mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Localize remaining player_build text
Also added config variables for MaxMove and MaxHeight distance when building. _reason was defined twice at the top of player_build.sqf.
This commit is contained in:
@@ -59,7 +59,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> DZE_buildItem >> "ItemActi
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_isNear = {inflamed _x} count (_pos nearObjects _distance);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "fire";
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_reason = localize "STR_EPOCH_FIRE";
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};
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};
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case "workshop":
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@@ -68,7 +68,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> DZE_buildItem >> "ItemActi
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_isNear = count (nearestObjects [_pos, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "workshop";
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_reason = localize "STR_BLD_name_ItemWorkshop";
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};
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};
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case "fueltank":
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@@ -77,7 +77,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> DZE_buildItem >> "ItemActi
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_isNear = count (nearestObjects [_pos, dayz_fuelsources, _distance]);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "fuel tank";
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_reason = localize "STR_EPOCH_VEHUP_TNK";
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};
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};
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};
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@@ -294,30 +294,30 @@ if (_canBuild select 0) then {
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deleteVehicle _objectHelper;
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};
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if(_location1 distance _location2 > 10) exitWith {
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if(_location1 distance _location2 > DZE_buildMaxMoveDistance) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "You've moved too far away from where you started building (within 10 meters)";
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_reason = format[localize "STR_EPOCH_BUILD_FAIL_MOVED",DZE_buildMaxMoveDistance];
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detach _object;
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deleteVehicle _object;
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detach _objectHelper;
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deleteVehicle _objectHelper;
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};
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if(_location1 distance _objectHelperPos > 10) exitWith {
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if(_location1 distance _objectHelperPos > DZE_buildMaxMoveDistance) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "Object is placed too far away from where you started building (within 10 meters)";
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_reason = format[localize "STR_EPOCH_BUILD_FAIL_TOO_FAR",DZE_buildMaxMoveDistance];
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detach _object;
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deleteVehicle _object;
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detach _objectHelper;
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deleteVehicle _objectHelper;
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};
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if(abs(_objHDiff) > 10) exitWith {
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if(abs(_objHDiff) > DZE_buildMaxHeightDistance) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "Cannot move up or down more than 10 meters";
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_reason = format[localize "STR_EPOCH_BUILD_FAIL_HEIGHT",DZE_buildMaxHeightDistance];
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detach _object;
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deleteVehicle _object;
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detach _objectHelper;
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@@ -327,7 +327,7 @@ if (_canBuild select 0) then {
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if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = (localize "str_epoch_player_43");
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_reason = localize "str_epoch_player_43";
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detach _object;
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deleteVehicle _object;
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detach _objectHelper;
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@@ -337,7 +337,7 @@ if (_canBuild select 0) then {
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if (DZE_cancelBuilding) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "Cancelled building.";
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_reason = localize "STR_EPOCH_PLAYER_46";
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detach _object;
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deleteVehicle _object;
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detach _objectHelper;
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@@ -352,11 +352,11 @@ if (_canBuild select 0) then {
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//No building on roads unless toggled
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if (!DZE_BuildOnRoads) then {
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if (isOnRoad _position) then { _cancel = true; _reason = "Cannot build on a road."; };
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if (isOnRoad _position) then { _cancel = true; _reason = localize "STR_EPOCH_BUILD_FAIL_ROAD"; };
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};
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// No building in trader zones
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if(!canbuild) then { _cancel = true; _reason = "Cannot build in a city."; };
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if(!canbuild) then { _cancel = true; _reason = format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"]; };
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if(!_cancel) then {
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@@ -490,13 +490,13 @@ if (_canBuild select 0) then {
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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dayz_combination = _combination;
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if (_combination_1 == 100) then {
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_combination_1_Display = "Red";
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_combination_1_Display = localize "STR_EPOCH_RED";
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};
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if (_combination_1 == 101) then {
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_combination_1_Display = "Green";
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_combination_1_Display = localize "STR_EPOCH_GREEN";
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};
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if (_combination_1 == 102) then {
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_combination_1_Display = "Blue";
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_combination_1_Display = localize "STR_EPOCH_BLUE";
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};
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_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
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};
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@@ -4,16 +4,15 @@ if (!isNil "_this" && {typeName _this == "ARRAY"} && {count _this > 0}) exitWith
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DayZ Base Building
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_location","_pos","_dir","_classname","_item","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_distance","_classnametmp","_ghost","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_needNear","_vehicle","_inVehicle","_objHDiff","_isAllowedUnderGround","_playerUID","_canBuild"];
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private ["_location","_pos","_dir","_classname","_item","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_tmpbuilt","_onLadder","_require","_text","_offset","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_distance","_classnametmp","_ghost","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_needNear","_vehicle","_inVehicle","_objHDiff","_isAllowedUnderGround","_playerUID","_canBuild"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_40" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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_pos = [player] call FNC_GetPos;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = dayz_isSwimming;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_cancel = false;
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_reason = "";
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_canBuildOnPlot = false;
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_playerUID = [player] call FNC_GetPlayerUID;
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@@ -38,7 +37,7 @@ DZE_cancelBuilding = false;
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call gear_ui_init;
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closeDialog 1;
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if (_isWater) exitWith {DZE_ActionInProgress = false; localize "str_player_26" call dayz_rollingMessages;};
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if (dayz_isSwimming) exitWith {DZE_ActionInProgress = false; localize "str_player_26" call dayz_rollingMessages;};
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if (_inVehicle) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_42" call dayz_rollingMessages;};
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if (_onLadder) exitWith {DZE_ActionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
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if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_43" call dayz_rollingMessages;};
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@@ -49,7 +48,7 @@ _item = _this;
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_abort = false;
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_reason = "";
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_needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "neednearby");
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_needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "neednearby");
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{
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switch(_x) do{
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@@ -59,7 +58,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
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_isNear = {inflamed _x} count (_pos nearObjects _distance);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "fire";
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_reason = localize "STR_EPOCH_FIRE";
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};
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};
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case "workshop":
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@@ -68,7 +67,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
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_isNear = count (nearestObjects [_pos, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "workshop";
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_reason = localize "STR_BLD_name_ItemWorkshop";
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};
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};
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case "fueltank":
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@@ -77,7 +76,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
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_isNear = count (nearestObjects [_pos, dayz_fuelsources, _distance]);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "fuel tank";
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_reason = localize "STR_EPOCH_VEHUP_TNK";
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};
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};
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};
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@@ -245,18 +244,18 @@ if (_canBuild select 0) then {
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deleteVehicle _object;
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};
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if(_location1 distance _location2 > 5) exitWith {
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if(_location1 distance _location2 > DZE_buildMaxMoveDistance) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "You've moved too far away from where you started building (within 5 meters)";
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_reason = format[localize "STR_EPOCH_BUILD_FAIL_MOVED",DZE_buildMaxMoveDistance];
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detach _object;
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deleteVehicle _object;
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};
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if(abs(_objHDiff) > 5) exitWith {
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if(abs(_objHDiff) > DZE_buildMaxHeightDistance) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "Cannot move up or down more than 5 meters";
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_reason = format[localize "STR_EPOCH_BUILD_FAIL_HEIGHT",DZE_buildMaxHeightDistance];
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detach _object;
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deleteVehicle _object;
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};
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@@ -264,7 +263,7 @@ if (_canBuild select 0) then {
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if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = (localize "str_epoch_player_43");
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_reason = localize "str_epoch_player_43";
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detach _object;
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deleteVehicle _object;
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};
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@@ -272,7 +271,7 @@ if (_canBuild select 0) then {
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if (DZE_cancelBuilding) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "Cancelled building.";
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_reason = localize "STR_EPOCH_PLAYER_46";
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detach _object;
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deleteVehicle _object;
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};
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@@ -280,11 +279,11 @@ if (_canBuild select 0) then {
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//No building on roads unless toggled
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if (!DZE_BuildOnRoads) then {
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if (isOnRoad _position) then { _cancel = true; _reason = "Cannot build on a road."; };
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if (isOnRoad _position) then { _cancel = true; _reason = localize "STR_EPOCH_BUILD_FAIL_ROAD"; };
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};
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// No building in trader zones
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if(!canbuild) then { _cancel = true; _reason = "Cannot build in a city."; };
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if(!canbuild) then { _cancel = true; _reason = format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"]; };
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if(!_cancel) then {
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@@ -402,13 +401,13 @@ if (_canBuild select 0) then {
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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dayz_combination = _combination;
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if (_combination_1 == 100) then {
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_combination_1_Display = "Red";
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_combination_1_Display = localize "STR_EPOCH_RED";
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};
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if (_combination_1 == 101) then {
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_combination_1_Display = "Green";
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_combination_1_Display = localize "STR_EPOCH_GREEN";
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};
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if (_combination_1 == 102) then {
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_combination_1_Display = "Blue";
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_combination_1_Display = localize "STR_EPOCH_BLUE";
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};
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_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
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};
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@@ -45,8 +45,10 @@ MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE to spawn around the m
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MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
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timezoneswitch = 0; // Changes murderMenu times with this offset in hours.
