD_MFL_DZ
L85A2_CCO_DZ
L85A2_CCO_FL_DZ
L85A2_CCO_MFL_DZ
L85A2_CCO_SD_DZ
L85A2_CCO_SD_FL_DZ
L85A2_CCO_SD_MFL_DZ
L85A2_Holo_DZ
L85A2_Holo_FL_DZ
L85A2_Holo_MFL_DZ
L85A2_Holo_SD_DZ
L85A2_Holo_SD_FL_DZ
L85A2_Holo_SD_MFL_DZ
L85A2_ACOG_DZ
L85A2_ACOG_FL_DZ
L85A2_ACOG_MFL_DZ
L85A2_ACOG_SD_DZ
L85A2_ACOG_SD_FL_DZ
L85A2_ACOG_SD_MFL_DZ
BAF_L85A2_RIS_TWS_DZ
L86A2_LSW_DZ
Bizon_DZ
Bizon_Kobra_DZ
Bizon_SD_DZ
Bizon_Kobra_SD_DZ
CZ550_DZ
LeeEnfield_DZ
MR43_DZ
Winchester1866_DZ
Remington870_DZ
Remington870_FL_DZ
Remington870_MFL_DZ
Saiga12K_DZ
USAS12_DZ
AA12_DZ
Crossbow_DZ
Crossbow_FL_DZ
Crossbow_MFL_DZ
Crossbow_CCO_DZ
Crossbow_CCO_FL_DZ
Crossbow_CCO_MFL_DZ
Crossbow_Scope_DZ
Crossbow_Scope_FL_DZ
Crossbow_Scope_MFL_DZ
L115A3_DZ
L115A3_2_DZ
MSR_DZ
MSR_SD_DZ
MSR_NV_DZ
MSR_NV_SD_DZ
MSR_TWS_DZ
MSR_TWS_SD_DZ
XM2010_DZ
XM2010_SD_DZ
XM2010_NV_DZ
XM2010_NV_SD_DZ
XM2010_TWS_DZ
XM2010_TWS_SD_DZ
Anzio_20_DZ
BAF_AS50_scoped_DZ
m107_DZ
m107_SKN
M4SPR_DZE
M200_CheyTac_DZ
M200_CheyTac_SD_DZ
WA2000_DZ
Barrett_MRAD_Iron_DZ
Barrett_MRAD_CCO_DZ
Barrett_MRAD_Sniper_DZ
M9_DZ
M9_SD_DZ
M9_Camo_DZ
M9_Camo_SD_DZ
M93R_DZ
P99_Black_DZ
P99_Black_SD_DZ
P99_Green_DZ
P99_Green_SD_DZ
P99_Silver_DZ
P99_Silver_SD_DZ
BrowningHP_DZ
P226_DZ
P226_Silver_DZ
P38_DZ
PPK_DZ
MK22_DZ
MK22_2_DZ
MK22_SD_DZ
MK22_2_SD_DZ
G17_DZ
G17_FL_DZ
G17_MFL_DZ
G17_SD_DZ
G17_SD_FL_DZ
G17_SD_MFL_DZ
G18_DZ
M1911_DZ
M1911_2_DZ
Kimber_M1911_DZ
Kimber_M1911_SD_DZ
USP_DZ
USP_SD_DZ
Makarov_DZ
Makarov_SD_DZ
Tokarew_TT33_DZ
Ruger_MK2_DZ
APS_DZ
APS_SD_DZ
PDW_DZ
PDW_SD_DZ
TEC9_DZ
Mac10_DZ
Revolver_DZ
Revolver_Gold_DZ
Colt_Anaconda_DZ
Colt_Anaconda_Gold_DZ
Colt_Bull_DZ
Colt_Python_DZ
Colt_Revolver_DZ
CZ75P_DZ
CZ75D_DZ
CZ75SP_DZ
CZ75SP_SD_DZ
DesertEagle_DZ
DesertEagle_Gold_DZ
DesertEagle_Silver_DZ
DesertEagle_Modern_DZ

View File

@@ -1,118 +1,196 @@
New Zombies 1.0.6.3
z_soldier_usmc_soldier
z_soldier_usmc_soldier_heavy
z_soldier_usmc_mg
z_soldier_usmc_pilot
z_soldier_usmc_crew
z_soldier_usmc_officer
z_soldier_usmc_crewman_white
z_soldier_usmc_crewman_blue
z_soldier_usmc_crewman_yellow
z_soldier_usmc_crewman_red
z_soldier_usmc_crewman_purple
z_soldier_usmc_crewman_green
z_soldier_usmc_ghillie
z_soldier_fr_tl
z_soldier_fr_commander
z_soldier_fr_r
z_soldier_fr_marksman
z_soldier_fr_sapper
z_soldier_fr_ac
z_soldier_fr_assault
z_soldier_cdf_officer
z_soldier_cdf_commander
z_soldier_cdf_pilot
z_soldier_cdf_crew
z_soldier_ru_soldier
z_soldier_ru_soldier_heavy
z_soldier_ru_officer
z_soldier_ru_ghillie
z_soldier_ru_pilot
z_soldier_ru_crewman
z_soldier_ru_specnaz
z_soldier_ru_commander
z_soldier_ru_specialforces
z_soldier_gue_soldier1
z_soldier_gue_soldier2
z_soldier_gue_soldier3
z_soldier_gue_soldier4
z_soldier_gue_commander
z_soldier_gue_ghillie
z_soldier_ins_soldier1
z_soldier_ins_soldier2
z_soldier_ins_soldier3
z_soldier_ins_officer
z_soldier_ins_bardak
z_soldier_ins_lopotev
z_citizen1
z_citizen2
z_citizen3
z_citizen4
z_lumberjack1
z_lumberjack2
z_lumberjack3
z_lumberjack4
z_profiteer1
z_profiteer2
z_profiteer3
z_profiteer4
z_rocker1
z_rocker2
z_rocker3
z_rocker4
z_hunter2
z_hunter3
z_hunter4
z_assistant
z_pilot
z_takistani1
z_takistani2
z_takistani3
z_takistani4
z_takistani5
z_takistani6
z_soldier_tk_soldier1
z_soldier_tk_soldier2
z_soldier_tk_soldier3
z_soldier_tk_soldier4
z_soldier_cz_soldier_heavy
z_soldier_cz_officer
z_soldier_cz_pilot
z_soldier_cz_ghillie
z_soldier_cz_spec
z_soldier_un_soldier_heavy
z_soldier_ger_soldier
z_soldier_ger_soldier_light
z_soldier_baf_w_soldier_heavy
z_soldier_baf_d_soldier_heavy
z_soldier_baf_w_soldier_w_heavy
z_soldier_baf_w_soldier
z_soldier_baf_d_soldier
z_soldier_baf_w_soldier_w
z_soldier_pmc_soldier
z_soldier_pmc_engineer
z_soldier_pmc_bodyguard
Loot Groups
ZombieCrewman
ZombieOfficer
ZombieGhillie
ZombieSpecialForces
ZombieRebels
ZombieLumberJack
ZombieRocker
ZombieBodyguard
Stringtable Names
STR_ZNAME_CREWMAN
STR_ZNAME_OFFICER
STR_ZNAME_GHILLIE
STR_ZNAME_SPECIALFORCES
STR_ZNAME_REBELS
STR_ZNAME_LUMERJACK
STR_ZNAME_ROCKER
STR_ZNAME_ASSISTANT
STR_ZNAME_BODYGUARD
zZombie_Base
z_villager1
z_villager2
z_villager3
z_priest
z_soldier
z_soldier_pilot
z_soldier_heavy
z_policeman
z_policeman2
z_suit1
z_suit2
z_suit3
z_suit4
z_suit5
z_suit6
z_worker1
z_worker2
z_worker3
z_worker4
z_doctor
z_teacher
z_assistant
z_gardener
z_hunter
z_hunter2
z_hunter3
z_hunter4
z_hunter5
z_soldier_usmc_soldier
z_soldier_usmc_soldier_heavy
z_soldier_usmc_mg
z_soldier_usmc_pilot
z_soldier_usmc_crew
z_soldier_usmc_officer
z_soldier_usmc_crewman_white
z_soldier_usmc_crewman_blue
z_soldier_usmc_crewman_yellow
z_soldier_usmc_crewman_red
z_soldier_usmc_crewman_purple
z_soldier_usmc_crewman_green
z_soldier_usmc_ghillie
z_soldier_fr_tl
z_soldier_fr_commander
z_soldier_fr_r
z_soldier_fr_marksman
z_soldier_fr_sapper
z_soldier_fr_ac
z_soldier_fr_assault
z_soldier_cdf_officer
z_soldier_cdf_commander
z_soldier_cdf_pilot
z_soldier_cdf_crew
z_soldier_ru_soldier
z_soldier_ru_soldier_heavy
z_soldier_ru_officer
z_soldier_ru_ghillie
z_soldier_ru_pilot
z_soldier_ru_crewman
z_soldier_ru_specnaz
z_soldier_ru_commander
z_soldier_ru_specialforces
z_soldier_gue_soldier1
z_soldier_gue_soldier2
z_soldier_gue_soldier3
z_soldier_gue_soldier4
z_soldier_gue_commander
z_soldier_gue_ghillie
z_soldier_ins_soldier1
z_soldier_ins_soldier2
z_soldier_ins_soldier3
z_soldier_ins_officer
z_soldier_ins_lopotev
z_soldier_ins_bardak
z_citizen1
z_citizen2
z_citizen3
z_citizen4
z_lumberjack1
z_lumberjack2
z_lumberjack3
z_lumberjack4
z_profiteer1
z_profiteer2
z_profiteer3
z_profiteer4
z_rocker1
z_rocker2
z_rocker3
z_rocker4
z_pilot
z_takistani1
z_takistani2
z_takistani3
z_takistani4
z_takistani5
z_takistani6
z_soldier_tk_soldier1
z_soldier_tk_soldier2
z_soldier_tk_soldier3
z_soldier_tk_soldier4
z_soldier_cz_soldier_heavy
z_soldier_cz_officer
z_soldier_cz_pilot
z_soldier_cz_ghillie
z_soldier_cz_spec
z_soldier_un_soldier_heavy
z_soldier_ger_soldier
z_soldier_ger_soldier_light
z_soldier_baf_w_soldier_heavy
z_soldier_baf_d_soldier_heavy
z_soldier_baf_w_soldier_w_heavy
z_soldier_baf_w_soldier
z_soldier_baf_d_soldier
z_soldier_baf_w_soldier_w
z_bodyguard1
z_bodyguard2
z_bodyguard3
z_bodyguard4
z_bodyguard5
z_bodyguard6
z_soldier_pmc_engineer
z_soldier_pmc_bodyguard
z_firefighter1
z_firefighter2
z_firefighter3
z_firefighter4
z_firefighter5
z_postman1
z_postman2
z_postman3
z_postman4
z_warmclothes1
z_warmclothes2
z_stalker_wdl_military
z_stalker_helmet_wdl_military
z_stalker_grey_military
z_stalker_helmet_grey_military
z_stalker_neutral
z_stalker_mask_neutral
z_stalker_freedom
z_stalker_mask_freedom
z_stalker_duty
z_stalker_mask_duty
z_stalker_monolith
z_stalker_mask_monolith
z_stalker_scientist1
z_stalker_helmet_scientist1
z_stalker_scientist2
z_stalker_helmet_scientist2
z_apo_rifle1
z_apo_rifle2
z_apo_rifle3
z_apo_rifle4
z_apo_rifle5
z_apo_rifle6
z_soldier_acr_rifle1
z_soldier_acr_rifle2
z_civilian1
z_civilian2
z_civilian3
z_civilian4
z_civilian5
z_civilian6
z_civilian7
z_civilian8
z_civilian9
z_civilian10
z_civilian11
z_civilian12
z_civilian13
z_civilian14
z_civilian15
z_prisoner1
z_prisoner2
z_prisoner3
z_reporter
z_mafiaboss
z_dealer
z_bandit1
z_bandit2
z_bandit3
z_bandit4
z_bandit5
z_hero1
z_hero2
z_hero3
z_hero4
z_hero5
zZombie_new_Base
z_new_villager2
z_new_villager3
z_new_villager4
z_new_worker2
z_new_worker3
z_new_worker4

View File

@@ -155,6 +155,7 @@ GitHub Contributors
* worldwidesorrow - https://github.com/worldwidesorrow
* RedLink-kam - https://github.com/RedLink-kam
* Helion4 - https://github.com/Helion4
* Schalldampfer - https://github.com/Schalldampfer
--------------------------
Special thanks

View File

@@ -148,7 +148,7 @@ class CfgAISkill {
aimingspeed[] = {0, 0, 1, 1};
commanding[] = {0, 0, 1, 1};
courage[] = {0, 0, 1, 1};
endurance[] = {0, 0, 1, 1};
endurance[] = {0, 0, 1, 0.1};
general[] = {0, 0, 1, 1};
reloadspeed[] = {0, 0, 1, 1};
spotdistance[] = {0, 0, 1, 1};

View File

@@ -217,7 +217,7 @@ class SnapBuilding {
{0,-2.32,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
{0,2.32,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
{-2.494,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.47,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
{2.45,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
radius = 10;
};
@@ -228,8 +228,8 @@ class SnapBuilding {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-1.3,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
{0,1.3,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
{-1.3,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.3,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
{-1.258,0.027,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.258,0.027,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
radius = 10;
};
@@ -308,13 +308,13 @@ class SnapBuilding {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,0,2.62,$STR_EPOCH_ACTION_SNAP_TOP},
{-1.12,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.12,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT}
{-1.26,0,1.32,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.26,0,1.32,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
radius = 10;
};
class Wood_Triangle_Wall_Preview_DZ: WoodTriangleFloor_DZ {};
class Wood_Triangle_Wall_Preview_DZ: WoodTriangleWall_DZ {};
class WoodSmallWallThird_DZ: WoodSmallWallThird_Preview_DZ{};
class WoodLargeWall_DZ: WoodLarge_DZE {};
@@ -459,6 +459,8 @@ class SnapBuilding {
radius = 10;
};
class GlassFloor_Quarter_Preview_DZ: GlassFloor_Quarter_DZ {};
class GlassFloor_Half_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
@@ -470,6 +472,8 @@ class SnapBuilding {
radius = 12;
};
class GlassFloor_Half_Preview_DZ: GlassFloor_Half_DZ {};
class Metal_Drawbridge_DZ: FloorsWallsStairs {
radius = 10;
points[] = {
@@ -478,7 +482,7 @@ class SnapBuilding {
{2.46,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,6.05,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
};
class Drawbridge_Preview_DZ: Metal_Drawbridge_DZ {};
class Metal_DrawbridgeLocked_DZ: Metal_Drawbridge_DZ {};
@@ -658,10 +662,10 @@ class SnapBuilding {
radius = 20;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-4.65,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
{0,4.65,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
{-4.99,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
{4.97,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
{0,-4.64,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
{0,4.64,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
{-4.96,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
{4.95,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
@@ -671,14 +675,14 @@ class SnapBuilding {
radius = 20;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-5.27,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
{0,5.27,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
{-5.27,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
{5.27,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
{0,-5.27,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0,5.27,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-5.27,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{5.27,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class MetalFloor4x_Preview_DZ: WoodFloor4x_DZ {};
class MetalFloor4x_Preview_DZ: MetalFloor4x_DZ {};
//Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap
class WoodCrate_DZ {

View File

@@ -44,6 +44,7 @@ weaponsRU[] =
{Loot_WEAPON, 6, Groza9_DZ},
{Loot_WEAPON, 6, Groza1_DZ},
{Loot_WEAPON, 6, VAL_DZ},
{Loot_WEAPON, 6, SCAR_H_AK_DZ},
// Machine Guns
{Loot_WEAPON, 3, RPK74_DZ},

View File

@@ -785,8 +785,8 @@ class arcade_kit: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_COOKINGTRIPOD;
descriptionShort = $STR_ITEM_DESC_COOKINGTRIPOD;
displayName = $STR_EPOCH_ARCADE;
descriptionShort = $STR_EPOCH_ARCADE_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";

View File

@@ -5,8 +5,8 @@ class ItemSkinRabbit: CA_Magazine
type = 256;
displayName = $STR_EPOCH_ANIMAL_SKIN_RABBIT;
descriptionShort = $STR_EPOCH_ANIMAL_SKIN_RABBIT_DESC;
model = "\z\addons\dayz_epoch\models\canvas.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
model = "\z\addons\dayz_epoch\models\leather.p3d";
picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
};
class ItemSkinCow: CA_Magazine
@@ -16,8 +16,8 @@ class ItemSkinCow: CA_Magazine
type = 256;
displayName = $STR_EPOCH_ANIMAL_SKIN_COW;
descriptionShort = $STR_EPOCH_ANIMAL_SKIN_COW_DESC;
model = "\z\addons\dayz_epoch\models\canvas.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
model = "\z\addons\dayz_epoch\models\leather.p3d";
picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
};
class ItemSkinGoat: CA_Magazine
@@ -27,8 +27,8 @@ class ItemSkinGoat: CA_Magazine
type = 256;
displayName = $STR_EPOCH_ANIMAL_SKIN_GOAT;
descriptionShort = $STR_EPOCH_ANIMAL_SKIN_GOAT_DESC;
model = "\z\addons\dayz_epoch\models\canvas.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
model = "\z\addons\dayz_epoch\models\leather.p3d";
picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
};
class ItemSkinBoar: CA_Magazine
@@ -38,8 +38,8 @@ class ItemSkinBoar: CA_Magazine
type = 256;
displayName = $STR_EPOCH_ANIMAL_SKIN_BOAR;
descriptionShort = $STR_EPOCH_ANIMAL_SKIN_BOAR_DESC;
model = "\z\addons\dayz_epoch\models\canvas.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
model = "\z\addons\dayz_epoch\models\leather.p3d";
picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
};
class ItemSkinDog: CA_Magazine
@@ -49,8 +49,8 @@ class ItemSkinDog: CA_Magazine
type = 256;
displayName = $STR_EPOCH_ANIMAL_SKIN_DOG;
descriptionShort = $STR_EPOCH_ANIMAL_SKIN_DOG_DESC;
model = "\z\addons\dayz_epoch\models\canvas.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
model = "\z\addons\dayz_epoch\models\leather.p3d";
picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
};
class ItemSkinSheep: CA_Magazine
@@ -60,8 +60,8 @@ class ItemSkinSheep: CA_Magazine
type = 256;
displayName = $STR_EPOCH_ANIMAL_SKIN_SHEEP;
descriptionShort = $STR_EPOCH_ANIMAL_SKIN_SHEEP_DESC;
model = "\z\addons\dayz_epoch\models\canvas.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
model = "\z\addons\dayz_epoch\models\leather.p3d";
picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
};
class ItemWool: CA_Magazine
@@ -71,8 +71,8 @@ class ItemWool: CA_Magazine
type = 256;
displayName = $STR_EPOCH_WOOL;
descriptionShort = $STR_EPOCH_WOOL_DESC;
model = "\z\addons\dayz_epoch\models\canvas.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
model = "\z\addons\dayz_epoch\models\leather.p3d";
picture = "\dayz_epoch_c\icons\equipment\ItemWool.paa";
};
class ItemAnimalSkin: CA_Magazine
@@ -82,8 +82,8 @@ class ItemAnimalSkin: CA_Magazine
type = 256;
displayName = $STR_EPOCH_ANIMAL_SKIN;
descriptionShort = $STR_EPOCH_ANIMAL_SKIN_DESC;
model = "\z\addons\dayz_epoch\models\canvas.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
model = "\z\addons\dayz_epoch\models\leather.p3d";
picture = "\dayz_epoch_c\icons\equipment\ItemGenericSkin.paa";
};
class ItemLeather: CA_Magazine
@@ -93,6 +93,6 @@ class ItemLeather: CA_Magazine
type = 256;
displayName = $STR_EPOCH_LEATHER;
descriptionShort = $STR_EPOCH_LEATHER_DESC;
model = "\z\addons\dayz_epoch\models\canvas.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
model = "\z\addons\dayz_epoch\models\leather.p3d";
picture = "\dayz_epoch_c\icons\equipment\ItemLeather.paa";
};

View File

@@ -246,8 +246,8 @@ class ItemPlasticParts : CA_Magazine
count = 1;
displayName = $STR_EPOCH_PLASTIC_PARTS;
descriptionShort = $STR_EPOCH_PLASTIC_PARTS_DESC;
model = "\CA\misc3\briefcase";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_sluginacan.paa";
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_crate.paa";
type = 256;
};
@@ -256,9 +256,9 @@ class ItemCeramicParts : CA_Magazine
scope = 2;
count = 1;
displayName = $STR_EPOCH_CERAMIC_PARTS;
descriptionShort = $STR_EPOCH_PLASTIC_PARTS_DESC;
model = "\CA\misc3\briefcase";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_sluginacan.paa";
descriptionShort = $STR_EPOCH_CERAMIC_PARTS_DESC;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_crate.paa";
type = 256;
};

View File

@@ -81,7 +81,7 @@ class ItemKiloTobacco : CA_Magazine
count = 1;
displayName = $STR_EPOCH_KILOTOBACCO;
descriptionShort = $STR_EPOCH_KILOTOBACCO_DESC;
model = "z\addons\dayz_epoch\models\kilohemp.p3d";
model = "z\addons\dayz_epoch\models\kilotobacco.p3d";
picture = "\dayz_epoch_c\icons\plants\equip_kilotobacco_CA.paa";
type = 256;
};
@@ -103,7 +103,7 @@ class ItemKiloBlackTea : CA_Magazine
count = 1;
displayName = $STR_EPOCH_KILOBLACKTEA;
descriptionShort = $STR_EPOCH_KILOBLACKTEA_DESC;
model = "z\addons\dayz_epoch\models\kilohemp.p3d";
model = "z\addons\dayz_epoch\models\kilotea.p3d";
picture = "\dayz_epoch_c\icons\plants\equip_kilotea_CA.paa";
type = 256;
};

View File

@@ -18,9 +18,9 @@ class CfgRecoils
M21_ProneRecoil[] = {0,0.012,0.01,0.013,0.012,0.01,0.07,0.007,0,0.12,0,0};
ColtAnaconda_Recoil[] = {0,0,0,0.1,0.1,0.1,0.1,-0.02,-0.03,0.05,0,0};
ColtPython_Recoil[] = {0,0,0,0.15,0.12,0.13,0.14,-0.02,-0.03,0.07,0,0};
ColtPython_Recoil[] = {0,0.01,0.15,0.005,0.01,0.15,0.1,0,-0.003,0.13,0,0};
HK417_Recoil[] = {0,0.014,0.015,0.02,0.014,0.015,0.07,0.005,0.018,0.13,0,0};
HK417_Recoil[] = {0,0.010,0.011,0.01,0.011,0.01,0.02,0.001,0.011,0.1,0,0};
HK417_RecoilProne[] = {0,0.01,0.006,0.013,0.01,0.006,0.1,0.008,0.001,0.12,0,0};
AN94_Recoil[] = {0,0.008,0.006,0.01,0.008,0.006,0.04,0.004,0.012,0.12,0,0};

View File

@@ -465,6 +465,10 @@ class Category_16 {
class AK107_GL_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {7,"ItemGoldBar"};};
class AN94_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class AN94_GL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class SCAR_H_AK_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class SCAR_H_AK_CCO_DZ {type = "trade_weapons";buy[] = {-8,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
class SCAR_H_AK_HOLO_DZ {type = "trade_weapons";buy[] = {-8,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
class SCAR_H_AK_ACOG_DZ {type = "trade_weapons";buy[] = {-8,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class G3_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class FNFAL_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class FNFAL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {12,"ItemGoldBar"};};

