mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update private tags, remove one old file
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@@ -1,7 +1,7 @@
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private["_unit","_hp","_selection","_strH","_dam"];
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private ["_unit","_hp","_selection","_dam"];
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_unit = _this select 0;
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_hp = _this select 1;
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_selection = getText (configFile >> "CfgVehicles" >> (typeOf _unit) >> "HitPoints" >> _hp >> "name");
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_dam = _unit getHit _selection;
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@@ -1,4 +1,5 @@
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private["_break","_ctrlFracture"];
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private ["_unit","_break","_ctrlFracture","_selection","_damage","_strH","_dam","_total","_display"];
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_unit = _this select 0;
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_selection = _this select 1;
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_damage = _this select 2;
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@@ -17,14 +18,14 @@ if (local _unit) then {
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_ctrlFracture = _display displayCtrl 1203;
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if ((_selection == "legs") and !r_fracture_legs) then {
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_id = [] spawn { //do not touch this spawn!
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[] spawn { //do not touch this spawn!
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player setHit["legs",1];
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};
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r_fracture_legs = true;
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_break = true;
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};
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if ((_selection == "arms") and !r_fracture_arms) then {
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_id = [] spawn { // do not touch this spawn!
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[] spawn { // do not touch this spawn!
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player setHit["hands",1];
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};
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r_fracture_arms = true;
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@@ -35,4 +36,4 @@ if (local _unit) then {
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[player,"fracture",0,false] call dayz_zombieSpeak;
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_ctrlFracture ctrlShow true;
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};
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};
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};
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@@ -1,6 +1,7 @@
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// this function name is "object_setHit", but it's used to set character limb damages back during a skin change (player_humanityMorph.sqf)
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private ["_damage"];
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private ["_unit","_damage","_selection","_strH","_dam"];
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_unit = _this select 0;
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_selection = _this select 1;
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_damage = _this select 2;
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@@ -1,16 +0,0 @@
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// private["_unit","_selection","_strH","_dam","_total"];
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// _unit = _this select 0;
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// _selection = _this select 1;
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// _damage = _this select 2;
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// if ((_selection != "")) then {
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// _strH = "hit_" + (_selection);
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// _dam = _unit getVariable [_strH,0];
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// _total = (_dam + _damage);
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// if (_total > 1) then {
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// _total = 1;
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// };
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// _unit setVariable [_strH,_total];
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// } else {
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// _damage = 0;
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// };
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// _damage
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@@ -734,7 +734,7 @@ fn_selectRandomLocation = compile preprocessFileLineNumbers "\z\addons\dayz_code
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fn_addCargo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_addCargo.sqf";
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fn_chance = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomChance.sqf";
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fn_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_getModelName.sqf";
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fnc_Obj_FenceHandleDam = {};
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fnc_Obj_FenceHandleDam = {}; //Needed for vanilla fences to prevent rpt errors
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object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
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fn_shuffleArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_shuffleArray.sqf";
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zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_initialize.sqf";
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