Add model for paint buckets

Model made by @Helion4
This commit is contained in:
AirwavesMan
2020-12-18 11:38:31 +01:00
parent 87352af970
commit 93e6b5eec7

View File

@@ -13,6 +13,7 @@ class equip_paint_generic : CA_Magazine
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_epoch_v\props\paint\paint_bucket.p3d";
picture = "\dayz_epoch_c\icons\equipment\equip_paint_generic.paa";
displayName = $STR_DZE_EQUIP_PAINT_GENERIC_NAME;
descriptionShort = $STR_DZE_EQUIP_PAINT_GENERIC_DESC;
@@ -22,6 +23,7 @@ class equip_paint_black : CA_Magazine
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_epoch_v\props\paint\paint_bucket.p3d";
picture = "\dayz_epoch_c\icons\equipment\equip_paint_black.paa";
displayName = $STR_DZE_EQUIP_PAINT_BLACK_NAME;
descriptionShort = $STR_DZE_EQUIP_PAINT_BLACK_DESC;
@@ -31,6 +33,7 @@ class equip_paint_white : CA_Magazine
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_epoch_v\props\paint\paint_bucket.p3d";
picture = "\dayz_epoch_c\icons\equipment\equip_paint_white.paa";
displayName = $STR_DZE_EQUIP_PAINT_WHITE_NAME;
descriptionShort = $STR_DZE_EQUIP_PAINT_WHITE_DESC;
@@ -40,6 +43,7 @@ class equip_paint_blue : CA_Magazine
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_epoch_v\props\paint\paint_bucket.p3d";
picture = "\dayz_epoch_c\icons\equipment\equip_paint_blue.paa";
displayName = $STR_DZE_EQUIP_PAINT_BLUE_NAME;
descriptionShort = $STR_DZE_EQUIP_PAINT_BLUE_DESC;
@@ -49,6 +53,7 @@ class equip_paint_green : CA_Magazine
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_epoch_v\props\paint\paint_bucket.p3d";
picture = "\dayz_epoch_c\icons\equipment\equip_paint_green.paa";
displayName = $STR_DZE_EQUIP_PAINT_GREEN_NAME;
descriptionShort = $STR_DZE_EQUIP_PAINT_GREEN_DESC;
@@ -58,6 +63,7 @@ class equip_paint_red : CA_Magazine
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_epoch_v\props\paint\paint_bucket.p3d";
picture = "\dayz_epoch_c\icons\equipment\equip_paint_red.paa";
displayName = $STR_DZE_EQUIP_PAINT_RED_NAME;
descriptionShort = $STR_DZE_EQUIP_PAINT_RED_DESC;