View File

@@ -465,6 +465,10 @@ class Category_16 {
class AK107_GL_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
class AN94_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class AN94_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class SCAR_H_AK_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class SCAR_H_AK_CCO_DZ {type = "trade_weapons";buy[] = {-8,"worth"};sell[] = {600,"worth"};};
class SCAR_H_AK_HOLO_DZ {type = "trade_weapons";buy[] = {-8,"worth"};sell[] = {600,"worth"};};
class SCAR_H_AK_ACOG_DZ {type = "trade_weapons";buy[] = {-8,"worth"};sell[] = {800,"worth"};};
class G3_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class FNFAL_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class FNFAL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};

View File

@@ -54,6 +54,13 @@ class Fin: CAAnimalBase {
fsmFormation = "";
};
class Dog_Zombie1: Pastor {
displayName = $STR_EPOCH_DOG_ZOMBIE;
};
class Dog_Zombie2: Fin {
displayName = $STR_EPOCH_DOG_ZOMBIE;
};
class Cow: CAAnimalBase
{
scope = 0;
@@ -110,6 +117,16 @@ class Cow04: Cow01
displayName = "$STR_DN_COW04";
hiddenSelectionsTextures[] = {"ca\animals2\cow\data\cow4_co.PAA"};
};
class Cow_Zombie1: Cow01
{
displayName = $STR_EPOCH_COW_ZOMBIE;
hiddenSelectionsTextures[] = {"ca\animals2\cow\data\cow4_co.PAA"};
};
class Cow_Zombie2: Cow_Zombie1
{
hiddenSelectionsTextures[] = {"ca\animals2\cow\data\cow4_co.PAA"};
};
class Cow_Base_EP1 : Cow {};
class Cow01_EP1 : Cow_Base_EP1 {};
@@ -141,6 +158,11 @@ class Goat_Base_EP1 : Goat {};
class Goat01_EP1 : Goat_Base_EP1 {};
class Goat02_EP1 : Goat01_EP1 {};
class Goat_Zombie1 : Goat01_EP1 {
displayName = $STR_EPOCH_GOAT_ZOMBIE;
};
class Goat_Zombie2 : Goat_Zombie1 {};
class Rabbit: CAAnimalBase
{
scope = 2;
@@ -175,6 +197,10 @@ class Rabbit: CAAnimalBase
};
};
class Rabbit_Zombie : Rabbit {
displayName = $STR_EPOCH_RABBIT_ZOMBIE;
};
class Sheep: CAAnimalBase
{
scope = 2;
@@ -203,6 +229,10 @@ class Sheep: CAAnimalBase
class Sheep_Base_EP1 : Sheep {};
class Sheep01_EP1 : Sheep_Base_EP1 {};
class Sheep02_EP1 : Sheep01_EP1 {};
class Sheep_Zombie1 : Sheep01_EP1 {
displayName = $STR_EPOCH_SHEEP_ZOMBIE;
};
class Sheep_Zombie2 : Sheep_Zombie1 {};
class WildBoar: CAAnimalBase
{
@@ -223,6 +253,16 @@ class WildBoar: CAAnimalBase
_sound3 = "";
};
};
class WildBoar_Zombie : WildBoar {
displayName = $STR_EPOCH_BOAR_ZOMBIE;
};
class Hen : CAAnimalBase {};
class Hen_Zombie : Hen {
displayName = $STR_EPOCH_CHICKEN_ZOMBIE;
};
class Cock : Hen {};
class Cock_Zombie : Cock {
displayName = $STR_EPOCH_COCK_ZOMBIE;
};

View File

@@ -570,7 +570,7 @@ class AirwavesPack_DZE1 : Bag_Base_EP1
displayname = $STR_BACKPACK_NAME_AIRWAVES_DZE1;
descriptionShort = $STR_BACKPACK_DESC_AIRWAVES_DZE1;
model = "\z\addons\dayz_epoch_u\clothes\dze_wavesbag_01.p3d";
picture = "\ice_apo_resistance\icons\backpack4_ca.paa";
picture = "\dayz_epoch_c\icons\backpacks\airwavespack.paa";
transportMaxWeapons = 7;
transportMaxMagazines = 35;
class eventHandlers
@@ -578,13 +578,11 @@ class AirwavesPack_DZE1 : Bag_Base_EP1
init="[(_this select 0),'CfgVehicles','AirwavesPack_DZE1'] execVM '\z\addons\dayz_code\actions\pickupActions\object_BackpackAction.sqf';";
};
};
class AirwavesPack_DZE2 : Bag_Base_EP1
class AirwavesPack_DZE2 : AirwavesPack_DZE1
{
scope = 2;
displayname = $STR_BACKPACK_NAME_AIRWAVES_DZE2;
descriptionShort = $STR_BACKPACK_DESC_AIRWAVES_DZE2;
model = "\z\addons\dayz_epoch_u\clothes\dze_wavesbag_01.p3d";
picture = "\ice_apo_resistance\icons\backpack4_ca.paa";
transportMaxWeapons = 9;
transportMaxMagazines = 45;
class eventHandlers

View File

@@ -6,62 +6,39 @@ class Metal_Drawbridge_DZ: CinderWallDoor_DZ_Base
GhostPreview = "Drawbridge_Preview_DZ";
offset[] = {0,2.5,0};
upgradeBuilding[] = {"Metal_DrawbridgeLocked_DZ",{},{{"ItemComboLock",1}}};
class AnimationSources {
class Open_inner {
class AnimationSources
{
class Open_inner
{
source = "user";
animPeriod = 4;
initPhase = 0;
initPhase = 1;
};
class Open_outer {
class Open_outer
{
source = "user";
animPeriod = 4;
initPhase = 0;
};
initPhase = 1;
};
};
class UserActions
{
class Open_inner
class Raise_Bridge
{
displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE;
displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
position = "action";
radius = 7;
condition = "this animationPhase ""Open_inner"" < 0.5";
statement = "this animate [""Open_inner"", 1];this animate [""Open_outer"", 1];";
};
class Close_Door : Open_inner
class Lower_Bridge : Raise_Bridge
{
displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE;
displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE;
condition = "this animationPhase ""Open_inner"" >= 0.5";
statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];";
};
};
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrHouse";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};
class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
{
@@ -77,13 +54,13 @@ class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
{
source = "user";
animPeriod = 4;
initPhase = 0;
initPhase = 1;
};
class Open_outer
{
source = "user";
animPeriod = 4;
initPhase = 0;
initPhase = 1;
};
class Open_latch
{
@@ -94,64 +71,38 @@ class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
};
class UserActions
{
class Open_inner
class Raise_Bridge
{
displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE;
displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
position = "action";
radius = 7;
condition = "(this animationPhase ""Open_inner"" == 0) && (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_inner"", 1];this animate [""Open_outer"", 1];";
};
class Close_Door : Open_inner
class Lower_Bridge : Raise_Bridge
{
displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE;
displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE;
condition = "(this animationPhase ""Open_inner"" == 1) && (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];";
};
class Lock_Door : Open_inner
class Lock_Door : Raise_Bridge
{
displayName = $STR_EPOCH_ACTION_LOCK_BRIDGE;
condition = "(this animationPhase ""Open_outer"" == 0) and (this animationPhase ""Open_latch"" == 1)";
condition = "(this animationPhase ""Open_outer"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
};
class Unlock_Door : Open_inner
class Unlock_Door : Raise_Bridge
{
displayName = $STR_EPOCH_ACTION_UNLOCK_BRIDGE;
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_outer"" == 0) and (this animationPhase ""Open_latch"" == 0)";
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_outer"" == 1) and (this animationPhase ""Open_latch"" == 0)";
statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
};
class Unlock_Door_Dialog : Open_inner
class Unlock_Door_Dialog : Raise_Bridge
{
displayName = $STR_EPOCH_ACTION_UNLOCK_BRIDGE;
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrHouse";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};

View File

@@ -46,7 +46,7 @@ class FuelPump_DZ: BuiltItems
nounderground = 0;
};
class FireBarrel_DZ:Land_Fire_barrel
class FireBarrel_DZ: Land_Fire_barrel
{
cost = 100;
offset[] = {0,2,0.5};

View File

@@ -92,6 +92,7 @@ class GlassFloor_Half_DZ: ModularItems {
armor = 2000;
displayName = $STR_EPOCH_GLASSFLOORHALF;
maintainBuilding[] = {{"PartGlass",1}};
GhostPreview = "GlassFloor_Half_Preview_DZ";
};
class GlassFloor_Quarter_DZ: ModularItems {
@@ -101,4 +102,5 @@ class GlassFloor_Quarter_DZ: ModularItems {
armor = 2000;
displayName = $STR_EPOCH_GLASSFLOORQUARTER;
maintainBuilding[] = {{"PartGlass",1}};
GhostPreview = "GlassFloor_Quarter_Preview_DZ";
};

View File

@@ -97,6 +97,16 @@ class WoodFloor4x_DZ: ModularItems {
displayName = $STR_EPOCH_FLOORCEILING4x;
maintainBuilding[] = {{"PartWoodLumber",4}};
GhostPreview = "WoodFloor4x_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_2x2_wreck.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodTriangleFloor_DZ: ModularItems {
@@ -104,7 +114,7 @@ class WoodTriangleFloor_DZ: ModularItems {
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_tri_floor.p3d";
armor = 1000;
displayName = $STR_EPOCH_FLOORCEILING4x;
displayName = $STR_EPOCH_TRIANGLE_WOODFLOOR;
maintainBuilding[] = {{"PartWoodLumber",2}};
GhostPreview = "WoodTriangleFloor_Preview_DZ";
};

View File

@@ -199,6 +199,16 @@ class GlassFloor_Preview_DZ: DZE_Ghost_Previews {
model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_ghost.p3d";
displayName = "Glass Floor Preview";
};
class GlassFloor_Half_Preview_DZ: DZE_Ghost_Previews {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_half_ghost.p3d";
displayName = "Glass Floor Preview";
};
class GlassFloor_Quarter_Preview_DZ: DZE_Ghost_Previews {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_quarter_ghost";
displayName = "Glass Floor Preview";
};
class Concrete_Bunker_Preview_DZ: DZE_Ghost_Previews {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\cinder\bunker\bunker_01_ghost.p3d";

View File

@@ -63,4 +63,11 @@ class Land_metal_floor_2x2_wreck: ruins {
displayName = $STR_METAL_FLOOR_WRECK;
removeoutput[] = {{"ItemPole",{0,4}},{"equip_metal_sheet",{0,4}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wood_floor_2x2_wreck: ruins {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_2x2_wreck.p3d";
displayName = $STR_METAL_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,4}},{"PartWoodLumber",{0,4}}};
vehicleClass = "DayZ Epoch Buildables";
};

View File

@@ -226,6 +226,72 @@ class BRDM2_HQ_WINTER_DZE4: BRDM2_HQ_WINTER_DZE3
fuelCapacity = 180; // base 100
};
class BRDM2_HQ_CDF_DZ: BRDM2_HQ_TK_GUE_EP1_DZ {
displayname = "$STR_VEH_NAME_BRDM2_HQ_CDF";
hiddenSelectionsTextures[]=
{
"\ca\wheeled\data\brdm2_01_camo_co.paa",
"\ca\wheeled\data\brdm2_02_camo_co.paa"
};
};
class BRDM2_HQ_CDF_DZE: BRDM2_HQ_CDF_DZ {
class Turrets: Turrets {
class MainTurret: MainTurret {
magazines[] = {};
};
};
class Upgrades
{
ItemORP[] = {"BRDM2_HQ_CDF_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class BRDM2_HQ_CDF_DZE1: BRDM2_HQ_CDF_DZE
{
displayName = "$STR_VEH_NAME_BRDM2_HQ_CDF+";
original = "BRDM2_HQ_CDF_DZE";
maxSpeed = 115; //base 100
terrainCoef = 1; //base 2
class Upgrades
{
ItemAVE[] = {"BRDM2_HQ_CDF_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
};
};
class BRDM2_HQ_CDF_DZE2: BRDM2_HQ_CDF_DZE1
{
displayName = "$STR_VEH_NAME_BRDM2_HQ_CDF++";
armor = 170; // base 120
damageResistance = 0.048; // base 0.02409
class Upgrades
{
ItemLRK[] = {"BRDM2_HQ_CDF_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class BRDM2_HQ_CDF_DZE3: BRDM2_HQ_CDF_DZE2
{
displayName = "$STR_VEH_NAME_BRDM2_HQ_CDF+++";
transportMaxWeapons = 40;
transportMaxMagazines = 400;
transportmaxbackpacks = 12;
class Upgrades
{
ItemTNK[] = {"BRDM2_HQ_CDF_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
};
};
class BRDM2_HQ_CDF_DZE4: BRDM2_HQ_CDF_DZE3
{
displayName = "$STR_VEH_NAME_BRDM2_HQ_CDF++++";
fuelCapacity = 180; // base 100
};
class BRDM2_TK_EP1: BRDM2_Base {
class Turrets; // External class reference
class MainTurret; // External class reference
@@ -454,6 +520,67 @@ class BRDM2_Desert_ACR_DZE4: BRDM2_Desert_ACR_DZE3
fuelCapacity = 180; // base 100
};
class BRDM2_CDF_DZ: BRDM2_TK_EP1_DZ {
displayname = "$STR_VEH_NAME_BRDM2_CDF";
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"\ca\wheeled\data\brdm2_01_camo_co.paa","\ca\wheeled\data\brdm2_02_camo_co.paa"};
};
class BRDM2_CDF_DZE: BRDM2_TK_EP1_DZE {
displayname = "$STR_VEH_NAME_BRDM2_CDF";
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"\ca\wheeled\data\brdm2_01_camo_co.paa","\ca\wheeled\data\brdm2_02_camo_co.paa"};
class Upgrades
{
ItemORP[] = {"BRDM2_CDF_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class BRDM2_CDF_DZE1: BRDM2_CDF_DZE
{
displayName = "$STR_VEH_NAME_BRDM2_CDF+";
original = "BRDM2_CDF_DZE";
maxSpeed = 115; //base 100
terrainCoef = 1; //base 2
class Upgrades
{
ItemAVE[] = {"BRDM2_CDF_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
};
};
class BRDM2_CDF_DZE2: BRDM2_CDF_DZE1
{
displayName = "$STR_VEH_NAME_BRDM2_CDF++";
armor = 170; // base 120
damageResistance = 0.048; // base 0.02409
class Upgrades
{
ItemLRK[] = {"BRDM2_CDF_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class BRDM2_CDF_DZE3: BRDM2_CDF_DZE2
{
displayName = "$STR_VEH_NAME_BRDM2_CDF+++";
transportMaxWeapons = 40;
transportMaxMagazines = 400;
transportmaxbackpacks = 12;
class Upgrades
{
ItemTNK[] = {"BRDM2_CDF_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
};
};
class BRDM2_CDF_DZE4: BRDM2_CDF_DZE3
{
displayName = "$STR_VEH_NAME_BRDM2_CDF++++";
fuelCapacity = 180; // base 100
};
class BRDM2_RUST_DZ: BRDM2_TK_EP1_DZ {
displayname = "$STR_VEH_NAME_BRDM2_RUST";
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\brdm\brdm2_01_wrecked_co.paa","\dayz_epoch_c\skins\brdm\brdm2_02_wrecked_co.paa"};

View File

@@ -1723,6 +1723,319 @@ class HMMWV_M2_DZE4: HMMWV_M2_DZE3
fuelCapacity = 180; // base 100
};
class HMMWV_MK19_DZ: HMMWV_DZE_Base {
displayname = "$STR_VEH_NAME_HMMWV_MK19";
scope = 2;
model = "\ca\Wheeled\HMMWVmk19";
picture = "\Ca\wheeled\data\ico\HMMWVmk19_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_hmwvmk19_CA.paa";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
transportMaxWeapons = 15;
transportMaxMagazines = 70;
transportmaxbackpacks = 4;
damageResistance = 0.00581;
class Turrets: Turrets
{
class MainTurret: MainTurret
{
turretInfoType = "RscWeaponRangeZeroing";
discreteDistanceInitIndex = 4;
discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500};
weapons[]=
{
"MK19BC"
};
magazines[]=
{
"48Rnd_40mm_MK19",
"48Rnd_40mm_MK19",
"48Rnd_40mm_MK19",
"48Rnd_40mm_MK19"
};
soundServo[]=
{
"\Ca\sounds\Vehicles\Servos\turret-1",
0.0099999998,
1,
10
};
gunnerAction="HMMWV_Gunner02";
class GunFire: WeaponCloudsMGun
{
interval=0.0099999998;
};
};
};
accuracy = 0.32;
class AnimationSources: AnimationSources
{
class ReloadAnim
{
weapon = "MK19BC";
};
class ReloadMagazine
{
weapon = "MK19BC";
};
class Revolving
{
weapon = "MK19BC";
};
class belt_rotation
{
source="reload";
weapon = "MK19BC";
};
};
class Damage
{
tex[]={};
mat[]=
{
"ca\wheeled\hmmwv\data\hmmwv_details.rvmat",
"Ca\wheeled\HMMWV\data\hmmwv_details_damage.rvmat",
"Ca\wheeled\HMMWV\data\hmmwv_details_destruct.rvmat",
"ca\wheeled\hmmwv\data\hmmwv_body.rvmat",
"Ca\wheeled\HMMWV\data\hmmwv_body_damage.rvmat",
"Ca\wheeled\HMMWV\data\hmmwv_body_destruct.rvmat",
"ca\wheeled\hmmwv\data\hmmwv_clocks.rvmat",
"ca\wheeled\hmmwv\data\hmmwv_clocks.rvmat",
"ca\wheeled\data\hmmwv_clocks_destruct.rvmat",
"ca\weapons\data\mk19.rvmat",
"ca\weapons\data\mk19.rvmat",
"ca\weapons\data\mk19_destruct.rvmat",
"ca\wheeled\HMMWV\data\hmmwv_glass.rvmat",
"ca\wheeled\HMMWV\data\hmmwv_glass_Half_D.rvmat",
"ca\wheeled\HMMWV\data\hmmwv_glass_Half_D.rvmat",
"ca\wheeled\HMMWV\data\hmmwv_glass_in.rvmat",
"ca\wheeled\HMMWV\data\hmmwv_glass_in_Half_D.rvmat",
"ca\wheeled\HMMWV\data\hmmwv_glass_in_Half_D.rvmat"
};
};
hiddenSelections[] = {"Camo1"};
hiddenSelectionsTextures[] = {"\ca\wheeled\hmmwv\data\hmmwv_body_co.paa"};
};
class HMMWV_MK19_DZE: HMMWV_MK19_DZ {
class Turrets: Turrets {
class MainTurret: MainTurret {
magazines[] = {};
};
};
class Upgrades
{
ItemORP[] = {"HMMWV_MK19_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class HMMWV_MK19_DZE1: HMMWV_MK19_DZE
{
displayName = "$STR_VEH_NAME_HMMWV_MK19+";
original = "HMMWV_MK19_DZE";
maxSpeed = 115; // base 100
turnCoef = 1; // base 2
terrainCoef = 1; //base 2
class Upgrades
{
ItemAVE[] = {"HMMWV_MK19_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
};
};
class HMMWV_MK19_DZE2: HMMWV_MK19_DZE1
{
displayName = "$STR_VEH_NAME_HMMWV_MK19++";
armor = 75; // base 40
damageResistance = 0.015; // base 0.00581
class HitPoints: HitPoints
{
class HitGlass1: HitGlass1
{
armor = 1.5;
};
class HitGlass2: HitGlass2
{
armor = 1.5;
};
class HitGlass3: HitGlass3
{
armor = 1.5;
};
class HitGlass4: HitGlass4
{
armor = 1.5;
};
class HitLFWheel: HitLFWheel
{
armor = 0.25;
};
class HitLBWheel: HitLBWheel
{
armor = 0.25;
};
class HitRFWheel: HitRFWheel
{
armor = 0.25;
};
class HitRBWheel: HitRBWheel
{
armor = 0.25;
};
class HitFuel: HitFuel
{
armor = 0.5;
};
class HitEngine: HitEngine
{
armor = 1;
};
};
class Upgrades
{
ItemLRK[] = {"HMMWV_MK19_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class HMMWV_MK19_DZE3: HMMWV_MK19_DZE2
{
displayName = "$STR_VEH_NAME_HMMWV_MK19+++";
transportMaxWeapons = 30;
transportMaxMagazines = 140;
transportmaxbackpacks = 8;
class Upgrades
{
ItemTNK[] = {"HMMWV_MK19_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
};
};
class HMMWV_MK19_DZE4: HMMWV_MK19_DZE3
{
displayName = "$STR_VEH_NAME_HMMWV_MK19++++";
fuelCapacity = 180; // base 100
};
class HMMWV_DES_MK19_DZ: HMMWV_MK19_DZ {
displayname = "$STR_VEH_NAME_HMMWV_DES_MK19";
hiddenSelectionsTextures[] = {"\CA\wheeled_E\HMMWV\Data\HMMWV_body_US_CO.paa"};
class Damage
{
tex[] = {};
mat[] = {"Ca\wheeled_E\HMMWV\data\hmmwv_body_2.rvmat","Ca\wheeled_E\HMMWV\data\hmmwv_body_2_damage.rvmat","Ca\wheeled_E\HMMWV\data\hmmwv_body_2_destruct.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_details.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_details_damage.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_details_destruct.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_damage.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_destruct.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_in_BASE.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_damage.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"};
};
};
class HMMWV_DES_MK19_DZE: HMMWV_MK19_DZE {
displayname = "$STR_VEH_NAME_HMMWV_DES_MK19";
hiddenSelectionsTextures[] = {"\CA\wheeled_E\HMMWV\Data\HMMWV_body_US_CO.paa"};
class Damage
{
tex[] = {};
mat[] = {"Ca\wheeled_E\HMMWV\data\hmmwv_body_2.rvmat","Ca\wheeled_E\HMMWV\data\hmmwv_body_2_damage.rvmat","Ca\wheeled_E\HMMWV\data\hmmwv_body_2_destruct.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_details.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_details_damage.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_details_destruct.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_damage.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_destruct.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_in_BASE.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_damage.rvmat","Ca\wheeled_E\HMMWV\Data\hmmwv_glass_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"};
};
class Upgrades
{
ItemORP[] = {"HMMWV_DES_MK19_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class HMMWV_DES_MK19_DZE1: HMMWV_DES_MK19_DZE
{
displayName = "$STR_VEH_NAME_HMMWV_DES_MK19+";
original = "HMMWV_DES_MK19_DZE";
maxSpeed = 115; // base 100
turnCoef = 1; // base 2
terrainCoef = 1; //base 2
class Upgrades
{
ItemAVE[] = {"HMMWV_DES_MK19_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
};
};
class HMMWV_DES_MK19_DZE2: HMMWV_DES_MK19_DZE1
{
displayName = "$STR_VEH_NAME_HMMWV_DES_MK19++";
armor = 75; // base 40
damageResistance = 0.015; // base 0.00581
class HitPoints: HitPoints
{
class HitGlass1: HitGlass1
{
armor = 1.5;
};
class HitGlass2: HitGlass2
{
armor = 1.5;
};
class HitGlass3: HitGlass3
{
armor = 1.5;
};
class HitGlass4: HitGlass4
{
armor = 1.5;
};
class HitLFWheel: HitLFWheel
{
armor = 0.25;
};
class HitLBWheel: HitLBWheel
{
armor = 0.25;
};
class HitRFWheel: HitRFWheel
{
armor = 0.25;
};
class HitRBWheel: HitRBWheel
{
armor = 0.25;
};
class HitFuel: HitFuel
{
armor = 0.5;
};
class HitEngine: HitEngine
{
armor = 1;
};
};
class Upgrades
{
ItemLRK[] = {"HMMWV_DES_MK19_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class HMMWV_DES_MK19_DZE3: HMMWV_DES_MK19_DZE2
{
displayName = "$STR_VEH_NAME_HMMWV_DES_MK19+++";
transportMaxWeapons = 30;
transportMaxMagazines = 140;
transportmaxbackpacks = 8;
class Upgrades
{
ItemTNK[] = {"HMMWV_DES_MK19_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
};
};
class HMMWV_DES_MK19_DZE4: HMMWV_DES_MK19_DZE3
{
displayName = "$STR_VEH_NAME_HMMWV_DES_MK19++++";
fuelCapacity = 180; // base 100
};
class HMMWV_M1035_DES_EP1_DZE : HMMWV_DZE_Base {
scope = 2;
model = "\ca\wheeled_e\HMMWV\M1035_transport";

