Update L85 config for Epoch

Allow default magazines
This commit is contained in:
ebayShopper
2017-11-27 18:02:42 -05:00
parent cf74f12f6c
commit 4727ba4e67
4 changed files with 15 additions and 14 deletions

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@@ -1,7 +1,7 @@
[NEW] Newest version of DayZero enterable buildings provided by Tansien and Zac https://zombies.nu/. This fixes broken barracks shadows and adds several new interiors. #1601
[NEW] Land_houseV_2T2 is now enterable. Interior modeled by @Streatman
[NEW] Added loot positions for new enterable buildings
[NEW] Added L85 attachments totaling 24 variants, new models by @Streatman. Class L85_Holo_DZ no longer exists and must be updated to L85A2_DZ in custom scripts and SQL.
[NEW] Added L85 attachments totaling 24 variants, new models by @Streatman. Class L85_Holo_DZ no longer exists and must be updated to L85A2_DZ in custom scripts and SQL, see 1.0.6.2_Updates.sql
[NEW] SVD scope attachments can now be removed, new models by @Streatman
[NEW] Added DZE_limitPlots so admins can limit plot poles to one per UID, disabled by default. @oiad
[NEW] Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. #1928 @F507DMT
@@ -75,7 +75,7 @@
[FIXED] Multiple dupe fixes - SERVER ADMINS, DO NOT IMPLEMENT SCRIPTS WHICH KICK PLAYERS TO THE LOBBY (ENDMISSION, FAILMISSION, etc.), YOU MUST KICK THEM ENTIRELY OUT OF THE SERVER! (EX: by BE restriction, but with the stock scripts.txt forceEnd, failmission, and endmission should kick the player anyway)
[FIXED] Certain classes (i.e. Satchel Charge) which are both magazines and weapons were not retained through skin change #1981 @AirwavesMan
[FIXED] Blocked another A2OA script execution bug from improperly cleared eventhandlers. See dayz_code\system\antihack.sqf. Thanks to Dihan for reporting
[FIXED] Missing silencer shadows on some _DZ weapons. Thanks @Streatman
[FIXED] Missing shadows on some _DZ weapons. Thanks @Streatman
[FIXED] Launchers and launcher ammo are now detected correctly in the sell menu when a player has a launcher and ammo with the same classname.
[FIXED] Wrong bleeding icon on Epoch legacy status UI
[FIXED] A locked door can now be auto unlocked right after placement by the player who built it

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@@ -64,13 +64,12 @@ class Category_487 {
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
//New SVD models by Streatman
class SVD_DZ { //SVD with iron sights
class SVD_DZ { // iron sights
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class SVD_Gh_DZ { //SVD with iron sights and ghillie attachment
class SVD_Gh_DZ { // iron sights and ghillie
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {7,"ItemGoldBar"};

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@@ -65,13 +65,13 @@ class L85A2_DZ : BAF_L85A2_RIS_Holo
model = "z\addons\dayz_communityweapons\L85A2\L85A2.p3d";
picture = "\z\addons\dayz_communityweapons\L85A2\data\w_L85A2_ca.paa";
displayName = $STR_DZ_WPN_L85A2_NAME;
/*
magazines[] =
{
30Rnd_556x45_Stanag,
30Rnd_556x45_StanagSD
};
*/
class Single;
class FullAuto;
@@ -140,11 +140,13 @@ class L85A2_MFL_DZ : L85A2_DZ
class L85A2_SD_Base : L85A2_DZ
{
/*
magazines[] =
{
// 30Rnd_556x45_Stanag,
30Rnd_556x45_StanagSD
};
*/
fireLightDuration = 0;
fireLightIntensity = 0;
modes[] = {"Single","FullAuto"};

