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scripts.txt addition for plot management (#1799)
Missed exception for plot management
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@@ -50,5 +50,5 @@
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5 "showCommandingMenu" !"\"showCommandingMenu\", \n\"globalChat\", " !="rshowCommandingMenu = 'showCommandingMenu'" !"rshowCommandingMenucode" !"\"showCommandingMenu\", \"sideChat\","
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5 "sideLogic" !"{ \nBIS_MPF_ServerInitDone = true;\ncreatecenter sidelogic;\nBIS_MPF_dummygroup = createGroup sideLogic;" !"{ \nBIS_MPF_ServerInitDone = true;\ncreatecenter sidelogic;\n\n\nBIS_MPF_dummygroup = createGroup sideLogic;"
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5 "switchCamera" !"\"switchCamera\", \n\n\n\"fadeMusic\"," !="rswitchCamera = 'switchCamera'" !"rswitchCameracode" !"\"switchCamera\", \"taskHint\"," !="player switchCamera (Dayz_constructionContext select 2);"
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5 "toString" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !="lbAdd [7102, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !"if (isnil 'BIS_fnc_timeToString' || false) then {"
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5 "toString" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !="lbAdd [7102, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !="lbAdd [7002, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !"if (isnil 'BIS_fnc_timeToString' || false) then {"
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1 "worldTo" !"ect 1;\n_inside = false;\n_offset = 1; \n\n_relPos = _building worldToModel _point;\n_boundingBox = boundingBox _building;\n\n_min = _" !"\n\n_new = getPosATL _obj;\n\nif (_isPlayer) then {\n_x = _pos worldToModel _new;\n_dir = _dir + (if ((_x select 1)==0) then { 0 } else" !"_pondPos = (_x worldToModel _playerPos) select 2;\n" !"ts [_new, [], 100];\n{\nif (((typeOf(_x) == \"\")\nAND {((((_x worldToModel _new) select 2) < 0))\nAND {([_x, _new] call _checkPerimete" !"t = _this select 1;\n_inside = false;\n\n_relPos = _building worldToModel _point;\n_boundingBox = boundingBox _building;\n\n_min = _bou" !"fascl,getDir _x,\"\",1];if(_fash==_forEachIndex)then{_fapos2D=worldtoscreen _fapos;if(count _fapos2D>=2)then{_fasp ctrlsetposition" !"_pondPos = (_x worldToModel _playerPos) select 2;\nif (_pondPos < 0) then {\n_canFill" !"hen {nearestObjects [_x, [], 1];} else {[_x];};\n{\n_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;\n_d" !"_bn == 1) then { \n_bb = boundingBox _o;\n_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);\n_p = [ (_bb select 0) select" !"if (_distance > 1 && _distance < 2500) then {\n_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image"
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