View File

@@ -243,8 +243,9 @@ class Ikarus_White_DZE: Ikarus_DZE {
};
};
class Ikarus_Armored_DZE: Ikarus_White_DZE
class Ikarus_Armored_DZE: epoch_car
{
scope = 2;
model = "z\addons\dayz_epoch_v\vehicles\citybus\dze_citybus";
picture = "\dayz_epoch_c\icons\vehicles\ArmoredBus.paa";
displayName = $STR_VEH_NAME_IKARUS_ARMORED;
@@ -254,6 +255,7 @@ class Ikarus_Armored_DZE: Ikarus_White_DZE
transportMaxWeapons = 25;
transportMaxMagazines = 120;
transportmaxbackpacks = 10;
transportSoldier = 12;
hiddenselections[] = {"camo1"};
hiddenselectionstextures[]=
{
@@ -272,4 +274,187 @@ class Ikarus_Armored_DZE: Ikarus_White_DZE
"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_int_destruct.rvmat"
};
};
insideSoundCoef = 0.9;
soundGear[]={,db-85,1};
soundGetIn[]={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-getout-1",db-0,1};
soundGetOut[]={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-getout-1",db-0,1, 40};
soundEngineOnInt[] = {"ca\sounds\vehicles\Wheeled\BUS\int\int-bus-start-1", db-5, 1.0};
soundEngineOnExt[] = {"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-start-1", db-5, 1.0, 280};
soundEngineOffInt[] ={"ca\sounds\vehicles\Wheeled\BUS\int\int-bus-stop-1", db-5, 1.0};
soundEngineOffExt[] ={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-stop-1", db-5, 1.0, 280};
buildCrash0[]={"Ca\sounds\Vehicles\Crash\crash_building_01", db-3, 1, 200};
buildCrash1[]={"Ca\sounds\Vehicles\Crash\crash_building_02", db-3, 1, 200};
buildCrash2[]={"Ca\sounds\Vehicles\Crash\crash_building_03", db-3, 1, 200};
buildCrash3[]={"Ca\sounds\Vehicles\Crash\crash_building_04", db-3, 1, 200};
soundBuildingCrash[]={buildCrash0, 0.25, buildCrash1, 0.25, buildCrash2, 0.25, buildCrash3, 0.25};
WoodCrash0[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", db-3, 1, 200};
WoodCrash1[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", db-3, 1, 200};
WoodCrash2[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", db-3, 1, 200};
WoodCrash3[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", db-3, 1, 200};
WoodCrash4[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", db-3, 1, 200};
WoodCrash5[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", db-3, 1, 200};
soundWoodCrash[]={woodCrash0, 0.166, woodCrash1, 0.166, woodCrash2, 0.166, woodCrash3, 0.166,woodCrash4, 0.166,woodCrash5, 0.166};
ArmorCrash0[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_01", db-3, 1, 200};
ArmorCrash1[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_02", db-3, 1, 200};
ArmorCrash2[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_03", db-3, 1, 200};
ArmorCrash3[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_04", db-3, 1, 200};
soundArmorCrash[]={ArmorCrash0, 0.25, ArmorCrash1, 0.25, ArmorCrash2, 0.25, ArmorCrash3, 0.25};
class SoundEvents
{
class AccelerationIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-acce-1", db-5, 1.0};
limit = "0.15";
expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
class AccelerationOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\ext\ext-bus-acce-1", db-5, 1.0, 280};
limit = "0.15";
expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
};
class Sounds
{
/* --------------------------------- */
// EXTERNAL SOUNDS BUS */
/* --------------------------------- */
class Engine
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\ext\ext-bus-low-2", db0, 1.0, 350};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "engineOn*camPos*(thrust factor[0.7, 0.2])";
};
class EngineHighOut
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\ext\ext-bus-high-4", db0, 1.0, 450};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "engineOn*camPos*(thrust factor[0.5, 0.9])";
};
class IdleOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\ext\ext-bus-idle-1", db-10, 1.0, 150};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
};
class TiresRockOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", db-25, 1.0, 30};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\ext-noise3", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
};
/* --------------------------------- */
// INTERNAL SOUNDS BUS */
/* --------------------------------- */
class EngineLowIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-low-2", db-0, 1.0};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
};
class EngineHighIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-high-4", db-0, 0.95};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "((engineOn*thrust) factor[0.55, 1.0])*(1-camPos)";
};
class IdleIn
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\int\int-bus-idle-1", db-5, 1.0};
frequency = "1";
volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)";
};
class TiresRockIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", db-20, 1.0};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\int-noise3", db-10, 1.0};
frequency = "1";
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)"; //definice INSIDE zvuku
};
// original environment sound, suppressed now
class Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
};

View File

@@ -1,10 +1,9 @@
class Jeep_base : HMMWV_DZE_Base
class Jeep_base: epoch_car
{
scope = 0;
displayname = "Old Jeep";
model = "\z\addons\dayz_epoch_v\vehicles\jeep\h4_jeep";
picture = "\dayz_epoch_c\icons\vehicles\jeep.paa";
vehicleClass = "DayZ Epoch Vehicles";
armor = 25;
transportsoldier = 2;
transportmaxweapons = 15;
@@ -16,12 +15,7 @@ class Jeep_base : HMMWV_DZE_Base
weapons[] = {minicarhorn};
driveraction = "HMMWV_Driver";
cargoaction[] = {"Skodovka_Cargo01","suv_cargo02_ep1","Skodovka_Cargo01","suv_cargo02_ep1","Skodovka_Cargo012"};
typicalcargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
crew = "";
class Turrets {};
class HitPoints;
//class HitPoints;
hiddenselectionstextures[]=
{
"\z\addons\dayz_epoch_v\vehicles\jeep\data\jeep_main_co.paa",
@@ -54,7 +48,152 @@ class Jeep_base : HMMWV_DZE_Base
};
};
class NVGMarkers {};
class SoundEvents
{
class AccelerationIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\HMMWV\int\int-acceleration1",0.1,1};
limit = "0.8";
expression = "(engineOn*(1-camPos))*gmeterZ";
};
class AccelerationOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\turspecial1",0.1,1,200};
limit = "0.8";
expression = "(engineOn*camPos)*gmeterZ";
};
};
class Sounds
{
class Engine
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\HMMWV\ext\Engine_Loop_Low_1b",1,1,300};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "camPos*engineOn*((rpm factor[0.15, 0.4]) min (rpm factor[0.7, 0.5]))";
};
class EngineHighOut
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\HMMWV\ext\Engine_Loop_High_1b",1,1,400};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "camPos*engineOn*(rpm factor[0.5, 0.8])";
};
class IdleOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\idle_2",0.562341,1,100};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.3, 0])";
};
class TiresRockOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.316228,1,30};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.316228,1,30};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass2",0.316228,1,30};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.316228,1,30};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.316228,1,30};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.316228,1,30};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise2",0.177828,1,30};
frequency = "1";
volume = "camPos*(damper0 max 0.03)*(speed factor[0, 8])";
};
class EngineLowIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\Engine_Loop_Low_1b",1,1};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*((rpm factor[0.2, 0.4]) min (rpm factor[0.8, 0.6]))";
};
class EngineHighIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\Engine_Loop_High_1b",1,1};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*(rpm factor[0.5, 1.0])";
};
class IdleIn
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\HMMWV\ext\idle_2",0.316228,1};
frequency = "1";
volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";
};
class TiresRockIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",1,1};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",1,1};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass2",1,1};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",1,1};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",1,1};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",1,1};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\noise2",0.446684,1};
frequency = "1";
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
};
class Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
};
class Jeep_DZE: Jeep_base

View File

@@ -817,4 +817,103 @@ class LandRover_MG_TK_EP1_DZE3: LandRover_MG_TK_EP1_DZE2 {
class LandRover_MG_TK_EP1_DZE4: LandRover_MG_TK_EP1_DZE3 {
displayname = "$STR_VEH_NAME_MILITARY_OFFROAD_M2++++";
fuelCapacity = 250;
};
class LandRover_SPG9_TK_EP1;
class LandRover_SPG9_TK_EP1_DZ: LandRover_SPG9_TK_EP1
{
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
displayname = "$STR_VEH_NAME_MILITARY_OFFROAD_SPG9";
vehicleClass = "DayZ Epoch Vehicles";
class Turrets;
class MainTurret;
transportMaxWeapons = 15;
transportMaxMagazines = 70;
transportmaxbackpacks = 4;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
supplyRadius = 1.2;
};
class LandRover_SPG9_TK_EP1_DZE: LandRover_SPG9_TK_EP1_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"LandRover_SPG9_TK_EP1_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class LandRover_SPG9_TK_EP1_DZE1: LandRover_SPG9_TK_EP1_DZE {
displayname = "$STR_VEH_NAME_MILITARY_OFFROAD_SPG9+";
original = "LandRover_SPG9_TK_EP1_DZE";
maxspeed = 160;
terrainCoef = 1.5;
class Upgrades {
ItemAVE[] = {"LandRover_SPG9_TK_EP1_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
};
};
class LandRover_SPG9_TK_EP1_DZE2: LandRover_SPG9_TK_EP1_DZE1 {
displayname = "$STR_VEH_NAME_MILITARY_OFFROAD_SPG9++";
armor = 60;
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.65;
};
class HitLBWheel: HitLBWheel {
armor = 0.65;
};
class HitRFWheel: HitRFWheel {
armor = 0.65;
};
class HitRBWheel: HitRBWheel {
armor = 0.65;
};
class HitFuel: HitFuel {
armor = 1.5;
};
class HitEngine: HitEngine {
armor = 2.5;
};
class HitGlass1: HitGlass1 {
armor = 0.25;
};
};
class Upgrades {
ItemLRK[] = {"LandRover_SPG9_TK_EP1_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class LandRover_SPG9_TK_EP1_DZE3: LandRover_SPG9_TK_EP1_DZE2 {
displayname = "$STR_VEH_NAME_MILITARY_OFFROAD_SPG9+++";
transportMaxWeapons = 30;
transportMaxMagazines = 140;
transportmaxbackpacks = 8;
class Upgrades {
ItemTNK[] = {"LandRover_SPG9_TK_EP1_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class LandRover_SPG9_TK_EP1_DZE4: LandRover_SPG9_TK_EP1_DZE3 {
displayname = "$STR_VEH_NAME_MILITARY_OFFROAD_SPG9++++";
fuelCapacity = 250;
};

View File

@@ -1,10 +1,9 @@
class Mini_Cooper_base: VWGolf
class Mini_Cooper_base: epoch_car
{
scope = 0;
displayname = "Mini Cooper";
model = "\z\addons\dayz_epoch_v\vehicles\mini\dze_cooper_s";
picture = "\dayz_epoch_c\icons\vehicles\minicooper.paa";
vehicleClass = "DayZ Epoch Vehicles";
transportsoldier = 2;
fuelCapacity = 100;
class HitPoints;
@@ -43,6 +42,186 @@ class Mini_Cooper_base: VWGolf
"Ca\wheeled_E\Data\auta_skla_damage.rvmat"
};
};
class NVGMarkers {};
soundGear[]={,db-75,1};
insideSoundCoef = 0.9;
SoundGetIn[]={"ca\sounds\Vehicles\wheeled\GOLF\ext\ext-golf-getout",db-5,1};
SoundGetOut[]={"ca\sounds\Vehicles\wheeled\GOLF\ext\ext-golf-getout",db-5,1, 40};
soundEngineOnInt[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-start-1", db-5, 1.0};
soundEngineOnExt[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-start-1", db-5, 1.0, 250};
soundEngineOffInt[] ={"ca\sounds\vehicles\Wheeled\GOLF\int\int-golf-stop-1", db-5, 1.0};
soundEngineOffExt[] ={"ca\sounds\vehicles\Wheeled\GOLF\ext\ext-golf-stop-1", db-5, 1.0, 250};
buildCrash0[]={"Ca\sounds\Vehicles\Crash\crash_building_01", db-3, 1, 200};
buildCrash1[]={"Ca\sounds\Vehicles\Crash\crash_building_02", db-3, 1, 200};
buildCrash2[]={"Ca\sounds\Vehicles\Crash\crash_building_03", db-3, 1, 200};
buildCrash3[]={"Ca\sounds\Vehicles\Crash\crash_building_04", db-3, 1, 200};
soundBuildingCrash[]={buildCrash0, 0.25, buildCrash1, 0.25, buildCrash2, 0.25, buildCrash3, 0.25};
WoodCrash0[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", db-3, 1, 200};
WoodCrash1[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", db-3, 1, 200};
WoodCrash2[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", db-3, 1, 200};
WoodCrash3[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", db-3, 1, 200};
WoodCrash4[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", db-3, 1, 200};
WoodCrash5[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", db-3, 1, 200};
soundWoodCrash[]={woodCrash0, 0.166, woodCrash1, 0.166, woodCrash2, 0.166, woodCrash3, 0.166,woodCrash4, 0.166,woodCrash5, 0.166};
ArmorCrash0[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_01", db-3, 1, 200};
ArmorCrash1[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_02", db-3, 1, 200};
ArmorCrash2[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_03", db-3, 1, 200};
ArmorCrash3[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_04", db-3, 1, 200};
soundArmorCrash[]={ArmorCrash0, 0.25, ArmorCrash1, 0.25, ArmorCrash2, 0.25, ArmorCrash3, 0.25};
class SoundEvents
{
class AccelerationIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-acce-1", db-1, 1.0};
limit = "0.15";
expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
class AccelerationOut
{
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-acce-1", db-5, 1.0, 250};
limit = "0.15";
expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
};
class Sounds
{
class Engine
{
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-low-1", db-8, 1.0, 300};
frequency = "(randomizer*0.05+1.25)*rpm";
volume = "camPos*engineOn*((rpm factor[0.25, 0.4]) min (rpm factor[0.6, 0.45]))";
};
class EngineHighOut
{
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-high-1", db-8, 0.8, 450};
frequency = "(randomizer*0.05+1.1)*rpm";
volume = "camPos*engineOn*(rpm factor[0.5, 0.9])";
};
class IdleOut
{
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-idle-1", db-10, 1.0, 100};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
};
class TiresRockOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", db-25, 1.0, 40};
frequency = "1";
volume = "camPos*rock*(speed factor[4, 20])";
};
class TiresSandOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", db-25, 1.0, 40};
frequency = "1";
volume = "camPos*sand*(speed factor[4, 20])";
};
class TiresGrassOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", db-25, 1.0, 40};
frequency = "1";
volume = "camPos*grass*(speed factor[4, 20])";
};
class TiresMudOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", db-25, 1.0, 40};
frequency = "1";
volume = "camPos*mud*(speed factor[4, 20])";
};
class TiresGravelOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", db-25, 1.0, 40};
frequency = "1";
volume = "camPos*gravel*(speed factor[4, 20])";
};
class TiresAsphaltOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", db-25, 1.0, 40};
frequency = "1";
volume = "camPos*asphalt*(speed factor[4, 20])";
};
class NoiseOut
{
sound[] = {"ca\sounds\Vehicles\Wheeled\Noises\ext\noise2", db-25, 1.0, 40};
frequency = "1";
volume = "camPos*(damper0 max 0.036)*(speed factor[0, 8])";
};
/* --------------------------------- */
// INTERNAL SOUNDS GOLF //
/* --------------------------------- */
class EngineLowIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-low-1", db-3, 1.0};
frequency = "(randomizer*0.05+1.3)*rpm";
volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.5]) min (rpm factor[0.7, 0.52]))";
};
class EngineHighIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-high-1", db-3, 0.95};
frequency = "(randomizer*0.05+1.2)*rpm";
volume = "(1-camPos)*engineOn*(rpm factor[0.6, 1.0])";
};
class IdleIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-idle-1", db-5, 1.0};
frequency = "1";
volume = "(1-camPos)*engineOn*(rpm factor[0.4, 0])";
};
class TiresRockIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", db-23, 1.0};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", db-23, 1.0};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", db-23, 1.0};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", db-23, 1.0};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", db-23, 1.0};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", db-25, 1.0};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\Noises\int\int-noise2", db-20, 1.0};
frequency = "1";
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)"; //definice INSIDE zvuku
};
// original environment sound, suppressed now
class Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
};
class Mini_Cooper_DZE: Mini_Cooper_base

View File

@@ -1,10 +1,9 @@
class Nissan_base: VWGolf
class Nissan_base: epoch_car
{
scope = 0;
displayname = "Nissun 350z";
model = "\z\addons\dayz_epoch_v\vehicles\nissan\nissan350z";
picture = "\dayz_epoch_c\icons\vehicles\nissan.paa";
vehicleClass = "DayZ Epoch Vehicles";
armor = 60;
damageResistance = 0.01821;
transportsoldier = 1;
@@ -54,6 +53,175 @@ class Nissan_base: VWGolf
};
};
class nvgmarkers {};
insideSoundCoef = 0.9;
SoundGetIn[] = {"ca\sounds\Vehicles\wheeled\GOLF\ext\ext-golf-getout", 0.562341, 1};
SoundGetOut[] = {"ca\sounds\Vehicles\wheeled\GOLF\ext\ext-golf-getout", 0.562341, 1, 40};
soundEngineOnInt[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-start-1", 0.562341, 1.0};
soundEngineOnExt[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-start-1", 0.562341, 1.0, 250};
soundEngineOffInt[] = {"ca\sounds\vehicles\Wheeled\GOLF\int\int-golf-stop-1", 0.562341, 1.0};
soundEngineOffExt[] = {"ca\sounds\vehicles\Wheeled\GOLF\ext\ext-golf-stop-1", 0.562341, 1.0, 250};
buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01", 0.707946, 1, 200};
buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02", 0.707946, 1, 200};
buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03", 0.707946, 1, 200};
buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04", 0.707946, 1, 200};
soundBuildingCrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25};
WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", 0.707946, 1, 200};
WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", 0.707946, 1, 200};
WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", 0.707946, 1, 200};
WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", 0.707946, 1, 200};
WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", 0.707946, 1, 200};
WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", 0.707946, 1, 200};
soundWoodCrash[] = {"woodCrash0", 0.166, "woodCrash1", 0.166, "woodCrash2", 0.166, "woodCrash3", 0.166, "woodCrash4", 0.166, "woodCrash5", 0.166};
ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01", 0.707946, 1, 200};
ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02", 0.707946, 1, 200};
ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03", 0.707946, 1, 200};
ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04", 0.707946, 1, 200};
soundArmorCrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25};
class SoundEvents
{
class AccelerationIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-acce-1", 0.891251, 1.0};
limit = 0.15;
expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
class AccelerationOut
{
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-acce-1", 0.562341, 1.0, 250};
limit = 0.15;
expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
};
class Sounds
{
class Engine {
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-low-1", 0.398107, 1.0, 300};
frequency = "(randomizer*0.05+1.25)*rpm";
volume = "camPos*engineOn*((rpm factor[0.25, 0.4]) min (rpm factor[0.6, 0.45]))";
};
class EngineHighOut {
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-high-1", 0.398107, 0.8, 450};
frequency = "(randomizer*0.05+1.1)*rpm";
volume = "camPos*engineOn*(rpm factor[0.5, 0.9])";
};
class IdleOut {
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-idle-1", 0.316228, 1.0, 100};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
};
class TiresRockOut {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", 0.0562341, 1.0, 40};
frequency = "1";
volume = "camPos*rock*(speed factor[4, 20])";
};
class TiresSandOut {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", 0.0562341, 1.0, 40};
frequency = "1";
volume = "camPos*sand*(speed factor[4, 20])";
};
class TiresGrassOut {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", 0.0562341, 1.0, 40};
frequency = "1";
volume = "camPos*grass*(speed factor[4, 20])";
};
class TiresMudOut {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", 0.0562341, 1.0, 40};
frequency = "1";
volume = "camPos*mud*(speed factor[4, 20])";
};
class TiresGravelOut {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", 0.0562341, 1.0, 40};
frequency = "1";
volume = "camPos*gravel*(speed factor[4, 20])";
};
class TiresAsphaltOut {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", 0.0562341, 1.0, 40};
frequency = "1";
volume = "camPos*asphalt*(speed factor[4, 20])";
};
class NoiseOut {
sound[] = {"ca\sounds\Vehicles\Wheeled\Noises\ext\noise2", 0.0562341, 1.0, 40};
frequency = "1";
volume = "camPos*(damper0 max 0.036)*(speed factor[0, 8])";
};
class EngineLowIn {
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-low-1", 0.707946, 1.0};
frequency = "(randomizer*0.05+1.3)*rpm";
volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.5]) min (rpm factor[0.7, 0.52]))";
};
class EngineHighIn {
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-high-1", 0.707946, 0.95};
frequency = "(randomizer*0.05+1.2)*rpm";
volume = "(1-camPos)*engineOn*(rpm factor[0.6, 1.0])";
};
class IdleIn {
sound[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-idle-1", 0.562341, 1.0};
frequency = "1";
volume = "(1-camPos)*engineOn*(rpm factor[0.4, 0])";
};
class TiresRockIn {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", 0.0707946, 1.0};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", 0.0707946, 1.0};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", 0.0707946, 1.0};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", 0.0707946, 1.0};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", 0.0707946, 1.0};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn {
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", 0.0562341, 1.0};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn {
sound[] = {"ca\sounds\Vehicles\Wheeled\Noises\int\int-noise2", 0.1, 1.0};
frequency = "1";
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
};
class Movement {
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
};
class Nissan_Orange_DZE: Nissan_base

View File

@@ -0,0 +1,229 @@
class Offroad_SPG9_Gue;
class Offroad_SPG9_Gue_DZ: Offroad_SPG9_Gue {
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
displayName = "$STR_VEH_NAME_PICKUP_GUE_SPG9";
vehicleClass = "DayZ Epoch Vehicles";
class Turrets;
class MainTurret;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
};
class Offroad_SPG9_Gue_DZE: Offroad_SPG9_Gue_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"Offroad_SPG9_Gue_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
// Performance 1
class Offroad_SPG9_Gue_DZE1: Offroad_SPG9_Gue_DZE
{
displayName = "$STR_VEH_NAME_PICKUP_GUE_SPG9+";
original = "Offroad_SPG9_Gue_DZE";
maxspeed = 170; // Offroad_SPG9_base 150 | car 100
class Upgrades {
ItemAVE[] = {"Offroad_SPG9_Gue_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
// Armor 2
class Offroad_SPG9_Gue_DZE2: Offroad_SPG9_Gue_DZE1
{
displayName = "$STR_VEH_NAME_PICKUP_GUE_SPG9++";
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"Offroad_SPG9_Gue_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
// Cargo 3
class Offroad_SPG9_Gue_DZE3: Offroad_SPG9_Gue_DZE2
{
displayName = "$STR_VEH_NAME_PICKUP_GUE_SPG9+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"Offroad_SPG9_Gue_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
// Fuel 4
class Offroad_SPG9_Gue_DZE4: Offroad_SPG9_Gue_DZE3
{
displayName = "$STR_VEH_NAME_PICKUP_GUE_SPG9++++";
fuelCapacity = 210; // car 100
};
class Offroad_SPG9_TK_GUE_EP1;
class Offroad_SPG9_TK_GUE_EP1_DZ: Offroad_SPG9_TK_GUE_EP1 {
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
displayName = "$STR_VEH_NAME_PICKUP_TK_GUE_SPG9";
vehicleClass = "DayZ Epoch Vehicles";
class Turrets;
class MainTurret;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
};
class Offroad_SPG9_TK_GUE_EP1_DZE: Offroad_SPG9_TK_GUE_EP1_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"Offroad_SPG9_TK_GUE_EP1_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
// Performance 1
class Offroad_SPG9_TK_GUE_EP1_DZE1: Offroad_SPG9_TK_GUE_EP1_DZE
{
displayName = "$STR_VEH_NAME_PICKUP_TK_GUE_SPG9+";
original = "Offroad_SPG9_TK_GUE_EP1_DZE";
maxspeed = 170; // Offroad_SPG9_base 150 | car 100
class Upgrades {
ItemAVE[] = {"Offroad_SPG9_TK_GUE_EP1_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
// Armor 2
class Offroad_SPG9_TK_GUE_EP1_DZE2: Offroad_SPG9_TK_GUE_EP1_DZE1
{
displayName = "$STR_VEH_NAME_PICKUP_TK_GUE_SPG9++";
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"Offroad_SPG9_TK_GUE_EP1_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
// Cargo 3
class Offroad_SPG9_TK_GUE_EP1_DZE3: Offroad_SPG9_TK_GUE_EP1_DZE2
{
displayName = "$STR_VEH_NAME_PICKUP_TK_GUE_SPG9+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"Offroad_SPG9_TK_GUE_EP1_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
// Fuel 4
class Offroad_SPG9_TK_GUE_EP1_DZE4: Offroad_SPG9_TK_GUE_EP1_DZE3
{
displayName = "$STR_VEH_NAME_PICKUP_TK_GUE_SPG9++++";
fuelCapacity = 210; // car 100
};

