This may prevent reduce glitching though a door

This commit is contained in:
[VB]AWOL
2013-11-19 15:56:03 -06:00
parent 49da47b476
commit 31cbc43a77

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@@ -28,8 +28,14 @@ class DZE_Base_Object : All {
type = 1;
threat[] = {0,0,0};
maxSpeed = 0;
coefInside = 4;
coefInsideHeur = 4;
//coefInside = 4;
//coefInsideHeur = 4;
// test settings from h barrier to see if this prevents glitching though a door
coefInside = 0.5;
coefInsideHeur = 0.8;
class DestructionEffects {
class Sound {
simulation = "sound";