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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Customize self transfusion settings
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@@ -4,6 +4,7 @@
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[ADDED] Variable DZE_ForceNameTagsInTrader to force name tags in traders. @Skaronator @Fank
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[ADDED] Switch seats in all vehicles. @icomrade
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[ADDED] Self transfusions (works in vehicles) must be enabled in mission using DZE_SelfTransfuse. @icomrade
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[NOTE] You may customize transfusion settings for self transfusions using DZE_selfTransfuse_Values = [blood amount, infection chance, cool-down (seconds)]; @icomrade
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[ADDED] Default player skin for fresh spawns, selected randomly DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]. @icomrade
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[ADDED] The USEC CH53 Super Stallion to the dynamic vehicle lists & trader. @Namindu @raginruffalo
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[ADDED] The BAF Merlin has been added to the neutral aircraft trader under Unarmed Helicopters. @raginruffalo
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@@ -22,6 +23,6 @@
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[CHANGED] You may again switch skins while wearing a backpack. @icomrade
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[CHANGED] Replaced variable DefaultBackpackWeapon = ""; with DefaultBackpackItems = [""]; which accepts both weapons and magazines. @icomrade
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[INFO]Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
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[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
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[INFO] Models/textures by Paul Tomany. @Sequisha.
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[INFO] Special thanks to http://verthosting.com for hosting our development server.
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@@ -525,7 +525,9 @@ if(isNil "DZE_DamageBeforeMaint") then {
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if(isNil "DZE_StaticConstructionCount") then {
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DZE_StaticConstructionCount = 0;
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};
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if (isNil "DZE_selfTransfuse_Values") then {
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DZE_selfTransfuse_Values = [12000, 15, 300];
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};
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// needed on server
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if(isNil "DZE_PlotPole") then {
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@@ -1,13 +1,17 @@
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// animHealed.sqf
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private ["_array","_unit","_display","_control","_rndInfection","_TransfusionInfection"];
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private ["_selfTransValues","_unit","_display","_control","_rndInfection","_TransfusionInfection"];
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disableserialization;
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_unit = _this select 0;
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_rndInfection = (random 15);
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_TransfusionInfection = (_rndInfection < 1);
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if (_unit == player) then {
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r_player_blood = r_player_bloodTotal;
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if ((count _this) > 1) then {
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_selfTransValues = _this select 1;
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r_player_blood = (_selfTransValues select 0);
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_TransfusionInfection = ((random (_selfTransValues select 1)) < 1);
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} else {
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r_player_blood = r_player_bloodTotal;
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};
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r_player_lowblood = false;
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10 fadeSound 1;
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"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;
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@@ -1,8 +1,9 @@
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private ["_started","_finished","_animState","_isMedic","_num_removed","_unit","_lastused"];
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private ["_started","_finished","_animState","_isMedic","_num_removed","_unit","_lastused","_timeout"];
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if (!DZE_SelfTransfuse) exitWith {};
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_unit = player;
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_lastused = selfTransfusionTime;
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if ((round(time - _lastused)) <= 300) exitWith {cutText [format[(localize "str_actions_medical_18"),(300 - (round(time - _lastused)))] , "PLAIN DOWN"]};
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_timeout = (DZE_selfTransfuse_Values select 3);
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if ((round(time - _lastused)) <= _timeout) exitWith {cutText [format[(localize "str_actions_medical_18"),(_timeout - (round(time - _lastused)))] , "PLAIN DOWN"]};
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call fnc_usec_medic_removeActions;
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r_action = false;
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@@ -46,7 +47,7 @@ if (_finished) then {
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if (vehicle player != player) then {
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(findDisplay 106) closeDisplay 0;
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};
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[_unit] call player_medTransfuse;
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[_unit, DZE_selfTransfuse_Values] call player_medTransfuse;
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};
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} else {
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r_interrupt = false;
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