mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Disable RadioProtocol group chat spam
Works well with AI, still needs multiplayer testing.
This commit is contained in:
@@ -15,8 +15,8 @@
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[NEW] Anzio 20mm sniper and RedRyder BB Gun by @arma2WillRobinson
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[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
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[NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebaydayz
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[NEW] Autorun hotkey (0 = Toggle auto run) @ebaydayz
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[NEW] Earplugs/Lower sound effects volume hotkey (F1) and status UI icon.
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[NEW] Autorun hotkey ('0' key)
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[NEW] Earplugs hotkey ('F1' key)
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[NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix
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[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade
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[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable.
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@@ -51,7 +51,7 @@
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[NEW] Salvage can now be disabled on locked vehicles via DZE_salvageLocked variable. #1757 @oiad
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[NEW] You may now rearm pooks and other helicoper/vehicle pilot/driver weapons @icomrade
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[NEW] Rewrote death messages to a PVEH instead of the unreliable MPHit. Added localization, more causes of death, systemChat and dynamicText killfeed options. @ebaydayz
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[NEW] Optional group system with database save (F5 key). Settings available in configVariables.sqf. Command bar is now hidden. @icomrade @ebaydayz
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[NEW] Group system ('F5' key) with database save. Settings available in configVariables.sqf. CommandBar and RadioProtocol spam are now disabled via config. @icomrade @ebaydayz
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[NEW] Parachute can now auto open at a set height during HALO jump. Altitude and speed meter can also be enabled. See configVariables.sqf. @ebaydayz
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[CHANGED] Combattimeout now uses diag_tickTime instead of time.
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@@ -120,6 +120,7 @@
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[FIXED] Humanity hit is now applied correctly to players shooting from vehicles. @ebaydayz
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[FIXED] Chopped down trees are now synced for JIP players, so they no longer respawn on relog. @ebaydayz
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[FIXED] Several errors with loading and unloading unconscious players from vehicles. @oiad @ebaydayz
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[FIXED] Occasional glitch death when opening parachute during HALO jump. @ebaydayz
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[UPDATED] .hpp files updated in dayz_code\Configs\CfgLoot\CfgBuildingPos. @Uro1
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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252
SQF/dayz_code/Configs/RadioProtocol.hpp
Normal file
252
SQF/dayz_code/Configs/RadioProtocol.hpp
Normal file
@@ -0,0 +1,252 @@
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//Disable automatic group chat spam "CEASE FIRE", "READY", "REGROUP", "UNKNOWN 12'OCLOCK", etc.
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class RadioProtocolEmpty {
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class Words {};
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class Arguments {};
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class Default {priority = -1; timeout = -1;};
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class Report {priority = -1; timeout = -1;};
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class PriorityReport {priority = -1; timeout = -1;};
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class Confirmation {priority = -1; timeout = -1;};
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class Completition {priority = -1; timeout = -1;};
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class JoinCompleted {priority = -1; timeout = -1;};
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class Failure {priority = -1; timeout = -1;};
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class Notify {priority = -1; timeout = -1;};
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class Detected {priority = -1; timeout = -1;};
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class NormalCommand {priority = -1; timeout = -1;};
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class CriticalReport {priority = -1; timeout = -1;};
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class UrgentCommand {priority = -1; timeout = -1;};
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class UICommand {priority = -1; timeout = -1;};
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class Design {priority = -1; timeout = -1;};
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class ClausePosition {};
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class ClausePositionNear {};
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class SentUnitKilled {};
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class SentSupportAskHeal {};
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class SentSupportAskRepair {};
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class SentSupportAskRefuel {};
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class SentSupportAskRearm {};
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class SentSupportConfirm {};
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class SentSupportReady {};
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class SentSupportDone {};
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class SentSupportNotAvailable {};
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class SentHealthCritical {};
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class SentDammageCritical {};
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class SentFuelCritical {};
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class SentFuelLow {};
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class SentAmmoCritical {};
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class SentAmmoLow {};
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class SentReportPosition {};
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class SentIsLeader {};
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class SentCommandCompleted {};
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class SentJoinCompleted {};
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class SentFireReady {};
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class SentFireNegative {};
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class SentCommandFailed {};
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class SentDestinationUnreacheable {};
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class SelectEnemyDetectedSentence {};
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class SentEnemyDetectedGroupCoreRelative {};
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class SentEnemyDetectedOnGridReference {};
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class SentEnemyDetectedLocationRelative {};
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class SentEnemyDetectedUnitRelative {};
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class SentEnemyDetectedSenderRelative {};
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class SentObjectDestroyed {};
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class SentObjectDestroyedUnknown {};
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class SentContact {};
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class SentUnderFire {};
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class SentCoverMe {};
