mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Push PVS/PVC files (Outcommit currently)
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@@ -116,9 +116,6 @@ switch _option do {
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} forEach _objects;
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cutText [format[(localize "STR_EPOCH_ACTIONS_4"), _count], "PLAIN DOWN", 5];
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// uncomment the next 2 lines if you want logging of area maintenance to the server report file (Arma2OAserver.RPT)
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//maintainArea_log = [player, _target, _count];
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//publicVariableServer "maintainArea_log";
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} else {
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{player addMagazine _x;} forEach _temp_removed_array;
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cutText [format[(localize "STR_EPOCH_ACTIONS_5"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
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@@ -28,9 +28,10 @@
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//Server only
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if (isServer) then {
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//WIP - Skaronator
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//"PVDZ_send" addPublicVariableEventHandler {(_this select 1) call server_sendToClient};
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"PVDZE_plr_Died" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
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//"PVDZE_plr_DiscAdd" addPublicVariableEventHandler {dayz_disco set [count dayz_disco,(_this select 1)];};
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//"PVDZE_plr_DiscRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
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"PVDZE_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
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"PVDZE_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
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"PVDZE_veh_Update" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
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@@ -39,12 +40,9 @@ if (isServer) then {
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"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
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"PVDZE_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
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//Checking
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"PVDZE_obj_Delete" addPublicVariableEventHandler {(_this select 1) spawn server_deleteObj};
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// upgrade and maintain
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"PVDZE_obj_Swap" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject};
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// disable zombies server side
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"PVDZE_zed_Spawn" addPublicVariableEventHandler {(_this select 1) spawn server_handleZedSpawn};
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@@ -55,19 +53,6 @@ if (isServer) then {
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"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
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"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
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"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
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//Area Maintenance
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"maintainArea_log" addPublicVariableEventHandler {
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_val = _this select 1;
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_player = _val select 0;
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_playerName = name _player;
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_playerID = getPlayerUID _player;
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_target = _val select 1;
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_position = position _target;
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_count = _val select 2;
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diag_log format["MAINTAIN_AREA: Player %1 (%2) has maintained %3 building parts at position %4", _playerName, _playerID, _count, _position];
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};
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};
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//Client only
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103
SQF/dayz_server/compile/server_sendToClient.sqf
Normal file
103
SQF/dayz_server/compile/server_sendToClient.sqf
Normal file
@@ -0,0 +1,103 @@
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private ["_unit","_variable","_arraytosend","_owner","_vehicle","_qty"];
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//Inbound [_unit,"PVCDZ_hlt_Transfuse",[_unit,player,1000]]
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_unit = _this select 0;
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_variable = _this select 1;
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_arraytosend = _this select 2;
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_owner = owner _unit;
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//diag_log format ["%1, %2, %3, %4", _unit, _variable, _arraytosend, _owner];
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//execution
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switch (_variable) do {
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case "VehHandleDam": {
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_vehicle = _arraytosend select 0;
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if (local _vehicle) then {
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_arraytosend call fnc_veh_handleDam;
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} else {
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PVCDZ_veh_SH = _arraytosend;
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_owner publicVariableClient "PVCDZ_veh_SH";
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};
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};
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case "SetFuel": {
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_vehicle = _arraytosend select 0;
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_qty = _arraytosend select 1;
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if (local _vehicle) then {
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_vehicle setFuel _qty;
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} else {
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PVCDZ_veh_SetFuel = _arraytosend;
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_owner publicVariableClient "PVCDZ_veh_SetFuel";
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};
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};
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case "GutBody": {
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PVCDZ_obj_GutBody = _arraytosend;
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_owner publicVariableClient "PVCDZ_obj_GutBody";
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};
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case "HideBody": {
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PVCDZ_obj_HideBody = _arraytosend select 0;
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_owner publicVariableClient "PVCDZ_obj_HideBody";
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};
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case "Humanity": {
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PVCDZ_plr_Humanity = _arraytosend;
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_owner publicVariableClient "PVCDZ_plr_Humanity";
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//diag_log ("Humanity" +str(PVCDZ_plr_Humanity));
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};
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case "dayzSetDate": {
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dayzSetDate = dayz_storeTimeDate;
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_owner publicVariableClient "dayzSetDate";
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//diag_log ("Time and date: " +str (dayz_storeTimeDate));
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};
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case "Transfuse": {
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PVCDZ_hlt_Transfuse = _arraytosend;
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_owner publicVariableClient "PVCDZ_hlt_Transfuse";
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_unit setVariable["medForceUpdate",true];
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};
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case "Painkiller": {
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PVCDZ_hlt_PainK = _arraytosend;
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_owner publicVariableClient "PVCDZ_hlt_PainK";
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_unit setVariable["medForceUpdate",true];
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};
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case "Morphine": {
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PVCDZ_hlt_Morphine = _arraytosend;
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_owner publicVariableClient "PVCDZ_hlt_Morphine";
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_unit setVariable ["hit_legs",0,false];
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_unit setVariable ["hit_hands",0,false];
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_unit setVariable["medForceUpdate",true];
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};
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case "Epinephrine": {
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PVCDZ_hlt_Epi = _arraytosend;
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_owner publicVariableClient "PVCDZ_hlt_Epi";
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_unit setVariable["medForceUpdate",true];
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};
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case "Bandage": {
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PVCDZ_hlt_Bandage = _arraytosend;
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_owner publicVariableClient "PVCDZ_hlt_Bandage";
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_unit setVariable["medForceUpdate",true];
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//diag_log ("Bandage: " +str(PVCDZ_hlt_Bandage));
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};
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case "Antibiotics": {
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PVCDZ_hlt_AntiB = _arraytosend;
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_owner publicVariableClient "PVCDZ_hlt_AntiB";
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_unit setVariable["medForceUpdate",true];
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};
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case "Legs": {
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PVCDZ_plr_Legs = _arraytosend;
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_owner publicVariableClient "PVCDZ_plr_Legs";
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};
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};
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@@ -7,30 +7,31 @@ BIS_MPF_remoteExecutionServer = {
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};
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BIS_Effects_Burn = {};
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server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
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server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
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server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
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server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
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server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
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server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
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server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
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server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
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server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
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server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; // Custom to add vehicles
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server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; // Custom to add vehicles
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server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
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server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
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server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
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zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
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server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
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server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
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server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
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server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
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server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
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server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
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server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
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server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
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server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
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server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; // Custom to add vehicles
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server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; // Custom to add vehicles
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server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
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server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
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server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
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zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
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server_updateNearbyObjects = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateNearbyObjects.sqf";
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server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
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server_handleZedSpawn = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleZedSpawn.sqf";
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server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
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//server_weather = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";
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fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
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server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
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server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
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server_handleZedSpawn = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleZedSpawn.sqf";
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server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
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//server_weather = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";
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fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
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server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
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//WIP - Skaronator
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//server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf";
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vehicle_handleInteract = {
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private["_object"];
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