Add ACR skins, localize dead bodies

This commit is contained in:
A Man
2020-01-19 15:09:31 +01:00
parent 7ac70f2790
commit 7a6b8b13a1
5 changed files with 380 additions and 80 deletions

View File

@@ -1210,6 +1210,50 @@ class CfgSurvival {
class Skin_SG_GRU_MG_D_DZ : Default {
sex = "male";
playerModel = "SG_GRU_MG_D_DZ";
};
class Skin_CZ_Soldier805_DES_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier805_DES_ACR_DZ";
};
class Skin_CZ_Soldier_805_Wdl_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_805_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Crew_Dst_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Crew_Dst_ACR_DZ";
};
class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Officer_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Recon_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Spec1_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Spec2_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Spec3_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Spec_Demo_Dst_ACR_DZ";
};
class Skin_CZ_Soldier_Sniper_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Sniper_ACR_DZ";
};
class Skin_CZ_Soldier_Light_Wdl_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Light_Wdl_ACR_DZ";
};
};
};

View File

@@ -786,4 +786,60 @@ class Skin_SG_GRU_Operator_D_DZ : Skin_SG_GRU_TL_DZ {
};
class Skin_SG_GRU_MG_D_DZ : Skin_SG_GRU_TL_DZ {
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_MGSOLDIER_NAME;
};
//ACR Skins
class Skin_CZ_Soldier805_DES_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME;
};
class Skin_CZ_Soldier_805_Wdl_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_WDL_SOLDIER_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_WDL_SOLDIER_NAME;
};
class Skin_CZ_Soldier_Crew_Dst_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_CREW_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_CREW_NAME;
};
class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_OFFICER_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_OFFICER_NAME;
};
class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_SPFORCE_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_SPFORCE_NAME;
};
class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_RECON_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_RECON_NAME;
};
class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_SAPPER_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_SAPPER_NAME;
};
class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_ASSAULT_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_ASSAULT_NAME;
};
class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_HEAVYSOLDIER_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_HEAVYSOLDIER_NAME;
};
class Skin_CZ_Soldier_Sniper_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_GHILLIE_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_GHILLIE_NAME;
};
class Skin_CZ_Soldier_Light_Wdl_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_LIGHT_SOLDIER_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_LIGHT_SOLDIER_NAME;
};

View File

@@ -135,7 +135,7 @@ class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
scope = public;
displayName = "Soldier";
displayName = $STR_EPOCH_SKINS_SOLDIER;
model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF";
portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
class Wounds
@@ -161,7 +161,7 @@ class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
scope = public;
displayName = "Sniper";
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
model = "\ca\characters_e\Ghillie\Ghillie_Overall";
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
camouflage = 0.5;
@@ -203,7 +203,7 @@ class Camo1_DZ: Survivor_DZ { //BAF_Soldier_L_W
class INS_Lopotev;
class INS_Lopotev_DZ: INS_Lopotev {
displayName = "Boss";
displayName = $STR_EPOCH_SKINS_BOSS;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -216,7 +216,7 @@ class INS_Lopotev_DZ: INS_Lopotev {
};
class RU_Soldier_Crew;
class RU_Soldier_Crew_DZ: RU_Soldier_Crew {
displayName = "Crewman";
displayName = $STR_EPOCH_SKINS_CREWMAN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -229,7 +229,7 @@ class RU_Soldier_Crew_DZ: RU_Soldier_Crew {
};
class TK_Commander_EP1;
class TK_Commander_EP1_DZ: TK_Commander_EP1 {
displayName = "General";
displayName = $STR_EPOCH_SKINS_GENERAL;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -242,7 +242,7 @@ class TK_Commander_EP1_DZ: TK_Commander_EP1 {
};
class TK_Soldier_Sniper_EP1;
class TK_Soldier_Sniper_EP1_DZ: TK_Soldier_Sniper_EP1 {
displayName = "Desert Sniper";
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -255,7 +255,7 @@ class TK_Soldier_Sniper_EP1_DZ: TK_Soldier_Sniper_EP1 {
};
class TK_Special_Forces_MG_EP1;
