added proper SMD_Sara_A2 support

This commit is contained in:
[VB]AWOL
2013-12-11 12:39:42 -06:00
parent c01a2f9a28
commit f91a06f7a9
7 changed files with 3209 additions and 0 deletions

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AllowedVehiclesList = [
["AH6X_DZ",3],
["AN2_DZ",3],
["ArmoredSUV_PMC_DZE",1],
["ATV_CZ_EP1",3],
["ATV_US_EP1",3],
["C130J_US_EP1",1],
["car_hatchback",3],
["car_sedan",3],
["CH_47F_EP1_DZE",1],
["CSJ_GyroC",3],
["CSJ_GyroCover",3],
["CSJ_GyroP",3],
["datsun1_civil_1_open",3],
["datsun1_civil_2_covered",3],
["datsun1_civil_3_open",3],
["Fishing_Boat",3],
["GAZ_Vodnik_DZE",1],
["GAZ_Vodnik_MedEvac",1],
["GLT_M300_LT",3],
["GLT_M300_ST",3],
["GNT_C185",1],
["GNT_C185C",1],
["GNT_C185R",1],
["GNT_C185U",1],
["hilux1_civil_1_open",3],
["hilux1_civil_2_covered",3],
["hilux1_civil_3_open_EP1",3],
["HMMWV_Ambulance",1],
["HMMWV_Ambulance_CZ_DES_EP1",1],
["HMMWV_DES_EP1",3],
["HMMWV_DZ",3],
["HMMWV_M1035_DES_EP1",1],
["HMMWV_M1151_M2_CZ_DES_EP1_DZE",1],
["HMMWV_M998A2_SOV_DES_EP1_DZE",1],
["Ikarus",3],
["Ikarus_TK_CIV_EP1",3],
["JetSkiYanahui_Case_Blue",1],
["JetSkiYanahui_Case_Green",1],
["JetSkiYanahui_Case_Red",1],
["JetSkiYanahui_Case_Yellow",1],
["Kamaz",3],
["KamazRefuel_DZ",1],
["Lada1",3],
["Lada1_TK_CIV_EP1",3],
["Lada2",3],
["Lada2_TK_CIV_EP1",3],
["LadaLM",3],
["LandRover_CZ_EP1",3],
["LandRover_MG_TK_EP1_DZE",1],
["LandRover_Special_CZ_EP1_DZE",1],
["LandRover_TK_CIV_EP1",3],
["M1030_US_DES_EP1",3],
["MH6J_DZ",3],
["Mi17_Civilian_DZ",3],
["Mi17_DZE",3],
["MMT_Civ",6],
["MtvrRefuel_DES_EP1_DZ",1],
["MTVR_DES_EP1",3],
["MV22_DZ",1],
["Offroad_DSHKM_Gue_DZE",3],
["Old_bike_TK_INS_EP1",3],
["Old_moto_TK_Civ_EP1",3],
["PBX",3],
["Pickup_PK_GUE_DZE",3],
["Pickup_PK_INS_DZE",3],
["Pickup_PK_TK_GUE_EP1_DZE",3],
["RHIB",3],
["S1203_ambulance_EP1",3],
["S1203_TK_CIV_EP1",3],
["Skoda",3],
["SkodaBlue",3],
["SkodaGreen",3],
["SkodaRed",3],
["Smallboat_1",3],
["Smallboat_2",3],
["SUV_Blue",1],
["SUV_Camo",1],
["SUV_Charcoal",1],
["SUV_Green",1],
["SUV_Orange",1],
["SUV_Pink",1],
["SUV_Red",1],
["SUV_Silver",1],
["SUV_TK_CIV_EP1",1],
["SUV_White",1],
["SUV_Yellow",1],
["tractor",3],
["TT650_Civ",3],
["TT650_Ins",3],
["TT650_TK_CIV_EP1",3],
["UAZ_CDF",3],
["UAZ_INS",3],
["UAZ_MG_TK_EP1_DZE",3],
["UAZ_RU",3],
["UAZ_Unarmed_TK_CIV_EP1",3],
["UAZ_Unarmed_TK_EP1",3],
["UAZ_Unarmed_UN_EP1",3],
["UH1H_DZE",2],
["UH1Y_DZE",2],
["UH60M_EP1_DZE",1],
["UralRefuel_TK_EP1_DZ",1],
["Ural_CDF",3],
["Ural_TK_CIV_EP1",3],
["Ural_UN_EP1",3],
["V3S_Open_TK_CIV_EP1",3],
["V3S_Open_TK_EP1",3],
["V3S_Refuel_TK_GUE_EP1_DZ",1],
["VolhaLimo_TK_CIV_EP1",3],
["Volha_1_TK_CIV_EP1",3],
["Volha_2_TK_CIV_EP1",3],
["VWGolf",3],
["Zodiac",3]
];

