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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Avoid potential issues with double private vars
_message is a commonly used var name
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@@ -555,17 +555,16 @@ if (!isDedicated) then {
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};
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dayz_rollingMessages = {
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private ["_displayText","_message"];
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private "_showText";
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disableSerialization;
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_displayText = {
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private ["_display","_textLine"];
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4099999 cutrsc ["RSC_DZ_Messages","plain"];
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_display = uinamespace getvariable "DZ_Messages";
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_textLine = _display displayctrl 4099998;
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_textLine ctrlsetstructuredtext (parsetext _this);
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_textLine ctrlcommit 0;
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_showText = {
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private "_textLine";
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4099999 cutRsc ["RSC_DZ_Messages","plain"];
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_textLine = (uiNamespace getVariable "DZ_Messages") displayCtrl 4099998;
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_textLine ctrlSetStructuredText (parseText _this);
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_textLine ctrlCommit 0;
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};
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if (typeName _this == "ARRAY") exitWith {(_this select 0) call _displayText}; //Special or multi-line message
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if (typeName _this == "ARRAY") exitWith {(_this select 0) call _showText}; //Special or multi-line message
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if ((diag_ticktime - Message_1_time) < 5) then {
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if ((time - Message_2_time) < 5) then {
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Message_3 = Message_2;
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@@ -583,14 +582,13 @@ if (!isDedicated) then {
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Message_1 = _this;
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Message_1_time = diag_ticktime;
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//"PLAIN DOWN" fits a maximum of 3 lines on screen at once
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//Cut and title text "PLAIN DOWN" fit a max of 3 lines on screen at once. They are still covered by gear and other dialogs even with \n\n.
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//cutText [format ["%1\n%2\n%3", Message_1, Message_2, Message_3], "PLAIN DOWN"];
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_message = format ["%1<br></br>%2<br></br>%3", Message_1, Message_2, Message_3];
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_message call _displayText;
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(format ["%1<br></br>%2<br></br>%3", Message_1, Message_2, Message_3]) call _showText;
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};
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dayz_killFeed = {
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private ["_distance","_icon","_message","_playerName","_sourceName"];
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private ["_distance","_icon","_playerName","_sourceName"];
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_playerName = _this select 1;
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_sourceName = _this select 2;
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_distance = _this select 4;
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@@ -621,8 +619,7 @@ if (!isDedicated) then {
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death_1 = format["<t size='.8' align='left' color='#a81e13'>%1 </t><img align='left' image='%2'/><t size='.8' align='left' color='#3FB07D'> %3 (%4m)</t>",_playerName,_icon,_sourceName,_distance];
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death_1_time = diag_ticktime;
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_message = format ["%1<br />%2<br />%3<br />%4",death_1,death_2,death_3,death_4];
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[_message,safeZoneX,safeZoneY,10,0,0,8000] spawn BIS_fnc_dynamicText;
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[(format ["%1<br />%2<br />%3<br />%4",death_1,death_2,death_3,death_4]),safeZoneX,safeZoneY,10,0,0,8000] spawn BIS_fnc_dynamicText;
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};
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dayz_originalPlayer = player;
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