class TK_Special_Forces_MG_EP1_DZ: TK_Special_Forces_MG_EP1 {
displayName = "Smuggler";
displayName = $STR_EPOCH_SKINS_SMUGGLER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -357,7 +357,7 @@ class Bandit2_DZ: Soldier_Crew_PMC { //German bright color camo bandit
// new bandits
class GUE_Soldier_MG;
class GUE_Soldier_MG_DZ: GUE_Soldier_MG {
displayName = "Bandit Gunner";
displayName = $STR_CHAR_2;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -383,7 +383,7 @@ class GUE_Soldier_Sniper_DZ: GUE_Soldier_Sniper {
};
class GUE_Soldier_Crew;
class GUE_Soldier_Crew_DZ: GUE_Soldier_Crew {
displayName = "Bandit ";
displayName = $STR_CHAR_2;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -396,7 +396,7 @@ class GUE_Soldier_Crew_DZ: GUE_Soldier_Crew {
};
class GUE_Soldier_CO;
class GUE_Soldier_CO_DZ: GUE_Soldier_CO {
displayName = "Bandit Gunner";
displayName = $STR_CHAR_2;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -409,7 +409,7 @@ class GUE_Soldier_CO_DZ: GUE_Soldier_CO {
};
class GUE_Soldier_2;
class GUE_Soldier_2_DZ: GUE_Soldier_2 {
displayName = "Bandit Gunner";
displayName = $STR_CHAR_2;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -422,7 +422,7 @@ class GUE_Soldier_2_DZ: GUE_Soldier_2 {
};
class RU_Policeman;
class RU_Policeman_DZ: RU_Policeman {
displayName = "Policeman";
displayName = $STR_EPOCH_SKINS_POLICE_OFFICER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -435,7 +435,7 @@ class RU_Policeman_DZ: RU_Policeman {
};
class Pilot_EP1;
class Pilot_EP1_DZ: Pilot_EP1 {
displayName = "Pilot";
displayName = $STR_EPOCH_SKINS_PILOT;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -448,7 +448,7 @@ class Pilot_EP1_DZ: Pilot_EP1 {
};
class Haris_Press_EP1;
class Haris_Press_EP1_DZ: Haris_Press_EP1 {
displayName = "Press";
displayName = $STR_EPOCH_SKINS_JOURNALIST;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -461,7 +461,7 @@ class Haris_Press_EP1_DZ: Haris_Press_EP1 {
};
class Ins_Soldier_GL;
class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
displayName = "Terrorist";
displayName = $STR_EPOCH_SKINS_TERRORIST;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -474,7 +474,7 @@ class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
};
class GUE_Commander;
class GUE_Commander_DZ: GUE_Commander {
displayName = "Rebel";
displayName = $STR_EPOCH_SKINS_REBEL;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -487,7 +487,7 @@ class GUE_Commander_DZ: GUE_Commander {
};
class Functionary1_EP1;
class Functionary1_EP1_DZ: Functionary1_EP1 {
displayName = "Business Suit";
displayName = $STR_EPOCH_SKINS_BUSINESSMAN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -500,7 +500,7 @@ class Functionary1_EP1_DZ: Functionary1_EP1 {
};
class Priest;
class Priest_DZ: Priest {
displayName = "Priest";
displayName = $STR_EPOCH_SKINS_PRIEST;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -513,7 +513,7 @@ class Priest_DZ: Priest {
};
class Rocker1;
class Rocker1_DZ: Rocker1 {
displayName = "Rocker (black)";
displayName = $STR_EPOCH_SKINS_Rocker;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -526,7 +526,7 @@ class Rocker1_DZ: Rocker1 {
};
class Rocker2;
class Rocker2_DZ: Rocker2 {
displayName = "Rocker (brown)";
displayName = $STR_EPOCH_SKINS_Rocker;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -539,7 +539,7 @@ class Rocker2_DZ: Rocker2 {
};
class Rocker3;
class Rocker3_DZ: Rocker3 {
displayName = "Rocker (blue)";
displayName = $STR_EPOCH_SKINS_Rocker;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -552,7 +552,7 @@ class Rocker3_DZ: Rocker3 {
};
class Rocker4;
class Rocker4_DZ: Rocker4 {
displayName = "Rocker (green)";
displayName = $STR_EPOCH_SKINS_Rocker;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -566,7 +566,7 @@ class Rocker4_DZ: Rocker4 {
class TK_INS_Warlord_EP1;
class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 {
displayName = "Takistani Warlord";
displayName = $STR_EPOCH_SKINS_TAKISTANIWARLORD;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -579,7 +579,7 @@ class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 {
class TK_INS_Soldier_EP1;
class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 {
displayName = "Takistani Soldier";
displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -592,7 +592,7 @@ class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 {
class CZ_Special_Forces_GL_DES_EP1;
class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 {
displayName = "Special Forces";
displayName = $STR_EPOCH_SKINS_SPECIALFORCES;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -605,7 +605,7 @@ class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 {
class Drake_Light;
class Drake_Light_DZ: Drake_Light {
displayName = "Desert Camo";
