Update Bridges.hpp

This commit is contained in:
AirwavesMan
2021-01-17 15:49:23 +01:00
parent ffe8b03bc1
commit 193aa9bab0

View File

@@ -6,62 +6,39 @@ class Metal_Drawbridge_DZ: CinderWallDoor_DZ_Base
GhostPreview = "Drawbridge_Preview_DZ";
offset[] = {0,2.5,0};
upgradeBuilding[] = {"Metal_DrawbridgeLocked_DZ",{},{{"ItemComboLock",1}}};
class AnimationSources {
class Open_inner {
class AnimationSources
{
class Open_inner
{
source = "user";
animPeriod = 4;
initPhase = 0;
initPhase = 1;
};
class Open_outer {
class Open_outer
{
source = "user";
animPeriod = 4;
initPhase = 0;
};
initPhase = 1;
};
};
class UserActions
{
class Open_inner
class Raise_Bridge
{
displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE;
displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE;
onlyforplayer = true;
position = "action";
radius = 3;
radius = 7;
condition = "this animationPhase ""Open_inner"" < 0.5";
statement = "this animate [""Open_inner"", 1];this animate [""Open_outer"", 1];";
};
class Close_Door : Open_inner
class Lower_Bridge : Raise_Bridge
{
displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE;
displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE;
condition = "this animationPhase ""Open_inner"" >= 0.5";
statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];";
};
};
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrHouse";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};
class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
{
@@ -77,13 +54,13 @@ class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
{
source = "user";
animPeriod = 4;
initPhase = 0;
initPhase = 1;
};
class Open_outer
{
source = "user";
animPeriod = 4;
initPhase = 0;
initPhase = 1;
};
class Open_latch
{
@@ -94,64 +71,38 @@ class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
};
class UserActions
{
class Open_inner
class Raise_Bridge
{
displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE;
displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE;
onlyforplayer = true;
position = "action";
radius = 3;
radius = 7;
condition = "(this animationPhase ""Open_inner"" == 0) && (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_inner"", 1];this animate [""Open_outer"", 1];";
};
class Close_Door : Open_inner
class Lower_Bridge : Raise_Bridge
{
displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE;
displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE;
condition = "(this animationPhase ""Open_inner"" == 1) && (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];";
};
class Lock_Door : Open_inner
class Lock_Door : Raise_Bridge
{
displayName = $STR_EPOCH_ACTION_LOCK_BRIDGE;
condition = "(this animationPhase ""Open_outer"" == 0) and (this animationPhase ""Open_latch"" == 1)";
condition = "(this animationPhase ""Open_outer"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
};
class Unlock_Door : Open_inner
class Unlock_Door : Raise_Bridge
{
displayName = $STR_EPOCH_ACTION_UNLOCK_BRIDGE;
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_outer"" == 0) and (this animationPhase ""Open_latch"" == 0)";
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_outer"" == 1) and (this animationPhase ""Open_latch"" == 0)";
statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
};
class Unlock_Door_Dialog : Open_inner
class Unlock_Door_Dialog : Raise_Bridge
{
displayName = $STR_EPOCH_ACTION_UNLOCK_BRIDGE;
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrHouse";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};