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class SentCovering {};
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class SentSuppressing {};
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class SentReloading {};
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class SentThrowingGrenade {};
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class SentThrowingSmoke {};
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class SentIncomingGrenade {};
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class SentEnemyContact {};
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class SentEndangered {};
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class SentRouted {};
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class SentWitnessDeadBody {};
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class SentWitnessKilled {};
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class SentCombatGeneric {};
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class SentCheering {};
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class SentScreaming {};
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class SentClear {};
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class SentRepeatCommand {};
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class SentWhereAreYou {};
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class SentReturnToFormation {};
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class SentFormColumn {};
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class SentFormStaggeredColumn {};
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class SentFormWedge {};
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class SentFormEcholonLeft {};
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class SentFormEcholonRight {};
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class SentFormVee {};
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class SentFormLine {};
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class SentFormFile {};
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class SentFormDiamond {};
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class SentBehaviourCareless {};
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class SentBehaviourSafe {};
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class SentBehaviourAware {};
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class SentBehaviourCombat {};
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class SentBehaviourStealth {};
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class SentOpenFire {};
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class SentOpenFireInCombat {};
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class SentHoldFire {};
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class SentHoldFireInCombat {};
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class SentCeaseFireInsideGroup {};
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class SentCeaseFire {};
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class SentLooseFormation {};
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class SentKeepFormation {};
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class SentUnitPosDown {};
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class SentUnitPosMiddle {};
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class SentUnitPosUp {};
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class SentUnitPosAuto {};
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class SentFormPosAdvance {};
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class SentFormPosStayBack {};
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class SentFormPosFlankLeft {};
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class SentFormPosFlankRight {};
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class SentReportStatus {};
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class SentTeam {};
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class SentTeamPlural {};
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class SentWatchTgt {};
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class SentWatchDir {};
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class SentWatchPos {};
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class SentWatchAround {};
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class SentNoTarget {};
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class SentTarget {};
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class SentEngage {};
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class SentFire {};
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class SentEngageNoTarget {};
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class SentFireNoTarget {};
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class SelectCmdMoveSentence {};
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class SentCmdMoveGroupRelative {};
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class SentCmdMoveRecipientsRelative {};
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class SentCmdMoveToGrid {};
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class SentCmdMoveToTarget {};
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class SentCmdMoveToObject {};
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class SentCmdMoveLocationRelative {};
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class SentCmdHealSomeone {};
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class SentCmdHealSelf {};
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class SentAssemble {};
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class SentDisassemble {};
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class SentCmdActionTakeBag {};
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class SentCmdActionDropBag {};
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class SentCmdActionOpenBag {};
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class SentLightsOn {};
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class SentLightsOff {};
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class SentPointersOn {};
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class SentPointersOff {};
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class SentCmdHeal {};
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class SentCmdHealFar {};
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class SentCmdHealAt {};
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class SentCmdRepair {};
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class SentCmdRepairFar {};
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class SentCmdRepairAt {};
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class SentCmdRefuel {};
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class SentCmdRefuelFar {};
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class SentCmdRefuelAt {};
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class SentCmdRearm {};
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class SentCmdRearmFar {};
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class SentCmdRearmAt {};
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class SentCmdSupport {};
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class SentCmdSupportFar {};
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class SentCmdSupportAt {};
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class SentCmdDropWeapon {};
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class SentCmdDropMagazine {};
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class SentCmdTakeWeapon {};
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class SentCmdTakeWeaponFar {};
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class SentCmdTakeWeaponAt {};
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class SentCmdTakeMagazine {};
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class SentCmdTakeMagazineFar {};
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class SentCmdTakeMagazineAt {};
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class SentCmdAction {};
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class SentCmdActionNear {};
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class SentCmdActionFar {};
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class SentCmdActionAt {};