displayName = $STR_EPOCH_SKINS_DESERTCAMO;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -618,7 +618,7 @@ class Drake_Light_DZ: Drake_Light {
};
class Soldier_Bodyguard_AA12_PMC;
class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
displayName = "Bodyguard";
displayName = $STR_EPOCH_SKINS_BODYGUARD;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -630,7 +630,7 @@ class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
};
class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC {
displayName = "Marksman";
displayName = $STR_EPOCH_SKINS_MARKSMAN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -650,7 +650,7 @@ class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC {
};
class Soldier_TL_PMC;
class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
displayName = "Team Leader";
displayName = $STR_EPOCH_SKINS_TEAMLEADER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -662,7 +662,7 @@ class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
};
class FR_OHara;
class FR_OHara_DZ: FR_OHara {
displayName = "Jungle Camo";
displayName = $STR_EPOCH_SKINS_JUNGLECAMO;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -677,7 +677,7 @@ class FR_OHara_DZ: FR_OHara {
};
class FR_Rodriguez;
class FR_Rodriguez_DZ: FR_Rodriguez {
displayName = "Gunner Outfit";
displayName = $STR_EPOCH_SKINS_GUNNEROUTFIT;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -691,7 +691,7 @@ class FR_Rodriguez_DZ: FR_Rodriguez {
};
class CZ_Soldier_Sniper_EP1;
class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
displayName = "Desert Ghillie";
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -704,7 +704,7 @@ class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
};
class Graves_Light;
class Graves_Light_DZ: Graves_Light {
displayName = "Urban Camo";
displayName = $STR_EPOCH_SKINS_URBANCAMO;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -719,7 +719,7 @@ class Graves_Light_DZ: Graves_Light {
//new Epoch 1.06
class USMC_Soldier_Officer;
class USMC_Soldier_Officer_DZ: USMC_Soldier_Officer {
displayName = "USMC Officer";
displayName = $STR_EPOCH_SKINS_USMCOFFICER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -732,7 +732,7 @@ class USMC_Soldier_Officer_DZ: USMC_Soldier_Officer {
};
class USMC_Soldier_MG;
class USMC_Soldier_MG_DZ: USMC_Soldier_MG {
displayName = "USMC Soldier";
displayName = $STR_EPOCH_SKINS_USMCSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -745,7 +745,7 @@ class USMC_Soldier_MG_DZ: USMC_Soldier_MG {
};
class USMC_Soldier_Pilot;
class USMC_Soldier_Pilot_DZ: USMC_Soldier_Pilot {
displayName = "USMC Pilot";
displayName = $STR_EPOCH_SKINS_USMCPILOT;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -758,7 +758,7 @@ class USMC_Soldier_Pilot_DZ: USMC_Soldier_Pilot {
};
class FR_TL;
class FR_TL_DZ: FR_TL {
displayName = "Camo Teamleader";
displayName = $STR_EPOCH_SKINS_CAMOTEAMLEADER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -771,7 +771,7 @@ class FR_TL_DZ: FR_TL {
};
class FR_R;
class FR_R_DZ: FR_R {
displayName = "Camo Recon";
displayName = $STR_EPOCH_SKINS_CAMORECON;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -784,7 +784,7 @@ class FR_R_DZ: FR_R {
};
class FR_Marksman;
class FR_Marksman_DZ: FR_Marksman {
displayName = "Camo Marksman";
displayName = $STR_EPOCH_SKINS_CAMOMARKSMAN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -797,7 +797,7 @@ class FR_Marksman_DZ: FR_Marksman {
};
class FR_Assault_R;
class FR_Assault_R_DZ: FR_Assault_R {
displayName = "Camo Assault";
displayName = $STR_EPOCH_SKINS_CAMOASSAULT;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -810,7 +810,7 @@ class FR_Assault_R_DZ: FR_Assault_R {
};
class RU_Soldier;
class RU_Soldier_DZ: RU_Soldier {
displayName = "RU Soldier";
displayName = $STR_EPOCH_SKINS_RUSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -823,7 +823,7 @@ class RU_Soldier_DZ: RU_Soldier {
};
class RU_Soldier_Officer;
class RU_Soldier_Officer_DZ: RU_Soldier_Officer {
displayName = "RU Officer";
displayName = $STR_EPOCH_SKINS_RUOFFICER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -836,7 +836,7 @@ class RU_Soldier_Officer_DZ: RU_Soldier_Officer {
};
class RUS_Soldier1;
class RUS_Soldier1_DZ: RUS_Soldier1 {
displayName = "RU Camo";
displayName = $STR_EPOCH_SKINS_RUCAMO;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -849,7 +849,7 @@ class RUS_Soldier1_DZ: RUS_Soldier1 {
};
class RUS_Commander;
class RUS_Commander_DZ: RUS_Commander {
displayName = "RU Commander";
displayName = $STR_EPOCH_SKINS_RUCOMMANDER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -862,7 +862,7 @@ class RUS_Commander_DZ: RUS_Commander {
};
class MVD_Soldier;
class MVD_Soldier_DZ: MVD_Soldier {
displayName = "MVD Soldier";
