Use set instead of binary addition

We should use set here like 1.8.1 does. It is 2x faster than binary addition:
https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array
This commit is contained in:
ebaydayz
2014-07-19 16:45:44 -04:00
parent 6e1be89442
commit bf86886835

View File

@@ -16,11 +16,11 @@ _primweapon = primaryWeapon player;
_secweapon = secondaryWeapon player;
if(!(_primweapon in _weapons) && _primweapon != "") then {
_weapons = _weapons + [_primweapon];
_weapons set [(count _weapons), _primweapon];
};
if(!(_secweapon in _weapons) && _secweapon != "") then {
_weapons = _weapons + [_secweapon];
_weapons set [(count _weapons), _secweapon];
};
//BackUp Backpack