Merge pull request #1062 from vbawol/PVSLockProcess

Done is Done, make the rest of it to a localSetVariable
This commit is contained in:
vbawol
2014-02-02 12:11:50 -08:00
3 changed files with 27 additions and 18 deletions

View File

@@ -58,24 +58,9 @@ if(!isNull _obj) then {
_holder setVariable["ObjectUID",_objectUID,true];
_holder setVariable ["OEMPos", _pos, true];
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
// remove vault
deleteVehicle _obj;
PVDZE_obj_setlocalVars = [_obj,_holder];
publicVariableServer "PVDZE_obj_setlocalVars";
// Fill variables with loot
if (count _weapons > 0) then {
_holder setVariable ["WeaponCargo", _weapons, true];
};
if (count _magazines > 0) then {
_holder setVariable ["MagazineCargo", _magazines, true];
};
if (count _backpacks > 0) then {
_holder setVariable ["BackpackCargo", _backpacks, true];
};
cutText [format[(localize "str_epoch_player_117"),_text], "PLAIN DOWN"];
};
s_player_lockvault = -1;

View File

@@ -63,7 +63,8 @@ if (isServer) then {
"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
"PVDZE_obj_localVars" addPublicVariableEventHandler {(_this select 1) spawn server_getLocalObjVars};
"PVDZE_obj_getlocalVars" addPublicVariableEventHandler {(_this select 1) spawn server_getLocalObjVars};
"PVDZE_obj_setlocalVars" addPublicVariableEventHandler {(_this select 1) spawn server_setLocalObjVars};
};
//Client only

View File

@@ -914,4 +914,27 @@ server_getLocalObjVars = {
PVDZE_localVarsResult = _vals;
(owner _player) publicVariableClient "PVDZE_localVarsResult";
};
server_setLocalObjVars = {
private ["_obj", "_holder", "_weapons", "_magazines", "_backpacks"];
_obj = _this select 0;
_holder = _this select 1;
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
deleteVehicle _obj;
if (count _weapons > 0) then {
_holder setVariable ["WeaponCargo", _weapons];
};
if (count _magazines > 0) then {
_holder setVariable ["MagazineCargo", _magazines];
};
if (count _backpacks > 0) then {
_holder setVariable ["BackpackCargo", _backpacks];
};
};