Remove unused keyboard_keys function

I moved the compile up in compiles.sqf since vanilla is now updated with
the change:

f5780256ee
This commit is contained in:
ebaydayz
2016-09-05 14:16:38 -04:00
parent cab627e3de
commit c8b3053496
3 changed files with 2 additions and 17 deletions

View File

@@ -36,7 +36,7 @@ class RscDisplayMission: RscDisplayEmpty
{
access = 0;
idd = 46;
onKeyDown = "if (!isNil 'DZ_KeyDown_EH') then {_this call DZ_KeyDown_EH;};"; //assigned much quicker than executing keyDown.sqf
onKeyDown = "if (!isNil 'DZ_KeyDown_EH') then {_this call DZ_KeyDown_EH;};"; //assigned much quicker than spawning init_keyboard
};
class RscDisplayChat
{

View File

@@ -9,18 +9,6 @@ _altState = _this select 4;
_handled = false;
if (isNil "keyboard_keys") then {
_deadcheck = { // ESCAPE
// call player_forceSave;
// _idd = uiNamespace getVariable "RscDisplayMPInterrupt";
// if (isNil '_idd') then {
// createDialog 'RscDisplayMPInterrupt';
// }
// else {
// closeDialog 0;
// };
//keyboard_keys = nil;*/
_handled = false;
};
_cancelBuild = {
DZE_cancelBuilding = true;
call dayz_EjectPlayer;
@@ -310,7 +298,6 @@ if (isNil "keyboard_keys") then {
[actionKeys "User18", {DZE_6 = true;}] call _addArray;
[actionKeys "User19", {DZE_5 = true;}] call _addArray;
[actionKeys "Surrender", _surrender] call _addArray;
//[[DIK_ESCAPE], _deadcheck] call _addArray;
[[DIK_1], _rifle] call _addArray;
[[DIK_2], _pistol] call _addArray;
[[DIK_3], _melee] call _addArray;
@@ -346,9 +333,7 @@ if (isNil "keyboard_keys") then {
DIK_F8,DIK_F7,DIK_F6,DIK_F5,DIK_F4,
DIK_F3,DIK_F2,DIK_9,
DIK_8,DIK_7,DIK_6,DIK_5,DIK_4], _block] call _addArray;
if (!isNil "bis_fnc_halo_keydown_eh") then {bis_fnc_halo_keydown_eh = (finddisplay 46) displayaddeventhandler ["keydown","_this call bis_fnc_halo_keydown;"];}; // halo in progress
//diag_log [diag_ticktime, __FILE__, "eh reset" ];
};
_this call DZE_FilterCheats;

View File

@@ -620,6 +620,7 @@ fn_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile
fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_niceSpot.sqf";
fnc_Obj_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\obj_handleDam.sqf";
object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf"; // pseudo random for plantSpanwer
@@ -633,7 +634,6 @@ local_spawnObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\comp
FNC_GetSetPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getSetPos.sqf";
FNC_GetPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getPos.sqf";
dayz_EjectPlayer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_ejectPlayer.sqf";
DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
DZE_FilterCheats = {
#define DIK_SUBTRACT 0x4A