Update fn_temperatur.sqf

Utilize the dayz_inside variable that is calculated in player_checkStealth. The snow variable is initialized in variables.sqf.
This commit is contained in:
worldwidesorrow
2020-07-14 16:15:46 -05:00
committed by GitHub
parent 34e1437641
commit 413ce06afc

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@@ -17,7 +17,7 @@ Missing:
Shivering Function need improments
*/
private ["_difference","_isinvehicle","_isinbuilding","_daytime","_height_mod","_temp","_looptime","_vehicle_factor","_moving_factor","_fire_factor","_building_factor","_sun_factor","_water_factor","_rain_factor","_night_factor","_wind_factor","_raining","_sunrise","_fireplaces","_building","_heatpack_factor","_warm_clothes","_stand_factor","_snow_factor","_pPos","_sleepTemperatur","_shivering"];
private ["_difference","_isinvehicle","_daytime","_height_mod","_temp","_looptime","_vehicle_factor","_moving_factor","_fire_factor","_building_factor","_sun_factor","_water_factor","_rain_factor","_night_factor","_wind_factor","_raining","_sunrise","_fireplaces","_building","_heatpack_factor","_warm_clothes","_stand_factor","_snow_factor","_pPos","_sleepTemperatur","_shivering"];
_looptime = _this;
//Factors are equal to win/loss of factor*basic value
@@ -45,7 +45,6 @@ _shivering = DZE_TempVars select 13; //Set this to 26 to disabled shivering
_difference = 0;
//_hasfireffect = false;
_isinbuilding = false;
_isinvehicle = false;
_raining = (rain > 0);
@@ -78,25 +77,10 @@ if !(_isinvehicle) then {
};
};
//building
_building = nearestObject [player, "HouseBase"];
if (!isNull _building) then {
if([player,_building] call fnc_isInsideBuilding) then {
//Make sure thate Fire and Building Effect can only appear single Not used at the moment
//if(!_hasfireffect && _fire_factor > _building_factor) then {
_difference = _difference + _building_factor;
//};
_isinbuilding = true;
dayz_inside = true;
} else {
dayz_inside = false;
};
} else {
dayz_inside = false;
};
if (dayz_inside) then {_difference = _difference + _building_factor;};
//sun
if (daytime > _sunrise && {daytime < (24 - _sunrise)} && {!_raining} && {overcast <= 0.6} && {!_isinbuilding}) then {
if (daytime > _sunrise && {daytime < (24 - _sunrise)} && {!_raining} && {overcast <= 0.6} && !dayz_inside) then {
/*Mathematic Basic
t = temperature effect
@@ -132,7 +116,8 @@ if (r_player_warming_heatpack select 0) then {
//warm clothes
if ((typeOf player) in DZE_WarmClothes) then {
if (DZE_SnowFall) then {_warm_clothes = _warm_clothes + 14;};
//if (DZE_SnowFall) then {_warm_clothes = _warm_clothes + 14;};
if (DZE_Weather in [3,4]) then {_warm_clothes = _warm_clothes + 14;};
_difference = _difference + _warm_clothes;
};
@@ -150,7 +135,7 @@ if !(_isinvehicle) then {
//night
if((daytime < _sunrise || daytime > (24 - _sunrise)) ) then {
_daytime = if(daytime < 12) then {daytime + 24} else {daytime};
if(_isinbuilding) then {
if(dayz_inside) then {
_difference = _difference - ((((_night_factor * -1) / (_sunrise^2)) * ((_daytime - 24)^2) + _night_factor)) / 2;
} else {
_difference = _difference - (((_night_factor * -1) / (_sunrise^2)) * ((_daytime - 24)^2) + _night_factor);
@@ -167,7 +152,7 @@ if !(_isinvehicle) then {
//diag_log format["height - %1",_difference];
};
if !(_isinbuilding) then {
if !(dayz_inside) then {
//rain
if(_raining) then {
_difference = _difference - (rain * _rain_factor);
@@ -187,7 +172,7 @@ if !(_isinvehicle) then {
//diag_log format["Standing - %1",_difference];
};
//Snow fall
if (!isNil "snow") then {
if (snow > 0) then {
_difference = _difference - _snow_factor;
};
};