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test melee ammo settings from DayZ CE 1.8
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@@ -58,14 +58,14 @@ class CfgAmmo {
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};
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class Melee;
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class Machete_Swing_Ammo : Melee {
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hit = 15;
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simulation = "shotBullet";
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minRange = 1;
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hit = 6;
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simulation = "shotSpread";
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minRange = 0.5;
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minRangeProbab = 0.8;
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midRange = 2;
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midRangeProbab = 1.5;
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maxRange = 3;
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maxRangeProbab = 2.5;
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midRangeProbab = 3.5;
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maxRange = 5;
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maxRangeProbab = 5;
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explosive = 0;
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simulationStep = 0.001;
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timeToLive = 0.03;
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@@ -73,14 +73,14 @@ class CfgAmmo {
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soundEngine[] = {"", db-80, 4};
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};
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class Hatchet_Swing_Ammo : Melee {
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hit = 12;
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simulation = "shotBullet";
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minRange = 1;
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hit = 6;
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simulation = "shotSpread";
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minRange = 0.5;
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minRangeProbab = 0.8;
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midRange = 2;
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midRangeProbab = 1.5;
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maxRange = 3;
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maxRangeProbab = 2.5;
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midRangeProbab = 3.5;
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maxRange = 5;
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maxRangeProbab = 5;
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explosive = 0;
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simulationStep = 0.001;
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timeToLive = 0.03;
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@@ -88,14 +88,14 @@ class CfgAmmo {
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soundEngine[] = {"", db-80, 4};
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};
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class Crowbar_Swing_Ammo : Melee {
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hit = 10;
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simulation = "shotBullet";
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minRange = 1;
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hit = 4;
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simulation = "shotSpread";
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minRange = 0.5;
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minRangeProbab = 0.8;
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midRange = 2;
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midRangeProbab = 1.5;
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maxRange = 3;
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maxRangeProbab = 2.5;
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midRangeProbab = 3.5;
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maxRange = 5;
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maxRangeProbab = 5;
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explosive = 0;
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simulationStep = 0.001;
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timeToLive = 0.03;
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@@ -103,14 +103,14 @@ class CfgAmmo {
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soundEngine[] = {"", db-80, 4};
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};
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class Fishing_Swing_Ammo : Melee {
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hit = 7;
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simulation = "shotBullet";
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minRange = 1;
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minRangeProbab = 1;
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hit = 1;
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simulation = "shotSpread";
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minRange = 0.5;
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minRangeProbab = 0.8;
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midRange = 2;
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midRangeProbab = 2;
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maxRange = 3;
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maxRangeProbab = 3;
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midRangeProbab = 3.5;
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maxRange = 5;
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maxRangeProbab = 5;
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explosive = 0;
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simulationStep = 0.001;
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timeToLive = 0.03;
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