Push PVS/PVC files (Outcommit currently)

This commit is contained in:
Skaronator
2014-01-11 18:58:49 +01:00
parent 2127e189de
commit 31b0226b94
4 changed files with 129 additions and 43 deletions

View File

@@ -116,9 +116,6 @@ switch _option do {
} forEach _objects;
cutText [format[(localize "STR_EPOCH_ACTIONS_4"), _count], "PLAIN DOWN", 5];
// uncomment the next 2 lines if you want logging of area maintenance to the server report file (Arma2OAserver.RPT)
//maintainArea_log = [player, _target, _count];
//publicVariableServer "maintainArea_log";
} else {
{player addMagazine _x;} forEach _temp_removed_array;
cutText [format[(localize "STR_EPOCH_ACTIONS_5"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];

View File

@@ -28,9 +28,10 @@
//Server only
if (isServer) then {
//WIP - Skaronator
//"PVDZ_send" addPublicVariableEventHandler {(_this select 1) call server_sendToClient};
"PVDZE_plr_Died" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
//"PVDZE_plr_DiscAdd" addPublicVariableEventHandler {dayz_disco set [count dayz_disco,(_this select 1)];};
//"PVDZE_plr_DiscRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
"PVDZE_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
"PVDZE_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
"PVDZE_veh_Update" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
@@ -39,12 +40,9 @@ if (isServer) then {
"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
"PVDZE_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
//Checking
"PVDZE_obj_Delete" addPublicVariableEventHandler {(_this select 1) spawn server_deleteObj};
// upgrade and maintain
"PVDZE_obj_Swap" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject};
// disable zombies server side
"PVDZE_zed_Spawn" addPublicVariableEventHandler {(_this select 1) spawn server_handleZedSpawn};
@@ -55,19 +53,6 @@ if (isServer) then {
"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
//Area Maintenance
"maintainArea_log" addPublicVariableEventHandler {
_val = _this select 1;
_player = _val select 0;
_playerName = name _player;
_playerID = getPlayerUID _player;
_target = _val select 1;
_position = position _target;
_count = _val select 2;
diag_log format["MAINTAIN_AREA: Player %1 (%2) has maintained %3 building parts at position %4", _playerName, _playerID, _count, _position];
};
};
//Client only

View File

@@ -0,0 +1,103 @@
private ["_unit","_variable","_arraytosend","_owner","_vehicle","_qty"];
//Inbound [_unit,"PVCDZ_hlt_Transfuse",[_unit,player,1000]]
_unit = _this select 0;
_variable = _this select 1;
_arraytosend = _this select 2;
_owner = owner _unit;
//diag_log format ["%1, %2, %3, %4", _unit, _variable, _arraytosend, _owner];
//execution
switch (_variable) do {
case "VehHandleDam": {
_vehicle = _arraytosend select 0;
if (local _vehicle) then {
_arraytosend call fnc_veh_handleDam;
} else {
PVCDZ_veh_SH = _arraytosend;
_owner publicVariableClient "PVCDZ_veh_SH";
};
};
case "SetFuel": {
_vehicle = _arraytosend select 0;
_qty = _arraytosend select 1;
if (local _vehicle) then {
_vehicle setFuel _qty;
} else {
PVCDZ_veh_SetFuel = _arraytosend;
_owner publicVariableClient "PVCDZ_veh_SetFuel";
};
};
case "GutBody": {
PVCDZ_obj_GutBody = _arraytosend;
_owner publicVariableClient "PVCDZ_obj_GutBody";
};
case "HideBody": {
PVCDZ_obj_HideBody = _arraytosend select 0;
_owner publicVariableClient "PVCDZ_obj_HideBody";
};
case "Humanity": {
PVCDZ_plr_Humanity = _arraytosend;
_owner publicVariableClient "PVCDZ_plr_Humanity";
//diag_log ("Humanity" +str(PVCDZ_plr_Humanity));
};
case "dayzSetDate": {
dayzSetDate = dayz_storeTimeDate;
_owner publicVariableClient "dayzSetDate";
//diag_log ("Time and date: " +str (dayz_storeTimeDate));
};
case "Transfuse": {
PVCDZ_hlt_Transfuse = _arraytosend;
_owner publicVariableClient "PVCDZ_hlt_Transfuse";
_unit setVariable["medForceUpdate",true];
};
case "Painkiller": {
PVCDZ_hlt_PainK = _arraytosend;
_owner publicVariableClient "PVCDZ_hlt_PainK";
_unit setVariable["medForceUpdate",true];
};
case "Morphine": {
PVCDZ_hlt_Morphine = _arraytosend;
_owner publicVariableClient "PVCDZ_hlt_Morphine";
_unit setVariable ["hit_legs",0,false];
_unit setVariable ["hit_hands",0,false];
_unit setVariable["medForceUpdate",true];
};
case "Epinephrine": {
PVCDZ_hlt_Epi = _arraytosend;
_owner publicVariableClient "PVCDZ_hlt_Epi";
_unit setVariable["medForceUpdate",true];
};
case "Bandage": {
PVCDZ_hlt_Bandage = _arraytosend;
_owner publicVariableClient "PVCDZ_hlt_Bandage";
_unit setVariable["medForceUpdate",true];
//diag_log ("Bandage: " +str(PVCDZ_hlt_Bandage));
};
case "Antibiotics": {
PVCDZ_hlt_AntiB = _arraytosend;
_owner publicVariableClient "PVCDZ_hlt_AntiB";
_unit setVariable["medForceUpdate",true];
};
case "Legs": {
PVCDZ_plr_Legs = _arraytosend;
_owner publicVariableClient "PVCDZ_plr_Legs";
};
};

View File

@@ -7,30 +7,31 @@ BIS_MPF_remoteExecutionServer = {
};
BIS_Effects_Burn = {};
server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; // Custom to add vehicles
server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; // Custom to add vehicles
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; // Custom to add vehicles
server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; // Custom to add vehicles
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
server_updateNearbyObjects = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateNearbyObjects.sqf";
server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
server_handleZedSpawn = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleZedSpawn.sqf";
server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
//server_weather = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";
fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
server_handleZedSpawn = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleZedSpawn.sqf";
server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
//server_weather = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";
fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
//WIP - Skaronator
//server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf";
vehicle_handleInteract = {
private["_object"];