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respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch SMD Sahrani";
OnLoadIntro = "Welcome to DayZ Epoch SMD Sahrani";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};
aiKills = 1;
diagRadio = 1;
diagHit = 1;
class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100;
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};
class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};
class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{
idd = -1;
duration = 10e10;
fadein = 0;
fadeout = 0;
name = "loading screen";
class controlsBackground
{
class blackBG : RscText
{
x = safezoneX;
y = safezoneY;
w = safezoneW;
h = safezoneH;
text = "";
colorText[] = {0,0,0,0};
colorBackground[] = {0,0,0,1};
};
/*
class nicePic : RscPicture
{
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
x = safezoneX + safezoneW/2 - 0.25;
y = safezoneY + safezoneH/2 - 0.2;
w = 0.5;
h = 0.4;
text = "img\nicePic.paa";
};
*/
};
class controls
{
class Title1 : RscLoadingText
{
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
};
class CA_Progress : RscProgress // progress bar, has to have idc 104
{
idc = 104;
type = 8; // CT_PROGRESS
style = 0; // ST_SINGLE
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
};
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
{
idc = 103;
};
class Name2: RscText // the text on the top-left
{
idc = 101;
x = 0.05;
y = 0.029412;
w = 0.9;
h = 0.04902;
text = "";
sizeEx = 0.05;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
};
};

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/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 22; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
MaxHeliCrashes= 5; // Default = 5
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 350; // Default = 100
dayz_MapArea = 12000; // Default = 10000
dayz_maxLocalZombies = 40; // Default = 40
dayz_paraSpawn = false;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 8; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_22.smd_sahrani_A2\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_22.smd_sahrani_A2\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
//anti Hack
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
//Lights
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

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// DayZ Epoch TRADERS for 11
serverTraders = ["RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Soldier_GL_M16A2_PMC","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1"];
// Hero Vendor
menu_RU_Functionary1 = [
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[],
"hero"
];
// Ammunition Friendly
menu_RU_Citizen3 = [
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
[],
"friendly"
];
// Weapons Friendly
menu_Rocker4 = [
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[],
"friendly"
];
// Friendly Vehicles
menu_Profiteer4 = [
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
[],
"friendly"
];
// General Store
menu_Rita_Ensler_EP1 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
"neutral"
];
// Weapons neutral
menu_CIV_EuroMan01_EP1 = [
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[],
"neutral"
];
// Ammunition Neutral
menu_CIV_EuroMan02_EP1 = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[],
"neutral"
];
// Neutral Building/Parts
menu_TK_GUE_Soldier_5_EP1 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[],
"neutral"
];
// Bandit Trader
menu_GUE_Soldier_MG = [
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"hostile"
];
// Aircraft Dealer
menu_Worker2 = [
[["Airplanes",517],["Helicopter Unarmed",519]],
[],
"friendly"
];
// Vehicles Neutral
menu_Worker3 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[],
"neutral"
];
// Black Market Vendor
menu_Soldier_GL_M16A2_PMC = [
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[],
"neutral"
];
// Friendly Building/Parts
menu_Woodlander1 = [
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[],
"friendly"
];
// Friendly Vehicles 2
menu_UN_CDF_Soldier_Pilot_EP1 = [
[["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Fuel Trucks",595],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
[],
"friendly"
];
// General Store 2
menu_RU_WorkWoman1 = [
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
"friendly"
];
// Medical Supplies
menu_Dr_Annie_Baker_EP1 = [
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"friendly"
];
// East Wholesaler
menu_RU_Citizen4 = [
[["Wholesale",555]],
[],
"neutral"
];
// General Store 3
menu_RU_WorkWoman5 = [
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
"neutral"
];
// West Wholesaler
menu_RU_Citizen1 = [
[["Wholesale",636]],
[],
"neutral"
];
// Boat Vendor
menu_RU_Villager3 = [
[["Boats Armed",558],["Boats Unarmed",557]],
[],
"neutral"
];
// Weapons neutral 2
menu_TK_CIV_Takistani04_EP1 = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
[],
"neutral"
];
// Ammunition Neutral 2
menu_Pilot_EP1 = [
[["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]],
[],
"neutral"
];
// Vehicles Neutral 2
menu_RU_Profiteer4 = [
[["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Fuel Trucks",655],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]],
[],
"neutral"
];
// Neutral Building/Parts
menu_Woodlander3 = [
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
[],
"neutral"
];
// Medical Supplies 2
menu_Dr_Hladik_EP1 = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[],
"neutral"
];
// Medical Supplies 3
menu_Doctor = [
[["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
[],
"neutral"
];
// Boat Trader 2
menu_HouseWife1 = [
[["Boats Armed",673],["Boats Unarmed",672]],
[],
"neutral"
];