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@@ -9,19 +9,19 @@
/* Update L85 and SVD classnames */
UPDATE `Traders_DATA` SET `item` = '["L85A2_DZ",3]' WHERE `item` = '["L85_Holo_DZ",3]';
UPDATE character_data SET Backpack = REPLACE(Backpack, '"L85_Holo_DZ"', '"L85A2_DZ"') WHERE INSTR(Backpack, '"L85_Holo_DZ"') > 0;
UPDATE character_data SET Inventory = REPLACE(Inventory, '"L85_Holo_DZ"', '"L85A2_DZ"') WHERE INSTR(Inventory, '"L85_Holo_DZ"') > 0;
UPDATE object_data SET Inventory = REPLACE(Inventory, '"L85_Holo_DZ"', '"L85A2_DZ"') WHERE INSTR(Inventory, '"L85_Holo_DZ"') > 0;
UPDATE character_data SET Backpack = REPLACE(Backpack, '"L85_Holo_DZ"', '"L85A2_Holo_DZ"') WHERE INSTR(Backpack, '"L85_Holo_DZ"') > 0;
UPDATE character_data SET Inventory = REPLACE(Inventory, '"L85_Holo_DZ"', '"L85A2_Holo_DZ"') WHERE INSTR(Inventory, '"L85_Holo_DZ"') > 0;
UPDATE object_data SET Inventory = REPLACE(Inventory, '"L85_Holo_DZ"', '"L85A2_Holo_DZ"') WHERE INSTR(Inventory, '"L85_Holo_DZ"') > 0;
UPDATE `Traders_DATA` SET `item` = '["L85A2_ACOG_DZ",3]' WHERE `item` = '["BAF_L85A2_RIS_ACOG",3]';
UPDATE character_data SET Backpack = REPLACE(Backpack, '"BAF_L85A2_RIS_ACOG"', '"L85A2_ACOG_DZ"') WHERE INSTR(Backpack, '"BAF_L85A2_RIS_ACOG"') > 0;
UPDATE character_data SET Inventory = REPLACE(Inventory, '"BAF_L85A2_RIS_ACOG"', '"L85A2_ACOG_DZ"') WHERE INSTR(Inventory, '"BAF_L85A2_RIS_ACOG"') > 0;
UPDATE object_data SET Inventory = REPLACE(Inventory, '"BAF_L85A2_RIS_ACOG"', '"L85A2_ACOG_DZ"') WHERE INSTR(Inventory, '"BAF_L85A2_RIS_ACOG"') > 0;
UPDATE `Traders_DATA` SET `item` = '["L85A2_DZ",3]' WHERE `item` = '["BAF_L85A2_RIS_SUSAT",3]';
UPDATE character_data SET Backpack = REPLACE(Backpack, '"BAF_L85A2_RIS_SUSAT"', '"L85A2_DZ"') WHERE INSTR(Backpack, '"BAF_L85A2_RIS_SUSAT"') > 0;
UPDATE character_data SET Inventory = REPLACE(Inventory, '"BAF_L85A2_RIS_SUSAT"', '"L85A2_DZ"') WHERE INSTR(Inventory, '"BAF_L85A2_RIS_SUSAT"') > 0;
UPDATE object_data SET Inventory = REPLACE(Inventory, '"BAF_L85A2_RIS_SUSAT"', '"L85A2_DZ"') WHERE INSTR(Inventory, '"BAF_L85A2_RIS_SUSAT"') > 0;
delete from `Traders_DATA` WHERE `item` = '["BAF_L85A2_RIS_SUSAT",3]';
UPDATE character_data SET Backpack = REPLACE(Backpack, '"BAF_L85A2_RIS_SUSAT"', '"L85A2_ACOG_DZ"') WHERE INSTR(Backpack, '"BAF_L85A2_RIS_SUSAT"') > 0;
UPDATE character_data SET Inventory = REPLACE(Inventory, '"BAF_L85A2_RIS_SUSAT"', '"L85A2_ACOG_DZ"') WHERE INSTR(Inventory, '"BAF_L85A2_RIS_SUSAT"') > 0;
UPDATE object_data SET Inventory = REPLACE(Inventory, '"BAF_L85A2_RIS_SUSAT"', '"L85A2_ACOG_DZ"') WHERE INSTR(Inventory, '"BAF_L85A2_RIS_SUSAT"') > 0;
UPDATE `Traders_DATA` SET `item` = '["SVD_PSO1_DZ",3]' WHERE `item` = '["SVD_DZ",3]';
UPDATE character_data SET Backpack = REPLACE(Backpack, '"SVD_DZ"', '"SVD_PSO1_DZ"') WHERE INSTR(Backpack, '"SVD_DZ"') > 0;