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Fix undefined player uid in modular build
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@@ -11,6 +11,7 @@ _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animatio
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_vehicle = vehicle player;
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_inVehicle = (_vehicle != player);
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_playerUID = [player] call FNC_GetPlayerUID;
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DZE_Q = false;
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DZE_Z = false;
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