View File

@@ -1,10 +1,9 @@
class ScrapAPC_base : BTR60_TK_EP1_DZE
class ScrapAPC_base: epoch_car
{
scope = 0;
displayname = "Scrap APC";
model = "\z\addons\dayz_epoch_v\vehicles\scrap_apc\scrap_apc";
picture = "\dayz_epoch_c\icons\vehicles\ScrapAPC.paa";
vehicleClass = "DayZ Epoch Vehicles";
armor = 80;
damageResistance = 0.032;
transportsoldier = 4;
@@ -17,8 +16,6 @@ class ScrapAPC_base : BTR60_TK_EP1_DZE
turnCoef = 1;
driveraction = suv_driver_ep1;
cargoAction[] = {BTR40_Cargo_EP1,UAZ_Cargo01};
typicalcargo[] = {};
class Turrets {};
hiddenselections[] = {"camo1","camo2"};
hiddenselectionstextures[]=
{
@@ -39,6 +36,185 @@ class ScrapAPC_base : BTR60_TK_EP1_DZE
"z\addons\dayz_epoch_v\vehicles\scrap_apc\data\apc_details_destruct.rvmat"
};
};
class nvgmarkers {};
insideSoundCoef = 0.99;
soundGear[]={"",db-85,1};
soundGetIn[]={"\ca\Sounds_E\Wheeled_E\BTR60\btr_door",db0,1};
soundGetOut[]={"\ca\Sounds_E\Wheeled_E\BTR60\btr_door",db0,1, 30};
soundEngineOnInt[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_on", db0, 1.0};
soundEngineOnExt[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_on", db0, 1.0, 100};
soundEngineOffInt[] ={"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_off", db0, 1.0};
soundEngineOffExt[] ={"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_off", db0, 1.0, 100};
buildCrash0[]={"Ca\sounds\Vehicles\Crash\tank_building_01", db-3, 1,150};
buildCrash1[]={"Ca\sounds\Vehicles\Crash\tank_building_02", db-3, 1,150};
buildCrash2[]={"Ca\sounds\Vehicles\Crash\tank_building_03", db-3, 1,150};
buildCrash3[]={"Ca\sounds\Vehicles\Crash\tank_building_04", db-3, 1,150};
soundBuildingCrash[]={buildCrash0, 0.25, buildCrash1, 0.25, buildCrash2, 0.25, buildCrash3, 0.25};
WoodCrash0[]={"Ca\sounds\Vehicles\Crash\tank_wood_01", db-3, 1,150};
WoodCrash1[]={"Ca\sounds\Vehicles\Crash\tank_wood_02", db-3, 1,150};
WoodCrash2[]={"Ca\sounds\Vehicles\Crash\tank_wood_03", db-3, 1,150};
WoodCrash3[]={"Ca\sounds\Vehicles\Crash\tank_wood_04", db-3, 1,150};
soundWoodCrash[]={woodCrash0, 0.25, woodCrash1, 0.25, woodCrash2, 0.25, woodCrash3, 0.25};
ArmorCrash0[]={"Ca\sounds\Vehicles\Crash\tank_vehicle_01", db-3, 1,150};
ArmorCrash1[]={"Ca\sounds\Vehicles\Crash\tank_vehicle_02", db-3, 1,150};
ArmorCrash2[]={"Ca\sounds\Vehicles\Crash\tank_vehicle_03", db-3, 1,150};
ArmorCrash3[]={"Ca\sounds\Vehicles\Crash\tank_vehicle_04", db-3, 1,150};
soundArmorCrash[]={ArmorCrash0, 0.25, ArmorCrash1, 0.25, ArmorCrash2, 0.25, ArmorCrash3, 0.25};
class SoundEvents
{
class AccelerationIn
{
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_acceleration", db-5, 1.0};
limit = "0.15";
expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
class AccelerationOut
{
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_acceleration", db0, 1.0, 300};
limit = "0.15";
expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
};
class Sounds
{
/*EXTERNAL SOUNDS BTR*/
class Engine
{
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_mid", db3, 0.7, 250};
frequency = "(randomizer*0.05+0.95)*rpm";
//volume = "engineOn*camPos*(thrust factor[0.7, 0.2])";
volume = "camPos*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))";
};
class EngineHighOut
{
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_high", db3, 0.8, 350};
frequency = "(randomizer*0.05+0.95)*rpm";
//volume = "engineOn*camPos*(thrust factor[0.5, 0.9])";
volume = "camPos*engineOn*(rpm factor[0.5, 0.8])";
};
class IdleOut
{
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_idle", db0, 1.0, 200};
frequency = "1";
//volume = "engineOn*camPos*(rpm factor[0.4, 0])";
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
};
class TiresRockOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", db-10, 1.0, 80};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", db-10, 1.0, 80};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", db-10, 1.0, 80};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", db-10, 1.0, 80};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", db-10, 1.0, 80};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", db-10, 1.0, 50};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise3", db-5, 1.0, 50};
frequency = "1";
volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
};
/*INTERNAL SOUNDS BTR*/
class EngineLowIn
{
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_mid", db3, 0.7};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))"; //volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
};
class EngineHighIn
{
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_high", db3, 0.8};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*(rpm factor[0.5, 0.8])"; //volume = "((engineOn*thrust) factor[0.55, 1.0])*(1-camPos)";
};
class IdleIn
{
sound[] = {"\ca\Sounds_E\Wheeled_E\BTR60\btr60_ext_idle", db0, 1.0};
frequency = "1";
volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";// volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";
};
class TiresRockIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise4", db-5, 1.0};
frequency = "1";
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)";
};
class Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
};
class ScrapAPC_DZE: ScrapAPC_base {

View File

@@ -98,4 +98,5 @@ class Tractor_Armored_DZE: TractorOld_DZE
};
};
class nvgmarkers {};
};

View File

@@ -0,0 +1,659 @@
class UAZ_AGS30_RU;
class UAZ_AGS30_RU_DZ: UAZ_AGS30_RU
{
scope = 2;
displayName = "$STR_VEH_NAME_UAZ_AGS_RU";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets;
class MainTurret;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class UAZ_AGS30_RU_DZE: UAZ_AGS30_RU_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"UAZ_AGS30_RU_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_AGS30_RU_DZE1: UAZ_AGS30_RU_DZE {
displayName = "$STR_VEH_NAME_UAZ_AGS_RU+";
original = "UAZ_AGS30_RU_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_AGS30_RU_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_AGS30_RU_DZE2: UAZ_AGS30_RU_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_AGS_RU++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_AGS30_RU_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_AGS30_RU_DZE3: UAZ_AGS30_RU_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_AGS_RU+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_AGS30_RU_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_AGS30_RU_DZE4: UAZ_AGS30_RU_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_AGS_RU++++";
fuelCapacity = 210; // car 100
};
class UAZ_AGS30_CDF;
class UAZ_AGS30_CDF_DZ: UAZ_AGS30_CDF
{
scope = 2;
displayName = "$STR_VEH_NAME_UAZ_AGS_CDF";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets;
class MainTurret;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class UAZ_AGS30_CDF_DZE: UAZ_AGS30_CDF_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"UAZ_AGS30_CDF_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_AGS30_CDF_DZE1: UAZ_AGS30_CDF_DZE {
displayName = "$STR_VEH_NAME_UAZ_AGS_CDF+";
original = "UAZ_AGS30_CDF_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_AGS30_CDF_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_AGS30_CDF_DZE2: UAZ_AGS30_CDF_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_AGS_CDF++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_AGS30_CDF_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_AGS30_CDF_DZE3: UAZ_AGS30_CDF_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_AGS_CDF+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_AGS30_CDF_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_AGS30_CDF_DZE4: UAZ_AGS30_CDF_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_AGS_CDF++++";
fuelCapacity = 210; // car 100
};
class UAZ_AGS30_INS;
class UAZ_AGS30_INS_DZ: UAZ_AGS30_INS
{
scope = 2;
displayName = "$STR_VEH_NAME_UAZ_AGS_INS";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets;
class MainTurret;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class UAZ_AGS30_INS_DZE: UAZ_AGS30_INS_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"UAZ_AGS30_INS_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_AGS30_INS_DZE1: UAZ_AGS30_INS_DZE {
displayName = "$STR_VEH_NAME_UAZ_AGS_INS+";
original = "UAZ_AGS30_INS_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_AGS30_INS_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_AGS30_INS_DZE2: UAZ_AGS30_INS_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_AGS_INS++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_AGS30_INS_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_AGS30_INS_DZE3: UAZ_AGS30_INS_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_AGS_INS+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_AGS30_INS_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_AGS30_INS_DZE4: UAZ_AGS30_INS_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_AGS_INS++++";
fuelCapacity = 210; // car 100
};
class UAZ_AGS30_TK_EP1;
class UAZ_AGS30_TK_EP1_DZ: UAZ_AGS30_TK_EP1
{
scope = 2;
displayName = "$STR_VEH_NAME_UAZ_AGS_TK";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets;
class MainTurret;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class UAZ_AGS30_TK_EP1_DZE: UAZ_AGS30_TK_EP1_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"UAZ_AGS30_TK_EP1_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_AGS30_TK_EP1_DZE1: UAZ_AGS30_TK_EP1_DZE {
displayName = "$STR_VEH_NAME_UAZ_AGS_TK+";
original = "UAZ_AGS30_TK_EP1_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_AGS30_TK_EP1_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_AGS30_TK_EP1_DZE2: UAZ_AGS30_TK_EP1_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_AGS_TK++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_AGS30_TK_EP1_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_AGS30_TK_EP1_DZE3: UAZ_AGS30_TK_EP1_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_AGS_TK+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_AGS30_TK_EP1_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_AGS30_TK_EP1_DZE4: UAZ_AGS30_TK_EP1_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_AGS_TK++++";
fuelCapacity = 210; // car 100
};
class UAZ_AGS30_RUST_DZ: UAZ_AGS30_RU
{
scope = 2;
displayName = "$STR_VEH_NAME_UAZ_AGS_RUST";
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_main_wrecked_co.paa","\ca\wheeled\data\uaz_mount_002_co.paa"};
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets;
class MainTurret;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class UAZ_AGS30_RUST_DZE: UAZ_AGS30_RUST_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"UAZ_AGS30_RUST_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_AGS30_RUST_DZE1: UAZ_AGS30_RUST_DZE {
displayName = "$STR_VEH_NAME_UAZ_AGS_RUST+";
original = "UAZ_AGS30_RUST_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_AGS30_RUST_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_AGS30_RUST_DZE2: UAZ_AGS30_RUST_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_AGS_RUST++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_AGS30_RUST_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_AGS30_RUST_DZE3: UAZ_AGS30_RUST_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_AGS_RUST+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_AGS30_RUST_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_AGS30_RUST_DZE4: UAZ_AGS30_RUST_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_AGS_RUST++++";
fuelCapacity = 210; // car 100
};
class UAZ_AGS30_WINTER_DZ: UAZ_AGS30_RU
{
scope = 2;
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS";
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_winter.paa","\ca\wheeled\data\uaz_mount_002_co.paa"};
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets;
class MainTurret;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class UAZ_AGS30_WINTER_DZE: UAZ_AGS30_WINTER_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"UAZ_AGS30_WINTER_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_AGS30_WINTER_DZE1: UAZ_AGS30_WINTER_DZE {
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS+";
original = "UAZ_AGS30_WINTER_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_AGS30_WINTER_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_AGS30_WINTER_DZE2: UAZ_AGS30_WINTER_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_AGS30_WINTER_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_AGS30_WINTER_DZE3: UAZ_AGS30_WINTER_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_AGS30_WINTER_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_AGS30_WINTER_DZE4: UAZ_AGS30_WINTER_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS++++";
fuelCapacity = 210; // car 100
};

View File

@@ -2,7 +2,7 @@ class UAZ_MG_TK_EP1;
class UAZ_MG_TK_EP1_DZ: UAZ_MG_TK_EP1
{
scope = 2;
displayName = "$STR_VEH_NAME_UAZ_DSHKM";
displayName = "$STR_VEH_NAME_UAZ_DSHKM_TK";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
@@ -40,7 +40,7 @@ class UAZ_MG_TK_EP1_DZE: UAZ_MG_TK_EP1_DZ
};
class UAZ_MG_TK_EP1_DZE1: UAZ_MG_TK_EP1_DZE {
displayName = "$STR_VEH_NAME_UAZ_DSHKM+";
displayName = "$STR_VEH_NAME_UAZ_DSHKM_TK+";
original = "UAZ_MG_TK_EP1_DZE";
maxspeed = 190;
terrainCoef = 1;
@@ -51,7 +51,7 @@ class UAZ_MG_TK_EP1_DZE1: UAZ_MG_TK_EP1_DZE {
};
class UAZ_MG_TK_EP1_DZE2: UAZ_MG_TK_EP1_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_DSHKM++";
displayName = "$STR_VEH_NAME_UAZ_DSHKM_TK++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
@@ -93,7 +93,7 @@ class UAZ_MG_TK_EP1_DZE2: UAZ_MG_TK_EP1_DZE1 {
};
class UAZ_MG_TK_EP1_DZE3: UAZ_MG_TK_EP1_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_DSHKM+++";
displayName = "$STR_VEH_NAME_UAZ_DSHKM_TK+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
@@ -104,7 +104,227 @@ class UAZ_MG_TK_EP1_DZE3: UAZ_MG_TK_EP1_DZE2 {
};
class UAZ_MG_TK_EP1_DZE4: UAZ_MG_TK_EP1_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_DSHKM++++";
displayName = "$STR_VEH_NAME_UAZ_DSHKM_TK++++";
fuelCapacity = 210; // car 100
};
class UAZ_MG_CDF;
class UAZ_MG_CDF_DZ: UAZ_MG_CDF
{
scope = 2;
displayName = "$STR_VEH_NAME_UAZ_DSHKM_CDF";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets;
class MainTurret;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class UAZ_MG_CDF_DZE: UAZ_MG_CDF_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"UAZ_MG_CDF_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_MG_CDF_DZE1: UAZ_MG_CDF_DZE {
displayName = "$STR_VEH_NAME_UAZ_DSHKM_CDF+";
original = "UAZ_MG_CDF_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_MG_CDF_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_MG_CDF_DZE2: UAZ_MG_CDF_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_DSHKM_CDF++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_MG_CDF_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_MG_CDF_DZE3: UAZ_MG_CDF_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_DSHKM_CDF+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_MG_CDF_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_MG_CDF_DZE4: UAZ_MG_CDF_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_DSHKM_CDF++++";
fuelCapacity = 210; // car 100
};
class UAZ_MG_INS;
class UAZ_MG_INS_DZ: UAZ_MG_INS
{
scope = 2;
displayName = "$STR_VEH_NAME_UAZ_DSHKM_INS";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets;
class MainTurret;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class UAZ_MG_INS_DZE: UAZ_MG_INS_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"UAZ_MG_INS_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_MG_INS_DZE1: UAZ_MG_INS_DZE {
displayName = "$STR_VEH_NAME_UAZ_DSHKM_INS+";
original = "UAZ_MG_INS_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_MG_INS_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_MG_INS_DZE2: UAZ_MG_INS_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_DSHKM_INS++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_MG_INS_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_MG_INS_DZE3: UAZ_MG_INS_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_DSHKM_INS+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_MG_INS_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_MG_INS_DZE4: UAZ_MG_INS_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_DSHKM_INS++++";
fuelCapacity = 210; // car 100
};

View File

@@ -0,0 +1,549 @@
class UAZ_SPG9_INS;
class UAZ_SPG9_INS_DZ: UAZ_SPG9_INS
{
scope = 2;
displayName = "$STR_VEH_NAME_UAZ_SPG_INS";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets;
class MainTurret;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class UAZ_SPG9_INS_DZE: UAZ_SPG9_INS_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"UAZ_SPG9_INS_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_SPG9_INS_DZE1: UAZ_SPG9_INS_DZE {
displayName = "$STR_VEH_NAME_UAZ_SPG_INS+";
original = "UAZ_SPG9_INS_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_SPG9_INS_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_SPG9_INS_DZE2: UAZ_SPG9_INS_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_SPG_INS++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_SPG9_INS_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_SPG9_INS_DZE3: UAZ_SPG9_INS_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_SPG_INS+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_SPG9_INS_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_SPG9_INS_DZE4: UAZ_SPG9_INS_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_SPG_INS++++";
fuelCapacity = 210; // car 100
};
class UAZ_SPG9_CDF_DZ: UAZ_SPG9_INS
{
scope = 2;
displayName = "$STR_VEH_NAME_UAZ_SPG_CDF";
hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_002_CO.paa","\ca\wheeled\data\uaz_mount_002_co.paa"};
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets;
class MainTurret;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class UAZ_SPG9_CDF_DZE: UAZ_SPG9_CDF_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"UAZ_SPG9_CDF_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_SPG9_CDF_DZE1: UAZ_SPG9_CDF_DZE {
displayName = "$STR_VEH_NAME_UAZ_SPG_CDF+";
original = "UAZ_SPG9_CDF_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_SPG9_CDF_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_SPG9_CDF_DZE2: UAZ_SPG9_CDF_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_SPG_CDF++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_SPG9_CDF_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_SPG9_CDF_DZE3: UAZ_SPG9_CDF_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_SPG_CDF+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_SPG9_CDF_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_SPG9_CDF_DZE4: UAZ_SPG9_CDF_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_SPG_CDF++++";
fuelCapacity = 210; // car 100
};
class UAZ_SPG9_TK_DZ: UAZ_SPG9_INS
{
scope = 2;
displayName = "$STR_VEH_NAME_UAZ_SPG_TK";
hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_IND_CO.paa","\ca\wheeled\data\uaz_mount_001_co.paa"};
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets;
class MainTurret;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class UAZ_SPG9_TK_DZE: UAZ_SPG9_TK_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"UAZ_SPG9_TK_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_SPG9_TK_DZE1: UAZ_SPG9_TK_DZE {
displayName = "$STR_VEH_NAME_UAZ_SPG_TK+";
original = "UAZ_SPG9_TK_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_SPG9_TK_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_SPG9_TK_DZE2: UAZ_SPG9_TK_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_SPG_TK++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_SPG9_TK_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_SPG9_TK_DZE3: UAZ_SPG9_TK_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_SPG_TK+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_SPG9_TK_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_SPG9_TK_DZE4: UAZ_SPG9_TK_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_SPG_TK++++";
fuelCapacity = 210; // car 100
};
class UAZ_SPG9_RUST_DZ: UAZ_SPG9_INS
{
scope = 2;
displayName = "$STR_VEH_NAME_UAZ_SPG_RUST";
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_main_wrecked_co.paa","\ca\wheeled\data\uaz_mount_002_co.paa"};
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets;
class MainTurret;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class UAZ_SPG9_RUST_DZE: UAZ_SPG9_RUST_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"UAZ_SPG9_RUST_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_SPG9_RUST_DZE1: UAZ_SPG9_RUST_DZE {
displayName = "$STR_VEH_NAME_UAZ_SPG_RUST+";
original = "UAZ_SPG9_RUST_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_SPG9_RUST_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_SPG9_RUST_DZE2: UAZ_SPG9_RUST_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_SPG_RUST++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_SPG9_RUST_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_SPG9_RUST_DZE3: UAZ_SPG9_RUST_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_SPG_RUST+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_SPG9_RUST_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_SPG9_RUST_DZE4: UAZ_SPG9_RUST_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_SPG_RUST++++";
fuelCapacity = 210; // car 100
};
class UAZ_SPG_WINTER_DZ: UAZ_SPG9_INS
{
scope = 2;
displayName = "$STR_VEH_NAME_UAZ_WINTER_SPG";
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_winter.paa","\ca\wheeled\data\uaz_mount_002_co.paa"};
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets;
class MainTurret;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class UAZ_SPG_WINTER_DZE: UAZ_SPG_WINTER_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"UAZ_SPG_WINTER_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_SPG_WINTER_DZE1: UAZ_SPG_WINTER_DZE {
displayName = "$STR_VEH_NAME_UAZ_WINTER_SPG+";
original = "UAZ_SPG_WINTER_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_SPG_WINTER_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_SPG_WINTER_DZE2: UAZ_SPG_WINTER_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_WINTER_SPG++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_SPG_WINTER_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_SPG_WINTER_DZE3: UAZ_SPG_WINTER_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_WINTER_SPG+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_SPG_WINTER_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_SPG_WINTER_DZE4: UAZ_SPG_WINTER_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_WINTER_SPG++++";
fuelCapacity = 210; // car 100
};