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class SentCmdTakeFlag {};
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class SentCmdTakeFlagFar {};
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class SentCmdTakeFlagAt {};
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class SentCmdReturnFlag {};
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class SentCmdReturnFlagFar {};
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class SentCmdReturnFlagAt {};
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class SentCmdEject {};
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class SentCmdPlaceCharge {};
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class SentCmdDetonate {};
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class SentCmdActivateTimer {};
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class SentCmdDeactivateBomb {};
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class SentCmdDeactivateMine {};
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class SentCmdTakeMine {};
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class SentCmdLightFire {};
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class SentCmdLightFireFar {};
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class SentCmdLightFireAt {};
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class SentCmdPutOutFire {};
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class SentCmdPutOutFireFar {};
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class SentCmdPutOutFireAt {};
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class SentCmdOpenDoor {};
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class SentCmdOpenDoorFar {};
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class SentCmdOpenDoorAt {};
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class SentCmdCloseDoor {};
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class SentCmdCloseDoorFar {};
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class SentCmdCloseDoorAt {};
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class SentCmdFollowMe {};
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class SentCmdFollow {};
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class SentCmdAttack {};
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class SentAttackNoTarget {};
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class SentCmdFire {};
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class SentCmdGetIn {};
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class SentCmdGetInCommander {};
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class SentCmdGetInDriver {};
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class SentCmdGetInPilot {};
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class SentCmdGetInGunner {};
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class SentCmdGetInCargo {};
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class SentCmdSwitchToDriver {};
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class SentCmdSwitchToGunner {};
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class SentCmdSwitchToCommander {};
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class SentCmdSwitchToCargo {};
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class SentCmdGetOut {};
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class SentCmdStop {};
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class SentCmdExpect {};
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class SentCmdHide {};
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class SentCmdDismiss {};
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class SentNotifyAttack {};
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class SentNotifyAttackSubgroup {};
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class SentNotifySupport {};
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class SentConfirmMove {};
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class SentConfirmAttack {};
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class SentConfirmOther {};
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class SentARTYFireAt {};
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class SentRepairThat {};
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class SentARTYRoundsComplete {};
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class SentARTYCannotExecuteAdjustCoordinates {};
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class SentARTYCannotExecuteThatsOutsideOurFiringEnvelope {};
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class SelectVehicleMoveSentence {};
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class VehicleMoveGroupRelative {};
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class VehicleMoveRecipientsRelative {};
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class VehicleMoveToGrid {};
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class VehicleMoveToObject {};
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class VehicleMoveLocationRelative {};
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class VehicleWatchTgt {};
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class VehicleWatchPos {};
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class VehicleJoin {};
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class VehicleFire {};
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class VehicleTarget {};
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class VehicleNoTarget {};
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class VehicleCeaseFire {};
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class VehicleForward {};
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class VehicleStop {};
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class VehicleBackward {};
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class VehicleFaster {};
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class VehicleSlower {};
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class VehicleLeft {};
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class VehicleRight {};
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class VehicleManualFire {};
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class VehicleCancelManualFire {};
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class VehicleDirectFire {};
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class VehicleLoad {};
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class VehicleLoadMagazine {};
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class VehicleAzimut {};
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class VehicleFireFailed {};
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};
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class RadioProtocolBase: RadioProtocolEmpty {};
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class RadioProtocol_EP1_EN: RadioProtocolEmpty {};
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class RadioProtocol_EP1_TK: RadioProtocolEmpty {};
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class RadioProtocol_WMN_EP1_TK: RadioProtocolEmpty {};
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class RadioProtocolEN: RadioProtocolEmpty {};
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class RadioProtocolRU: RadioProtocolEmpty {};
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class RadioProtocolCZ: RadioProtocolEmpty {};
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class RadioProtocol_BAF: RadioProtocolEmpty {};
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@@ -95,6 +95,7 @@ class CfgAddons
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#include "Configs\rscTitles.hpp"
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#include "Configs\CfgWorlds.hpp"
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#include "Configs\CfgMoves.hpp"
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#include "Configs\RadioProtocol.hpp"
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#include "Configs\CfgVehicles\CfgVehicles.hpp"
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#include "Configs\CfgWeapons\CfgWeapons.hpp"
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#include "Configs\CfgCrafting\CfgCrafting.hpp"
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