displayName = $STR_EPOCH_SKINS_MVDSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -875,7 +875,7 @@ class MVD_Soldier_DZ: MVD_Soldier {
};
class Ins_Soldier_2;
class Ins_Soldier_2_DZ: Ins_Soldier_2 {
displayName = "Terrorist Camo";
displayName = $STR_EPOCH_SKINS_TERRORISTCAMO;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -888,7 +888,7 @@ class Ins_Soldier_2_DZ: Ins_Soldier_2 {
};
class Ins_Commander;
class Ins_Commander_DZ: Ins_Commander {
displayName = "Ins Commander";
displayName = $STR_EPOCH_SKINS_INSCOMMANDER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -901,7 +901,7 @@ class Ins_Commander_DZ: Ins_Commander {
};
class Ins_Soldier_Crew;
class Ins_Soldier_Crew_DZ: Ins_Soldier_Crew {
displayName = "Ins Crewman";
displayName = $STR_EPOCH_SKINS_INSCREWMAN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -914,7 +914,7 @@ class Ins_Soldier_Crew_DZ: Ins_Soldier_Crew {
};
class CDF_Soldier;
class CDF_Soldier_DZ: CDF_Soldier {
displayName = "CDF Soldier";
displayName = $STR_EPOCH_SKINS_CDFSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -927,7 +927,7 @@ class CDF_Soldier_DZ: CDF_Soldier {
};
class Doctor;
class Doctor_DZ: Doctor {
displayName = "Doctor";
displayName = $STR_EPOCH_SKINS_DOCTOR;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -940,7 +940,7 @@ class Doctor_DZ: Doctor {
};
class Assistant;
class Assistant_DZ: Assistant {
displayName = "Assistant";
displayName = $STR_EPOCH_SKINS_ASSISTANT;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -953,7 +953,7 @@ class Assistant_DZ: Assistant {
};
class Worker1;
class Worker1_DZ: Worker1 {
displayName = "Worker (1)";
displayName = $STR_EPOCH_SKINS_WORKER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -966,7 +966,7 @@ class Worker1_DZ: Worker1 {
};
class Worker3;
class Worker3_DZ: Worker3 {
displayName = "Worker (3)";
displayName = $STR_EPOCH_SKINS_WORKER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -979,7 +979,7 @@ class Worker3_DZ: Worker3 {
};
class Worker4;
class Worker4_DZ: Worker4 {
displayName = "Worker (4)";
displayName = $STR_EPOCH_SKINS_WORKER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -992,7 +992,7 @@ class Worker4_DZ: Worker4 {
};
class TK_CIV_Takistani01_EP1;
class TK_CIV_Takistani01_EP1_DZ: TK_CIV_Takistani01_EP1 {
displayName = "TK Citizen (1)";
displayName = $STR_EPOCH_SKINS_TKCITIZEN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1005,7 +1005,7 @@ class TK_CIV_Takistani01_EP1_DZ: TK_CIV_Takistani01_EP1 {
};
class TK_CIV_Takistani03_EP1;
class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani03_EP1 {
displayName = "TK Citizen (2)";
displayName = $STR_EPOCH_SKINS_TKCITIZEN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1018,7 +1018,7 @@ class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani03_EP1 {
};
class TK_CIV_Takistani04_EP1;
class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani04_EP1 {
displayName = "TK Citizen (3)";
displayName = $STR_EPOCH_SKINS_TKCITIZEN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1031,7 +1031,7 @@ class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani04_EP1 {
};
class TK_CIV_Takistani06_EP1;
class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani06_EP1 {
displayName = "TK Citizen (4)";
displayName = $STR_EPOCH_SKINS_TKCITIZEN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1044,7 +1044,7 @@ class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani06_EP1 {
};
class TK_INS_Soldier_AR_EP1;
class TK_INS_Soldier_AR_EP1_DZ: TK_INS_Soldier_AR_EP1 {
displayName = "TK Soldier";
displayName = $STR_EPOCH_SKINS_TKSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1057,7 +1057,7 @@ class TK_INS_Soldier_AR_EP1_DZ: TK_INS_Soldier_AR_EP1 {
};
class TK_GUE_Soldier_EP1;
class TK_GUE_Soldier_EP1_DZ: TK_GUE_Soldier_EP1 {
displayName = "TK GUE Soldier";
displayName = $STR_EPOCH_SKINS_TKGUESOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1070,7 +1070,7 @@ class TK_GUE_Soldier_EP1_DZ: TK_GUE_Soldier_EP1 {
};
class CZ_Soldier_SL_DES_EP1;
class CZ_Soldier_SL_DES_EP1_DZ: CZ_Soldier_SL_DES_EP1 {
displayName = "CZ Soldier";
displayName = $STR_EPOCH_SKINS_CZSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1083,7 +1083,7 @@ class CZ_Soldier_SL_DES_EP1_DZ: CZ_Soldier_SL_DES_EP1 {
};
class US_Soldier_EP1;
class US_Soldier_EP1_DZ: US_Soldier_EP1 {
displayName = "US Soldier";
displayName = $STR_EPOCH_SKINS_USSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1096,7 +1096,7 @@ class US_Soldier_EP1_DZ: US_Soldier_EP1 {
};
class UN_CDF_Soldier_Guard_EP1;
class UN_CDF_Soldier_Guard_EP1_DZ: UN_CDF_Soldier_Guard_EP1 {
displayName = "UN Commander";
displayName = $STR_EPOCH_SKINS_UNCOMMANDER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1109,7 +1109,7 @@ class UN_CDF_Soldier_Guard_EP1_DZ: UN_CDF_Soldier_Guard_EP1 {
