should fix last few loot issues

This commit is contained in:
[VB]AWOL
2014-06-01 02:08:41 -05:00
parent cabec25e5d
commit 645a115f21

View File

@@ -45,12 +45,12 @@ switch (_iClass) do
if (DZE_MissionLootTable) then{
{
_itemTypes set[count _itemTypes, _x select 0]
} count getArray(missionConfigFile >> "CfgLootSmall" >> _iClass);
} count getArray(missionConfigFile >> "CfgLootSmall" >> _iItem);
}
else {
{
_itemTypes set[count _itemTypes, _x select 0]
} count getArray(configFile >> "CfgLootSmall" >> _iClass);
} count getArray(configFile >> "CfgLootSmall" >> _iItem);
};
_index = dayzE_CLSBase find _iItem;
_weights = dayzE_CLSChances select _index;
@@ -70,18 +70,18 @@ switch (_iClass) do
if (DZE_MissionLootTable) then{
{
_itemTypes set[count _itemTypes, _x select 0]
} count getArray(missionConfigFile >> "CfgLootSmall" >> _iClass);
} count getArray(missionConfigFile >> "CfgLootSmall" >> _iItem);
}
else {
{
_itemTypes set[count _itemTypes, _x select 0]
} count getArray(configFile >> "CfgLootSmall" >> _iClass);
} count getArray(configFile >> "CfgLootSmall" >> _iItem);
};
_index = dayzE_CLSBase find _iItem;
_weights = dayzE_CLSChances select _index;
_cntWeights = count _weights;
diag_log("_itemTypes small:" + str(_itemTypes));
//diag_log("_itemTypes small:" + str(_itemTypes));
_index = floor(random _cntWeights);
_index = _weights select _index;