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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add new plant patches
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@@ -465,7 +465,7 @@ class CfgVehicles
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#include "Veins.hpp" //Veins and Wrecks
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#include "SupplyCrate.hpp" //Supply Crate and Wreck
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#include "InfectedCamps.hpp"
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#include "Rubbish.hpp"
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#include "Rubbish.hpp"
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//Buildables
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class DZ_storage_base : Land_A_tent {
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@@ -507,25 +507,9 @@ class CfgVehicles
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//WeaponHolder
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class WeaponHolder; // External class reference
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#include "WeaponHolder.hpp"
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class Plant_Base: WeaponHolder {
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scope = 2;
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icon = "";
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mapSize = 0;
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transportMaxWeapons = 0;
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accuracy = 1000;
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class DestructionEffects{};
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favouritezones = "(meadow) * (forest) * (1 - houses) * (1 - sea)";
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displayName = "$STR_ITEM_NAME_comfrey";
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class eventHandlers {
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init="(_this select 0)setVariable['permaLoot',true];";
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};
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supplyRadius = 1;
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};
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#include "gathered_plants.hpp"
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#include "WeaponHolder.hpp"
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#include "Plants.hpp"
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//Antihack
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#include "AntiHack\antihack_logic.hpp"
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#include "AntiHack\antihack_plants.hpp"
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81
SQF/dayz_code/Configs/CfgVehicles/Plants.hpp
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81
SQF/dayz_code/Configs/CfgVehicles/Plants.hpp
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@@ -0,0 +1,81 @@
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class Plant_Base: WeaponHolder {
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scope = 0;
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icon = "";
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mapSize = 0;
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transportMaxWeapons = 0;
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accuracy = 1000;
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class DestructionEffects{};
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favouritezones = "(meadow) * (forest) * (1 - houses) * (1 - sea)";
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displayName = "$STR_ITEM_NAME_comfrey";
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class eventHandlers {
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init="(_this select 0)setVariable['permaLoot',true];";
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};
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supplyRadius = 1;
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vehicleClass = "DayZ Epoch Plants";
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};
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class Dayz_Plant3: Plant_Base {
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scope = 2;
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model = "z\addons\dayz_communityassets\models\comfrey_up_small.p3d";
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transportMaxMagazines = 1;
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class TransportMagazines {
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class _xx_leaf {
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magazine = "equip_comfreyleafs";
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count = 1;
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};
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};
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};
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class Dayz_Plant2: Plant_Base {
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scope = 2;
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model = "z\addons\dayz_communityassets\models\comfrey_up_mid.p3d";
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transportMaxMagazines = 2;
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class TransportMagazines {
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class _xx_leaf {
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magazine = "equip_comfreyleafs";
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count = 2;
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};
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};
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};
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class Dayz_Plant1: Plant_Base {
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scope = 2;
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model = "z\addons\dayz_communityassets\models\comfrey_up.p3d";
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transportMaxMagazines = 3;
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class TransportMagazines {
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class _xx_leaf {
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magazine = "equip_comfreyleafs";
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count = 3;
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};
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};
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};
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class Plant_Patch_Base_DZE : NonStrategic {
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scope = 0;
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model = "\z\addons\dayz_communityassets\models\stash_small.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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armor = 100;
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mapsize = 2;
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vehicleClass = "DayZ Epoch Plants";
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};
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class Plant_Patch_Pumpkin_DZE : Plant_Patch_Base_DZE {
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scope = 2;
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displayname = $STR_EPOCH_PLANT_PATCH_PUMPKIN;
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};
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class Plant_Patch_Sunflower_DZE : Plant_Patch_Base_DZE {
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scope = 2;
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displayname = $STR_EPOCH_PLANT_PATCH_SUNFLOWER;
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};
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class Plant_Patch_Carrot_DZE : Plant_Patch_Base_DZE {
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scope = 2;
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displayname = $STR_EPOCH_PLANT_PATCH_CARROT;
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};
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class Plant_Patch_Potato_DZE : Plant_Patch_Base_DZE {
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scope = 2;
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displayname = $STR_EPOCH_PLANT_PATCH_POTATO;
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};
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@@ -1,36 +0,0 @@
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class Dayz_Plant3: Plant_Base {
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model = "z\addons\dayz_communityassets\models\comfrey_up_small.p3d";
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vehicleClass = "DayZ Epoch Buildings";
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transportMaxMagazines = 1;
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class TransportMagazines {
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class _xx_leaf {
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magazine = "equip_comfreyleafs";
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count = 1;
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};
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};
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};
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class Dayz_Plant2: Plant_Base {
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model = "z\addons\dayz_communityassets\models\comfrey_up_mid.p3d";
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vehicleClass = "DayZ Epoch Buildings";
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transportMaxMagazines = 2;
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class TransportMagazines {
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class _xx_leaf {
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magazine = "equip_comfreyleafs";
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count = 2;
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};
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};
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};
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class Dayz_Plant1: Plant_Base {
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model = "z\addons\dayz_communityassets\models\comfrey_up.p3d";
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vehicleClass = "DayZ Epoch Buildings";
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transportMaxMagazines = 3;
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class TransportMagazines {
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class _xx_leaf {
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magazine = "equip_comfreyleafs";
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count = 3;
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};
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};
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};
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@@ -32204,6 +32204,22 @@
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<English>Garbage heab</English>
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<German>Müllhaufen</German>
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</Key>
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<Key ID="STR_EPOCH_PLANT_PATCH_PUMPKIN">
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<English>Pumpkin patch</English>
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<German>Kürbisbeet</German>
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</Key>
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<Key ID="STR_EPOCH_PLANT_PATCH_SUNFLOWER">
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<English>Sunflower patch</English>
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<German>Sonnenblumenbeet</German>
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</Key>
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<Key ID="STR_EPOCH_PLANT_PATCH_CARROT">
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<English>Carrot patch</English>
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<German>Karottenbeet</German>
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</Key>
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<Key ID="STR_EPOCH_PLANT_PATCH_POTATO">
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<English>Potato patch</English>
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<German>Kartoffelbeet</German>
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</Key>
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<!--Fix for missing strings from the buildings3.pbo, this is just a placeholder-->
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<Key ID="STR_FAL_Street_Sign">
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