};
class UN_CDF_Soldier_EP1;
class UN_CDF_Soldier_EP1_DZ: UN_CDF_Soldier_EP1 {
displayName = "UN Soldier";
displayName = $STR_EPOCH_SKINS_UNSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1122,7 +1122,7 @@ class UN_CDF_Soldier_EP1_DZ: UN_CDF_Soldier_EP1 {
};
class GER_Soldier_TL_EP1;
class GER_Soldier_TL_EP1_DZ: GER_Soldier_TL_EP1 {
displayName = "GER Recon";
displayName = $STR_EPOCH_SKINS_GERRECON;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1135,7 +1135,7 @@ class GER_Soldier_TL_EP1_DZ: GER_Soldier_TL_EP1 {
};
class BAF_Soldier_Officer_MTP;
class BAF_Soldier_Officer_MTP_DZ: BAF_Soldier_Officer_MTP {
displayName = "BAF Officer";
displayName = $STR_EPOCH_SKINS_BAFOFFICER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1148,7 +1148,7 @@ class BAF_Soldier_Officer_MTP_DZ: BAF_Soldier_Officer_MTP {
};
class BAF_Soldier_N_MTP;
class BAF_Soldier_N_MTP_DZ: BAF_Soldier_N_MTP {
displayName = "BAF Soldier";
displayName = $STR_EPOCH_SKINS_BAFSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1161,7 +1161,7 @@ class BAF_Soldier_N_MTP_DZ: BAF_Soldier_N_MTP {
};
class FR_Sapper;
class FR_Sapper_DZ: FR_Sapper {
displayName = "Camo Sapper";
displayName = $STR_EPOCH_SKINS_FRSAPPER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1176,7 +1176,7 @@ class FR_Sapper_DZ: FR_Sapper {
class CamoWinter_DZ: Survivor_DZ {
side = 1;
scope = public;
displayName = "Camo Winter";
displayName = $STR_EPOCH_SKINS_THERMOSUITMAN;
model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d";
faceType = "HeadMask1Black";
camouflage = 1.4;
@@ -1188,14 +1188,12 @@ class CamoWinter_DZ: Survivor_DZ {
};
class CamoWinterW_DZ: CamoWinter_DZ {
side = 1;
displayName = "Camo Winter";
model = "\nst\ns_dayz\characters\cw\camowinterw_dzn.p3d";
};
class Sniper1W_DZ: Sniper1_DZ {
side = 1;
displayName = "Winter Sniper";
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\nst\ns_dayz\characters\gw\data\ghillie_overall1w_co.paa"};
};
@@ -1203,7 +1201,7 @@ class Sniper1W_DZ: Sniper1_DZ {
class Nac_Soldier_DZ: Survivor_DZ {
scope = public;
side = 1;
displayName = "NAC Soldier";
displayName = $STR_EPOCH_SKINS_NACSOLDIER;
model = "\nst\ns_fraction\nac\nac_soldier_1";
};
@@ -1615,4 +1613,107 @@ class SG_GRU_Operator_D_DZ : SG_GRU_TL_DZ {
class SG_GRU_MG_D_DZ : SG_GRU_TL_DZ {
model = "\SG_GRU\Soldier_gorkaD_7.p3d";
displayName = $STR_DZE_SKIN_SG_GRU_WDL_MGSOLDIER_NAME;
};
};
class CZ_Soldier805_DES_ACR_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME;
model = "\Ca\Characters_ACR\acr_dst_805";
portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
picture = "\Ca\characters\data\Ico\i_null_CA";
icon = "\Ca\characters2\data\icon\i_soldier_CA";
camouflage = 1;
class HitPoints: HitPoints
{
class HitHead: HitHead
{
armor = 0.7;
};
class HitBody: HitBody
{
armor = 1;
passThrough = 0.8;
};
};
class Wounds
{
tex[] = {};
mat[] = {"Ca\Characters_ACR\Data\acr_dst_805.rvmat","Ca\Characters_ACR\Data\acr_dst_805_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_805_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_805g.rvmat","Ca\Characters_ACR\Data\acr_dst_805g_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_805g_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_crew.rvmat","Ca\Characters_ACR\Data\acr_dst_crew_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_crew_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_leader.rvmat","Ca\Characters_ACR\Data\acr_dst_leader_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_leader_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_medic.rvmat","Ca\Characters_ACR\Data\acr_dst_medic_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_medic_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_mg.rvmat","Ca\Characters_ACR\Data\acr_dst_mg_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_mg_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_officer.rvmat","Ca\Characters_ACR\Data\acr_dst_officer_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_officer_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_805.rvmat","Ca\Characters_ACR\Data\acr_wld_805_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_805_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_805g.rvmat","Ca\Characters_ACR\Data\acr_wld_805g_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_805g_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_crew.rvmat","Ca\Characters_ACR\Data\acr_wld_crew_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_crew_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_leader.rvmat","Ca\Characters_ACR\Data\acr_wld_leader_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_leader_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_medic.rvmat","Ca\Characters_ACR\Data\acr_wld_medic_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_medic_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_mg.rvmat","Ca\Characters_ACR\Data\acr_wld_mg_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_mg_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_officer.rvmat","Ca\Characters_ACR\Data\acr_wld_officer_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_officer_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3_d2.rvmat","Ca\Characters_ACR\Data\acr_light.rvmat","Ca\Characters_ACR\Data\acr_light_d1.rvmat","Ca\Characters_ACR\Data\acr_light_d2.rvmat","Ca\Characters_ACR\Data\acr_pilot.rvmat","Ca\Characters_ACR\Data\acr_pilot_d1.rvmat","Ca\Characters_ACR\Data\acr_pilot_d2.rvmat","Ca\Characters_ACR\Data\acr_soldier.rvmat","Ca\Characters_ACR\Data\acr_soldier_d1.rvmat","Ca\Characters_ACR\Data\acr_soldier_d2.rvmat","Ca\Characters_ACR\Data\acr_soldier_2.rvmat","Ca\Characters_ACR\Data\acr_soldier_2_d1.rvmat","Ca\Characters_ACR\Data\acr_soldier_2_d2.rvmat"};
};
class HitDamage
{
class Group0
{
hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\zozo-hit-01",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-02",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-03",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-04",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-06",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-07",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-08",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-09",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-10",0.17782794,1,120},0.1}};
damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-01",0.056234132,1,120,0.25,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-05",0.056234132,1,120,0.25,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-08",0.056234132,1,120,0.25,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-14",0.056234132,1,120,0.25,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-05",0.056234132,1,120,0.3,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-08",0.056234132,1,120,0.3,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-01",0.056234132,1,120,0.4,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-05",0.056234132,1,120,0.5,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-14",0.056234132,1,120,0.5,20,40,60}}};
};
class Group1
{
hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\george-hit-01",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-02",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-03",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-04",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\george-hit-06",0.17782794,1,120},0.1}};
damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-01",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-02",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-03",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-04",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-01",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-02",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-03",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-07",0.056234132,1,120,0.125,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-03",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-03",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-02",0.056234132,1,120,0.34,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-01",0.056234132,1,120,0.33,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-04",0.056234132,1,120,0.33,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-02",0.056234132,1,120,0.34,20,40,60}}};
};
class Group2
{
hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\jennik-hit-01",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-02",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-03",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-04",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-06",0.17782794,1,120},0.1}};
damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-01",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-02",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-04",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-05",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-06",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-07",0.056234132,1,120,0.175,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-02",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-01",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-06",0.056234132,1,120,0.34,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-07",0.056234132,1,120,0.5,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-04",0.056234132,1,120,0.5,20,40,60}}};
};
class Group3
