mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update comments for POI spawning
Vanilla commits:1f89bcfb980defa2af1e
This commit is contained in:
@@ -7,8 +7,8 @@
|
||||
|
||||
Notes for local spawned objects:
|
||||
- Always present local objects are more performant than global, but less performant than town generator (spawning locally only when player is nearby)
|
||||
- Recommend running on every machine including the server, so all units know about the object.
|
||||
- Recommend running early during initialization, so units spawned on top do not fall through.
|
||||
- Recommend running on every machine including the server, so all units know about the object and vehicles parked on top are not affected.
|
||||
- Recommend running unscheduled before player_monitor.fsm and server_monitor.sqf, so units and vehicles spawned on top do not fall through.
|
||||
- Not recommended for destructible or removable objects. Damage and deleted status are not synced across machines.
|
||||
- Not recommended for objects with animations (like gates). Anim status is not synced across machines.
|
||||
|
||||
|
||||
@@ -424,6 +424,9 @@ if(isNil "dayz_townGenerator") then {
|
||||
if(isNil "dayz_townGeneratorBlackList") then {
|
||||
dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions.
|
||||
};
|
||||
if(isNil "dayz_enableFlies") then {
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Replace server individual settings with ranked settings
|
||||
if(isNil "dayz_presets") then { dayz_presets = "Vanilla"; };
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Add POI objects locally on each machine early.
|
||||
Do not use execVM. This must be unscheduled so it finishes spawning before the player object is moved (possibly on top of them).
|
||||
Add POI objects locally on every machine early.
|
||||
Do not use execVM. This must be unscheduled to finish before player_monitor.fsm and server_monitor.sqf run. (objects or player spawn on top)
|
||||
*/
|
||||
|
||||
{
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -101,8 +101,8 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
|
||||
Reference in New Issue
Block a user