View File

@@ -540,6 +540,61 @@ class UralRefuel_TK_EP1_DZE4: UralRefuel_TK_EP1_DZE3 {
fuelCapacity = 20000;
};
class UralRefuel_CDF;
class UralRefuel_CDF_DZ: UralRefuel_CDF {
scope = 2;
displayName = "$STR_VEH_NAME_URAL_FUEL_CDF";
crew = "";
typicalCargo[] = {};
transportMaxWeapons = 10;
transportMaxMagazines = 50;
transportmaxbackpacks = 5;
class TransportMagazines{};
class TransportWeapons{};
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
fuelCapacity = 10000;
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
class Upgrades {
ItemTruckORP[] = {"UralRefuel_CDF_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckORP",1},{"PartEngine",2},{"PartWheel",6},{"ItemScrews",2}}};
};
};
class UralRefuel_CDF_DZE1: UralRefuel_CDF_DZ {
displayName = "$STR_VEH_NAME_URAL_FUEL_CDF+";
original = "UralRefuel_CDF_DZ";
maxspeed = 100; //base 80
terrainCoef = 1.8; // base 2.0
turnCoef = 2.0; // base 3.7
class Upgrades {
ItemTruckAVE[] = {"UralRefuel_CDF_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckAVE",1},{"PartGeneric",2},{"equip_metal_sheet",5},{"ItemScrews",4}}};
};
};
class UralRefuel_CDF_DZE2: UralRefuel_CDF_DZE1 {
displayName = "$STR_VEH_NAME_URAL_FUEL_CDF++";
armor = 70; //base 32
damageResistance = 0.0255; // base 0.00243
class Upgrades {
ItemTruckLRK[] = {"UralRefuel_CDF_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class UralRefuel_CDF_DZE3: UralRefuel_CDF_DZE2 {
displayName = "$STR_VEH_NAME_URAL_FUEL_CDF+++";
transportMaxWeapons = 20;
transportMaxMagazines = 100;
transportmaxbackpacks = 10;
class Upgrades {
ItemTruckTNK[] = {"UralRefuel_CDF_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckTNK",1},{"PartGeneric",2},{"PartFueltank",2},{"ItemFuelBarrel",6}}};
};
};
class UralRefuel_CDF_DZE4: UralRefuel_CDF_DZE3 {
displayName = "$STR_VEH_NAME_URAL_FUEL_CDF++++";
fuelCapacity = 20000;
};
class UralReammo_CDF;
class UralReammo_CDF_DZE: UralReammo_CDF {
scope = 2;
@@ -656,6 +711,177 @@ class UralRepair_CDF_DZE4: UralRepair_CDF_DZE3 {
fuelCapacity = 615;
};
class UralRefuel_INS;
class UralRefuel_INS_DZ: UralRefuel_INS {
scope = 2;
displayName = "$STR_VEH_NAME_URAL_FUEL_INS";
crew = "";
typicalCargo[] = {};
transportMaxWeapons = 10;
transportMaxMagazines = 50;
transportmaxbackpacks = 5;
class TransportMagazines{};
class TransportWeapons{};
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
fuelCapacity = 10000;
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
class Upgrades {
ItemTruckORP[] = {"UralRefuel_INS_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckORP",1},{"PartEngine",2},{"PartWheel",6},{"ItemScrews",2}}};
};
};
class UralRefuel_INS_DZE1: UralRefuel_INS_DZ {
displayName = "$STR_VEH_NAME_URAL_FUEL_INS+";
original = "UralRefuel_INS_DZ";
maxspeed = 100; //base 80
terrainCoef = 1.8; // base 2.0
turnCoef = 2.0; // base 3.7
class Upgrades {
ItemTruckAVE[] = {"UralRefuel_INS_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckAVE",1},{"PartGeneric",2},{"equip_metal_sheet",5},{"ItemScrews",4}}};
};
};
class UralRefuel_INS_DZE2: UralRefuel_INS_DZE1 {
displayName = "$STR_VEH_NAME_URAL_FUEL_INS++";
armor = 70; //base 32
damageResistance = 0.0255; // base 0.00243
class Upgrades {
ItemTruckLRK[] = {"UralRefuel_INS_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class UralRefuel_INS_DZE3: UralRefuel_INS_DZE2 {
displayName = "$STR_VEH_NAME_URAL_FUEL_INS+++";
transportMaxWeapons = 20;
transportMaxMagazines = 100;
transportmaxbackpacks = 10;
class Upgrades {
ItemTruckTNK[] = {"UralRefuel_INS_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckTNK",1},{"PartGeneric",2},{"PartFueltank",2},{"ItemFuelBarrel",6}}};
};
};
class UralRefuel_INS_DZE4: UralRefuel_INS_DZE3 {
displayName = "$STR_VEH_NAME_URAL_FUEL_INS++++";
fuelCapacity = 20000;
};
class UralReammo_INS;
class UralReammo_INS_DZE: UralReammo_INS {
scope = 2;
displayName = "$STR_VEH_NAME_URAL_WEAPONS_INS";
crew = "";
typicalCargo[] = {};
transportMaxWeapons = 75;
transportMaxMagazines = 100;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
transportAmmo = 0;
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
class Upgrades {
ItemTruckORP[] = {"UralReammo_INS_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckORP",1},{"PartEngine",2},{"PartWheel",6},{"ItemScrews",2}}};
};
};
class UralReammo_INS_DZE1 : UralReammo_INS_DZE {
displayName = "$STR_VEH_NAME_URAL_WEAPONS_INS+";
original = "UralReammo_INS_DZE";
maxspeed = 100;
terrainCoef = 1.8;
turnCoef = 2.0;
class Upgrades {
ItemTruckAVE[] = {"UralReammo_INS_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckAVE",1},{"PartGeneric",2},{"equip_metal_sheet",5},{"ItemScrews",4}}};
};
};
class UralReammo_INS_DZE2: UralReammo_INS_DZE1 {
displayName = "$STR_VEH_NAME_URAL_WEAPONS_INS++";
armor = 70;
damageResistance = 0.0255;
class Upgrades {
ItemTruckLRK[] = {"UralReammo_INS_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",6},{"ItemScrews",2}}};
};
};
class UralReammo_INS_DZE3: UralReammo_INS_DZE2 {
displayName = "$STR_VEH_NAME_URAL_WEAPONS_INS+++";
transportMaxWeapons = 150;
transportMaxMagazines = 200;
transportmaxbackpacks = 16;
class Upgrades {
ItemTruckTNK[] = {"UralReammo_INS_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckTNK",1},{"PartGeneric",4},{"PartFueltank",3},{"ItemFuelBarrel",2}}};
};
};
class UralReammo_INS_DZE4: UralReammo_INS_DZE3 {
displayName = "$STR_VEH_NAME_URAL_WEAPONS_INS++++";
fuelCapacity = 615;
};
class UralRepair_INS;
class UralRepair_INS_DZE: UralRepair_INS {
scope = 2;
displayName = "$STR_VEH_NAME_URAL_AMMO_INS";
crew = "";
typicalCargo[] = {};
transportMaxWeapons = 25;
transportMaxMagazines = 300;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
transportRepair = 0;
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
class Upgrades {
ItemTruckORP[] = {"UralRepair_INS_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckORP",1},{"PartEngine",2},{"PartWheel",6},{"ItemScrews",2}}};
};
};
class UralRepair_INS_DZE1 : UralRepair_INS_DZE {
displayName = "$STR_VEH_NAME_URAL_AMMO_INS+";
original = "UralRepair_INS_DZE";
maxspeed = 100;
terrainCoef = 1.8;
turnCoef = 2.0;
class Upgrades {
ItemTruckAVE[] = {"UralRepair_INS_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckAVE",1},{"PartGeneric",2},{"equip_metal_sheet",5},{"ItemScrews",4}}};
};
};
class UralRepair_INS_DZE2: UralRepair_INS_DZE1 {
displayName = "$STR_VEH_NAME_URAL_AMMO_INS++";
armor = 70;
damageResistance = 0.0255;
class Upgrades {
ItemTruckLRK[] = {"UralRepair_INS_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",6},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UralRepair_INS_DZE3: UralRepair_INS_DZE2 {
displayName = "$STR_VEH_NAME_URAL_AMMO_INS+++";
transportMaxWeapons = 50;
transportMaxMagazines = 600;
transportmaxbackpacks = 16;
class Upgrades {
ItemTruckTNK[] = {"UralRepair_INS_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTruckTNK",1},{"PartGeneric",4},{"PartFueltank",3},{"ItemFuelBarrel",2}}};
};
};
class UralRepair_INS_DZE4: UralRepair_INS_DZE3 {
displayName = "$STR_VEH_NAME_URAL_AMMO_INS++++";
fuelCapacity = 615;
};
class Ural_WINTER_DZE: Ural_INS_DZE {
displayName = "$STR_VEH_NAME_URAL_WINTER";
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ural\ural_winter_co.paa","\dayz_epoch_c\skins\ural\ural_plachta_winter_co.paa"};

View File

@@ -226,7 +226,285 @@ class CfgVehicles
class Movement;
};
};
class epoch_car: Car
{
vehicleClass = "DayZ Epoch Vehicles";
selectionBackLights = "brzdove svetlo";
selectionBrakeLights = "zadni svetlo";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets {};
class AnimationSources
{
class HitLFWheel
{
source="Hit";
hitpoint="HitLFWheel"; // name of hitpoints class
raw = 1;
};
class HitRFWheel:HitLFWheel
{
hitpoint="HitRFWheel";
};
class HitLBWheel:HitLFWheel
{
hitpoint="HitLBWheel";
};
class HitRBWheel:HitLFWheel
{
hitpoint="HitRBWheel";
};
class HitLF2Wheel:HitLFWheel
{
hitpoint="HitLF2Wheel";
};
class HitRF2Wheel:HitLFWheel
{
hitpoint="HitRF2Wheel";
};
class HitLMWheel:HitLFWheel
{
hitpoint="HitLMWheel";
};
class HitRMWheel:HitLFWheel
{
hitpoint="HitRMWheel";
};
class HitGlass1
{
source="Hit";
hitpoint="HitGlass1"; // name of hitpoints class
raw = 1;
};
class HitGlass2: HitGlass1
{
hitpoint="HitGlass2";
};
class HitGlass3: HitGlass1
{
hitpoint="HitGlass3";
};
class HitGlass4: HitGlass1
{
hitpoint="HitGlass4";
};
};
class HitPoints : HitPoints
{
class HitRGlass {armor=0.3;material=-1;name="sklo predni P";passThrough=0;};
class HitLGlass {armor=0.3;material=-1;name="sklo predni L";passThrough=0;};
class HitGlass1 {armor=0.1;material=-1;name="glass1";visual="glass1";passThrough=0;};
class HitGlass2 {armor=0.1;material=-1;name="glass2";visual="glass2";passThrough=0;};
class HitGlass3 {armor=0.1;material=-1;name="glass3";visual="glass3";passThrough=0;};
class HitGlass4 {armor=0.1;material=-1;name="glass4";visual="glass4";passThrough=0;};
class HitBody {armor=1;material=-1;name="karoserie";visual="";passThrough=1;}; //disabled points from model
class HitFuel {armor=0.3;material=-1;name="palivo";visual="";passThrough=0.5;};
class HitLFWheel {armor=0.15;material=-1;name="wheel_1_1_steering";visual="";passThrough=0.3;};
class HitLBWheel {armor=0.15;material=-1;name="wheel_1_2_steering";visual="";passThrough=0.3;};
class HitLMWheel {armor=0.15;material=-1;name="wheel_1_3_steering";visual="";passThrough=0.3;};
class HitLF2Wheel {armor=0.15;material=-1;name="wheel_1_4_steering";visual="";passThrough=0.3;};
class HitRFWheel {armor=0.15;material=-1;name="wheel_2_1_steering";visual="";passThrough=0.3;};
class HitRBWheel {armor=0.15;material=-1;name="wheel_2_2_steering";visual="";passThrough=0.3;};
class HitRMWheel {armor=0.15;material=-1;name="wheel_2_3_steering";visual="";passThrough=0.3;};
class HitRF2Wheel {armor=0.15;material=-1;name="wheel_2_4_steering";visual="";passThrough=0.3;};
class HitEngine {armor=0.4;material=-1;name="motor";visual="";passThrough=0.2;};
};
class damage
{
tex[]={};
mat[]={};
};
class nvgmarkers
{
class nvgmarker01
{
name = "nvg_marker";
color[] = {0.03, 0.003, 0.003, 1};
ambient[] = {0.003, 0.0003, 0.0003, 1};
brightness = 0.001;
blinking = 1;
};
};
outsidesoundfilter=true;
insidesoundcoef = 0.8;
soundgear[]={,db-85,1};
soundgetin[]={"ca\sounds_e\wheeled_e\suv\suv_ext_door",db-5, 1};
soundgetout[]={"ca\sounds_e\wheeled_e\suv\suv_ext_door",db-5, 1, 20};
soundengineonint[] = {"ca\sounds_e\wheeled_e\suv\suv_int_start", db-15, 1.0};
soundengineonext[] = {"ca\sounds_e\wheeled_e\suv\suv_ext_start", db-15, 1.0, 100};
soundengineoffint[] ={"ca\sounds_e\wheeled_e\suv\suv_int_stop", db-15, 1.0};
soundengineoffext[] ={"ca\sounds_e\wheeled_e\suv\suv_ext_stop", db-15, 1.0, 100};
buildcrash0[]={"ca\sounds\vehicles\crash\crash_building_01", db-3, 1,200};
buildcrash1[]={"ca\sounds\vehicles\crash\crash_building_02", db-3, 1,200};
buildcrash2[]={"ca\sounds\vehicles\crash\crash_building_03", db-3, 1,200};
buildcrash3[]={"ca\sounds\vehicles\crash\crash_building_04", db-3, 1,200};
soundbuildingcrash[]={buildcrash0, 0.25, buildcrash1, 0.25, buildcrash2, 0.25, buildcrash3, 0.25};
woodcrash0[]={"ca\sounds\vehicles\crash\crash_mix_wood_01", db-3, 1,200};
woodcrash1[]={"ca\sounds\vehicles\crash\crash_mix_wood_02", db-3, 1,200};
woodcrash2[]={"ca\sounds\vehicles\crash\crash_mix_wood_03", db-3, 1,200};
woodcrash3[]={"ca\sounds\vehicles\crash\crash_mix_wood_04", db-3, 1,200};
woodcrash4[]={"ca\sounds\vehicles\crash\crash_mix_wood_05", db-3, 1,200};
woodcrash5[]={"ca\sounds\vehicles\crash\crash_mix_wood_06", db-3, 1,200};
soundwoodcrash[]={woodcrash0, 0.166, woodcrash1, 0.166, woodcrash2, 0.166, woodcrash3, 0.166,woodcrash4, 0.166,woodcrash5, 0.166};
armorcrash0[]={"ca\sounds\vehicles\crash\crash_vehicle_01", db-3, 1,200};
armorcrash1[]={"ca\sounds\vehicles\crash\crash_vehicle_02", db-3, 1,200};
armorcrash2[]={"ca\sounds\vehicles\crash\crash_vehicle_03", db-3, 1,200};
armorcrash3[]={"ca\sounds\vehicles\crash\crash_vehicle_04", db-3, 1,200};
soundarmorcrash[]={armorcrash0, 0.25, armorcrash1, 0.25, armorcrash2, 0.25, armorcrash3, 0.25};
class soundevents
{
class accelerationin
{
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_int_accelerate_3_x", db-5, 1.0};
limit = "0.4";
expression = "(engineon*(1-campos))*gmeterz";
};
class accelerationout
{
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_ext_accelerate_3", db-5, 1.0, 200};
limit = "0.4";
expression = "(engineon*campos)*gmeterz";
};
};
class sounds
{
class engine
{
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_ext_low", db-15, 1.4, 100};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "campos*engineon*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))";
};
class enginehighout
{
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_ext_high", db0, 0.8, 300};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "campos*engineon*(rpm factor[0.5, 0.8])";
};
class idleout
{
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_ext_idle", db-5, 1.0, 100};
frequency = "1";
volume = "engineon*campos*(rpm factor[0.4, 0])";
};
class tiresrockout
{
sound[] = {"\ca\sounds\vehicles\wheeled\tires\ext\ext-tires-rock2", db-10, 1.0, 30};
frequency = "1";
volume = "campos*rock*(speed factor[2, 20])";
};
class tiressandout
{
sound[] = {"\ca\sounds\vehicles\wheeled\tires\ext\ext-tires-sand2", db-10, 1.0, 30};
frequency = "1";
volume = "campos*sand*(speed factor[2, 20])";
};
class tiresgrassout
{
sound[] = {"\ca\sounds\vehicles\wheeled\tires\ext\ext-tires-grass2", db-10, 1.0, 30};
frequency = "1";
volume = "campos*grass*(speed factor[2, 20])";
};
class tiresmudout
{
sound[] = {"\ca\sounds\vehicles\wheeled\tires\ext\ext-tires-mud2", db-10, 1.0, 30};
frequency = "1";
volume = "campos*mud*(speed factor[2, 20])";
};
class tiresgravelout
{
sound[] = {"\ca\sounds\vehicles\wheeled\tires\ext\ext-tires-gravel2", db-10, 1.0, 30};
frequency = "1";
volume = "campos*gravel*(speed factor[2, 20])";
};
class tiresasphaltout
{
sound[] = {"\ca\sounds\vehicles\wheeled\tires\ext\ext-tires-asphalt3", db-10, 1.0, 30};
frequency = "1";
volume = "campos*asphalt*(speed factor[2, 20])";
};
class noiseout
{
sound[] = {"\ca\sounds\vehicles\wheeled\noises\ext\noise2", db-20, 1.0, 30};
frequency = "1";
volume = "campos*(damper0 max 0.03)*(speed factor[0, 8])";
};
class enginelowin
{
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_int_low_x", db-10, 1.4};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-campos)*engineon*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.45]))";
};
class enginehighin
{
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_int_high_x", db0, 0.8};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-campos)*engineon*(rpm factor[0.5, 0.8])";
};
class idlein
{
sound[] = {"ca\sounds_e\wheeled_e\suv\suv_int_idle_x", db-10, 1.0};
frequency = "1";
volume = "engineon*(rpm factor[0.4, 0])*(1-campos)";
};
class tiresrockin
{
sound[] = {"\ca\sounds\vehicles\wheeled\tires\int\int-tires-rock2", db-10, 1.0};
frequency = "1";
volume = "(1-campos)*rock*(speed factor[2, 20])";
};
class tiressandin
{
sound[] = {"\ca\sounds\vehicles\wheeled\tires\int\int-tires-sand2", db-10, 1.0};
frequency = "1";
volume = "(1-campos)*sand*(speed factor[2, 20])";
};
class tiresgrassin
{
sound[] = {"\ca\sounds\vehicles\wheeled\tires\int\int-tires-grass2", db-10, 1.0};
frequency = "1";
volume = "(1-campos)*grass*(speed factor[2, 20])";
};
class tiresmudin
{
sound[] = {"\ca\sounds\vehicles\wheeled\tires\int\int-tires-mud2", db-10, 1.0};
frequency = "1";
volume = "(1-campos)*mud*(speed factor[2, 20])";
};
class tiresgravelin
{
sound[] = {"\ca\sounds\vehicles\wheeled\tires\int\int-tires-gravel2", db-10, 1.0};
frequency = "1";
volume = "(1-campos)*gravel*(speed factor[2, 20])";
};
class tiresasphaltin
{
sound[] = {"\ca\sounds\vehicles\wheeled\tires\int\int-tires-asphalt3", db-10, 1.0};
frequency = "1";
volume = "(1-campos)*asphalt*(speed factor[2, 20])";
};
class noisein
{
sound[] = {"\ca\sounds\vehicles\wheeled\noises\int\noise2", db-15, 1.0};
frequency = "1";
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-campos)"; //definice inside zvuku
};
};
};
class Tank: LandVehicle {
class HitPoints
{
@@ -370,6 +648,8 @@ class CfgVehicles
#include "Car\S1203.hpp"
#include "Car\Tractor.hpp"
#include "Car\UAZ_MG.hpp"
#include "Car\UAZ_AGS.hpp"
#include "Car\UAZ_SPG.hpp"
#include "Car\Volha.hpp"
#include "Car\VWGolf.hpp"
#include "Car\Skoda.hpp"
@@ -380,6 +660,7 @@ class CfgVehicles
#include "Car\SUV_DZ.hpp"
#include "Car\Pickup_PK_INS.hpp"
#include "Car\Offroad_DSHKM_INS.hpp"
#include "Car\Offroad_SPG9.hpp"
#include "Car\UralCivil_DZ.hpp"
#include "Car\BRDM2_DZ.hpp"
#include "Car\Jackal.hpp"

View File

@@ -13,6 +13,10 @@ class GNT_C185C_DZ: GNT_C185C
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
fuelCapacity = 700;
transportMaxWeapons = 7;
transportMaxMagazines = 25;
transportmaxbackpacks = 2;
soundEngine[]= {"\GNT_C185\engine.wav",5.6234102,1,1000};
};
class GNT_C185R;
@@ -30,6 +34,10 @@ class GNT_C185R_DZ: GNT_C185R
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
fuelCapacity = 700;
transportMaxWeapons = 7;
transportMaxMagazines = 25;
transportmaxbackpacks = 2;
soundEngine[]= {"\GNT_C185\engine.wav",5.6234102,1,1000};
};
class GNT_C185;
@@ -47,6 +55,10 @@ class GNT_C185_DZ: GNT_C185
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
fuelCapacity = 700;
transportMaxWeapons = 7;
transportMaxMagazines = 25;
transportmaxbackpacks = 2;
soundEngine[]= {"\GNT_C185\engine.wav",5.6234102,1,1000};
};
class GNT_C185U;
@@ -64,5 +76,75 @@ class GNT_C185U_DZ: GNT_C185U
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
fuelCapacity = 700;
transportMaxWeapons = 7;
transportMaxMagazines = 25;
transportmaxbackpacks = 2;
soundEngine[]= {"\GNT_C185\engine.wav",5.6234102,1,1000};
};
class GNT_C185T;
class GNT_C185T_DZ: GNT_C185T
{
displayname = $STR_VEH_NAME_CESSNA_ROCKETS;
vehicleClass = "DayZ Epoch Vehicles";
side = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
gunnerHasFlares = false;
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
fuelCapacity = 700;
transportMaxWeapons = 7;
transportMaxMagazines = 25;
transportmaxbackpacks = 2;
soundEngine[]= {"\GNT_C185\engine.wav",5.6234102,1,1000};
weapons[] = {"FFARLauncher_12"};
magazines[] = {"12Rnd_FFAR"};
};
class GNT_C185T_DZE: GNT_C185T_DZ
{
magazines[] = {};
};
class GNT_C185T_TwinM60_DZ: GNT_C185T_DZ
{
displayname = $STR_VEH_NAME_CESSNA_M60;
weapons[] = {"pook_M60_dual"};
magazines[] = {"pook_1300Rnd_762x51_M60"};
};
class GNT_C185T_TwinM60_DZE: GNT_C185T_TwinM60_DZ
{
magazines[] = {};
};
class GNT_C185F;
class GNT_C185F_DZ: GNT_C185F
{
displayname = $STR_VEH_NAME_CESSNA_AMPHIBIAN;
vehicleClass = "DayZ Epoch Vehicles";
side = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
gunnerHasFlares = false;
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
fuelCapacity = 700;
transportMaxWeapons = 7;
transportMaxMagazines = 25;
transportmaxbackpacks = 2;
soundEngine[]= {"\GNT_C185\engine.wav",5.6234102,1,1000};
class Eventhandlers: DefaultEventhandlers
{
init = "_sxr = _this execvm ""\GNT_C185\scr\C185Init.sqf"";_scr = _this execVM ""\ca\Data\ParticleEffects\SCRIPTS\init.sqf"";";
engine = "_this execVM ""\GNT_C185\scr\C185_Exhaust.sqf"";[_this select 0] execvm ""\GNT_C185\scr\G_CheckEngine.sqf"";";
};
};

View File

@@ -37,6 +37,7 @@ class CfgWeapons
#include "Rifles\AKS.hpp"
#include "Rifles\RK95.hpp"
#include "Rifles\Groza.hpp"
#include "Rifles\SCARAK.hpp"
#include "Rifles\RPK.hpp"

View File

@@ -11,4 +11,25 @@ class DesertEagle_DZ: Colt_Python_DZ
begin2[] = {"rh_de\sound\desert_eagle_shot1", db0, 1, 1000};
soundBegin[] = {begin1,0.5, begin2,0.5};
reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\Glock17\reload1",db0,1, 20};
};
class DesertEagle_Gold_DZ: DesertEagle_DZ
{
displayName = $STR_DZ_WPN_DESERT_EAGLE_GOLD_NAME;
model = "\RH_de\RH_deagleg.p3d";
picture = "\RH_de\inv\deg.paa";
};
class DesertEagle_Silver_DZ: DesertEagle_DZ
{
displayName = $STR_DZ_WPN_DESERT_EAGLE_SILVER_NAME;
model = "\RH_de\RH_deagles.p3d";
picture = "\RH_de\inv\des.paa";
};
class DesertEagle_Modern_DZ: DesertEagle_DZ
{
displayName = $STR_DZ_WPN_DESERT_EAGLE_MODERN_NAME;
model = "\RH_de\RH_deaglem.p3d";
picture = "\RH_de\inv\dem.paa";
};

View File

@@ -147,6 +147,8 @@ class ACR_DZ_BASE: M4A1 {
begin1[] = {"fhq_remington\ACR\sfx\acr_single.ogg",1.77828,1,1000};
begin2[] = {"fhq_remington\ACR\sfx\acr_single.ogg",1.77828,1,1000};
soundBegin[] = {"begin1",0.5,"begin2",0.5};
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
reloadTime = 0.09;
dispersion = 0.00175;
minRange = 2;
@@ -161,8 +163,8 @@ class ACR_DZ_BASE: M4A1 {
begin1[] = {"fhq_remington\ACR\sfx\acr_auto.ogg",1.77828,1,1000};
begin2[] = {"fhq_remington\ACR\sfx\acr_auto.ogg",1.77828,1,1000};
soundBegin[] = {"begin1",0.5,"begin2",0.5};
recoil = "recoil_auto_primary_2outof10";
recoilProne = "recoil_auto_primary_prone_2outof10";
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
minRange = 0;
minRangeProbab = 0.3;
midRange = 40;

