mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
RC5
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -4,4 +4,5 @@
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/SQF/dayz_vehicles
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/SQF/dayz_weapons
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saw_idle.rtm
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chainsaw.p3d
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chainsaw.p3d
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skeleton.p3d
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File diff suppressed because one or more lines are too long
@@ -293,7 +293,7 @@ class CfgMagazines {
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displayName = $STR_EPOCH_VEHUP_AVE;
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model = "\z\addons\dayz_epoch\models\doc_Up2.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_docup2_ca.paa";
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descriptionShort = STR_EPOCH_VEHUP_AVE_DESC;
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descriptionShort = $STR_EPOCH_VEHUP_AVE_DESC;
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weight = 0.1;
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sfx = "document";
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class ItemActions
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@@ -174,7 +174,26 @@ class CfgWeapons {
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};
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descriptionShort = "Horlite Chainsaw";
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};
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class ChainSawB : ChainSaw {
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model = "\z\addons\dayz_epoch\models\chainsaw_B.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsawB_CA.paa";
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descriptionShort = "Horlite Chainsaw (Blue)";
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};
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class ChainSawG : ChainSaw {
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model = "\z\addons\dayz_epoch\models\chainsaw_G.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsawG_CA.paa";
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descriptionShort = "Horlite Chainsaw (Green)";
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};
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class ChainSawP : ChainSaw {
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model = "\z\addons\dayz_epoch\models\chainsaw_P.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsawP_CA.paa";
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descriptionShort = "Horlite Chainsaw (Pink)";
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};
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class ChainSawR : ChainSaw {
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model = "\z\addons\dayz_epoch\models\chainsaw_R.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsawR_CA.paa";
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descriptionShort = "Horlite Chainsaw (Red)";
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};
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@@ -3155,9 +3155,9 @@ class CfgVehicles {
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vehicleClass = "Survival";
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displayName = "Grave DZE";
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destrType = "DestructNo";
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model = "\ca\buildings\Misc\hrobecek.p3d";
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model = "\z\addons\dayz_epoch\models\skeleton.p3d";
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transportMaxMagazines = 80;
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transportMaxWeapons = 5;
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transportMaxWeapons = 15;
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transportMaxBackpacks = 1;
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};
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};
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@@ -166,7 +166,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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{
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idc = -1;
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text = "DayZ Epoch 1.0.3 RC2";
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text = "DayZ Epoch 1.0.3 RC5";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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delete CA_TitleMainMenu;
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@@ -27,10 +27,12 @@ player playActionNow "PutDown";
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if(_classname isKindOf "TrapBear") exitwith {DZE_CanPickup = true; deleteVehicle _holder;};
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if(_classname isKindOf "Bag_Base_EP1") exitwith {
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// diag_log("Picked up a bag: " + _classname);
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if(_classname == typeOf _holder) then {
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player action ["TakeBag", _holder];
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};
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DZE_CanPickup = true;
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};
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_obj = nearestObjects [(getPosATL player), [(typeOf _holder)], 5];
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@@ -76,6 +76,10 @@ switch (_iClass) do
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_index = _weights select _index;
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_iItem = _itemTypes select _index;
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if (_iItem == "Chainsaw") then {
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_iItem = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"] call BIS_fnc_selectRandom;
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};
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//Item is a weapon, add it and a random quantity of magazines
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item addWeaponCargoGlobal [_iItem,1];
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@@ -41,7 +41,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = "1.0.2.92";
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version = "1.0.2.93";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -1326,7 +1326,7 @@ class FSM
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priority = 2.000000;
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to="ERROR__No_Player_1";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.2.92"") || (_myEpoch != ""1.0.2.92"") || (_myEpochB != ""1.0.2.92"") || (_myEpochSfx != ""1.0.2.92"")"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.2.93"") || (_myEpoch != ""1.0.2.93"") || (_myEpochB != ""1.0.2.93"") || (_myEpochSfx != ""1.0.2.93"")"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@@ -3,7 +3,7 @@ class CfgPatches {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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dayzVersion = "1.0.2.92";
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dayzVersion = "1.0.2.93";
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requiredAddons[] = {"dayz_code"};
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};
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};
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BIN
SQF/dayz_epoch/pictures/equip_chainsawB_CA.paa
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BIN
SQF/dayz_epoch/pictures/equip_chainsawB_CA.paa
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Binary file not shown.
