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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update player_spawnCheck.sqf
Add more optimizations to this file.
This commit is contained in:
@@ -1,16 +1,9 @@
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private ["_zeds","_isWreck","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_position","_speed","_radius","_maxtoCreate","_inVehicle","_isAir","_isLand","_isSea","_Controlledzeddivided","_totalcrew","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum"];
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private ["_zeds","_isWreck","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_position","_radius","_maxtoCreate","_inVehicle","_isAir","_isLand","_isSea","_Controlledzeddivided","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum"];
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_age = -1;
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_position = [player] call fnc_getPos;
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_speed = speed (vehicle player);
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_radius = 200; //150*0.707; Pointless Processing (106.5)
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_radius = 200; // distance from player to perform checks.
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_spawnZedRadius = 20;
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/*
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//Tick Time
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PVDZ_getTickTime = player;
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publicVariableServer "PVDZ_getTickTime";
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*/
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// Current zombies
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_zeds = entities "zZombie_Base";
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dayz_currentGlobalZombies = count _zeds;
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@@ -18,7 +11,7 @@ dayz_spawnZombies = 0;
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dayz_CurrentNearByZombies = 0;
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dayz_maxControlledZombies = dayz_maxLocalZombies; // This variable is also used in building_spawnZombies
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{
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if ((_x distance _position) < 200 && {alive _x}) then {
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if ((_x distance _position) < _radius && {alive _x}) then {
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if (local _x) then {
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dayz_spawnZombies = dayz_spawnZombies + 1;
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};
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@@ -27,32 +20,27 @@ dayz_maxControlledZombies = dayz_maxLocalZombies; // This variable is also used
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} count _zeds;
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// Current loot spawns
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dayz_currentWeaponHolders = count (_position nearObjects ["ReammoBox",200]);
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dayz_currentWeaponHolders = count (_position nearObjects ["ReammoBox",_radius]);
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//Limits (Land,Sea,Air)
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_inVehicle = (vehicle player != player);
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/*
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_isAir = vehicle player iskindof "Air";
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_isLand = vehicle player iskindof "Land";
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_isSea = vehicle player iskindof "Sea";
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if (_isLand) then { } else { };
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if (_isAir) then { } else { };
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if (_isSea) then { } else { };
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*/
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//diag_log text format ["CURRENT LOOT SPAWNS %1",dayz_currentWeaponHolders];
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//diag_log text format ["CURRENT ZEDS %1",dayz_CurrentNearByZombies];
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// In vehicle check
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_vehicle = vehicle player;
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_inVehicle = (_vehicle != player);
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_doNothing = false;
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if (_inVehicle) then {
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_Controlledzeddivided = 0;
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//exit if too fast
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if (_speed > 25) exitwith {_doNothing = true;};
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if ((speed _vehicle) > 25) exitwith {_doNothing = true;};
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//Crew can spawn zeds.
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_totalcrew = count (crew (vehicle player));
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if (_totalcrew > 1) then {
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if ((count (crew _vehicle)) > 1) then {
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_Controlledzeddivided = 2;
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//Dont allow driver to spawn if we have other crew members.
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if (player == driver (vehicle player)) exitwith {_doNothing = true;};
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if (player == driver _vehicle) exitwith {_doNothing = true;};
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} else {
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_Controlledzeddivided = 4;
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};
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@@ -62,7 +50,7 @@ if (_inVehicle) then {
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};
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};
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if (_doNothing) exitwith {};
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if (_doNothing) exitWith {};
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/*if ("ItemMap_Debug" in items player) then {
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deleteMarkerLocal "MaxZeds";
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@@ -113,9 +101,10 @@ if (_doNothing) exitwith {};
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// "Building" includes House and all of its child classes (Crashsite, IC_Fireplace1, IC_Tent, etc.)
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_nearby = _position nearObjects ["Building",_radius];
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dayz_spawnZombies = dayz_spawnZombies max floor(dayz_maxControlledZombies*.8);
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if (dayz_spawnZombies > 0) then { _spawnZedRadius = _spawnZedRadius * 3; };
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if (dayz_spawnZombies > 0) then { _spawnZedRadius = _spawnZedRadius * 3;};
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//Spawn Zeds & loot in buildings
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_serverTime = serverTime; // Get the current time once per cycle.
