icomrade ba751dad4a Fix Generator
Not sure what differences BuiltItems will have as opposed to using the
SkodaBase class.

Switch Off/On are removed because they do nothing anyway (the start/stop
options are in fn_selfAction anyway)
2016-04-30 19:04:52 -04:00
2016-04-30 19:04:52 -04:00
2016-04-28 21:11:26 -04:00
2014-07-27 23:17:00 -05:00
0.1
2012-11-04 20:28:50 -06:00
2014-02-11 20:46:39 +01:00
2016-04-30 11:31:12 -04:00
2016-04-29 15:06:34 -04:00

DayZ Epoch

Experimental DayZ mod

http://dayzepoch.com

Based on DayZ Mod Community edition

https://github.com/DayZMod/DayZ/blob/Release_1.8/Documentation/Credits.md http://dayzmod.com


Included Custom Addons


Included Custom Islands


Initial Developers


GitHub Collaborators (In order of most commits)


GitHub Contributors (In order of most commits)


Special thanks

Description
Experimental DayZ Mod for Arma 2
Readme 2 GiB
Languages
C++ 50.6%
SQF 48.9%
PHP 0.3%
Batchfile 0.1%