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Remove duplicate ObjectUID fix variables
No longer needed as per:51be8aa8a58e87448fe7
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@@ -564,8 +564,6 @@ if (isServer) then {
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dayz_died = [];
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// EPOCH ADDITIONS
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currentObjectUIDs = [];
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keyStartNumber = 10; // Can not exceed 6 digits. Numbers >= 1 million are truncated when converted to string. i.e. "1e+006"
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DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
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if (isNil "EpochUseEvents") then {EpochUseEvents = false;};
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if (isNil "EpochEvents") then {EpochEvents = [];};
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