Add support for keeping the key on vehicle sale

This commit is contained in:
oiad
2017-08-30 23:47:20 +12:00
committed by GitHub
parent 026788e714
commit 63bc345f9f

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@@ -62,6 +62,7 @@ DZE_serverLogTrades = true; // Log trades to server RPT (sent with publicVariabl
DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["ItemAmethyst",4], ["ItemEmerald",3], ["ItemCitrine",2], ["ItemRuby",1]]; //Sets how rare each gem is in the order shown when mining (whole numbers only)
DZE_GemWorthArray = [["ItemTopaz",15000], ["ItemObsidian",20000], ["ItemSapphire",25000], ["ItemAmethyst",30000], ["ItemEmerald",35000], ["ItemCitrine",40000], ["ItemRuby",45000]]; // Array of gem prices, only works with config traders. Set DZE_GemWorthArray=[]; to disable return change in gems.
DZE_SaleRequiresKey = false; // Require the player has the key for a vehicle in order to sell it. The key can be in the player's toolbelt, backpack, or the vehicle's inventory.
DZE_keepVehicleKey = false; // Keep the vehicle key when the vehicle is sold? (Useful on servers with the key changer mod)
DZE_TRADER_SPAWNMODE = false; // Vehicles purchased at traders will be parachuted in
Z_VehicleDistance = 40; // Max distance a vehicle can be sold or accessed from at a trader.
Z_AllowTakingMoneyFromBackpack = true; // Allow traders to take money from backpacks when buying with default currency.