View File

@@ -7,6 +7,9 @@ class AKM_DZ : AK_47_M
magazines[] = {30Rnd_762x39_AK47,30Rnd_762x39_SA58,60Rnd_762x39_AK47_Taped};
modes[] = {"Single","FullAuto"};
class Single;
class FullAuto;
//iron sight zeroing
weaponInfoType = "RscWeaponZeroing";
discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};

View File

@@ -20,8 +20,8 @@ class G3_DZ: FNFAL_DZ
begin1[] = {"rh_mgswp\sound\scarAk", db5, 1,1000};
soundBegin[] = {begin1,1};
reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10";
recoilProne = "recoil_single_primary_prone_1outof10";
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
dispersion = 0.003;
minRange = 2;
minRangeProbab = 0.25;
@@ -37,8 +37,8 @@ class G3_DZ: FNFAL_DZ
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
aiRateOfFire = 0.001;
dispersion = 0.003; //0.007;
minRange = 0;

View File

@@ -55,6 +55,8 @@ class HK416_DZ : M4A1
{
begin1[] = {"\RH_hk416\sound\hk416.wss",1.778279,1,800};
soundBegin[] = {"begin1",1};
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
reloadtime = 0.071;
dispersion = 0.0025;
minRange = 2;
@@ -68,6 +70,8 @@ class HK416_DZ : M4A1
{
begin1[] = {"\RH_hk416\sound\hk416.wss",1.778279,1,800};
soundBegin[] = {"begin1",1};
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
reloadtime = 0.071;
dispersion = 0.0025;
minRange = 2;
@@ -110,6 +114,8 @@ class HK416_SD_DZ : M4A1_AIM_SD_camo
{
begin1[] = {"\RH_hk416\sound\hk416sd.wss",1.0,1,80};
soundBegin[] = {"begin1",1};
recoil = "recoil_single_primary_2outof10";
recoilProne = "recoil_single_primary_prone_2outof10";
reloadtime = 0.071;
dispersion = 0.0025;
minRange = 2;
@@ -123,6 +129,8 @@ class HK416_SD_DZ : M4A1_AIM_SD_camo
{
begin1[] = {"\RH_hk416\sound\hk416sd.wss",1.0,1,80};
soundBegin[] = {"begin1",1};
recoil = "recoil_single_primary_2outof10";
recoilProne = "recoil_single_primary_prone_2outof10";
reloadtime = 0.071;
dispersion = 0.0025;
minRange = 2;

View File

@@ -14,7 +14,7 @@ class Kriss_DZ: MP5_DZ
begin1[] = {"\RH_smg\sound\kriss.wss",1.778279,1,900};
soundBegin[] = {"begin1",1};
reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10";
recoil = "recoil_single_primary_2outof10";
recoilProne = "recoil_single_primary_prone_1outof10";
dispersion = 0.003;
minRange = 2;
@@ -34,7 +34,7 @@ class Kriss_DZ: MP5_DZ
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoil = "recoil_auto_primary_2outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
dispersion = 0.003;
minRange = 0;
@@ -130,7 +130,7 @@ class Kriss_SD_DZ: MP5_SD_DZ
begin1[] = {"\RH_smg\sound\umpsd.wss",1.778279,1,50};
soundBegin[] = {"begin1",1};
reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10";
recoil = "recoil_single_primary_2outof10";
recoilProne = "recoil_single_primary_prone_1outof10";
dispersion = 0.003;
minRange = 2;
@@ -150,7 +150,7 @@ class Kriss_SD_DZ: MP5_SD_DZ
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoil = "recoil_auto_primary_2outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
dispersion = 0.003;
minRange = 0;

View File

@@ -6,7 +6,7 @@ class M200_CheyTac_DZ: m107
displayname = $STR_DZ_WPN_M200_CHEYTAC_NAME;
descriptionShort = $STR_DZ_WPN_M200_CHEYTAC_DESC;
model = "\z\addons\dayz_epoch_w\m200\h4_cheytac.p3d";
picture = "\z\addons\dayz_epoch_w\m200\data\w_cheytac_Ca.paa";
picture = "\dayz_epoch_c\icons\weapons\icon_m200.paa";
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
magazines[] = {5Rnd_408_CheyTac};
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons_E\Data\Anim\M107b.rtm"};
@@ -75,7 +75,7 @@ class M200_CheyTac_SD_DZ: M200_CheyTac_DZ
displayname = $STR_DZ_WPN_M200_CHEYTAC_SD_NAME;
descriptionShort = $STR_DZ_WPN_M200_CHEYTAC_SD_DESC;
model = "\z\addons\dayz_epoch_w\m200\h4_cheytac_sd.p3d";
picture = "\z\addons\dayz_epoch_w\m200\data\w_cheytac_Ca.paa";
picture = "\dayz_epoch_c\icons\weapons\icon_m200sd.paa";
magazines[] = {5Rnd_408_CheyTac_SD};
begin1[] = {"\dayz_epoch_c\sounds\weapons\m200sd_shot",2.51189,1,80};
};

View File

@@ -21,7 +21,7 @@ class M31_DZ: MP5A5
begin1[] = {"rh_aks\sound\rpk74", db5, 1,1000};
soundBegin[] = {begin1,1};
reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10";
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_1outof10";
dispersion = 0.003;
minRange = 2;
@@ -38,7 +38,7 @@ class M31_DZ: MP5A5
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
aiRateOfFire = 0.001;
dispersion = 0.003;

View File

@@ -196,7 +196,7 @@ class MK14_SD_DZ: M14_EP1
maxRange = 200;
midRange = 80;
recoil = "recoil_auto_primary_5outof10";
recoilProne = "recoil_auto_primary_prone_5outof10";
recoilProne = "recoil_auto_primary_prone_4outof10";
};
class Attachments

View File

@@ -75,8 +75,8 @@ class MK16_DZ : M4A1
soundBegin[] = {"begin1",1};
dispersion = 0.0025;
reloadtime = 0.096;
recoil = "recoil_single_primary_4outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_2outof10";
aiRateOfFire = 1;
aiRateOfFireDistance = 300;
minRange = 0;
@@ -93,7 +93,7 @@ class MK16_DZ : M4A1
dispersion = 0.0025;
reloadtime = 0.096;
recoil = "recoil_single_primary_4outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
recoilProne = "recoil_single_primary_prone_2outof10";
aiRateOfFire = 0.2;
aiRateOfFireDistance = 50;
minRange = 0;

View File

@@ -49,8 +49,8 @@ class Masada_DZ : M4A1
begin1[] = {"\RH_hk416\sound\acr.wss",1.778279,1,1000};
soundBegin[] = {"begin1",1};
reloadTime = 0.075;
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
recoil = "recoil_single_primary_2outof10";
recoilProne = "recoil_single_primary_prone_2outof10";
dispersion = 0.001;
minRange = 2;
minRangeProbab = 0.3;
@@ -64,8 +64,8 @@ class Masada_DZ : M4A1
begin1[] = {"\RH_hk416\sound\acr.wss",1.778279,1,1000};
soundBegin[] = {"begin1",1};
reloadTime = 0.09;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
recoil = "recoil_auto_primary_2outof10";
recoilProne = "recoil_auto_primary_prone_2outof10";
dispersion = 0.00175;
minRange = 0;
minRangeProbab = 0.1;
@@ -108,8 +108,8 @@ class Masada_SD_DZ : M4A1_AIM_SD_camo
begin1[] = {"\RH_hk416\sound\massd.wss",1.0,1,50};
soundBegin[] = {"begin1",1};
reloadTime = 0.075;
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
recoil = "recoil_single_primary_2outof10";
recoilProne = "recoil_single_primary_prone_2outof10";
dispersion = 0.001;
minRange = 2;
minRangeProbab = 0.3;
@@ -123,8 +123,8 @@ class Masada_SD_DZ : M4A1_AIM_SD_camo
begin1[] = {"\RH_hk416\sound\massd.wss",1.0,1,50};
soundBegin[] = {"begin1",1};
reloadTime = 0.09;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
recoil = "recoil_auto_primary_2outof10";
recoilProne = "recoil_auto_primary_prone_2outof10";
dispersion = 0.00175;
minRange = 0;
minRangeProbab = 0.1;

View File

@@ -14,7 +14,7 @@ class P90_DZ: MP5_DZ
begin1[] = {"\RH_smg\sound\p90s.wss",1.778279,1,900};
soundBegin[] = {"begin1",1};
reloadTime = 0.07;
recoil = "recoil_single_primary_2outof10";
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_2outof10";
dispersion = 0.003;
minRange = 2;
@@ -34,8 +34,8 @@ class P90_DZ: MP5_DZ
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_2outof10";
dispersion = 0.003;
minRange = 0;
minRangeProbab = 0.2;
@@ -144,8 +144,8 @@ class P90_SD_DZ: MP5_SD_DZ
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
recoil = "recoil_auto_primary_2outof10";
recoilProne = "recoil_auto_primary_prone_2outof10";
dispersion = 0.003;
minRange = 0;
minRangeProbab = 0.2;

View File

@@ -22,7 +22,7 @@ class PDR_DZ: M4A1
soundBegin[] = {"begin1",1};
reloadTime = 0.09;
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
recoilProne = "recoil_single_primary_prone_2outof10";
dispersion = 0.0025;
minRange = 2;
minRangeProbab = 0.1;
@@ -37,7 +37,7 @@ class PDR_DZ: M4A1
soundBegin[] = {"begin1",1};
reloadTime = 0.09;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
recoilProne = "recoil_auto_primary_prone_2outof10";
dispersion = 0.004;
minRange = 2;
minRangeProbab = 0.1;

View File

@@ -57,6 +57,8 @@ class RK95_DZ: AKM_DZ
class Single: Mode_SemiAuto
{
begin1[] = {"\RH_aks\sound\rk95.wss",1.778279,1,1000};
recoil = "recoil_single_primary_5outof10";
recoilProne = "recoil_single_primary_prone_4outof10";
soundBegin[] = {"begin1",1};
multiplier = 1;
burst = 1;
@@ -84,6 +86,8 @@ class RK95_DZ: AKM_DZ
{
begin1[] = {"\RH_aks\sound\rk95.wss",1.778279,1,1000};
soundBegin[] = {"begin1",1};
recoil = "recoil_single_primary_5outof10";
recoilProne = "recoil_single_primary_prone_4outof10";
soundContinuous = 0;
multiplier = 1;
burst = 1;

View File

@@ -0,0 +1,163 @@
class SCAR_H_AK_DZ: AKM_DZ
{
displayName = $STR_DZ_WPN_SCARAK_NAME;
descriptionShort = $STR_DZ_WPN_SCARAK_DESC;
model = "\RH_mgswp\RH_scarAk.p3d";
picture = "\RH_mgswp\inv\scarAk.paa";
handAnim[] = {"OFP2_ManSkeleton","\RH_mgswp\anim\RH_M4cs.rtm"};
opticsZoomMin = 0.33333;
opticsZoomMax = 1;
opticsZoomInit = "0.33333*2";
discretefov[] = {};
discreteInitIndex = 0;
reloadMagazineSound[] = {"\RH_mgswp\sound\scar_Reload",0.0316228,1,20};
dexterity = "3.75/(3.6+ 0.1) + 0.5 + 0.1*(1)";
class Single: Single
{
begin1[] = {"\RH_mgswp\sound\scarAk",1.77828,1,1000};
soundBegin[] = {"begin1",1};
dispersion = 0.00175;
reloadTime = 0.1;
recoil = "recoil_single_primary_5outof10";
recoilProne = "recoil_single_primary_prone_5outof10";
aiRateOfFire = 2;
aiRateOfFireDistance = 400;
minRange = 0;
minRangeProbab = 0.7;
midRange = 200;
midRangeProbab = 0.5;
maxRange = 400;
maxRangeProbab = 0.03;
};
class FullAuto: FullAuto
{
begin1[] = {"\RH_mgswp\sound\scarAk",1.77828,1,1000};
soundBegin[] = {"begin1",1};
dispersion = 0.00175;
reloadTime = 0.1;
recoil = "recoil_auto_primary_5outof10";
recoilProne = "recoil_auto_primary_prone_5outof10";
aiRateOfFire = 2;
aiRateOfFireDistance = 100;
minRange = 0;
minRangeProbab = 0.8;
midRange = 20;
midRangeProbab = 0.7;
maxRange = 50;
maxRangeProbab = 0.02;
};
class Attachments
{
Attachment_CCO = "SCAR_H_AK_CCO_DZ";
Attachment_Holo = "SCAR_H_AK_HOLO_DZ";
Attachment_ACOG = "SCAR_H_AK_ACOG_DZ";
};
};
class SCAR_H_AK_CCO_DZ: SCAR_H_AK_DZ
{
displayName = $STR_DZ_WPN_SCARAK_CCO_NAME;
model = "\RH_mgswp\RH_scarAkaim.p3d";
picture = "\RH_mgswp\inv\scarAkaim.paa";
irDistance = 150;
dexterity = "3.75/(3.6+ 0.2+ (0.4)*1.2+ 0.1) + 0.5 + 0.1*(1)";
weaponInfoType = "RscWeaponEmpty";
class ItemActions
{
class RemoveCCO
{
text = $STR_DZ_ATT_CCO_RMVE;
script = "; ['Attachment_CCO',_id,'SCAR_H_AK_DZ'] call player_removeAttachment";
};
};
};
class SCAR_H_B_AK_CCO_DZ: SCAR_H_AK_CCO_DZ
{
model = "\RH_mgswp\RH_scarAkBaim.p3d";
picture = "\RH_mgswp\inv\scarAkbaim.paa";
class ItemActions {};
};
class SCAR_H_AK_HOLO_DZ: SCAR_H_AK_CCO_DZ
{
displayName = $STR_DZ_WPN_SCARAK_HOLO_NAME;
model = "\RH_mgswp\RH_scarAkeotech.p3d";
picture = "\RH_mgswp\inv\scarAkeotech.paa";
dexterity = "3.75/(3.6+ 0.2+ (0.3)*1.2+ 0.1) + 0.5 + 0.1*(1)";
class ItemActions
{
class RemoveHolo
{
text = $STR_DZ_ATT_HOLO_RMVE;
script = "; ['Attachment_Holo',_id,'SCAR_H_AK_DZ'] call player_removeAttachment";
};
};
};
class SCAR_H_AK_ACOG_DZ: SCAR_H_AK_CCO_DZ
{
displayName = $STR_DZ_WPN_SCARAK_ACOG_NAME;
model = "\RH_mgswp\RH_scarAkacog.p3d";
picture = "\RH_mgswp\inv\scarAkacog.paa";
modelOptics = "\RH_mgswp\NWD_acog_ta31RMR";
class OpticsModes
{
class ACOG
{
opticsID = 1;
useModelOptics = 1;
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
memoryPointCamera = "opticView";
visionMode[] = {"Normal"};
opticsFlare = 1;
opticsDisablePeripherialVision = 1;
distanceZoomMin = 189;
distanceZoomMax = 189;
cameraDir = "";
opticsZoomMin = "0.28778/4";
opticsZoomMax = "0.28778/4";
opticsZoomInit = "0.28778/4";
discretefov[] = {};
discreteInitIndex = 0;
};
class CQB: ACOG
{
opticsID = 2;
useModelOptics = 0;
opticsPPEffects[] = {};
opticsFlare = 0;
opticsDisablePeripherialVision = 0;
memoryPointCamera = "eye";
visionMode[] = {};
opticsZoomMin = 0.33333;
opticsZoomMax = 1;
opticsZoomInit = "0.33333*2";
discretefov[] = {};
discreteInitIndex = 0;
};
};
dexterity = "3.75/(3.6+ 0.2+ (0.3)*1.2+ 0.1) + 0.5 + 0.1*(1)";
class Single: Single
{
aiRateOfFire = 3;
aiRateOfFireDistance = 700;
minRange = 0;
minRangeProbab = 0.7;
midRange = 300;
midRangeProbab = 0.6;
maxRange = 700;
maxRangeProbab = 0.03;
};
class ItemActions
{
class RemoveACOG
{
text = $STR_DZ_ATT_ACOG_RMVE;
script = "; ['Attachment_ACOG',_id,'SCAR_H_AK_DZ'] call player_removeAttachment";
};
};
};

View File

@@ -25,8 +25,8 @@ class Sten_MK_DZ: MP5A5
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
recoil = "recoil_auto_primary_2outof10";
recoilProne = "recoil_auto_primary_prone_2outof10";
aiRateOfFire = 0.001;
dispersion = 0.003; //0.007;
minRange = 0;

View File

@@ -12,7 +12,7 @@ class TMP_DZ: MP5A5
begin1[] = {"\RH_smg\sound\tmp.wss",1.778279,1,900};
soundBegin[] = {"begin1",1};
reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10";
recoil = "recoil_single_primary_2outof10";
recoilProne = "recoil_single_primary_prone_1outof10";
dispersion = 0.003;
minRange = 2;
@@ -32,7 +32,7 @@ class TMP_DZ: MP5A5
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoil = "recoil_auto_primary_2outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
dispersion = 0.003;
minRange = 0;
@@ -107,7 +107,7 @@ class TMP_SD_DZ: MP5SD
begin1[] = {"\RH_smg\sound\tmpsd.wss",1.778279,1,50};
soundBegin[] = {"begin1",1};
reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10";
recoil = "recoil_single_primary_2outof10";
recoilProne = "recoil_single_primary_prone_1outof10";
dispersion = 0.003;
minRange = 2;
@@ -127,7 +127,7 @@ class TMP_SD_DZ: MP5SD
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoil = "recoil_auto_primary_2outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
dispersion = 0.003;
minRange = 0;

View File

@@ -13,8 +13,8 @@ class UMP_DZ: MP5A5
begin1[] = {"\RH_smg\sound\ump.wss",1.778279,1,900};
soundBegin[] = {"begin1",1};
reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10";
recoilProne = "recoil_single_primary_prone_1outof10";
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_2outof10";
dispersion = 0.003;
minRange = 2;
minRangeProbab = 0.25;
@@ -33,8 +33,8 @@ class UMP_DZ: MP5A5
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_2outof10";
dispersion = 0.003;
minRange = 0;
minRangeProbab = 0.2;
@@ -109,8 +109,8 @@ class UMP_SD_DZ: MP5SD
begin1[] = {"\RH_smg\sound\umpsd.wss",1.778279,1,50};
soundBegin[] = {"begin1",1};
reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10";
recoilProne = "recoil_single_primary_prone_1outof10";
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_2outof10";
dispersion = 0.003;
minRange = 2;
minRangeProbab = 0.25;
@@ -129,8 +129,8 @@ class UMP_SD_DZ: MP5SD
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_2outof10";
dispersion = 0.003;
minRange = 0;
minRangeProbab = 0.2;

View File

@@ -353,7 +353,7 @@ class XM8_SAW_DZ: m8_SAW {
class FullAuto: Mode_FullAuto
{
recoil = "recoil_auto_machinegun_5outof10";
recoilProne = "recoil_auto_machinegun_prone_5outof10";
recoilProne = "recoil_auto_machinegun_prone_4outof10";
dispersion = 0.002;
begin1[] = {"\RH_mgswp\sound\xm8",1.77828,1,1100};
soundBegin[] = {"begin1",1};

View File

@@ -501,6 +501,15 @@ class RscTitles
w = 0.075;
h = 0.10;
};
class RscPicture_1310: RscPictureGUI
{
idc = 1310;
// blood type
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
};
};
class playerStatusGUI_legacy {
@@ -523,7 +532,7 @@ class RscTitles
idc = 1200;
text = "\z\addons\dayz_code\gui\status_epoch\status_blood_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;//2
y = 0.79 * safezoneH + safezoneY;//2
w = 0.06;
h = 0.08;
};
@@ -532,7 +541,7 @@ class RscTitles
idc = 1201;
text = "\z\addons\dayz_code\gui\status_epoch\status_food_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //1
y = 0.86 * safezoneH + safezoneY; //1
w = 0.06;
h = 0.08;
};
@@ -541,7 +550,7 @@ class RscTitles
idc = 1202;
text = "\z\addons\dayz_code\gui\status_epoch\status_thirst_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY; //3
y = 0.93 * safezoneH + safezoneY; //3
w = 0.06;
h = 0.08;
};
@@ -599,7 +608,7 @@ class RscTitles
idc = 1300;
//text = "\z\addons\dayz_code\gui\status_epoch\status_blood_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;
y = 0.79 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
@@ -608,7 +617,7 @@ class RscTitles
idc = 1301;
//text = "\z\addons\dayz_code\gui\status_epoch\status_food_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
y = 0.86 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
@@ -617,7 +626,7 @@ class RscTitles
idc = 1302;
//text = "\z\addons\dayz_code\gui\status_epoch\status_thirst_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY;
y = 0.93 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
@@ -626,7 +635,7 @@ class RscTitles
idc = 1303;
text = "\z\addons\dayz_code\gui\status_epoch\status_bleeding_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;
y = 0.79 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
colorText[] = {1,1,1,0.5};
@@ -685,6 +694,15 @@ class RscTitles
w = 0.075;
h = 0.10;
};
class RscPicture_1310: RscPictureGUI
{
idc = 1310;
// blood type
x = 0.951613 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
};
};
class DZ_BlackScreen {

View File

@@ -157,14 +157,6 @@ if (DZE_UI == 1) then { // Vanilla
};
_ctrlTempBorder ctrlSetText _tempText;
local _bloodTestdone = player getVariable ["blood_testdone", false];
if (_bloodTestdone) then {
local _bloodType = player getVariable ["blood_type", "O"];
local _rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
_ctrlBloodType = _display displayCtrl 1310;
_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
};
};
local _path = if (DZE_UI == 1) then {"\z\addons\dayz_code\gui\status\"} else {"\z\addons\dayz_code\gui\status_epoch\"};
@@ -214,6 +206,19 @@ if (DZE_UI in [1,3]) then {
_ctrlEar ctrlSetText _audibletext;
};
if !(dayz_classicBloodBagSystem) then {
local _bloodTestdone = player getVariable ["blood_testdone", false];
if (_bloodTestdone) then {
local _bloodType = player getVariable ["blood_type", "O"];
local _rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
_ctrlBloodType = _display displayCtrl 1310;
if (DZE_UI == 3) then {
_ctrlBloodType ctrlSetTextColor [1,1,1,1];
};
_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
};
};
// Fracture/Broken Legs
if !(canStand player) then {
_ctrlFracture ctrlShow true;

View File

@@ -133,7 +133,7 @@ class ItemSuitcaseBomb
{
weight = 8;
};
class ItemPlasicParts
class ItemPlasticParts
{
weight = 4;
};

View File

@@ -253,4 +253,16 @@ class CZ75SP_SD_DZ
class DesertEagle_DZ
{
weight = 3.0;
};
class DesertEagle_Gold_DZ
{
weight = 5;
};
class DesertEagle_Silver_DZ
{
weight = 4;
};
class DesertEagle_Modern_DZ
{
weight = 3.2;
};

View File

@@ -2273,4 +2273,24 @@ class RK95_ACOG_DZ
class G3_DZ
{
weight = 6.1;
};
class SCAR_H_AK_DZ
{
weight = 4.5;
};
class SCAR_H_AK_CCO_DZ
{
weight = 4.6;
};
class SCAR_H_B_AK_CCO_DZ
{
weight = 4.6;
};
class SCAR_H_AK_HOLO_DZ
{
weight = 4.6;
};
class SCAR_H_AK_ACOG_DZ
{
weight = 4.7;
};