{
hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\vasa-hit-01",0.17782794,1,120},0.15},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-02",0.17782794,1,120},0.15},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-03",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-04",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-06",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-07",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-08",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-09",0.17782794,1,120},0.1}};
damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-01",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-02",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-03",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-04",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-05",0.07079458,1,120,0.2,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-03",0.07079458,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-01",0.07079458,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-04",0.07079458,1,120,0.34,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-01",0.07079458,1,120,0.5,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-02",0.07079458,1,120,0.5,20,40,60}}};
};
};
};
class CZ_Soldier_805_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_WDL_SOLDIER_NAME;
model = "\Ca\Characters_ACR\acr_wdl_805";
};
class CZ_Soldier_Crew_Dst_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_CREW_NAME;
portrait = "\Ca\characters\data\portraits\comBarHead_usmc_crew_ca";
model = "\Ca\Characters_ACR\acr_dst_crew";
};
class CZ_Soldier_Officer_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_OFFICER_NAME;
portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_com_ca";
picture = "\Ca\characters\data\Ico\i_off_CA";
icon = "\Ca\characters2\data\icon\i_officer_CA";
model = "\Ca\Characters_ACR\acr_wdl_officer";
};
class CZ_Soldier_Recon_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_SPFORCE_NAME;
model = "\Ca\Characters_ACR\acr_wdl_rec1";
portrait = "\Ca\characters_E\data\portraits\delta_soldier_CA";
};
class CZ_Soldier_Spec1_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_RECON_NAME;
model = "\Ca\Characters_ACR\acr_wdl_spec1";
portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
};
class CZ_Soldier_Spec2_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_SAPPER_NAME;
model = "\Ca\Characters_ACR\acr_wdl_spec2";
portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
};
class CZ_Soldier_Spec3_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_ASSAULT_NAME;
model = "\Ca\Characters_ACR\acr_wdl_spec3";
portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
icon = "\Ca\characters2\data\icon\i_machinegunner_CA";
};
class CZ_Soldier_Spec_Demo_Dst_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_HEAVYSOLDIER_NAME;
model = "\Ca\Characters_ACR\acr_dst_spec3";
};
class CZ_Soldier_Sniper_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
model = "\Ca\Characters_ACR\Ghillie_Overall";
camouflage = 0.5;
};
class CZ_Soldier_Light_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_LIGHT_SOLDIER_NAME;
model = "\Ca\Characters_ACR\acr_wdl_light";
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca";
};

View File

@@ -16,7 +16,7 @@ dayz_traps_trigger = [];
USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"];
// Player classes
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ"];
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ"];
// Epoch Additions
dayz_activeInvites = [];

View File

@@ -16912,11 +16912,16 @@
<English>Sergei</English>
<Russian>Сергей</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_POLICE_OFFICER">
<English>Police Officer</English>
<German>Polizei Offizier</German>
<Russian>сотрудника полиции</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_SERGEI_DESC">
<English>Police Officer Uniform</English>
<German>Polizei Offizier Uniform</German>
<Russian>Униформа сотрудника полиции</Russian>
</Key>
</Key>
<Key ID="STR_EPOCH_SKINS_ETHAN">
<English>Ethan</English>
<Russian>Итан</Russian>
@@ -16926,6 +16931,11 @@
<German>Piloten Uniform</German>
<Russian>Униформа пилота</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_PILOT">
<English>Pilot</English>
<German>Pilot</German>
<Russian>пилота</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_HARRY">
<English>Harry</English>
<Russian>Гарри</Russian>
@@ -16935,16 +16945,29 @@
<German>Presse Kleidung</German>
<Russian>Униформа сотрудника прессы</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_JOURNALIST">
<English>Journalist</English>
</Key>
<Key ID="STR_EPOCH_SKINS_TERRORISTUNIFORM">
<English>Terrorist Uniform</English>
<German>Terroristen Kleidung</German>
