Fix another zero_building too high to enter

Vanilla commit:
d6bf213fd1
This commit is contained in:
ebayShopper
2018-01-10 15:46:24 -05:00
parent 2855997c86
commit 048caa56f4
2 changed files with 3 additions and 1 deletions

View File

@@ -4,4 +4,4 @@
[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot @oiad @_Lance_
[INFO] Synced with DayZMod upstream up to commit ebad05f
[INFO] Synced with DayZMod upstream up to commit d6bf213

View File

@@ -26,6 +26,7 @@ private "_object";
[[3672,2435,0],327675], //kbud.p3d outhouse
//Custom building interiors too high/low above/below terrain level to enter
[[6079,4911,0],223850], //Land_Shed_W4 zero_building
[[7261,2799,0],342775], //Land_Shed_W4 zero_building
[[12871,8031,0],294946], //Land_HouseV_3I3 zero_building
[[12971,8022,0],295117], //Land_HouseV_3I3 zero_building
@@ -37,6 +38,7 @@ private "_object";
//Respawn at correct position
[[
["Land_Shed_W4",[6078.64,4911.5,-0.55],0],
["Land_Shed_W4",[7261.45,2799.33,0],317.308],
["Fence_corrugated_plate",[7262.15,2805.85,0],142.308], //Cover floating fences nearby
["Fence_corrugated_plate",[7265.2,2808.42,0],137.308],