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{
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_type = typeOf _x;
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_config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type;
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@@ -123,32 +112,17 @@ if (dayz_spawnZombies > 0) then { _spawnZedRadius = _spawnZedRadius * 3; };
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if (_canSpawn) then {
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_dis = _x distance player;
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_checkLoot = (count (getArray (_config >> "lootPos"))) > 0;
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_islocal = _x getVariable ["", false]; // object created locally via TownGenerator.
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//Make sure wrecks always spawn Zeds
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_isWreck = _x isKindOf "CrashSite";
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//Loot
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if (getNumber(_config >> "lootChance") > 0) then {
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if (dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders) then {
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//Basic loot check
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if ((_dis < 125) and (_dis > 30) and !_inVehicle and _checkLoot) then {
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_serverTime = serverTime;
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_looted = (_x getVariable ["looted",_serverTime]);
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_age = _serverTime - _looted;
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//Building refresh rate
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if (_age == 0 or (_age > getNumber(_config >> "lootRefreshTimer"))) then {
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_x setVariable ["looted",_serverTime,!_islocal];
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[_x,_type,_config] call building_spawnLoot;
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if (!(_x in dayz_buildingBubbleMonitor)) then {
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dayz_buildingBubbleMonitor set [count dayz_buildingBubbleMonitor, _x];
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};
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//diag_log [ diag_tickTime, "new loot at",_x,"age:", _age, "serverTime:", _serverTime];
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}/*
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else {
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diag_log [ diag_tickTime, "won't spawn loot at",_x,"age:", _age, "serverTime:", _serverTime];
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}*/;
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//Loot
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if (dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders) then { // Check this first
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_checkLoot = (count (getArray (_config >> "lootPos"))) > 0;
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if ((_dis < 125) && {_dis > 15} && {!_inVehicle} && {_checkLoot}) then {
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_looted = (_x getVariable ["looted",_serverTime]);
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_age = _serverTime - _looted; // if age is zero then the building hasn't been looted before.
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if ((_age == 0) || {_age > getNumber(_config >> "lootRefreshTimer")}) then {
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_x setVariable ["looted",_serverTime,!_islocal];
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[_x,_type,_config] call building_spawnLoot;
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};
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};
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};
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@@ -156,33 +130,23 @@ if (dayz_spawnZombies > 0) then { _spawnZedRadius = _spawnZedRadius * 3; };
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//Zeds
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if (getNumber(_config >> "zombieChance") > 0) then {
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if (_dis > _spawnZedRadius) then {
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_serverTime = serverTime;
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_zombied = (_x getVariable ["zombieSpawn",_serverTime]);
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_age = _serverTime - _zombied;
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if ((_age == 0) or (_age > 300)) then {
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if ((_age == 0) || {_age > 300}) then {
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//Make sure crash sites always spawn Zeds
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_isWreck = _x isKindOf "CrashSite";
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_bPos = getPosATL _x;
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if (!_isWreck) then {
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if ((dayz_spawnZombies < dayz_maxControlledZombies) && {dayz_CurrentNearByZombies < dayz_maxNearByZombies} && {dayz_currentGlobalZombies < dayz_maxGlobalZeds}) then {
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_bPos = getPosATL _x;
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_zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]);
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if (_zombiesNum == 0) then {
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if (_zombiesNum == 0) then {
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_x setVariable ["zombieSpawn",_serverTime,!_islocal];
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if (!(_x in dayz_buildingBubbleMonitor)) then {
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//add active zed to var
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dayz_buildingBubbleMonitor set [count dayz_buildingBubbleMonitor, _x];
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};
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//start spawn
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[_x,_type,_config] call building_spawnZombies;
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[_x,_bPos,_config,false] call building_spawnZombies;
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};
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//diag_log (format["%1 building. %2", __FILE__, _x]);
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};
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} else {
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_bPos = getPosATL _x;
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_zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 30)]);
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//Should be a wreck
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if (_zombiesNum == 0) then { [_x,_type,_config,_isWreck] call building_spawnZombies; };
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if (_zombiesNum == 0) then {[_x,_bPos,_config,_isWreck] call building_spawnZombies;};
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};
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};
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};
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