<Russian>Униформа террориста</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_TERRORIST">
<English>Terrorist</English>
<German>Terrorist</German>
<Russian>террориста</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_REBELUNIFORM">
<English>Rebel Uniform</English>
<German>Rebellen Kleidung</German>
<Russian>Униформа повстанцев</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_REBEL">
<English>Rebel</English>
<German>Rebell</German>
<Russian>повстанцев</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_DONALD">
<English>Donald</English>
<Russian>Дональд</Russian>
@@ -16954,6 +16977,10 @@
<German>Geschäftsanzug</German>
<Russian>Деловой костюм</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_BUSINESSMAN">
<English>Business Man</English>
<German>Geschäftsmann</German>
</Key>
<Key ID="STR_EPOCH_SKINS_JAMES">
<English>James</English>
<Russian>Джеймс</Russian>
@@ -16963,10 +16990,20 @@
<German>Priester Kleidung</German>
<Russian>Ряса священника</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_PRIEST">
<English>Priest</English>
<German>Priester</German>
<Russian>Ряса</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_DUANE">
<English>Duane</English>
<Russian>Дуэйн</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_Rocker">
<English>Rocker </English>
<German>Rocker</German>
<Russian>Рокер</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_DUANE_DESC">
<English>Rocker (black)</English>
<German>Rocker (schwarz)</German>
@@ -17223,6 +17260,13 @@
<Polish>Członek załogi</Polish>
<Hungarian>Legénység</Hungarian>
</Key>
<Key ID="STR_EPOCH_SKINS_SOLDIER">
<English>Soldier</English>
<German>Soldat</German>
</Key>
<Key ID="STR_EPOCH_SKINS_GENERAL">
<English>General</English>
</Key>
<Key ID="STR_EPOCH_SKINS_BOSS">
<English>Boss</English>
<Russian>Босс</Russian>
@@ -17307,9 +17351,9 @@
<German>MVD Soldat</German>
</Key>
<Key ID="STR_EPOCH_SKINS_TERRORISTCAMO">
<English>Terrorist Camo</English>
<English>Camo Terrorist</English>
<Russian>Камуфляж Террориста</Russian>
<German>Terroristen Tarn</German>
<German>Tarn Terrorist</German>
</Key>
<Key ID="STR_EPOCH_SKINS_INSCOMMANDER">
<English>Ins Commander</English>
@@ -17331,6 +17375,10 @@
<Russian>Доктор</Russian>
<German>Doktor</German>
</Key>
<Key ID="STR_EPOCH_SKINS_WORKER">
<English>Worker</English>
<German>Arbeiter</German>
</Key>
<Key ID="STR_EPOCH_SKINS_WORKER1">
<English>Worker 1</English>
<German>Arbeiter 1</German>
@@ -17343,6 +17391,10 @@
<English>Worker 3</English>
<German>Arbeiter 3</German>
</Key>
<Key ID="STR_EPOCH_SKINS_TKCITIZEN">
<English>TK Citizen</English>
<German>TK Bürger</German>
</Key>
<Key ID="STR_EPOCH_SKINS_TKCITIZEN1">
<English>TK Citizen 1</English>
<German>TK Bürger 1</German>
@@ -17399,6 +17451,10 @@
<English>Camo Sapper</English>
<German>Tarn Pionier</German>
</Key>
<Key ID="STR_EPOCH_SKINS_THERMOSUITMAN">
<English>Man in Thermo Suit</English>
<German>Mann in Thermoanzug</German>
</Key>
<Key ID="STR_EPOCH_SKINS_CAMOWINTER">
<English>Thermo Suit (tan)</English>
<German>Thermoanzug (braun)</German>
@@ -19340,9 +19396,52 @@
</Key>
<Key ID="STR_DZE_EQUIP_SG_GRU_WDL_MGSOLDIER_NAME">
<English>Spetsnaz MG Soldier (Woodland)</English>
<German>Speznas MG Schütze (Wald)</German>
<German>Speznas MG Schütze (Waldtarn)</German>
</Key>
<Key ID="STR_DZE_EQUIP_ACR_WDL_SOLDIER_NAME">
<English>ACR Soldier (Woodland)</English>
<German>ACR Soldat (Waldtarn)</German>
</Key>
<Key ID="STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME">
<English>ACR Soldier (Desert)</English>
<German>ACR Soldat (Wüstentarn)</German>
</Key>
<Key ID="STR_DZE_EQUIP_ACR_CREW_NAME">
<English>ACR Crewman</English>
<German>ACR Besatzungsmitglied</German>
</Key>
<Key ID="STR_DZE_EQUIP_ACR_OFFICER_NAME">
<English>ACR Officer</English>
<German>ACR Offizier</German>
</Key>
<Key ID="STR_DZE_EQUIP_ACR_SPFORCE_NAME">
<English>ACR Special Forces</English>
<German>ACR Spezialeinheit</German>
</Key>
<Key ID="STR_DZE_EQUIP_ACR_RECON_NAME">
<English>ACR Recon</English>
<German>ACR Aufklärer</German>
</Key>
<Key ID="STR_DZE_EQUIP_ACR_ASSAULT_NAME">
<English>ACR Assault Unit</English>
<German>ACR Angriffseinheit</German>
</Key>
<Key ID="STR_DZE_EQUIP_ACR_SAPPER_NAME">
<English>ACR Sapper</English>
<German>ACR Pionier</German>
</Key>
<Key ID="STR_DZE_EQUIP_ACR_HEAVYSOLDIER_NAME">
<English>ACR Heavy Soldier</English>
<German>ACR Schwerer Soldat</German>
</Key>
<Key ID="STR_DZE_EQUIP_ACR_GHILLIE_NAME">
<English>ACR Ghillie Suit</English>
<German>ACR Ghillie-Anzug</German>
</Key>
<Key ID="STR_DZE_EQUIP_ACR_LIGHT_SOLDIER_NAME">
<English>ACR Soldier Shirt</English>
<German>ACR Soldat T-Shirt</German>
</Key>
<!--epoch 107 new backpacks-->
<Key ID="STR_BACKPACK_NAME_PATROL_DZE1">
<English>Patrol Backpack</English>