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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Correct PVDZ_plr_Save for player zombies
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@@ -38,6 +38,7 @@
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[CHANGED] All instances of sleep replaced with the more reliable uiSleep @icomrade
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[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
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[CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebaydayz
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[CHANGED] Player zombies are no longer attacked by other zombies. The respawn button is now enabled for them if they wish to suicide. @ebaydayz
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[FIXED] Zombies now target and attack players correctly with 1.8.7 code
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[FIXED] Server position sync bug after falling unconscious #1522 @ebaydayz
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@@ -381,7 +381,7 @@ class RscDisplayMPInterrupt : RscStandardDisplay {
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class CA_B_Respawn : CA_B_SAVE {
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idc = 1010;
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//onButtonClick = "hint str (_this select 0);";
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onButtonClick = "if ((alive player) && (r_fracture_legs)) then { player SetDamage 1;};";
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onButtonClick = "if ((alive player) && (r_fracture_legs or {player isKindOf 'PZombie_VB'})) then { player SetDamage 1;};";
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y = 0.2537 + 0.101903 * 2;
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text = $STR_DISP_INT_RESPAWN;
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default = 0;
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@@ -63,7 +63,7 @@ if !(alive _item) then {
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dayz_lastMeal = time;
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dayz_hunger = 0;
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PVDZ_plr_Save = [player,[],true];
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PVDZ_plr_Save = [player,nil,true];
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publicVariableServer "PVDZ_plr_Save";
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[player,"eat",0,false] call dayz_zombieSpeak;
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@@ -133,7 +133,7 @@ _body setVariable["combattimeout", 0, true];
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//dayzFlies = player;
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//publicVariable "dayzFlies";
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uiSleep 2;
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1 cutRsc ["DeathScreen_DZE","BLACK OUT",3];
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1 cutRsc [if (DZE_DeathScreen) then {"DeathScreen_DZE"} else {"DeathScreen_DZ"},"BLACK OUT",3];
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playMusic "dayz_track_death_1";
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uiSleep 2;
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@@ -7,7 +7,7 @@ Opens player inventory to save
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_magazineArray = [] call player_countMagazines;
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if ((count _magazineArray) > 0) then {
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PVDZ_plr_Save = [player,[_magazineArray,dayz_onBack]];
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PVDZ_plr_Save = [player, if (player isKindOf "PZombie_VB") then {nil} else {[_magazineArray,dayz_onBack]}];
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publicVariableServer "PVDZ_plr_Save";
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};
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@@ -11,7 +11,7 @@ _btnAbort ctrlEnable false;
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_btnAbortText = ctrlText _btnAbort;
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_isPZombie = player isKindOf "PZombie_VB";
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if (r_fracture_legs) then {_btnRespawn ctrlEnable true;};
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if (r_fracture_legs or _isPZombie) then {_btnRespawn ctrlEnable true;};
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dayz_lastCheckSave = time;
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//force gear save
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@@ -26,6 +26,7 @@ DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the
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DZE_DeathMsgGlobal = false; // Display death messages in global chat
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DZE_DeathMsgSide = false; // Display death messages in side chat
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DZE_DeathMsgTitleText = false; // Display death messages as title text
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DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead)
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DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
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DZE_modularBuild = true; // Enable Snap building by @raymix
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DZE_snapExtraRange = 0; // Increase the default range from which objects can snap by this many meters.
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@@ -363,7 +363,7 @@ while {1 == 1} do {
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player setVariable["combattimeout", diag_tickTime + 30, true]; // Global used to punish combat log in server_onPlayerDisconnect
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player setVariable["startcombattimer", 0, false];
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} else {
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if (_ZedsNearby) then {
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if (_ZedsNearby && !_isPZombie) then {
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player setVariable["combattimeout", diag_tickTime + 10, true]; // Global used to punish combat log in server_onPlayerDisconnect
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player setVariable["startcombattimer", 0, false];
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};
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@@ -75,7 +75,7 @@ if (_characterID != "0") then {
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};
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if (_isNewGear) then {
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if ((typeName _magazines == "ARRAY") && !(_character isKindOf "PZombie_VB")) then {
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if (typeName _magazines == "ARRAY") then {
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_playerGear = [weapons _character,_magazines select 0,_magazines select 1];
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};
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};
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