View File

@@ -19,7 +19,7 @@ AllPlayers = ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_D
// Epoch Additions
dayz_activeInvites = [];
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","Land_DZE_WoodGateLocked","CinderGateLocked_DZ","Metal_DrawbridgeLocked_DZ","Land_DZE_WoodOpenTopGarageLocked","CinderGarageOpenTopLocked_DZ","DoorLocked_DZ","CinderWallWindowLocked_DZ","CinderDoorHatchLocked_DZ","Concrete_Bunker_Locked_DZ"];
DZE_isWreckBuilding = ["Land_metal_floor_2x2_wreck","Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_isWreckBuilding = ["Land_wood_floor_2x2_wreck","Land_metal_floor_2x2_wreck","Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_LockedStorage = ["VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","TallSafeLocked"];
DZE_UnLockedStorage = ["VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2","TallSafe"];
DZE_isNewStorage = ["OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ","Advanced_WorkBench_DZ","CookTripod_DZ","Stoneoven_DZ","Commode_DZ","Wardrobe_DZ","Fridge_DZ","Washing_Machine_DZ","Server_Rack_DZ","ATM_DZ","Armchair_DZ","Sofa_DZ","Arcade_DZ","Vendmachine1_DZ","Vendmachine2_DZ","StorageCrate_DZ","CamoStorageCrate_DZ"];
@@ -260,8 +260,8 @@ if (!isDedicated) then {
// Arrays
voice_actions = ["voiceOverNet","PushToTalk","PushToTalkAll","PushToTalkCommand","PushToTalkDirect","PushToTalkGroup","PushToTalkSide","PushToTalkVehicle"];
Dayz_meatraw = ["FoodBeefRaw","FoodMuttonRaw","FoodChickenRaw","FoodRabbitRaw","FoodBaconRaw","FoodGoatRaw","FoodDogRaw","FishRawTrout","FishRawSeaBass","FishRawTuna"];
Dayz_meatcooked = ["FoodBeefCooked","FoodMuttonCooked","FoodChickenCooked","FoodRabbitCooked","FoodBaconCooked","FoodGoatCooked","FoodDogCooked","FishCookedTrout","FishCookedSeaBass","FishCookedTuna"];
Dayz_meatraw = ["FoodBeefRaw","FoodMuttonRaw","FoodChickenRaw","FoodRabbitRaw","FoodBaconRaw","FoodGoatRaw","FoodDogRaw","FishRawTrout","FishRawSeaBass","FishRawTuna","FoodPotatoRaw"];
Dayz_meatcooked = ["FoodBeefCooked","FoodMuttonCooked","FoodChickenCooked","FoodRabbitCooked","FoodBaconCooked","FoodGoatCooked","FoodDogCooked","FishCookedTrout","FishCookedSeaBass","FishCookedTuna","FoodPotatoBaked"];
boil_tin_cans = ["TrashTinCan","FoodCanGriffEmpty","FoodCanBadguyEmpty","FoodCanBoneboyEmpty","FoodCanCornEmpty","FoodCanCurgonEmpty","FoodCanDemonEmpty","FoodCanFraggleosEmpty","FoodCanHerpyEmpty","FoodCanDerpyEmpty","FoodCanOrlokEmpty","FoodCanPowellEmpty","FoodCanTylersEmpty","FoodCanUnlabeledEmpty","FoodCanRusUnlabeledEmpty","FoodCanRusStewEmpty","FoodCanRusPorkEmpty","FoodCanRusPeasEmpty","FoodCanRusMilkEmpty","FoodCanRusCornEmpty","ItemSodaEmpty","ItemSodaClaysEmpty","ItemSodaDrwasteEmpty","ItemSodaFrankaEmpty","ItemSodaGrapeDrinkEmpty","ItemSodaLemonadeEmpty","ItemSodaLirikEmpty","ItemSodaLvgEmpty","ItemSodaMtngreenEmpty","ItemSodaMzlyEmpty","ItemSodaPeppsyEmpty","ItemSodaR4z0rEmpty","ItemSodaRabbitEmpty","ItemSodaRocketFuelEmpty","ItemSodaSacriteEmpty","ItemSodaSherbetEmpty","ItemSodaSmashtEmpty","FoodCanPotatoesEmpty","FoodCanBeefEmpty"];
MeleeWeapons = ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeBaseball","MeleeBaseBallBat","MeleeBaseBallBatBarbed","MeleeBaseBallBatNails","MeleeFishingPole","MeleeSledge"];
MeleeMagazines = ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing"];

View File

@@ -8735,6 +8735,56 @@
<Russian>Хамви M2 (Лесной камуфляж)++++</Russian>
<German>Humvee M2 (Waldtarn)++++</German>
</Key>
<Key ID="STR_VEH_NAME_HMMWV_MK19">
<English>HMMWV MK19 (Woodland)</English>
<Russian>Хамви MK19 (Лесной камуфляж)</Russian>
<German>Humvee MK19 (Waldtarn)</German>
</Key>
<Key ID="STR_VEH_NAME_HMMWV_MK19+">
<English>HMMWV MK19 (Woodland)+</English>
<Russian>Хамви MK19 (Лесной камуфляж)+</Russian>
<German>Humvee MK19 (Waldtarn)+</German>
</Key>
<Key ID="STR_VEH_NAME_HMMWV_MK19++">
<English>HMMWV MK19 (Woodland)++</English>
<Russian>Хамви MK19 (Лесной камуфляж)++</Russian>
<German>Humvee MK19 (Waldtarn)++</German>
</Key>
<Key ID="STR_VEH_NAME_HMMWV_MK19+++">
<English>HMMWV MK19 (Woodland)+++</English>
<Russian>Хамви MK19 (Лесной камуфляж)+++</Russian>
<German>Humvee MK19 (Waldtarn)+++</German>
</Key>
<Key ID="STR_VEH_NAME_HMMWV_MK19++++">
<English>HMMWV MK19 (Woodland)++++</English>
<Russian>Хамви MK19 (Лесной камуфляж)++++</Russian>
<German>Humvee MK19 (Waldtarn)++++</German>
</Key>
<Key ID="STR_VEH_NAME_HMMWV_DES_MK19">
<English>HMMWV MK19 (Desert)</English>
<Russian>Хамви MK19 (Пустынный)</Russian>
<German>Humvee MK19 (Wüstentarn)</German>
</Key>
<Key ID="STR_VEH_NAME_HMMWV_DES_MK19+">
<English>HMMWV MK19 (Desert)+</English>
<Russian>Хамви MK19 (Пустынный)+</Russian>
<German>Humvee MK19 (Wüstentarn)+</German>
</Key>
<Key ID="STR_VEH_NAME_HMMWV_DES_MK19++">
<English>HMMWV MK19 (Desert)++</English>
<Russian>Хамви MK19 (Пустынный)++</Russian>
<German>Humvee MK19 (Wüstentarn)++</German>
</Key>
<Key ID="STR_VEH_NAME_HMMWV_DES_MK19+++">
<English>HMMWV MK19 (Desert)+++</English>
<Russian>Хамви MK19 (Пустынный)+++</Russian>
<German>Humvee MK19 (Wüstentarn)+++</German>
</Key>
<Key ID="STR_VEH_NAME_HMMWV_DES_MK19++++">
<English>HMMWV MK19 (Desert)++++</English>
<Russian>Хамви MK19 (Пустынный)++++</Russian>
<German>Humvee MK19 (Wüstentarn)++++</German>
</Key>
<Key ID="STR_VEH_NAME_HMMWV_DES">
<English>HMMWV (Desert)</English>
<Russian>Хамви (Пустынный)</Russian>
@@ -9626,6 +9676,31 @@
<Russian>Военный внедорожник (M2)++++</Russian>
<German>Militär Offroad (M2)++++</German>
</Key>
<Key ID="STR_VEH_NAME_MILITARY_OFFROAD_SPG9">
<English>Military Offroad (SPG-9)</English>
<Russian>Военный внедорожник (СПГ-9)</Russian>
<German>Militär Offroad (SPG-9)</German>
</Key>
<Key ID="STR_VEH_NAME_MILITARY_OFFROAD_SPG9+">
<English>Military Offroad (SPG-9)+</English>
<Russian>Военный внедорожник (СПГ-9)+</Russian>
<German>Militär Offroad (SPG-9)+</German>
</Key>
<Key ID="STR_VEH_NAME_MILITARY_OFFROAD_SPG9++">
<English>Military Offroad (SPG-9)++</English>
<Russian>Военный внедорожник (СПГ-9)++</Russian>
<German>Militär Offroad (SPG-9)++</German>
</Key>
<Key ID="STR_VEH_NAME_MILITARY_OFFROAD_SPG9+++">
<English>Military Offroad (SPG-9)+++</English>
<Russian>Военный внедорожник (СПГ-9)+++</Russian>
<German>Militär Offroad (SPG-9)+++</German>
</Key>
<Key ID="STR_VEH_NAME_MILITARY_OFFROAD_SPG9++++">
<English>Military Offroad (SPG-9)++++</English>
<Russian>Военный внедорожник (СПГ-9)++++</Russian>
<German>Militär Offroad (SPG-9)++++</German>
</Key>
<Key ID="STR_VEH_NAME_LAV25">
<English>LAV-25</English>
</Key>
@@ -9676,6 +9751,26 @@
<English>BRDM-2 HQ++++</English>
<Russian>БРДМ-2 HQ++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_BRDM2_HQ_CDF">
<English>BRDM-2 HQ (CDF)</English>
<Russian>БРДМ-2 HQ (CDF)</Russian>
</Key>
<Key ID="STR_VEH_NAME_BRDM2_HQ_CDF+">
<English>BRDM-2 HQ (CDF)+</English>
<Russian>БРДМ-2 HQ (CDF)+</Russian>
</Key>
<Key ID="STR_VEH_NAME_BRDM2_HQ_CDF++">
<English>BRDM-2 HQ (CDF)++</English>
<Russian>БРДМ-2 HQ (CDF)++</Russian>
</Key>
<Key ID="STR_VEH_NAME_BRDM2_HQ_CDF+++">
<English>BRDM-2 HQ (CDF)+++</English>
<Russian>БРДМ-2 HQ (CDF)+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_BRDM2_HQ_CDF++++">
<English>BRDM-2 HQ (CDF)++++</English>
<Russian>БРДМ-2 HQ (CDF)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_BRDM2_HQ_RUST">
<English>BRDM-2 HQ (rusty)</English>
<German>BRDM-2 HQ (rostig)</German>
@@ -9761,6 +9856,26 @@
<English>BRDM-2 GUE++++</English>
<Russian>БРДМ-2 GUE++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_BRDM2_CDF">
<English>BRDM-2 CDF</English>
<Russian>БРДМ-2 CDF</Russian>
</Key>
<Key ID="STR_VEH_NAME_BRDM2_CDF+">
<English>BRDM-2 CDF+</English>
<Russian>БРДМ-2 CDF+</Russian>
</Key>
<Key ID="STR_VEH_NAME_BRDM2_CDF++">
<English>BRDM-2 CDF++</English>
<Russian>БРДМ-2 CDF++</Russian>
</Key>
<Key ID="STR_VEH_NAME_BRDM2_CDF+++">
<English>BRDM-2 CDF+++</English>
<Russian>БРДМ-2 CDF+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_BRDM2_CDF++++">
<English>BRDM-2 CDF++++</English>
<Russian>БРДМ-2 CDF++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_BRDM2_DES">
<English>BRDM-2 Desert Camo</English>
<German>BRDM-2 Wüstentarn</German>
@@ -10574,6 +10689,46 @@
<English>Pick-up (DSHKM)++++</English>
<Russian>Пикап (ДШКМ)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GUE_SPG9">
<English>Pick-up GUE (SPG-9)</English>
<Russian>Пикап GUE (СПГ-9)</Russian>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GUE_SPG9+">
<English>Pick-up GUE (SPG-9)+</English>
<Russian>Пикап GUE (СПГ-9)+</Russian>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GUE_SPG9++">
<English>Pick-up GUE (SPG-9)++</English>
<Russian>Пикап GUE (СПГ-9)++</Russian>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GUE_SPG9+++">
<English>Pick-up GUE (SPG-9)+++</English>
<Russian>Пикап GUE (СПГ-9)+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GUE_SPG9++++">
<English>Pick-up GUE (SPG-9)++++</English>
<Russian>Пикап GUE (СПГ-9)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_TK_GUE_SPG9">
<English>Pick-up TK (SPG-9)</English>
<Russian>Пикап TK (СПГ-9)</Russian>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_TK_GUE_SPG9+">
<English>Pick-up TK (SPG-9)+</English>
<Russian>Пикап TK (СПГ-9)+</Russian>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_TK_GUE_SPG9++">
<English>Pick-up TK (SPG-9)++</English>
<Russian>Пикап TK (СПГ-9)++</Russian>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_TK_GUE_SPG9+++">
<English>Pick-up TK (SPG-9)+++</English>
<Russian>Пикап TK (СПГ-9)+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_TK_GUE_SPG9++++">
<English>Pick-up TK (SPG-9)++++</English>
<Russian>Пикап TK (СПГ-9)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_PICKUP_GUE_PKT">
<English>Pick-up GUE (PKT)</English>
<Russian>Пикап GUE (ПКТ)</Russian>
@@ -11539,25 +11694,65 @@
<English>UAZ (Winter)++++</English>
<Russian>UAZ (Зимний)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM">
<English>UAZ (DSHKM)</English>
<Russian>UAZ (ДШКМ)</Russian>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_TK">
<English>UAZ TK (DSHKM)</English>
<Russian>UAZ TK (ДШКМ)</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM+">
<English>UAZ (DSHKM)+</English>
<Russian>UAZ (ДШКМ)+</Russian>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_TK+">
<English>UAZ TK (DSHKM)+</English>
<Russian>UAZ TK (ДШКМ)+</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM++">
<English>UAZ (DSHKM)++</English>
<Russian>UAZ (ДШКМ)++</Russian>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_TK++">
<English>UAZ TK (DSHKM)++</English>
<Russian>UAZ TK (ДШКМ)++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM+++">
<English>UAZ (DSHKM)+++</English>
<Russian>UAZ (ДШКМ)+++</Russian>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_TK+++">
<English>UAZ TK (DSHKM)+++</English>
<Russian>UAZ TK (ДШКМ)+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM++++">
<English>UAZ (DSHKM)++++</English>
<Russian>UAZ (ДШКМ)++++</Russian>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_TK++++">
<English>UAZ TK (DSHKM)++++</English>
<Russian>UAZ TK (ДШКМ)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_CDF">
<English>UAZ CDF (DSHKM)</English>
<Russian>UAZ CDF (ДШКМ)</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_CDF+">
<English>UAZ CDF (DSHKM)+</English>
<Russian>UAZ CDF (ДШКМ)+</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_CDF++">
<English>UAZ CDF (DSHKM)++</English>
<Russian>UAZ CDF (ДШКМ)++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_CDF+++">
<English>UAZ CDF (DSHKM)+++</English>
<Russian>UAZ CDF (ДШКМ)+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_CDF++++">
<English>UAZ CDF (DSHKM)++++</English>
<Russian>UAZ CDF (ДШКМ)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_INS">
<English>UAZ INS (DSHKM)</English>
<Russian>UAZ INS (ДШКМ)</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_INS+">
<English>UAZ INS (DSHKM)+</English>
<Russian>UAZ INS (ДШКМ)+</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_INS++">
<English>UAZ INS (DSHKM)++</English>
<Russian>UAZ INS (ДШКМ)++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_INS+++">
<English>UAZ INS (DSHKM)+++</English>
<Russian>UAZ INS (ДШКМ)+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_INS++++">
<English>UAZ INS (DSHKM)++++</English>
<Russian>UAZ INS (ДШКМ)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_DSHKM_RUST">
<English>UAZ rusty (DSHKM)</English>
@@ -11604,6 +11799,201 @@
<English>UAZ Winter (DSHKM)++++</English>
<Russian>UAZ Зимний (ДШКМ)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_RU">
<English>UAZ RU (AGS-30)</English>
<Russian>UAZ RU (АГС-30)</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_RU+">
<English>UAZ RU (AGS-30)+</English>
<Russian>UAZ RU (АГС-30)+</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_RU++">
<English>UAZ RU (AGS-30)++</English>
<Russian>UAZ RU (АГС-30)++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_RU+++">
<English>UAZ RU (AGS-30)+++</English>
<Russian>UAZ RU (АГС-30)+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_RU++++">
<English>UAZ RU (AGS-30)++++</English>
<Russian>UAZ RU (АГС-30)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_CDF">
<English>UAZ CDF (AGS-30)</English>
<Russian>UAZ CDF (АГС-30)</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_CDF+">
<English>UAZ CDF (AGS-30)+</English>
<Russian>UAZ CDF (АГС-30)+</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_CDF++">
<English>UAZ CDF (AGS-30)++</English>
<Russian>UAZ CDF (АГС-30)++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_CDF+++">
<English>UAZ CDF (AGS-30)+++</English>
<Russian>UAZ CDF (АГС-30)+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_CDF++++">
<English>UAZ CDF (AGS-30)++++</English>
<Russian>UAZ CDF (АГС-30)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_INS">
<English>UAZ INS (AGS-30)</English>
<Russian>UAZ INS (АГС-30)</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_INS+">
<English>UAZ INS (AGS-30)+</English>
<Russian>UAZ INS (АГС-30)+</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_INS++">
<English>UAZ INS (AGS-30)++</English>
<Russian>UAZ INS (АГС-30)++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_INS+++">
<English>UAZ INS (AGS-30)+++</English>
<Russian>UAZ INS (АГС-30)+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_INS++++">
<English>UAZ INS (AGS-30)++++</English>
<Russian>UAZ INS (АГС-30)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_TK">
<English>UAZ TK (AGS-30)</English>
<Russian>UAZ TK (АГС-30)</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_TK+">
<English>UAZ TK (AGS-30)+</English>
<Russian>UAZ TK (АГС-30)+</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_TK++">
<English>UAZ TK (AGS-30)++</English>
<Russian>UAZ TK (АГС-30)++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_TK+++">
<English>UAZ TK (AGS-30)+++</English>
<Russian>UAZ TK (АГС-30)+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_TK++++">
<English>UAZ TK (AGS-30)++++</English>
<Russian>UAZ TK (АГС-30)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_RUST">
<English>UAZ rusty (AGS-30)</English>
<German>UAZ rostig (AGS-30)</German>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_RUST+">
<English>UAZ rusty (AGS-30)+</English>
<German>UAZ rostig (AGS-30)+</German>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_RUST++">
<English>UAZ rusty (AGS-30)++</English>
<German>UAZ rostig (AGS-30)++</German>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_RUST+++">
<English>UAZ rusty (AGS-30)+++</English>
<German>UAZ rostig (AGS-30)+++</German>
</Key>
<Key ID="STR_VEH_NAME_UAZ_AGS_RUST++++">
<English>UAZ rusty (AGS-30)++++</English>
<German>UAZ rostig (AGS-30)++++</German>
</Key>
<Key ID="STR_VEH_NAME_UAZ_WINTER_AGS">
<English>UAZ Winter (AGS-30)</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_WINTER_AGS+">
<English>UAZ Winter (AGS-30)+</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_WINTER_AGS++">
<English>UAZ Winter (AGS-30)++</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_WINTER_AGS+++">
<English>UAZ Winter (AGS-30)+++</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_WINTER_AGS++++">
<English>UAZ Winter (AGS-30)++++</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_INS">
<English>UAZ INS (SPG-9)</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_INS+">
<English>UAZ INS (SPG-9)+</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_INS++">
<English>UAZ INS (SPG-9)++</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_INS+++">
<English>UAZ INS (SPG-9)+++</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_INS++++">
<English>UAZ INS (SPG-9)++++</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_CDF">
<English>UAZ CDF (SPG-9)</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_CDF+">
<English>UAZ CDF (SPG-9)+</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_CDF++">
<English>UAZ CDF (SPG-9)++</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_CDF+++">
<English>UAZ CDF (SPG-9)+++</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_CDF++++">
<English>UAZ CDF (SPG-9)++++</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_TK">
<English>UAZ TK (SPG-9)</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_TK+">
<English>UAZ TK (SPG-9)+</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_TK++">
<English>UAZ TK (SPG-9)++</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_TK+++">
<English>UAZ TK (SPG-9)+++</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_TK++++">
<English>UAZ TK (SPG-9)++++</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_RUST">
<English>UAZ rusty (SPG-9)</English>
<German>UAZ rostig (SPG-9)</German>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_RUST+">
<English>UAZ rusty (SPG-9)+</English>
<German>UAZ rostig (SPG-9)+</German>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_RUST++">
<English>UAZ rusty (SPG-9)++</English>
<German>UAZ rostig (SPG-9)++</German>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_RUST+++">
<English>UAZ rusty (SPG-9)+++</English>
<German>UAZ rostig (SPG-9)+++</German>
</Key>
<Key ID="STR_VEH_NAME_UAZ_SPG_RUST++++">
<English>UAZ rusty (SPG-9)++++</English>
<German>UAZ rostig (SPG-9)++++</German>
</Key>
<Key ID="STR_VEH_NAME_UAZ_WINTER_SPG">
<English>UAZ Winter (SPG-9)</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_WINTER_SPG+">
<English>UAZ Winter (SPG-9)+</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_WINTER_SPG++">
<English>UAZ Winter (SPG-9)++</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_WINTER_SPG+++">
<English>UAZ Winter (SPG-9)+++</English>
</Key>
<Key ID="STR_VEH_NAME_UAZ_WINTER_SPG++++">
<English>UAZ Winter (SPG-9)++++</English>
</Key>
<Key ID="STR_VEH_NAME_URAL_TK">
<English>Ural (TK)</English>
</Key>
@@ -11699,6 +12089,31 @@
<German>Ural Offen (CDF)++++</German>
<Russian>Ural Открытый (CDF)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_URAL_FUEL_CDF">
<English>Ural Fuel (CDF)</English>
<German>Ural Treibstoff (CDF)</German>
<Russian>Ural Заправщик (CDF)</Russian>
</Key>
<Key ID="STR_VEH_NAME_URAL_FUEL_CDF+">
<English>Ural Fuel (CDF)+</English>
<German>Ural Treibstoff (CDF)+</German>
<Russian>Ural Заправщик (CDF)+</Russian>
</Key>
<Key ID="STR_VEH_NAME_URAL_FUEL_CDF++">
<English>Ural Fuel (CDF)++</English>
<German>Ural Treibstoff (CDF)++</German>
<Russian>Ural Заправщик (CDF)++</Russian>
</Key>
<Key ID="STR_VEH_NAME_URAL_FUEL_CDF+++">
<English>Ural Fuel (CDF)+++</English>
<German>Ural Treibstoff (CDF)+++</German>
<Russian>Ural Заправщик (CDF)+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_URAL_FUEL_CDF++++">
<English>Ural Fuel (CDF)++++</English>
<German>Ural Treibstoff (CDF)++++</German>
<Russian>Ural Заправщик (CDF)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_URAL_UN">
<English>Ural (UN)</English>
</Key>
@@ -11764,6 +12179,56 @@
<Russian>Ural Оружейный (Лесной)++++</Russian>
<German>Ural Waffentransport (Waldtarn)++++</German>
</Key>
<Key ID="STR_VEH_NAME_URAL_AMMO_INS">
<English>Ural Material Transport (INS)</English>
<Russian>Ural матобеспечения (INS)</Russian>
<German>Ural Materialtransport (INS)</German>
</Key>
<Key ID="STR_VEH_NAME_URAL_AMMO_INS+">
<English>Ural Material Transport (INS)+</English>
<Russian>Ural матобеспечения (INS)+</Russian>
<German>Ural Materialtransport (INS)+</German>
</Key>
<Key ID="STR_VEH_NAME_URAL_AMMO_INS++">
<English>Ural Material Transport (INS)++</English>
<Russian>Ural матобеспечения (INS)++</Russian>
<German>Ural Materialtransport (INS)++</German>
</Key>
<Key ID="STR_VEH_NAME_URAL_AMMO_INS+++">
<English>Ural Material Transport (INS)+++</English>
<Russian>Ural матобеспечения (INS)+++</Russian>
<German>Ural Materialtransport (INS)+++</German>
</Key>
<Key ID="STR_VEH_NAME_URAL_AMMO_INS++++">
<English>Ural Material Transport (INS)++++</English>
<Russian>Ural матобеспечения (INS)++++</Russian>
<German>Ural Materialtransport (INS)++++</German>
</Key>
<Key ID="STR_VEH_NAME_URAL_WEAPONS_INS">
<English>Ural Weapon Transport (INS)</English>
<Russian>Ural Оружейный (INS)</Russian>
<German>Ural Waffentransport (INS)</German>
</Key>
<Key ID="STR_VEH_NAME_URAL_WEAPONS_INS+">
<English>Ural Weapon Transport (INS)+</English>
<Russian>Ural Оружейный (INS)+</Russian>
<German>Ural Waffentransport (INS)+</German>
</Key>
<Key ID="STR_VEH_NAME_URAL_WEAPONS_INS++">
<English>Ural Weapon Transport (INS)++</English>
<Russian>Ural Оружейный (INS)++</Russian>
<German>Ural Waffentransport (INS)++</German>
</Key>
<Key ID="STR_VEH_NAME_URAL_WEAPONS_INS+++">
<English>Ural Weapon Transport (INS)+++</English>
<Russian>Ural Оружейный (INS)+++</Russian>
<German>Ural Waffentransport (INS)+++</German>
</Key>
<Key ID="STR_VEH_NAME_URAL_WEAPONS_INS++++">
<English>Ural Weapon Transport (INS)++++</English>
<Russian>Ural Оружейный (INS)++++</Russian>
<German>Ural Waffentransport (INS)++++</German>
</Key>
<Key ID="STR_VEH_NAME_URAL_CIVIL">
<English>Ural (Civil)</English>
<Russian>Ural (Гражданский)</Russian>
@@ -11839,6 +12304,31 @@
<Russian>Ural Заправщик (Лесной)++++</Russian>
<German>Ural Treibstoff (Waldtarn)++++</German>
</Key>
<Key ID="STR_VEH_NAME_URAL_FUEL_INS">
<English>Ural Fuel (INS)</English>
<German>Ural Treibstoff (INS)</German>
<Russian>Ural Заправщик (INS)</Russian>
</Key>
<Key ID="STR_VEH_NAME_URAL_FUEL_INS+">
<English>Ural Fuel (INS)+</English>
<German>Ural Treibstoff (INS)+</German>
<Russian>Ural Заправщик (INS)+</Russian>
</Key>
<Key ID="STR_VEH_NAME_URAL_FUEL_INS++">
<English>Ural Fuel (INS)++</English>
<German>Ural Treibstoff (INS)++</German>
<Russian>Ural Заправщик (INS)++</Russian>
</Key>
<Key ID="STR_VEH_NAME_URAL_FUEL_INS+++">
<English>Ural Fuel (INS)+++</English>
<German>Ural Treibstoff (INS)+++</German>
<Russian>Ural Заправщик (INS)+++</Russian>
</Key>
<Key ID="STR_VEH_NAME_URAL_FUEL_INS++++">
<English>Ural Fuel (INS)++++</English>
<German>Ural Treibstoff (INS)++++</German>
<Russian>Ural Заправщик (INS)++++</Russian>
</Key>
<Key ID="STR_VEH_NAME_URAL_WINTER">
<English>Ural (Winter)</English>
<Russian>Ural (Зимний)</Russian>
@@ -13949,6 +14439,17 @@
<Russian>Cessna C185U (Камуфляж)</Russian>
<German>Cessna C185U (Tarn)</German>
</Key>
<Key ID="STR_VEH_NAME_CESSNA_ROCKETS">
<English>Cessna C185T (Rockets)</English>
<German>Cessna C185T (Raketen)</German>
</Key>
<Key ID="STR_VEH_NAME_CESSNA_M60">
<English>Cessna C185T (Twin M60)</English>
<German>Cessna C185T (Zwillings-M60)</German>
</Key>
<Key ID="STR_VEH_NAME_CESSNA_AMPHIBIAN">
<English>Cessna C185F (Amphibian)</English>
</Key>
<Key ID="STR_VEH_NAME_STASH">
<English>Stash</English>
<French>Planque</French>
@@ -18055,7 +18556,26 @@
<German>Schallgedämpftes Scharfschützengewehr &lt;br/&gt;Kaliber: 7.62x51mm</German>
<Russian>Бесшумная снайперская винтовка &lt;br/&gt;Патрон: 7.62x51mm</Russian>
</Key>
<!-- SCAR-H AK -->
<Key ID="STR_DZ_WPN_SCARAK_NAME">
<English>SCAR-H AK</English>
</Key>
<Key ID="STR_DZ_WPN_SCARAK_CCO_NAME">
<English>SCAR-H AK CCO</English>
</Key>
<Key ID="STR_DZ_WPN_SCARAK_HOLO_NAME">
<English>SCAR-H AK Holo</English>
</Key>
<Key ID="STR_DZ_WPN_SCARAK_ACOG_NAME">
<English>SCAR-H AK ACOG</English>
</Key>
<Key ID="STR_DZ_WPN_SCARAK_DESC">
<English>Assault Rifle &lt;br/&gt;Caliber: 7.62x39mm</English>
<German>Sturmgewehr &lt;br/&gt;Kaliber: 7.62x39mm</German>
<Russian>Штурмовая винтовка &lt;br/&gt;Патрон: 7.62x39mm</Russian>
</Key>
<!-- XM8 -->
<Key ID="STR_DZ_WPN_XM8_CARBINE_NAME">
<English>XM8 Carbine</English>
@@ -18237,6 +18757,16 @@
<Key ID="STR_DZ_WPN_DESERT_EAGLE_NAME">
<English>Desert Eagle</English>
</Key>
<Key ID="STR_DZ_WPN_DESERT_EAGLE_GOLD_NAME">
<English>Desert Eagle Gold</English>
</Key>
<Key ID="STR_DZ_WPN_DESERT_EAGLE_SILVER_NAME">
<English>Desert Eagle Silver</English>
<German>Desert Eagle Silber</German>
</Key>
<Key ID="STR_DZ_WPN_DESERT_EAGLE_MODERN_NAME">
<English>Desert Eagle Modern</English>
</Key>
<Key ID="STR_DZ_WPN_DESERT_EAGLE_DESC">
<English>Semi-automatic Pistol &lt;br/&gt;Caliber: .50 AE</English>
<German>Halbautomatische Pistole &lt;br/&gt;Kaliber: .50 AE</German>
@@ -18333,9 +18863,9 @@
<Russian>60п. АК-47М маг.</Russian>
</Key>
<Key ID="STR_DZE_MAG_60RND_762X39_AK47_DESC">
<English>Caliber: 7.62x39mm &lt;br/&gt;Rounds: 60, duct-taped &lt;br/&gt;Used in: AK-47M, SA-58, RPK</English>
<German>Kaliber: 7.62x39mm &lt;br/&gt;Patronen: 60, zusammengeklebt &lt;br/&gt;Verwendet in: AK-47M, SA-58, RPK</German>
<Russian>Калибр: 7.62x39mm &lt;br/&gt;Патронов: 60 &lt;br/&gt;2 магазина соединенные изолентой. &lt;br/&gt;Используются в: AK-47M, SA-58, РПК</Russian>
<English>Caliber: 7.62x39mm &lt;br/&gt;Rounds: 60, duct-taped &lt;br/&gt;Used in: AK-47M, SA-58, RPK, SCAR-H AK</English>
<German>Kaliber: 7.62x39mm &lt;br/&gt;Patronen: 60, zusammengeklebt &lt;br/&gt;Verwendet in: AK-47M, SA-58, RPK, SCAR-H AK</German>
<Russian>Калибр: 7.62x39mm &lt;br/&gt;Патронов: 60 &lt;br/&gt;2 магазина соединенные изолентой. &lt;br/&gt;Используются в: AK-47M, SA-58, РПК, SCAR-H AK</Russian>
</Key>
<Key ID="STR_DZ_MAG_30RND_762X39_SA58_NAME">
<English>30Rnd. SA-58 mag.</English>
@@ -19549,26 +20079,26 @@
<Hungarian>Kaliber: 7.62x39mm SD &lt;br/&gt; Töltények: 30 &lt;br/&gt; Hozzá tartozó fegyver: RK-95 SD</Hungarian>
</Key>
<Key ID="STR_DZ_MAG_30RND_AK47M_DESC">
<English>Caliber: 7.62x39mm&lt;br/&gt;Rounds: 30&lt;br/&gt;Used in: AK-47M, SA-58, RPK</English>
<French>Calibre: 7.62x39mm&lt;br/&gt;Munitions : 30&lt;br/&gt;Utilisé avec: AK-47M, SA-58, RPK</French>
<Spanish>Calibre: 7.62x39mm&lt;br/&gt;Cartuchos: 30&lt;br/&gt;Usado en: AK-47M, SA-58, RPK</Spanish>
<Italian>Calibro: 7.62x39mm&lt;br/&gt;Munizioni: 30&lt;br/&gt;Usato in: AK-47M, SA-58, RPK</Italian>
<Polish>Kaliber: 7.62x39mm&lt;br/&gt;Naboje: 30&lt;br/&gt;Uzywany w: AK-47M, SA-58, RPK</Polish>
<Russian>Патрон: 7.62x39мм &lt;br/&gt;Количество: 30&lt;br/&gt;Исп. в: AK-47M, SA-58, RPK</Russian>
<German>Kaliber: 7.62x39mm&lt;br/&gt;Patronen: 30&lt;br/&gt;Verwendet in: AK-47M, SA-58, RPK</German>
<Czech>Kalibr: 7.62x39mm&lt;br/&gt;Nábojů: 30&lt;br/&gt;Pro: AK-47M, SA-58, RPK</Czech>
<Hungarian>Kaliber: 7.62x39mm &lt;br/&gt; Töltények: 30 &lt;br/&gt; Hozzá tartozó fegyver: AK-47M, SA-58, RPK</Hungarian>
<English>Caliber: 7.62x39mm&lt;br/&gt;Rounds: 30&lt;br/&gt;Used in: AK-47M, SA-58, RPK, SCAR-H AK</English>
<French>Calibre: 7.62x39mm&lt;br/&gt;Munitions : 30&lt;br/&gt;Utilisé avec: AK-47M, SA-58, RPK, SCAR-H AK</French>
<Spanish>Calibre: 7.62x39mm&lt;br/&gt;Cartuchos: 30&lt;br/&gt;Usado en: AK-47M, SA-58, RPK, SCAR-H AK</Spanish>
<Italian>Calibro: 7.62x39mm&lt;br/&gt;Munizioni: 30&lt;br/&gt;Usato in: AK-47M, SA-58, RPK, SCAR-H AK</Italian>
<Polish>Kaliber: 7.62x39mm&lt;br/&gt;Naboje: 30&lt;br/&gt;Uzywany w: AK-47M, SA-58, RPK, SCAR-H AK</Polish>
<Russian>Патрон: 7.62x39мм &lt;br/&gt;Количество: 30&lt;br/&gt;Исп. в: AK-47M, SA-58, RPK, SCAR-H AK</Russian>
<German>Kaliber: 7.62x39mm&lt;br/&gt;Patronen: 30&lt;br/&gt;Verwendet in: AK-47M, SA-58, RPK, SCAR-H AK</German>
<Czech>Kalibr: 7.62x39mm&lt;br/&gt;Nábojů: 30&lt;br/&gt;Pro: AK-47M, SA-58, RPK, SCAR-H AK</Czech>
<Hungarian>Kaliber: 7.62x39mm &lt;br/&gt; Töltények: 30 &lt;br/&gt; Hozzá tartozó fegyver: AK-47M, SA-58, RPK, SCAR-H AK</Hungarian>
</Key>
<Key ID="STR_DZ_MAG_30RND_SA58_DESC">
<English>Caliber: 7.62x39mm&lt;br/&gt;Rounds: 30&lt;br/&gt;Used in: AK-47M, SA-58, RPK</English>
<French>Calibre: 7.62x39mm&lt;br/&gt;Munitions : 30&lt;br/&gt;Utilisé avec: AK-47M, SA-58, RPK</French>
<Spanish>Calibre: 7.62x39mm&lt;br/&gt;Cartuchos: 30&lt;br/&gt;Usado en: AK-47M, SA-58, RPK</Spanish>
<Italian>Calibro: 7.62x39mm&lt;br/&gt;Munizioni: 30&lt;br/&gt;Usato in: AK-47M, SA-58, RPK</Italian>
<Polish>Kaliber: 7.62x39mm&lt;br/&gt;Naboje: 30&lt;br/&gt;Uzywany w: AK-47M, SA-58, RPK</Polish>
<Russian>Патрон: 7.62x39мм &lt;br/&gt;Количество: 30&lt;br/&gt;Исп. в: AK-47M, SA-58, RPK</Russian>
<German>Kaliber: 7.62x39mm&lt;br/&gt;Patronen: 30&lt;br/&gt;Verwendet in: AK-47M, SA-58, RPK</German>
<Czech>Kalibr: 7.62x39mm&lt;br/&gt;Nábojů: 30&lt;br/&gt;Pro: AK-47M, SA-58, RPK</Czech>
<Hungarian>Kaliber: 7.62x39mm &lt;br/&gt; Töltények: 30 &lt;br/&gt; Hozzá tartozó fegyver: AK-47M, SA-58, RPK</Hungarian>
<English>Caliber: 7.62x39mm&lt;br/&gt;Rounds: 30&lt;br/&gt;Used in: SA-58, AK-47M, RPK, SCAR-H AK</English>
<French>Calibre: 7.62x39mm&lt;br/&gt;Munitions : 30&lt;br/&gt;Utilisé avec: SA-58, AK-47M, RPK, SCAR-H AK</French>
<Spanish>Calibre: 7.62x39mm&lt;br/&gt;Cartuchos: 30&lt;br/&gt;Usado en: SA-58, AK-47M, RPK, SCAR-H AK</Spanish>
<Italian>Calibro: 7.62x39mm&lt;br/&gt;Munizioni: 30&lt;br/&gt;Usato in: SA-58, AK-47M, RPK, SCAR-H AK</Italian>
<Polish>Kaliber: 7.62x39mm&lt;br/&gt;Naboje: 30&lt;br/&gt;Uzywany w: SA-58, AK-47M, RPK, SCAR-H AK</Polish>
<Russian>Патрон: 7.62x39мм &lt;br/&gt;Количество: 30&lt;br/&gt;Исп. в: SA-58, AK-47M, RPK, SCAR-H AK</Russian>
<German>Kaliber: 7.62x39mm&lt;br/&gt;Patronen: 30&lt;br/&gt;Verwendet in: SA-58, AK-47M, RPK, SCAR-H AK</German>
<Czech>Kalibr: 7.62x39mm&lt;br/&gt;Nábojů: 30&lt;br/&gt;Pro: SA-58, AK-47M, SA-58, RPK, SCAR-H AK</Czech>
<Hungarian>Kaliber: 7.62x39mm &lt;br/&gt; Töltények: 30 &lt;br/&gt; Hozzá tartozó fegyver: SA-58, AK-47M, RPK, SCAR-H AK</Hungarian>
</Key>
<Key ID="STR_DZ_MAG_20RND_Groza9_NAME">
<English>20Rnd. Groza-9 mag.</English>
@@ -22900,9 +23430,9 @@
<Czech>Tato budova potřebuje %1 v rámci %2.</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_136">
<English>Unable to build, %1 nearby.</English>
<German>Es ist nicht möglich %1 hier aufzubauen.</German>
<Russian>Здесь нельзя поставить %1.</Russian>
<English>You are not allowed to build here a %1 is nearby.</English>
<German>Du kannst hier nicht bauen. Ein %1 ist in der Nähe.</German>
<Russian>Вам запрещено строить здесь, %1 рядом.</Russian>
<Dutch>Bouwen niet mogelijk %1 in de buurt.</Dutch>
<French>Impossible de construire, %1 est trop proche.</French>
<Czech>Nemůžete postavit %1 poblíž.</Czech>
@@ -33407,7 +33937,7 @@
<German>Keramikteile</German>
<Russian>Керамические части</Russian>
</Key>
<Key ID="STR_EPOCH_PLASTIC_PARTS_DESC">
<Key ID="STR_EPOCH_CERAMIC_PARTS_DESC">
<English>A crate of ceramic parts.</English>
<German>Eine Kiste mit Keramikteile.</German>
<Russian>Ящик с керамическими частями.</Russian>
@@ -33448,7 +33978,39 @@
<German>Eine Lagerkiste mit einem grünen Tarnetz.</German>
<Russian>Ящик для хранения с зелёной камуфляжной сетью.</Russian>
</Key>
<Key ID="STR_EPOCH_COW_ZOMBIE">
<English>Zombified Cow</English>
<German>Zombifizierte Kuh</German>
</Key>
<Key ID="STR_EPOCH_GOAT_ZOMBIE">
<English>Zombified Goat</English>
<German>Zombifizierte Ziege</German>
</Key>
<Key ID="STR_EPOCH_SHEEP_ZOMBIE">
<English>Zombified Sheep</English>
<German>Zombifiziertes Schaf</German>
</Key>
<Key ID="STR_EPOCH_DOG_ZOMBIE">
<English>Zombified Dog</English>
<German>Zombifizierter Hund</German>
</Key>
<Key ID="STR_EPOCH_RABBIT_ZOMBIE">
<English>Zombified Rabbit</English>
<German>Zombifizierter Hase</German>
</Key>
<Key ID="STR_EPOCH_BOAR_ZOMBIE">
<English>Zombified Boar</English>
<German>Zombifiziertes Wildschwein</German>
</Key>
<Key ID="STR_EPOCH_COCK_ZOMBIE">
<English>Zombified Cock</English>
<German>Zombifizierter Hahn</German>
</Key>
<Key ID="STR_EPOCH_CHICKEN_ZOMBIE">
<English>Zombified Chicken</English>
<German>Zombifiziertes Huhn</German>
</Key>
<!--Fix for missing strings from the buildings3.pbo, this is just a placeholder-->
<Key ID="STR_FAL_Street_Sign">
<English>Street Sign</English>

