FPS diagnostic logging moved to scheduler.

This commit is contained in:
worldwidesorrow
2019-11-25 08:50:28 -06:00
committed by GitHub
parent c32f5c56cc
commit 4c1218a5cb

View File

@@ -1,5 +1,4 @@
private ["_date","_year","_month","_day","_hour","_minute","_date1","_key","_objectCount","_dir","_point","_i","_action","_dam","_selection","_wantExplosiveParts","_entity","_worldspace","_damage","_booleans","_rawData","_ObjectID","_class","_CharacterID","_inventory","_hitpoints","_fuel","_id","_objectArray","_script","_result","_outcome","_shutdown","_res"];
[] execVM "\z\addons\dayz_server\system\s_fps.sqf"; //server monitor FPS (writes each ~181s diag_fps+181s diag_fpsmin*)
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
waitUntil {!isNil "BIS_MPF_InitDone" && initialized};
@@ -510,4 +509,4 @@ if (_hiveLoaded) then {
};
};
[] spawn server_spawnEvents;
[] spawn server_spawnEvents;