Merge pull request #2055 from worldwidesorrow/master

Archive swarm zombie and wild zombie files
This commit is contained in:
worldwidesorrow
2020-01-21 11:36:20 -06:00
committed by GitHub
10 changed files with 5 additions and 10 deletions

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@@ -392,8 +392,6 @@ class CfgVehicles
//ZEDS
#include "Zeds\Zeds.hpp" //old type zeds
#include "Zeds\ViralZeds.hpp" //Viral type zeds
#include "Zeds\WildZeds.hpp" //Viral type zeds
#include "Zeds\SwarmZeds.hpp" //Swarm
#include "Zeds\PlayerZeds.hpp"
//Skins
#include "Skins\Female.hpp"

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@@ -66,10 +66,8 @@ if (!isDedicated) then {
//Zombies
zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf";
player_zombieSwarmAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieSwarmAttack.sqf";
zombie_loiter = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_loiter.sqf"; //Server compile, used for loiter behaviour
zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviours
//zombie_generateSwarm = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\swarm_generate.sqf";
// Medical
player_medBandage = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";

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@@ -29,7 +29,6 @@ server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\comp
server_deleteObjDirect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObjDirect.sqf"; //Removes the object from the DB, NO AUTH, ONLY CALL FROM SERVER, NO PV ACCESS
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
server_Wildgenerate = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_Wildgenerate.sqf";
base_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";
spawnComposition = compile preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf"; //"\z\addons\dayz_code\compile\object_mapper.sqf";
server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\eventHandlers\server_sendToClient.sqf";

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@@ -124,4 +124,4 @@ class Wild_Civ_newBase : WildZombie_Base {
tex[] = {};
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
};
};
};

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@@ -40,4 +40,4 @@ while {_counter < _amount} do {
//Start behavior
_id = [_position,_agent,player] execFSM "\z\AddOns\dayz_code\system\fn_swarmagent.fsm";
};
};

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@@ -356,4 +356,4 @@ class FSM
"End"
};
};
/*%FSM</COMPILE>*/
/*%FSM</COMPILE>*/

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@@ -569,4 +569,4 @@ class FSM
"End_1"
};
};
/*%FSM</COMPILE>*/
/*%FSM</COMPILE>*/

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@@ -47,4 +47,4 @@ while {_counter < _amount} do {
//diag_log format ["CREATE WILD: Active: %1, Waiting: %2",_counter,(_amount - _counter)]
};
_wildsdone
_wildsdone