More snapping work

This commit is contained in:
AirwavesMan
2021-01-10 12:32:54 +01:00
parent f73c67cae9
commit 02736ec836

View File

@@ -95,7 +95,14 @@ class SnapBuilding {
"Concrete_Bunker_Locked_DZ",
"MetalPanel_DZ",
"MetalGate_DZ",
"Fence_corrugated_DZ"
"Fence_corrugated_DZ",
"StickFence_DZ",
"WoodHandrail_DZ",
"DoorFrame_DZ",
"Door_DZ",
"DoorLocked_DZ",
"WoodFloor4x_DZ",
"MetalFloor4x_DZ"
};
radius = 5;
};
@@ -494,6 +501,162 @@ class SnapBuilding {
};
};
class Woodenfence: FloorsWallsStairs {
radius = 10;
};
class WoodenFence_1_foundation_DZ: Woodenfence {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class WoodenFence_1_frame_DZ: WoodenFence_1_foundation_DZ {};
class WoodenFence_quaterpanel_DZ: WoodenFence_1_foundation_DZ {};
class WoodenFence_halfpanel_DZ: WoodenFence_1_foundation_DZ {};
class WoodenFence_thirdpanel_DZ: WoodenFence_1_foundation_DZ {};
class WoodenFence_1_DZ: WoodenFence_1_foundation_DZ {};
class WoodenFence_4_DZ: Woodenfence {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class WoodenGate_4_DZ: WoodenFence_4_DZ {};
class WoodenFence_5_DZ: WoodenFence_4_DZ {};
class WoodenFence_6_DZ: WoodenFence_4_DZ {};
class WoodenFence_7_DZ: WoodenFence_4_DZ {};
class WoodenFence_ghost_DZ: WoodenFence_4_DZ {};
class WoodenFence_2_DZ: Woodenfence {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class WoodenFence_3_DZ: WoodenFence_2_DZ {};
class WoodenGate_foundation_DZ: WoodenFence_2_DZ {};
class WoodenGate_1_DZ: WoodenFence_2_DZ {};
class WoodenGate_2_DZ: WoodenFence_2_DZ {};
class WoodenGate_3_DZ: WoodenFence_2_DZ {};
class WoodenGate_ghost_DZ: Woodenfence {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.535, 0, -0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.535, 0, -0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 2.6,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class Metalfence: Woodenfence {};
class MetalFence_1_foundation_DZ: Metalfence {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class MetalFence_1_frame_DZ: MetalFence_1_foundation_DZ {};
class MetalFence_halfpanel_DZ: MetalFence_1_foundation_DZ {};
class MetalFence_thirdpanel_DZ: MetalFence_1_foundation_DZ {};
class MetalFence_1_DZ: MetalFence_1_foundation_DZ {};
class MetalFence_2_DZ: Metalfence {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class MetalFence_3_DZ: MetalFence_2_DZ {};
class MetalFence_4_DZ: Metalfence {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class MetalFence_5_DZ: MetalFence_4_DZ {};
class MetalFence_6_DZ: MetalFence_4_DZ {};
class MetalFence_7_DZ: MetalFence_4_DZ {};
class MetalFence_ghost_DZ: MetalFence_4_DZ {};
class StickFence_DZ: FloorsWallsStairs {
radius = 10;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.95,0,0.3,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.95,0,0.3,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class WoodHandrail_DZ: FloorsWallsStairs {
radius = 10;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-1.16,0,0.5,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.2,0,0.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,1,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class Wood_Handrail_Preview_DZ: WoodHandrail_DZ {};
class Door_DZ: FloorsWallsStairs {
radius = 10;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-1,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.01,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,2.67,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class DoorFrame_Preview_DZ: Door_DZ {};
class DoorFrame_DZ: Door_DZ {};
class DoorLocked_DZ: Door_DZ {};
class WoodFloor4x_DZ: FloorsWallsStairs {
radius = 20;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-4.65,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
{0,4.65,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
{-4.99,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
{4.97,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class WoodFloor4x_Preview_DZ: WoodFloor4x_DZ {};
class MetalFloor4x_DZ: FloorsWallsStairs {
radius = 20;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-5.27,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
{0,5.27,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
{-5.27,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
{5.27,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class MetalFloor4x_Preview_DZ: WoodFloor4x_DZ {};
//Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap
class WoodCrate_DZ {
snapTo[] = {
@@ -593,19 +756,7 @@ class SnapBuilding {
};
};
class Wooden_shed2_DZ: Wooden_shed_DZ {};
class StickFence_DZ {
snapTo[] = {
"StickFence_DZ"
};
radius = 10;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.95,0,0.3,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.95,0,0.3,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class Wooden_shed2_DZ: Wooden_shed_DZ {};
class OutHouse_DZ {
snapTo[] = {
@@ -673,99 +824,4 @@ class SnapBuilding {
class VaultStorage2Locked: VaultStorageLocked {};
class VaultStorageBroken: VaultStorageLocked {};
class VaultStorageBroken2: VaultStorageLocked {};
class Woodenfence: FloorsWallsStairs {
radius = 10;
};
class WoodenFence_1_foundation_DZ: Woodenfence {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class WoodenFence_1_frame_DZ: WoodenFence_1_foundation_DZ {};
class WoodenFence_quaterpanel_DZ: WoodenFence_1_foundation_DZ {};
class WoodenFence_halfpanel_DZ: WoodenFence_1_foundation_DZ {};
class WoodenFence_thirdpanel_DZ: WoodenFence_1_foundation_DZ {};
class WoodenFence_1_DZ: WoodenFence_1_foundation_DZ {};
class WoodenFence_4_DZ: Woodenfence {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class WoodenGate_4_DZ: WoodenFence_4_DZ {};
class WoodenFence_5_DZ: WoodenFence_4_DZ {};
class WoodenFence_6_DZ: WoodenFence_4_DZ {};
class WoodenFence_7_DZ: WoodenFence_4_DZ {};
class WoodenFence_ghost_DZ: WoodenFence_4_DZ {};
class WoodenFence_2_DZ: Woodenfence {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class WoodenFence_3_DZ: WoodenFence_2_DZ {};
class WoodenGate_foundation_DZ: WoodenFence_2_DZ {};
class WoodenGate_1_DZ: WoodenFence_2_DZ {};
class WoodenGate_2_DZ: WoodenFence_2_DZ {};
class WoodenGate_3_DZ: WoodenFence_2_DZ {};
class WoodenGate_ghost_DZ: Woodenfence {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.535, 0, -0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.535, 0, -0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 2.6,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class Metalfence: Woodenfence {};
class MetalFence_1_foundation_DZ: Metalfence {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class MetalFence_1_frame_DZ: MetalFence_1_foundation_DZ {};
class MetalFence_halfpanel_DZ: MetalFence_1_foundation_DZ {};
class MetalFence_thirdpanel_DZ: MetalFence_1_foundation_DZ {};
class MetalFence_1_DZ: MetalFence_1_foundation_DZ {};
class MetalFence_2_DZ: Metalfence {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class MetalFence_3_DZ: MetalFence_2_DZ {};
class MetalFence_4_DZ: Metalfence {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class MetalFence_5_DZ: MetalFence_4_DZ {};
class MetalFence_6_DZ: MetalFence_4_DZ {};
class MetalFence_7_DZ: MetalFence_4_DZ {};
class MetalFence_ghost_DZ: MetalFence_4_DZ {};
};