View File

@@ -48,14 +48,24 @@ BEGIN
WHERE
`Object_DATA`.`CharacterID` <> 0
AND `Object_DATA`.`CharacterID` <= 12500
AND `Object_DATA`.`Classname` NOT LIKE 'Tent%'
AND `Object_DATA`.`Classname` NOT LIKE '%Tent%'
AND `Object_DATA`.`Classname` NOT LIKE '%Locked'
AND `Object_DATA`.`Classname` NOT LIKE 'Land\_%' -- added escape character so LandRover vehicles are not ignored
AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%'
AND `Object_DATA`.`Classname` NOT LIKE 'Wood%'
AND `Object_DATA`.`Classname` NOT LIKE 'Metal%'
AND `Object_DATA`.`Classname` NOT LIKE '%Storage%'
AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'DesertLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ', 'BagFenceRound_DZ')
AND `Object_DATA`.`Classname` NOT LIKE '%CamoNet_DZ'
AND `Object_DATA`.`Classname` NOT LIKE 'Concrete%'
AND `Object_DATA`.`Classname` NOT LIKE 'Glass%'
AND `Object_DATA`.`Classname` NOT LIKE 'Stash%'
AND `Object_DATA`.`Classname` NOT LIKE 'Door%'
AND `Object_DATA`.`Classname` NOT LIKE 'Garage%'
AND `Object_DATA`.`Classname` NOT LIKE 'Helipad%'
AND `Object_DATA`.`Classname` NOT LIKE '%Bench%'
AND `Object_DATA`.`Classname` NOT LIKE 'Vendmachine%'
AND `Object_DATA`.`Classname` NOT LIKE '%Trap%'
AND `Object_DATA`.`Classname` NOT IN ('Arcade_DZ','Sofa_DZ','Armchair_DZ','ATM_DZ','Server_Rack_DZ','Washing_Machine_DZ','Fridge_DZ','Wardrobe_DZ','Commode_DZ','Stoneoven_DZ','CookTripod_DZ','CCTV_DZ','Office_Chair_DZ','Table_DZ','Bed_DZ','Water_Pump_DZ','Water_Pump_DZ','Notebook_DZ','Scaffolding_DZ','OutHouse_DZ','Sandbag1_DZ', 'FireBarrel_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ', 'BagFenceRound_DZ')
AND FindVehicleKeysCount(Object_DATA.CharacterID) = 0;
RETURN ROW_COUNT();
@@ -95,7 +105,7 @@ DELIMITER ;
-- ----------------------------
DROP EVENT IF EXISTS `setDamageOnAge`;
DELIMITER ;;
CREATE EVENT `setDamageOnAge` ON SCHEDULE EVERY 1 DAY COMMENT 'This sets damage on a wall so that it can be maintained' DO UPDATE `Object_DATA` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Classname` IN ('Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ')) )
CREATE EVENT `setDamageOnAge` ON SCHEDULE EVERY 1 DAY COMMENT 'This sets damage on a wall so that it can be maintained' DO UPDATE `Object_DATA` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Classname` IN ('Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','WoodenGate_1_DZ','WoodenGate_2_DZ','WoodenGate_3_DZ','WoodenGate_4_DZ','Land_DZE_WoodGateLocked','CinderGateLocked_DZ','Metal_DrawbridgeLocked_DZ','Land_DZE_WoodOpenTopGarageLocked','CinderGarageOpenTopLocked_DZ','DoorLocked_DZ','CinderWallWindowLocked_DZ','CinderDoorHatchLocked_DZ','Concrete_Bunker_Locked_DZ','CinderWallWindowLocked_DZ','Plastic_Pole_EP1_DZ')) )
;;
DELIMITER ;
@@ -111,14 +121,24 @@ CREATE EVENT `UnlockNonKeyVehicles` ON SCHEDULE EVERY 1 DAY DO UPDATE
WHERE
`Object_DATA`.`CharacterID` <> 0
AND `Object_DATA`.`CharacterID` <= 12500
AND `Object_DATA`.`Classname` NOT LIKE 'Tent%'
AND `Object_DATA`.`Classname` NOT LIKE '%Tent%'
AND `Object_DATA`.`Classname` NOT LIKE '%Locked'
AND `Object_DATA`.`Classname` NOT LIKE 'Land\_%' -- added escape character so LandRover vehicles are not ignored
AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%'
AND `Object_DATA`.`Classname` NOT LIKE 'Wood%'
AND `Object_DATA`.`Classname` NOT LIKE 'Metal%'
AND `Object_DATA`.`Classname` NOT LIKE '%Storage%'
AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'DesertLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ', 'BagFenceRound_DZ')
AND `Object_DATA`.`Classname` NOT LIKE '%CamoNet_DZ'
AND `Object_DATA`.`Classname` NOT LIKE 'Concrete%'
AND `Object_DATA`.`Classname` NOT LIKE 'Glass%'
AND `Object_DATA`.`Classname` NOT LIKE 'Stash%'
AND `Object_DATA`.`Classname` NOT LIKE 'Door%'
AND `Object_DATA`.`Classname` NOT LIKE 'Garage%'
AND `Object_DATA`.`Classname` NOT LIKE 'Helipad%'
AND `Object_DATA`.`Classname` NOT LIKE '%Bench%'
AND `Object_DATA`.`Classname` NOT LIKE 'Vendmachine%'
AND `Object_DATA`.`Classname` NOT LIKE '%Trap%'
AND `Object_DATA`.`Classname` NOT IN ('Arcade_DZ','Sofa_DZ','Armchair_DZ','ATM_DZ','Server_Rack_DZ','Washing_Machine_DZ','Fridge_DZ','Wardrobe_DZ','Commode_DZ','Stoneoven_DZ','CookTripod_DZ','CCTV_DZ','Office_Chair_DZ','Table_DZ','Bed_DZ','Water_Pump_DZ','Water_Pump_DZ','Notebook_DZ','Scaffolding_DZ','OutHouse_DZ','Sandbag1_DZ', 'FireBarrel_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ', 'BagFenceRound_DZ')
AND FindVehicleKeysCount(Object_DATA.CharacterID) = 0
;;
DELIMITER ;