added missing $'s

This commit is contained in:
[VB]AWOL
2013-11-18 23:47:46 -06:00
parent 3f17281803
commit 573146e774
8 changed files with 42 additions and 42 deletions

View File

@@ -9,7 +9,7 @@ class ItemFishingPole: ItemCore
{
class Toolbelt
{
text="STR_EPOCH_PLAYER_295";
text="$STR_EPOCH_PLAYER_295";
script="spawn player_addToolbelt;";
use[]=
{

View File

@@ -9,7 +9,7 @@ class ItemSledge: ItemCore
{
class Toolbelt
{
text="STR_EPOCH_PLAYER_295";
text="$STR_EPOCH_PLAYER_295";
script="spawn player_addToolbelt;";
use[]=
{

View File

@@ -8,7 +8,7 @@ class ItemHatchet_DZE : ItemCore {
class Toolbelt
{
text="STR_EPOCH_PLAYER_295";
text="$STR_EPOCH_PLAYER_295";
script="spawn player_addToolbelt;";
use[]=
{

View File

@@ -9,7 +9,7 @@ class ItemMachete: ItemCore
{
class Toolbelt
{
text="STR_EPOCH_PLAYER_295";
text="$STR_EPOCH_PLAYER_295";
script="spawn player_addToolbelt;";
use[]=
{

View File

@@ -21,7 +21,7 @@ class MeleeCrowbar: MeleeWeapon
{
class Toolbelt
{
text="STR_EPOCH_PLAYER_296";
text="$STR_EPOCH_PLAYER_296";
script="spawn player_addToolbelt;";
use[]=
{

View File

@@ -19,12 +19,12 @@ class MeleeFishingPole: MeleeWeapon
{
class Use
{
text="STR_EPOCH_PLAYER_297";
text="$STR_EPOCH_PLAYER_297";
script="spawn player_goFishing;";
};
class Toolbelt
{
text="STR_EPOCH_PLAYER_296";
text="$STR_EPOCH_PLAYER_296";
script="spawn player_addToolbelt;";
use[]=
{

View File

@@ -1,41 +1,41 @@
class MeleeHatchet: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\dayz_weapons\models\Hatchet_weaponized";
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
displayName="$STR_EQUIP_NAME_41";
droppeditem= "ItemHatchet_DZE";
magazines[]=
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\dayz_weapons\models\Hatchet_weaponized";
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
displayName="$STR_EQUIP_NAME_41";
droppeditem= "ItemHatchet_DZE";
magazines[]=
"Hatchet_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
class Toolbelt
{
"Hatchet_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
class Toolbelt
text="$STR_EPOCH_PLAYER_296";
script="spawn player_addToolbelt;";
use[]=
{
text="STR_EPOCH_PLAYER_296";
script="spawn player_addToolbelt;";
use[]=
{
"MeleeHatchet"
};
output[]=
{
"ItemHatchet_DZE"
};
"MeleeHatchet"
};
output[]=
{
"ItemHatchet_DZE"
};
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_41";
};
descriptionShort="$STR_EQUIP_DESC_41";
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_41";
};
descriptionShort="$STR_EQUIP_DESC_41";
};

View File

@@ -21,7 +21,7 @@ class MeleeSledge: MeleeWeapon
{
class Toolbelt
{
text="STR_EPOCH_PLAYER_296";
text="$STR_EPOCH_PLAYER_296";
script="spawn player_addToolbelt;";
use[]=
{