BIN
SQF/dayz_epoch/pictures/equip_chainsawG_CA.paa
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BIN
SQF/dayz_epoch/pictures/equip_chainsawG_CA.paa
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Binary file not shown.
BIN
SQF/dayz_epoch/pictures/equip_chainsawP_CA.paa
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BIN
SQF/dayz_epoch/pictures/equip_chainsawP_CA.paa
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Binary file not shown.
BIN
SQF/dayz_epoch/pictures/equip_chainsawR_CA.paa
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BIN
SQF/dayz_epoch/pictures/equip_chainsawR_CA.paa
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92
SQF/dayz_epoch/textures/skeleton.rvmat
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92
SQF/dayz_epoch/textures/skeleton.rvmat
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@@ -0,0 +1,92 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.21960784,0.21960784,0.21960784,1};
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specularPower=100;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\skull_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_epoch\textures\skull_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,32,128,1)fresnel(3.3,0.3)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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BIN
SQF/dayz_epoch/textures/skull_co.paa
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BIN
SQF/dayz_epoch/textures/skull_co.paa
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Binary file not shown.
BIN
SQF/dayz_epoch/textures/skull_nohq.paa
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BIN
SQF/dayz_epoch/textures/skull_nohq.paa
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Binary file not shown.
BIN
SQF/dayz_epoch/textures/skull_smdi.paa
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BIN
SQF/dayz_epoch/textures/skull_smdi.paa
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Binary file not shown.
@@ -3,7 +3,7 @@ class CfgPatches {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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dayzVersion = "1.0.2.92";
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dayzVersion = "1.0.2.93";
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requiredAddons[] = {"dayz_code"};
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};
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};
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@@ -4117,22 +4117,22 @@
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<!-- <Czech></Czech> -->
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</Key>
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<Key ID="STR_EPOCH_PLAYER_145">
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<Original>Missing Parts after first check Item: %1 / %2</Original>
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<English>Missing Parts after first check Item: %1 / %2</English>
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<German>Fehlende Teile nach der ersten Überprüfung: %1 / %2</German>
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<Original>\n\nMissing Parts after first check Item: %1 / %2</Original>
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<English>\n\nMissing Parts after first check Item: %1 / %2</English>
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<German>\n\nFehlende Teile nach der ersten Überprüfung: %1 / %2</German>
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<!-- <Russian></Russian> -->
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<!-- <Spanish></Spanish> -->
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<Dutch>Missende onderdelen na eerste check Onderdeel: %1 / %2</Dutch>
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<Dutch>\n\nMissende onderdelen na eerste check Onderdeel: %1 / %2</Dutch>
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<!-- <French></French> -->
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<!-- <Czech></Czech> -->
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</Key>
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<Key ID="STR_EPOCH_PLAYER_146">
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<Original>Missing %1 more of %2</Original>
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<English>Missing %1 more of %2</English>
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<German>Ihnen fehlt/fehlen %1 %2</German>
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<Original>\n\nMissing %1 more of %2</Original>
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<English>\n\nMissing %1 more of %2</English>
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<German>\n\nIhnen fehlt/fehlen %1 %2</German>
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<!-- <Russian></Russian> -->
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<!-- <Spanish></Spanish> -->
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<Dutch>Je hebt nog %1 extra %2 nodig.</Dutch>
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<Dutch>\n\nJe hebt nog %1 extra %2 nodig.</Dutch>
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<!-- <French></French> -->
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<!-- <Czech></Czech> -->
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</Key>
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@@ -22,7 +22,7 @@ class CfgPatches {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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dayzVersion = "1.0.2.92";
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dayzVersion = "1.0.2.93";
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requiredAddons[] = {};
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};
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};
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@@ -1,5 +1,5 @@
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dir = "@DayZ_Epoch";
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name = "DayZ Epoch 1.0.2.92";
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name = "DayZ Epoch 1.0.2.93";
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actionName = "Website";
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picture = "dayz_logo_ca.paa";
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action = "http://www.dayzepoch.com";
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