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Send damage selection normally for RPT log c10a7c3
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@@ -184,7 +184,7 @@ if (_unit == player) then {
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};
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//Damage values over 999,999 will kick for PV value restriction (e+). These should not be possible for legitimate players.
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PVDZ_sec_atp = [_unit, _source, toArray _sourceWeap, _sourceDist, toArray _hit, str _damage]; //Send arbitrary string as array to allow stricter publicVariableVal.txt filter
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PVDZ_sec_atp = [_unit, _source, toArray _sourceWeap, _sourceDist, _hit, str _damage]; //Send arbitrary string as array to allow stricter publicVariableVal.txt filter
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publicVariableServer "PVDZ_sec_atp";
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};
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@@ -439,7 +439,7 @@ if (dayz_townGenerator) then {execVM "\z\addons\dayz_server\system\lit_fireplace
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_source = _x select 1;
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if (!isNull _source) then {
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diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters in %5 for %6 damage",
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_unit call fa_plr2Str, _source call fa_plr2Str, toString (_x select 2), _x select 3, toString (_x select 4), _x select 5];
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_unit call fa_plr2Str, _source call fa_plr2Str, toString (_x select 2), _x select 3, _x select 4, _x select 5];
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if (_unit getVariable ["processedDeath",0] == 0) then {
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if (alive _source) then {_unit setVariable ["attacker", name _source];};
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_unit setVariable ["noatlf4", diag_ticktime]; // server-side "not in combat" test, if player is not already dead
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