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DZE_SafeZonePosArray = []; //Prevent players in safeZones from being killed if their vehicle is destroyed. Format is [[[3D POS] RADIUS],[[3D POS] RADIUS]]; Ex. DZE_SafeZonePosArray = [[[6325.6772,7807.7412,0],150],[[4063.4226,11664.19,0],150]];
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DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["ItemAmethyst",4], ["ItemEmerald",3], ["ItemCitrine",2], ["ItemRuby",1]];; //Sets how rare each gem in the order shown when mining (whole numbers only)
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DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["ItemAmethyst",4], ["ItemEmerald",3], ["ItemCitrine",2], ["ItemRuby",1]]; //Sets how rare each gem is in the order shown when mining (whole numbers only)
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DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
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DZE_buildMaxMoveDistance = 10; // Max distance player can walk from start position when building. Anything >= the differnce between DZE_PlotPole values is not recommended (allows walking into other plots).
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DZE_buildMaxHeightDistance = 10; // Max distance player can raise or lower object from start position when building.
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/****** Advanced Trading Variables ***********/
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DZE_advancedTrading = true; //Use advanced trading system. WARNING: set to false if you use database traders, you should use config-traders anyway!
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@@ -17413,11 +17413,70 @@
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<French>Dôme</French>
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<Czech>Kupole</Czech>
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</Key>
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<Key ID="STR_EPOCH_FIRE">
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<English>Fire (Lit)</English>
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<French>Feu (allumé)</French>
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<Spanish>Fuego (encendido)</Spanish>
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<Italian>Fuoco (acceso)</Italian>
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<Hungarian>Tűz (égő)</Hungarian>
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<Polish>Ogień</Polish>
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<Russian>Огонь (подожженный)</Russian>
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<German>Feuer (angezündet)</German>
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<Czech>Ohniště (hořící)</Czech>
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</Key>
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<Key ID="STR_EPOCH_RED">
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<English>Red</English>
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<French>Rouge</French>
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<Spanish>Rojo</Spanish>
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<Italian>Rosso</Italian>
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<Hungarian>Piros</Hungarian>
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<Polish>Czerwony</Polish>
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<Russian>Красный</Russian>
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<German>Rot</German>
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<Czech>Červená</Czech>
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<Japanese>赤色</Japanese>
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</Key>
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<Key ID="STR_EPOCH_GREEN">
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<English>Green</English>
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<French>Vert</French>
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<Spanish>Verde</Spanish>
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<Italian>Verde</Italian>
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<Hungarian>Zöld</Hungarian>
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<Polish>Zielony</Polish>
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<Russian>Зеленый</Russian>
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<German>Grün</German>
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<Czech>Zelená</Czech>
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<Japanese>緑色</Japanese>
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</Key>
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<Key ID="STR_EPOCH_BLUE">
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<English>Blue</English>
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<French>Bleu</French>
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<Spanish>Azul</Spanish>
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<Italian>Blu</Italian>
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<Hungarian>Kék</Hungarian>
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<Polish>Niebieski</Polish>
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<Russian>Синий</Russian>
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<German>Blau</German>
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<Czech>Modrá</Czech>
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<Japanese>青色</Japanese>
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</Key>
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<Key ID="STR_EPOCH_HUMANS_NEARBY">
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<English>Humans Nearby</English>
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</Key>
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<Key ID="STR_EPOCH_PLOT_FRIENDS">
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<English>Plot Friends</English>
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</Key>
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<Key ID="STR_EPOCH_BUILD_FAIL_ROAD">
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<English>Cannot build on a road.</English>
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</Key>
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<Key ID="STR_EPOCH_BUILD_FAIL_MOVED">
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<English>You've moved too far away from where you started building (within %1 meters).</English>
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</Key>
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<Key ID="STR_EPOCH_BUILD_FAIL_HEIGHT">
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<English>Cannot move up or down more than %1 meters</English>
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</Key>
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<Key ID="STR_EPOCH_BUILD_FAIL_TOO_FAR">
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<English>Object is placed too far away from where you started building (within %1 meters)</English>
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</Key>
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</Package>
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</Project>
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