fixed "Member already defined"

This commit is contained in:
Florian Kinder
2014-01-31 13:12:38 +01:00
parent b2c31aa436
commit 4a01e135c3
5 changed files with 3 additions and 8 deletions

View File

@@ -1,4 +1,3 @@
class Land_A_tent;
class GraveDZE: Land_A_tent {
vehicleClass = "Survival";
displayName = "Grave DZE";

View File

@@ -1,4 +1,3 @@
class Land_A_tent;
class LockboxStorageLocked: Land_A_tent {
vehicleClass = "Survival";
displayName = "Locked Lockbox";
@@ -27,7 +26,6 @@ class LockboxStorage: Land_A_tent {
packedClass = "WeaponHolder_ItemLockbox";
};
class WeaponHolder;
class WeaponHolder_ItemLockbox: WeaponHolder {
scope = 2;
displayName = "Lockbox";

View File

@@ -1,4 +1,3 @@
class Land_A_tent;
class TentStorage: Land_A_tent {
vehicleClass = "Survival";
transportMaxMagazines = 50;
@@ -31,7 +30,6 @@ class TentStorageDomed2: TentStorage {
offset[] = {0,2.5,0};
};
class WeaponHolder;
class WeaponHolder_ItemTentOld: WeaponHolder {
scope = 2;
displayName = $STR_EQUIP_NAME_20;

View File

@@ -1,4 +1,3 @@
class Land_A_tent;
class VaultStorage: Land_A_tent {
placement = "vertical";
vehicleClass = "Survival";
@@ -29,7 +28,6 @@ class VaultStorageLocked: Land_A_tent {
nounderground = 0;
};
class WeaponHolder;
class WeaponHolder_ItemVault: WeaponHolder {
scope = 2;
displayName = "Safe";

View File

@@ -17,9 +17,11 @@ class CfgVehicles {
class Ruins: HouseBase {};
#include "CfgVehicles\antihack_plants.hpp"
#include "CfgVehicles\DZE\Doors.hpp"
class Land_A_tent; // External class reference
#include "CfgVehicles\DZE\Grave.hpp"
class WeaponHolder; // External class reference
#include "CfgVehicles\DZE\LockboxStorage.hpp"
#include "CfgVehicles\DZE\VaultStorage.hpp"
#include "CfgVehicles\DZE\Grave.hpp"
#include "CfgVehicles\DZE\TentStorage.hpp"
class AllVehicles;